Is The New Aggressive Catch Overpowered? (Possible Tweak Coming In Tuning Update?)

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  • charter04
    Tecmo Super Bowl = GOAT
    • May 2010
    • 5740

    #16
    Re: Madden 16: Is the new Aggressive Catch overpowered?

    Originally posted by The JareBear
    Rev did post a full game on AM in the pre-release video thread by QTR, just in case you missed it Charter.

    Yes I did miss that. Thanks for the heads up!


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    www.twitch.tv/charter04

    https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

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    • 4thQtrStre5S
      MVP
      • Nov 2013
      • 3051

      #17
      Re: Madden 16: Is the new Aggressive Catch overpowered?

      Once a million people start playing the game and posting videos and complaints, there will be a patch...

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      • teeteegardner
        Rookie
        • Aug 2014
        • 149

        #18
        Re: Madden 16: Is the new Aggressive Catch overpowered?

        ofcourse it is..

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        • howboutdat
          MVP
          • Nov 2012
          • 1908

          #19
          Re: Madden 16: Is the new Aggressive Catch overpowered?

          Originally posted by 4thQtrStre5S
          Once a million people start playing the game and posting videos and complaints, there will be a patch...
          yeah, that patch will be madden 17.... they didnt patch alot in madden 15, kinda left alot hanging all year.Not really instilling confidence .Seems like Rocket catching is back!
          Yup, i said it !



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          • howboutdat
            MVP
            • Nov 2012
            • 1908

            #20
            Re: Madden 16: Is the new Aggressive Catch overpowered?

            Originally posted by Mizzou24
            Rex stated that u can still play no switch and the wide receivers will use the ratings they have to determine the outcomes.


            Sent from my iPhone using Tapatalk

            So wait , let me get this right, The only way for it not to be OP, is if you only play in a none switch league? Man that is a horrible way to go. Just horrible.Why cant attributes determine things even when we user players? Heck if that is case, lets just make every game where we only can call the plays and watch the cpu play it out for us, because , yeah thats fun.Sometimes i dont get what goes thru their heads.

            This really just seems like bringing back Rocket Catching just in a different fashion with some new animations.Thanks EA! But its staying on course, take it out, bring it back.
            Yup, i said it !



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            • roadman
              *ll St*r
              • Aug 2003
              • 26339

              #21
              Re: Madden 16: Is the new Aggressive Catch overpowered?

              For offline gamers, sliders, sliders and sliders.

              I think the holy grail will be able to be reached.

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              • DeuceDouglas
                Madden Dev Team
                • Apr 2010
                • 4297

                #22
                Re: Madden 16: Is the new Aggressive Catch overpowered?

                I think it definitely will be. It's impossible to say without having played and being able to mess with sliders but my inkling from all the videos has been that it will be but again, it's hard to say. It seems like the vast majority of games have only been played on Pro or All-Pro and All-Madden is an entirely different game from those two. It's also hard to say how well things play out when not usering which is what I'm most interested in.

                If I had to take a guess I think it will something that will be very hard to balance on the lower levels but once you move to All-Madden I could see it being well balanced at least on the user side but I could see it being really hard to combat when it comes to the CPU. It's a real mystery right now but I completely expected it to be OP from the jump. Anything that wants to rely so much on user input is going to be inherently OP, I just hope they continue to build and improve and balance it out moving forward (i.e. more incompletions, more dynamic outcomes, less one-handed catches).

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                • The JareBear
                  Be Good To One Another
                  • Jul 2010
                  • 11560

                  #23
                  Re: Madden 16: Is the new Aggressive Catch overpowered?

                  I'm sure it will be tough for the perfect balance to be reached, but I know the slider guys around here will think of something.

                  It's all connected, really.

                  They seem to have really nerfed the pass rush, instead of just encouraging gamers to use HBs and TEs to help block once in awhile while also tuning the interior line blocking for higher success rate than last year. I'm not really seeing much penetration at all on runs or passes, not any dynamic trench interactions going on, and that (on pass plays, obviously) doesn't help with QBs throwing perfect high point passes to be aggressive caught.

                  Then of course there's QB accuracy itself.

                  Pass coverage, maybe if we raise coverage it raises the chance for a knock out/pass defense, but then maybe int needs to be lowered to balance that.

                  WR catching, perhaps lowering the slider decreases the odds of the one handed animations triggering?

                  I have a lot of questions right now and really can't wait to see what the experts here come up with
                  "Successful people do not celebrate in the adversity or misfortune of others."

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                  • vannwolfhawk
                    MVP
                    • Jun 2009
                    • 3412

                    #24
                    Re: Madden 16: Is the new Aggressive Catch overpowered?

                    I'd assume global re ratings of spectacular catch would fix anything overpowered along with sliders. That's for offline though, but online will be a arcade mini game of plays going deep 1 after another I assume.
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                    • raidertiger
                      Rookie
                      • May 2011
                      • 493

                      #25
                      Re: Madden 16: Is the new Aggressive Catch overpowered?

                      Probably. None of it seems to take into account positioning and timing, it's just hold a button and pray.

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                      • DreSki
                        Rookie
                        • Nov 2006
                        • 258

                        #26
                        Re: Madden 16: Is the new Aggressive Catch overpowered?

                        We wont know for sure until we get some games where people are using the new play receiver mechanic. Apparently that is supposed to combat the aggressive catching. The vid Rev posted of randall cobb catching a ball between two defenders was a bit worrisome tho.

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                        • MoneyOvaHuds
                          MVP
                          • Jul 2014
                          • 3491

                          #27
                          Re: Madden 16: Is the new Aggressive Catch overpowered?

                          One player on twitch said only the elite wr it feels OP but everyone else it's not

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                          • vannwolfhawk
                            MVP
                            • Jun 2009
                            • 3412

                            #28
                            Re: Madden 16: Is the new Aggressive Catch overpowered?

                            Originally posted by MoneyOvaHuds
                            One player on twitch said only the elite wr it feels OP but everyone else it's not
                            Edit: I just quoted you to piggy back a point...

                            Ya, like I said earlier I'm sure a global re rate of spectacular catch ratings will be necessary. If I see a game with more than 1 1 handed catch it will be necessary for me to do.

                            But it's not a surprise because every new feature EA puts into a game every year has been overpowered. The run game, rocket catching with weapons, defensive line last year, and now (it seems) overpowered spectacular catches with anyone with a rating of 88 or higher I presume.

                            When they add new features there always has to be a counter to it. In this case id like to see a new cb rating for breaking up passes which could counter these plays against star players. The defensive line last year they should have added a run or pass shed slider. The run game and all the work Clint did a few years ago give linebackers and defensive linemen ability to shed which they did A YEAR LATER. If you add something into the game you need to have a counter for it on the opposite side of the ball otherwise 1 side becomes OP like every year.

                            Again, like I said I'm fine with it because editing players and sliders will fix any problem here I assume, but that's for offline. Online would be a mess unless you get in a league with re rated rosters or a commish who sets a good slider set assuming those are options available to us in leagues.
                            Last edited by vannwolfhawk; 08-16-2015, 03:23 AM.
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                            • droopizzle34
                              Pro
                              • Jul 2008
                              • 772

                              #29
                              Re: Madden 16: Is the new Aggressive Catch overpowered?

                              It seems like this feature is a way to make the RC legit in the game. You had to have stick to do the RC and when you did it was owerpowering in the game, and now EA has just made it a 'feature'....


                              when I saw Dez take a ball away from Sherman in one of the videos, I went and cancelled my pre order. Yes, this will be overpowering and you can bet your bottom dollar the Madden sites will find ways to exploit this.
                              Ca$hville 4 Life...
                              Go Titans Go!

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                              • GameBreaker35
                                Rookie
                                • May 2012
                                • 382

                                #30
                                Re: Madden 16: Is the new Aggressive Catch overpowered?

                                Originally posted by vannwolfhawk
                                Edit: I just quoted you to piggy back a point...

                                Ya, like I said earlier I'm sure a global re rate of spectacular catch ratings will be necessary. If I see a game with more than 1 1 handed catch it will be necessary for me to do.

                                But it's not a surprise because every new feature EA puts into a game every year has been overpowered. The run game, rocket catching with weapons, defensive line last year, and now (it seems) overpowered spectacular catches with anyone with a rating of 88 or higher I presume.

                                When they add new features there always has to be a counter to it. In this case id like to see a new cb rating for breaking up passes which could counter these plays against star players. The defensive line last year they should have added a run or pass shed slider. The run game and all the work Clint did a few years ago give linebackers and defensive linemen ability to shed which they did A YEAR LATER. If you add something into the game you need to have a counter for it on the opposite side of the ball otherwise 1 side becomes OP like every year.

                                Again, like I said I'm fine with it because editing players and sliders will fix any problem here I assume, but that's for offline. Online would be a mess unless you get in a league with re rated rosters or a commish who sets a good slider set assuming those are options available to us in leagues.
                                The truth is that the offensive player has the major advantage in 1 on 1 coverage. Its why i think corner is the toughest position in sports - they can be unsuccesfull even if they do everything right. Which brings me to this...

                                If there was no such thing as pass rush in the game of football then offense would score every possession. Pass rush needs to really effect these long ball attempts just as it does in real life. I have a feeling most consumers would be aggrivated if the accuracy of these deep attempts was the same as real life though. Instead, these passes are consistently put in a spot for a receiver to compete for the catch - which he should win the overall majority of the time.

                                It's where I think the game is struggling to define itself: fun or simulation.
                                Alabama Crimson Tide | Jacksonville Jaguars

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