Auto Sub sliders still not working in CFM
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Re: Auto Sub sliders still not working in CFM
When I get home I'll test..but aholbert I'm getting the sneaky feeling it's like last year...are u matching main menu and CFM ?
Sent from my iPhone using TapatalkRule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
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Twitter: @318TA621Comment
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Re: Auto Sub sliders still not working in CFM
Recognize you're were now arguing my tastes as a player and not whether or not the auto sub slider is fixable through fatigue.
Furthermore, yes DL sub all the time, but they DONT sub much at all in the game because the default slider/stamina levels for all players doesn't allow for that to happen. Unless the cpu goes on 5 min drive you might not see DL sub out at all. In the real game they sub out every 3-6 plays and some even quicker (ex-nose tackles). I can simulate that with sliders IF THEY WORKED PROPERLY.
And that is the issue here. Yes fatigue can make it seem a bit better, but it wont fix the problem that we all acknowledge. Auto Sub sliders are not working in play now like they do in CFM... AGAIN!!!!
It's been years, maybe like a decade since this issue has been here I really don't understand why it hasn't been fixed. All i would like is an answer or acknowledgement that they at least know it's broken.
CCM is 4 yrs old and the Autosub sliders work on Play now (and have been for the past few years). So I dont know how this issue has been around for a decade? We all would like to see this fixed but I dont know if a fix would actually help your issue with the game that much,Last edited by aholbert32; 08-26-2015, 08:45 AM.Comment
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Re: Auto Sub sliders still not working in CFM
Played a half on Play Now with fatigue at 60. I didnt touch any other sliders other than penalty sliders.
Started a CCM with fatigue at 60 and I didnt touch any other sliders. Played the Giants. Both teams went on multiple long drives and saw RBs subbing in and no OLs subbing out.
Played 2 more CCM games and saw the same thing.
This is different than last year for me. Last year w/ fatigue at 60, it would take 8-10 plays for an RB to sub. If you raised it higher it, OLs would sub out and players would disappear in the 4th. I'll test it more tonight.Comment
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Re: Auto Sub sliders still not working in CFM
I'm not trying to say anyone is wrong but I really did see the CPU's offensive line come off the field on a long drive. Pay attention to the Center and the Guards. It looks like those are the two that mainly come off.Comment
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Re: Auto Sub sliders still not working in CFM
I could be wrong. It was a small sample size. I plan to play some more tonight and I'll see if thats the case.Comment
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Re: Auto Sub sliders still not working in CFM
This was an offline franchise with default fatigue and offensive line setting of 0/1. I would always push down on the joystick to see the fatigue for each player and the offensive linemen actually stay in for a bit while on red but they eventually come off for a play. Granted it was a very long drive when I saw them come off the field.Comment
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Re: Auto Sub sliders still not working in CFM
This was an offline franchise with default fatigue and offensive line setting of 0/1. I would always push down on the joystick to see the fatigue for each player and the offensive linemen actually stay in for a bit while on red but they eventually come off for a play. Granted it was a very long drive when I saw them come off the field.Comment
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Re: Auto Sub sliders still not working in CFM
Does anyone know if the disappearing players in the 4th quarter was fixed this year?Comment
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Re: Auto Sub sliders still not working in CFM
I'm not arguing taste at all. I just dont think that auto subs would fix your problem. Formation subs would. For example, a player like Suh plays damn near every down at DT while a DT like Knighton plays 2-3 plays then rests. Setting auto subs at any level would either lead to Suh being subbed when he doesnt get subbed or players like Knighton being kept in too long.
CCM is 4 yrs old and the Autosub sliders work on Play now (and have been for the past few years). So I dont know how this issue has been around for a decade? We all would like to see this fixed but I dont know if a fix would actually help your issue with the game that much,
Package subs are ok but they sub out the whole defensive line so thats still broken. All i want is auto subs to work like they do in play now. That way i can control how much my DTs sub in Vs my DEs. Your fix doesn't fix much.
Lastly, search autosubs in the forum from last gen, it's an age old problem that refuses to go away.Comment
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Re: Auto Sub sliders still not working in CFM
You are proving my point. If i have auto sub sliders working properly and i am using Miami then i can set it so that Suh doesn't go out of the game much. Miami runs a 4-3 so they won't have the same type of DT rotation as Washington with Knighton who is a true nose tackle in a 3-4. Your solution is to have both players on the same sub in/out rate.
Package subs are ok but they sub out the whole defensive line so thats still broken. All i want is auto subs to work like they do in play now. That way i can control how much my DTs sub in Vs my DEs. Your fix doesn't fix much.
Lastly, search autosubs in the forum from last gen, it's an age old problem that refuses to go away.
I'm not talking about package subs. I'm talking about formation subs. Using my example, with formation subs you can take individual players out of the game based on what formation you called. For example, lets say Knighton doesnt play on passing downs. You can remove Knighton from the Nickel, Dime, Quarter formations. That makes it less likely that he plays on thsoe downs.
You can do that now with teams you control. My problem is you cant do that for teams the CPU controls.Comment
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Re: Auto Sub sliders still not working in CFM
What do you do with teams that have one DT that plays alot and one that subs out every 3-4 plays?
I'm not talking about package subs. I'm talking about formation subs. Using my example, with formation subs you can take individual players out of the game based on what formation you called. For example, lets say Knighton doesnt play on passing downs. You can remove Knighton from the Nickel, Dime, Quarter formations. That makes it less likely that he plays on thsoe downs.
You can do that now with teams you control. My problem is you cant do that for teams the CPU controls.
I don't think he is acknowledging that it controls the CPU subs as well.Comment
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Re: Auto Sub sliders still not working in CFM
There always seems to be a disconnect when this issue is discussed. The auto subs in CFM do not work and haven't worked since the incarnation of CFM/CCM.
For those of us that care, you have to decide what's more important: keeping the o-line in tact or getting your back ups opportunities. You can't do both.
With M16, I've found I've had to turn fatigue down to 47-48 in order to not have o-linemen sub. Even with this setting, I did have my right/left guards miss a couple snaps. Sucks, but I sprinkle some imagination in there and pretend it's a minor injury/equipment issue. Still, my oline stayed mostly in tact throughout a 13 min quarter game.
My RB carries weren't what I would want (31 carries vs 4 for the backup), but it's all relative. What I mean by that is if your RB makes some plays and uses energy, he'll sub more. In this game, I was averaging 2 yards a carry and didn't use much energy. In the first few mins of another game, my first carry went for 39 yards. The RB carried once more and then the backup was in for the next 2 plays. So it depends on context of the carries.
Sorry for long post...this issue has been a pain in my side the last couple years when trying to enjoy Madden.Comment
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Re: Auto Sub sliders still not working in CFM
What do you do with teams that have one DT that plays alot and one that subs out every 3-4 plays?
I'm not talking about package subs. I'm talking about formation subs. Using my example, with formation subs you can take individual players out of the game based on what formation you called. For example, lets say Knighton doesnt play on passing downs. You can remove Knighton from the Nickel, Dime, Quarter formations. That makes it less likely that he plays on thsoe downs.
You can do that now with teams you control. My problem is you cant do that for teams the CPU controls.Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin BadgersComment
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