Auto Sub sliders still not working in CFM

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  • feeq14
    MVP
    • Jun 2004
    • 3526

    #46
    Re: Auto Sub sliders still not working in CFM

    Originally posted by aholbert32
    What do you do with teams that have one DT that plays alot and one that subs out every 3-4 plays?

    I'm not talking about package subs. I'm talking about formation subs. Using my example, with formation subs you can take individual players out of the game based on what formation you called. For example, lets say Knighton doesnt play on passing downs. You can remove Knighton from the Nickel, Dime, Quarter formations. That makes it less likely that he plays on thsoe downs.

    You can do that now with teams you control. My problem is you cant do that for teams the CPU controls.
    Then i tweak the sliders as well as build the main DT to have plenty of stamina. If that fails THEN i can do formation subs. Either way I SHOULDNT HAVE TO SUPPLEMENT FOR A BROKEN FEATURE THAT WORKS IN ANOTHER AREA OF THE GAME!

    are there ways to make it seem like auto sub sliders work, sure, are there tedious work arounds, definitely, but I don't like using them and i shouldn't have to. I paid for the feature to work not to be present and ineffective.

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    • RGiles36
      MVP
      • Jan 2008
      • 3957

      #47
      Re: Auto Sub sliders still not working in CFM

      ^^There just isn't a large enough outcry to prioritize fixing it, I'd guess. People talk simulation this and simulation that, but few seem to care/notice their o-line subbing in and out. That's why the discussion often shifts to, "Auto subs are working for me," as many don't even recognize that a problem exists.

      That said, the best solution for me has been to balance fatigue so that OL doesn't sub and players still sub. Then, I'll go into the depth chart and let the backup RB have a series or two in middle of the game. Not ideal per se, but it's effective and allows me to enjoy the game. Long as I can do that, and the sim engine gives carries to 2nd RB, I'm good to go.
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      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #48
        Re: Auto Sub sliders still not working in CFM

        Originally posted by The Kid 24
        This can only be done in game, correct?

        Correct. Only in game.

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        • bigjdotcom01
          All Star
          • Aug 2002
          • 5221

          #49
          Re: Auto Sub sliders still not working in CFM

          I have my auto sub at 60 and 65 for my running backs and once they exit, they never return. I just played an OT thriller with Denver and was down to my fourth string running back in OT. Not sure why this happens. None of them were injured. This was Play Now
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          • Skyboxer
            Donny Baseball!
            • Jul 2002
            • 20302

            #50
            Re: Auto Sub sliders still not working in CFM

            My BU gets about 4-5'ish carries a game.
            Think mine are set to 89 / 90 (I THINK)
            Fatigue at 60 right now.
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            • aholbert32
              (aka Alberto)
              • Jul 2002
              • 33106

              #51
              Re: Auto Sub sliders still not working in CFM

              Originally posted by bigjdotcom01
              I have my auto sub at 60 and 65 for my running backs and once they exit, they never return. I just played an OT thriller with Denver and was down to my fourth string running back in OT. Not sure why this happens. None of them were injured. This was Play Now
              What do you have Fatigue at?

              Comment

              • K_GUN
                C*t*z*n *f RSN
                • Jul 2002
                • 3891

                #52
                Re: Auto Sub sliders still not working in CFM

                Originally posted by RGiles36
                ^^There just isn't a large enough outcry to prioritize fixing it, I'd guess. People talk simulation this and simulation that, but few seem to care/notice their o-line subbing in and out. That's why the discussion often shifts to, "Auto subs are working for me," as many don't even recognize that a problem exists.

                That said, the best solution for me has been to balance fatigue so that OL doesn't sub and players still sub. Then, I'll go into the depth chart and let the backup RB have a series or two in middle of the game. Not ideal per se, but it's effective and allows me to enjoy the game. Long as I can do that, and the sim engine gives carries to 2nd RB, I'm good to go.


                of course, the flip side is that I have NEVER seen any of my O-linemen get inured and miss a game...let alone a snap....so...while not ideal...having them miss a number of snaps could build that into your CFM...but again...the issue should get fixed rather than all these bandaids
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                • Armor and Sword
                  The Lama
                  • Sep 2010
                  • 21793

                  #53
                  Re: Auto Sub sliders still not working in CFM

                  I have fatigue set at 60 and am using the same exact auto sub sliders from Madden 15 (developed by aholbert32).

                  They work excellent. I get back-up RB's getting anywhere from 5-10 carries depending on the flow of the game. When I played the Rams they were rotating Tre Mason and Gurley a lot.

                  #3 and 4 WR's get some work as well on long drives.

                  DE/DT's get some rotation on long drives as well.

                  And most importantly I have not seen any player leave and never come back. This is playing 8 CFM games so far with various teams on 15 minute quarters with 18 second accelerated clock.

                  They are for CFM only. Not PLAY NOW games.

                  I am actually dropping down to 13 minute quarters now. And I expect them to be just as good there as well. I know these settings work well with 12-15 quarters with at least a 20 second rundown.


                  They work well enough to enjoy the game. Coupled with me doing some formation subbing.

                  When the patch drops I am running a 32 man CFM and setting the auto subs for every team. yah some front end work.....but this is a legit workaround to get a good (if not perfect which I never expect with video games) experience.

                  Check them out in the slider sub forum.
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                  • JayD
                    All Star
                    • Mar 2004
                    • 5457

                    #54
                    Re: Auto Sub sliders still not working in CFM

                    Originally posted by Armor and Sword
                    I have fatigue set at 60 and am using the same exact auto sub sliders from Madden 15 (developed by aholbert32).

                    They work excellent. I get back-up RB's getting anywhere from 5-10 carries depending on the flow of the game. When I played the Rams they were rotating Tre Mason and Gurley a lot.

                    #3 and 4 WR's get some work as well on long drives.

                    DE/DT's get some rotation on long drives as well.

                    And most importantly I have not seen any player leave and never come back. This is playing 8 CFM games so far with various teams on 15 minute quarters with 18 second accelerated clock.

                    They are for CFM only. Not PLAY NOW games.

                    I am actually dropping down to 13 minute quarters now. And I expect them to be just as good there as well. I know these settings work well with 12-15 quarters with at least a 20 second rundown.


                    They work well enough to enjoy the game. Coupled with me doing some formation subbing.

                    When the patch drops I am running a 32 man CFM and setting the auto subs for every team. yah some front end work.....but this is a legit workaround to get a good (if not perfect which I never expect with video games) experience.

                    Check them out in the slider sub forum.
                    I actually don't think you need to set auto subs for every team. I'm pretty sure in game both teams use the users settings.

                    Comment

                    • Hooe
                      Hall Of Fame
                      • Aug 2002
                      • 21554

                      #55
                      Re: Auto Sub sliders still not working in CFM

                      Not that this is news to anyone familiar with the issue, but I ran an experiment for myself last night to educate myself on the auto-subs issue (I typically have managed subs myself using formation subs). Unless noted, all game settings and sliders are at their default values.

                      First, I ran a Play Now game with the Cowboys with the RB auto-sub sliders at 99/100. My RB1, Joseph Randle, is pulled from the game after one to three plays, depending mostly on the length of the run. Most of the time, closer to one then three.

                      Second, I ran a CFM game with the Cowboys with the CFM RB auto-sub sliders at 99/100. My RB1, again Joseph Randle, is pulled out of the game after about a dozen straight runs, and not before his icon on the play call screen is a deep red indicating that he was extremely gassed.

                      Finally, I ran a CFM game with BOTH by Play Now and CFM RB auto-sub sliders at 99/100, just to make sure this wasn't some silly edge case where the game was using the wrong sliders. No dice, same result as before; I have to grind Randle into a fine paste before he subs out.

                      My educated guess based on these observations is that, within CFM, auto-subs are locked to their default values and the settings have no effect. Hopefully this is something Tiburon looks at fixing in the future, because managing substitutions on one's own with the current formation subs interface is painful.

                      Comment

                      • feeq14
                        MVP
                        • Jun 2004
                        • 3526

                        #56
                        Re: Auto Sub sliders still not working in CFM

                        Originally posted by CM Hooe
                        Not that this is news to anyone familiar with the issue, but I ran an experiment for myself last night to educate myself on the auto-subs issue (I typically have managed subs myself using formation subs). Unless noted, all game settings and sliders are at their default values.

                        First, I ran a Play Now game with the Cowboys with the RB auto-sub sliders at 99/100. My RB1, Joseph Randle, is pulled from the game after one to three plays, depending mostly on the length of the run. Most of the time, closer to one then three.

                        Second, I ran a CFM game with the Cowboys with the CFM RB auto-sub sliders at 99/100. My RB1, again Joseph Randle, is pulled out of the game after about a dozen straight runs, and not before his icon on the play call screen is a deep red indicating that he was extremely gassed.

                        Finally, I ran a CFM game with BOTH by Play Now and CFM RB auto-sub sliders at 99/100, just to make sure this wasn't some silly edge case where the game was using the wrong sliders. No dice, same result as before; I have to grind Randle into a fine paste before he subs out.

                        My educated guess based on these observations is that, within CFM, auto-subs are locked to their default values and the settings have no effect. Hopefully this is something Tiburon looks at fixing in the future, because managing substitutions on one's own with the current formation subs interface is painful.
                        Thank you. It should be as clear as day to anyone who is paying attention but unfortunately so many are not paying attention, which is why this hasn't been fixed in 4 years. The new patch has made NO MENTION of fixing this by the way. We need to team up and tweet @RexDEAFootball @KolbeL to let them know that we want this fixed.

                        Comment

                        • aholbert32
                          (aka Alberto)
                          • Jul 2002
                          • 33106

                          #57
                          Re: Auto Sub sliders still not working in CFM

                          Originally posted by CM Hooe
                          Not that this is news to anyone familiar with the issue, but I ran an experiment for myself last night to educate myself on the auto-subs issue (I typically have managed subs myself using formation subs). Unless noted, all game settings and sliders are at their default values.

                          First, I ran a Play Now game with the Cowboys with the RB auto-sub sliders at 99/100. My RB1, Joseph Randle, is pulled from the game after one to three plays, depending mostly on the length of the run. Most of the time, closer to one then three.

                          Second, I ran a CFM game with the Cowboys with the CFM RB auto-sub sliders at 99/100. My RB1, again Joseph Randle, is pulled out of the game after about a dozen straight runs, and not before his icon on the play call screen is a deep red indicating that he was extremely gassed.

                          Finally, I ran a CFM game with BOTH by Play Now and CFM RB auto-sub sliders at 99/100, just to make sure this wasn't some silly edge case where the game was using the wrong sliders. No dice, same result as before; I have to grind Randle into a fine paste before he subs out.

                          My educated guess based on these observations is that, within CFM, auto-subs are locked to their default values and the settings have no effect. Hopefully this is something Tiburon looks at fixing in the future, because managing substitutions on one's own with the current formation subs interface is painful.

                          Hmm. Did u change your fatigue settings?

                          I'm trying to figure out why players are getting subbed out on cfm with me and Armor and Sword but not for you?

                          Comment

                          • RGiles36
                            MVP
                            • Jan 2008
                            • 3957

                            #58
                            Re: Auto Sub sliders still not working in CFM

                            Originally posted by CM Hooe
                            Not that this is news to anyone familiar with the issue, but I ran an experiment for myself last night to educate myself on the auto-subs issue (I typically have managed subs myself using formation subs). Unless noted, all game settings and sliders are at their default values.

                            First, I ran a Play Now game with the Cowboys with the RB auto-sub sliders at 99/100. My RB1, Joseph Randle, is pulled from the game after one to three plays, depending mostly on the length of the run. Most of the time, closer to one then three.

                            Second, I ran a CFM game with the Cowboys with the CFM RB auto-sub sliders at 99/100. My RB1, again Joseph Randle, is pulled out of the game after about a dozen straight runs, and not before his icon on the play call screen is a deep red indicating that he was extremely gassed.

                            Finally, I ran a CFM game with BOTH by Play Now and CFM RB auto-sub sliders at 99/100, just to make sure this wasn't some silly edge case where the game was using the wrong sliders. No dice, same result as before; I have to grind Randle into a fine paste before he subs out.

                            My educated guess based on these observations is that, within CFM, auto-subs are locked to their default values and the settings have no effect. Hopefully this is something Tiburon looks at fixing in the future, because managing substitutions on one's own with the current formation subs interface is painful.
                            Thanks CM!! This precisely sums up the issue/bug. Been around since M13.
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                            • RGiles36
                              MVP
                              • Jan 2008
                              • 3957

                              #59
                              Re: Auto Sub sliders still not working in CFM

                              Originally posted by aholbert32
                              Hmm. Did u change your fatigue settings?

                              I'm trying to figure out why players are getting subbed out on cfm with me and Armor and Sword but not for you?
                              AH,

                              The problem is not players subbing in/out. The problem is that there is auto sub settings in CFM that do not work. I think bc you and others see players subbing that there isn't a problem. But if you were to perform a test like Hooe, you'd see that any time spent within auto subs in CFM is a waste of one's time. Not being combative, trying to explain why you're seeing what you're seeing.
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                              • Hooe
                                Hall Of Fame
                                • Aug 2002
                                • 21554

                                #60
                                Re: Auto Sub sliders still not working in CFM

                                Originally posted by aholbert32
                                Hmm. Did u change your fatigue settings?

                                I'm trying to figure out why players are getting subbed out on cfm with me and Armor and Sword but not for you?
                                Fatigue was set at 50 in both Play Now and CFM. I did not touch that slider whatsoever and that particular slider I held constant intentionally.

                                The main purpose of what I was doing was to find for myself any difference in how the auto-sub sliders function in CFM compared to Play Now, and as far as I can tell, they don't have any effect in CFM. At the very least, the behavior is immediately and obviously different. By all means feel free to repeat what I did.

                                My ultimate opinion is that if I can get the auto-sub sliders to pull a RB after exactly one play in Play Now, that behavior should be repeatable in CFM. Right now, regardless whether the auto-sub sliders in CFM do function in any way, it is not at all consistent with Play Now. Perhaps there's something else at play that we're not considering; does Madden still have progressive fatigue over the course of a season? I know that was a thing at one point.
                                Last edited by Hooe; 08-27-2015, 11:32 AM.

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