Auto Sub sliders still not working in CFM

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  • Armor and Sword
    The Lama
    • Sep 2010
    • 21793

    #61
    Re: Auto Sub sliders still not working in CFM

    Originally posted by CM Hooe
    Fatigue was set at 50 in both Play Now and CFM. I did not touch that slider whatsoever and that particular slider I held constant intentionally.

    The main purpose of what I was doing was to find for myself any difference in how the auto-sub sliders function in CFM compared to Play Now, and as far as I can tell, they don't have any effect in CFM. At the very least, the behavior is immediately and obviously different. By all means feel free to repeat what I did.

    My ultimate opinion is that if I can get the auto-sub sliders to pull a RB after exactly one play in Play Now, that behavior should be repeatable in CFM. Right now, regardless whether the auto-sub sliders in CFM do function in any way, it is not at all consistent with Play Now. Perhaps there's something else at play that we're not considering; does Madden still have progressive fatigue over the course of a season? I know that was a thing at one point.
    Interesting stuff.

    Bottom line is I would highly recommend you play CFM with fatigue at 60.

    It works well in combination with your own formation subs.
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    • feeq14
      MVP
      • Jun 2004
      • 3526

      #62
      Re: Auto Sub sliders still not working in CFM

      Originally posted by Armor and Sword
      Interesting stuff.

      Bottom line is I would highly recommend you play CFM with fatigue at 60.

      It works well in combination with your own formation subs.
      I think most of us get that. But understand that doesn't magically make auto subs sliders work it just simulates having players sub out more (including o linemen)

      Comment

      • IcedCoffee1983
        Banned
        • Jul 2015
        • 836

        #63
        Re: Auto Sub sliders still not working in CFM

        Originally posted by CM Hooe
        Not that this is news to anyone familiar with the issue, but I ran an experiment for myself last night to educate myself on the auto-subs issue (I typically have managed subs myself using formation subs). Unless noted, all game settings and sliders are at their default values.

        First, I ran a Play Now game with the Cowboys with the RB auto-sub sliders at 99/100. My RB1, Joseph Randle, is pulled from the game after one to three plays, depending mostly on the length of the run. Most of the time, closer to one then three.

        Second, I ran a CFM game with the Cowboys with the CFM RB auto-sub sliders at 99/100. My RB1, again Joseph Randle, is pulled out of the game after about a dozen straight runs, and not before his icon on the play call screen is a deep red indicating that he was extremely gassed.

        Finally, I ran a CFM game with BOTH by Play Now and CFM RB auto-sub sliders at 99/100, just to make sure this wasn't some silly edge case where the game was using the wrong sliders. No dice, same result as before; I have to grind Randle into a fine paste before he subs out.

        My educated guess based on these observations is that, within CFM, auto-subs are locked to their default values and the settings have no effect. Hopefully this is something Tiburon looks at fixing in the future, because managing substitutions on one's own with the current formation subs interface is painful.
        This is incredibly disappointing that this 4 year old issue is still present.

        Has anyone notified Kolbe or anyone else?

        Comment

        • King Gro23
          MVP
          • Jan 2008
          • 2548

          #64
          Re: Auto Sub sliders still not working in CFM

          Originally posted by aholbert32
          I'm not arguing taste at all. I just dont think that auto subs would fix your problem. Formation subs would. For example, a player like Suh plays damn near every down at DT while a DT like Knighton plays 2-3 plays then rests. Setting auto subs at any level would either lead to Suh being subbed when he doesnt get subbed or players like Knighton being kept in too long.

          CCM is 4 yrs old and the Autosub sliders work on Play now (and have been for the past few years). So I dont know how this issue has been around for a decade? We all would like to see this fixed but I dont know if a fix would actually help your issue with the game that much,
          It point blank just needs to be funtional. How ever I have 3 CFM I am running test on.

          EACH CFM im analyzing different variables and scenarios.

          Aholbert for the reference on subs: N. Suh only participated in 81% of defensive snaps for DET last season ranking him 4th on defense Behind Deandre Levy (100% played every defensive snap) Darius Slay 96% & Rasheen Mathis 97.9%

          out of 100 top defensive downs played % 38 players are Linebacker or Dline.. Rest of top 100 is Secondary players

          #1 rank is 100% TJ mcdonald STL & Levy DET

          100 rank is 84%


          In regards to madden I do believe 60 fatigue works well enough.
          Played the Eagles in 1 CFM as dolphins(player) and Demarco Murray had 16 carries to ryan matthews 8 carries to sproles 4 carries

          9 mins no accel clock they ran for 187yards combined
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          • King Gro23
            MVP
            • Jan 2008
            • 2548

            #65
            Re: Auto Sub sliders still not working in CFM

            Originally posted by Armor and Sword
            I have fatigue set at 60 and am using the same exact auto sub sliders from Madden 15 (developed by aholbert32).

            They work excellent. I get back-up RB's getting anywhere from 5-10 carries depending on the flow of the game. When I played the Rams they were rotating Tre Mason and Gurley a lot.

            #3 and 4 WR's get some work as well on long drives.

            DE/DT's get some rotation on long drives as well.

            And most importantly I have not seen any player leave and never come back. This is playing 8 CFM games so far with various teams on 15 minute quarters with 18 second accelerated clock.

            They are for CFM only. Not PLAY NOW games.

            I am actually dropping down to 13 minute quarters now. And I expect them to be just as good there as well. I know these settings work well with 12-15 quarters with at least a 20 second rundown.


            They work well enough to enjoy the game. Coupled with me doing some formation subbing.

            When the patch drops I am running a 32 man CFM and setting the auto subs for every team. yah some front end work.....but this is a legit workaround to get a good (if not perfect which I never expect with video games) experience.

            Check them out in the slider sub forum.

            I'm actually glad CFM is bugged because it enables me to be such a lab rat.

            CFM testing is fun with finding these issues although I am 10 games in a doplhins CFM

            9 minutes no accel
            52 injury 57 fatigue
            I am seeing subs everywhere and I like it because only a handful of guys in NFL play over 98% of snaps.

            I dont mind back up lineman coming in,They deserve to play and they do in real life when big men get hurt are just gassed.

            I am facing back up wide recievers for a few plays on long drives. Over the course of a season it is encouraging seeing guys can get reps this year.

            NO it isnt working functionally, but here are my CPU splits for subs

            Week 1 vs WAS - Morris 15 carries/ Redd 5
            WK2 JAX- D.Robinson 8 carries/ Gerhart 7 carries / Yeldon 2
            Wk 3 BUF- McCoy 21/ jackson 10
            WK 4 - NYJ - Ivory 16 / richardson 5 stacy 3

            moral of the trend im getting around 7-11 back up carries a game.

            One of the biggest things I nottice is if the CPU isnt having success with run game you wont see back ups getting ample totes.

            WR rotation I am pleased with

            Dline subs need to pay attention more but my line is subbing actively.
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            Comment

            • WolfMan30483
              Rookie
              • Aug 2015
              • 9

              #66
              Re: Auto Sub sliders still not working in CFM

              This might already have been asked (haven't read the whole thread), but everyone is changing the sub sliders within CFM itself, yeh? (Via options)

              I think my CFM sliders are working, HB rarely gets subbed (set to 80 out - 88 in)

              Comment

              • greed8819
                Rookie
                • May 2006
                • 425

                #67
                Re: Auto Sub sliders still not working in CFM

                Originally posted by CM Hooe
                Not that this is news to anyone familiar with the issue, but I ran an experiment for myself last night to educate myself on the auto-subs issue (I typically have managed subs myself using formation subs). Unless noted, all game settings and sliders are at their default values.

                First, I ran a Play Now game with the Cowboys with the RB auto-sub sliders at 99/100. My RB1, Joseph Randle, is pulled from the game after one to three plays, depending mostly on the length of the run. Most of the time, closer to one then three.

                Second, I ran a CFM game with the Cowboys with the CFM RB auto-sub sliders at 99/100. My RB1, again Joseph Randle, is pulled out of the game after about a dozen straight runs, and not before his icon on the play call screen is a deep red indicating that he was extremely gassed.

                Finally, I ran a CFM game with BOTH by Play Now and CFM RB auto-sub sliders at 99/100, just to make sure this wasn't some silly edge case where the game was using the wrong sliders. No dice, same result as before; I have to grind Randle into a fine paste before he subs out.

                My educated guess based on these observations is that, within CFM, auto-subs are locked to their default values and the settings have no effect. Hopefully this is something Tiburon looks at fixing in the future, because managing substitutions on one's own with the current formation subs interface is painful.
                I totally agree with this^^^^^^^^^ what a joke another year of no auto subs for CFM..... UNREAL

                Comment

                • DeuceDouglas
                  Madden Dev Team
                  • Apr 2010
                  • 4297

                  #68
                  Re: Auto Sub sliders still not working in CFM

                  Originally posted by CM Hooe
                  My educated guess based on these observations is that, within CFM, auto-subs are locked to their default values and the settings have no effect. Hopefully this is something Tiburon looks at fixing in the future, because managing substitutions on one's own with the current formation subs interface is painful.
                  And I'd agree that is exactly what the problem is. Sure, you can create the illusion that they are working by bumping up fatigue but they're still not truly working as intended. Instead of an RB coming out after a couple carries at a bit under 80% or so, they're only coming out when they're hitting under 50% and they're getting to that point way faster. All bumping fatigue up does is make them hit that 50-45 mark a lot faster than usual.

                  Comment

                  • The Kid 24
                    It's Show Time!
                    • Jan 2007
                    • 14765

                    #69
                    Re: Auto Sub sliders still not working in CFM

                    Are players disappearing in CFM like they do in Play Now?
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                    Comment

                    • Cpterp22
                      Banned
                      • Jul 2007
                      • 939

                      #70
                      Re: Auto Sub sliders still not working in CFM

                      Play now auto subs are more broken than CFM and guys disappear

                      CFM is a mixed bag. Have seen no subs at RB and games backups get 6-8 carries a game

                      Comment

                      • The Kid 24
                        It's Show Time!
                        • Jan 2007
                        • 14765

                        #71
                        Re: Auto Sub sliders still not working in CFM

                        Curious if anybody has tried this...

                        In 32 team CFM since you can then edit Auto Subs for all teams... For teams with 2 RB and RBBC systems, does raising RB Auto Sub Out in the 85-90 range spread out the carries better?

                        So would look like this:

                        RB Sub Out: 85-90
                        RB Sub In: 90
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                        Comment

                        • feeq14
                          MVP
                          • Jun 2004
                          • 3526

                          #72
                          Re: Auto Sub sliders still not working in CFM

                          Originally posted by The Kid 24
                          Curious if anybody has tried this...

                          In 32 team CFM since you can then edit Auto Subs for all teams... For teams with 2 RB and RBBC systems, does raising RB Auto Sub Out in the 85-90 range spread out the carries better?

                          So would look like this:

                          RB Sub Out: 85-90
                          RB Sub In: 90
                          Nothing changes the way subs work in game for cfm. In game the subs are perpetually 49/50 or whatever. Now maybe this changes what Sim Stats are but I doubt it

                          Comment

                          • The Kid 24
                            It's Show Time!
                            • Jan 2007
                            • 14765

                            #73
                            Re: Auto Sub sliders still not working in CFM

                            Originally posted by feeq14
                            Nothing changes the way subs work in game for cfm. In game the subs are perpetually 49/50 or whatever. Now maybe this changes what Sim Stats are but I doubt it
                            You've tried to do what I posted?

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                            Comment

                            • hesterj89
                              Rookie
                              • Oct 2008
                              • 146

                              #74
                              Re: Auto Sub sliders still not working in CFM

                              Originally posted by feeq14
                              Nothing changes the way subs work in game for cfm. In game the subs are perpetually 49/50 or whatever. Now maybe this changes what Sim Stats are but I doubt it
                              I have heard of people that did get them to work in cfm. I am so confused on this. Sone say they work others say no matter what they don't. How can we get the auto subs working in cfm and also in play now mode

                              Comment

                              • feeq14
                                MVP
                                • Jun 2004
                                • 3526

                                #75
                                Re: Auto Sub sliders still not working in CFM

                                Originally posted by hesterj89
                                I have heard of people that did get them to work in cfm. I am so confused on this. Sone say they work others say no matter what they don't. How can we get the auto subs working in cfm and also in play now mode
                                People that sa got them to work are confusing auto subs with auto sub sliders. Auto subs work. Sliders do not. You can test it for yourself. Tune play now sliders to any extreme level were you'd be guaranteed to see an effect and in play now you will see the effect. In cfm you wont. Most people just turn fatigue up to get more subs but that doesn't really fix any of the issues with it.

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