User Input (swat/interception) Not Registering.

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  • 2_headedmonster
    MVP
    • Oct 2011
    • 2251

    #1

    User Input (swat/interception) Not Registering.

    I think after multiple games and hours in practice I can say with reasonable certainty that safety responsiveness is glitched.

    I touched upon this in my impressions, and the inconsistencies in the many instances that I have come over in games and in practice to help with a safety on a pass have substantiated my concerns. Its been a hit or miss experience that generally has me feeling helpless on deep passes.

    Im not the biggest fan of how canned the whole wr/db interaction is, so what I decided I would do is master coming over with a safety and making a more independent impact on the play. What I soon discovered is that on many of my attempts to break up a pass, or make a play on the ball, my command was simply ignored. I initially discovered this when I was trying to get the hang of the game on all-madden and kept giving up big plays after playing stout defense. I chunked up the plays to user error or bad play call.

    Well ive gotten substantially better at the game, gotten a good grasp on the mechanics and am certain my swat and interception attempts are getting disabled about 4-5 out of 10 times. To prove this I went to practice, chose “shot” plays for the computer and 2-man under for myself. As the safety I would beat the wr/cb to the spot, position myself perfectly and be it a swat or pick attempt, it would consistently be inconsistent. Here is an example.

    <iframe width="420" height="315" src="https://www.youtube.com/embed/1jjs-xi8NT4" frameborder="0" allowfullscreen></iframe>

    I cant say exactly what may be causing this, and I looked diligently in an effort to ensure this post is as constructive as possible, but I cant put a finger on it. Initially it seemed as if the input was being disabled to allow the two-player animation to play out, then I would get an interception that would poke a gaping hole in that theory, so im stumped. I've also noticed terrible pursuit angles by safties exacerbated by speed boosts by RAC catches, but that's a subject for another thread entirely.

    What I want to know is, has anyone else noticed this and if so, what are you doing to combat it?
    Last edited by 2_headedmonster; 08-27-2015, 12:03 AM.
  • Hoops737
    Rookie
    • Jul 2006
    • 258

    #2
    Re: User Input (swat/interception) Not Registering.

    I'm with you on the canned animations. it's like they took user control skills (Both offensively and defensively) out of the game completely.

    Looks pretty to the 10 year old who still lives at home but to those of us who liked showcasing our skills, especially in H2H, those days seem to be gone

    Comment

    • 2_headedmonster
      MVP
      • Oct 2011
      • 2251

      #3
      Re: User Input (swat/interception) Not Registering.

      Yea it's a major turn off. But i added the video example just to make it clear that I'm not fabricating issues. Hopefully this can get some attention from a dev who can give some insight.

      Comment

      • Armor and Sword
        The Lama
        • Sep 2010
        • 21790

        #4
        Re: User Input (swat/interception) Not Registering.

        Your going to have two camps drawing lines in the sand now.

        They designed the WR/DB this way and they are not changing it for M16. No way.

        Steer your DB/LB/S while holding down how you want to play the ball to trigger the animation.

        If you don't want canned animations then you will not get the interaction looking as nice as it is.

        Those of us on the other side are really digging the animations and interaction and the fact that you can let the Cpu trigger it based on traits and ratings or if you want to user it...by all means.

        They finally make a major change and put in WR/DB animations and now the user skill stick jockeys are going to get up in arms.

        Hey I get it. That's how "you" play. But Madden can't make two games. They are trying to hear the simulation community for game play changes while trying to keep the arcade, joystick players happy too. And then you have sim players who like to user input everything and that's where some players (in this very thread) fall into as well.

        It's a fine line and I don't envy the developers as they have tough design decisions to make every cycle. Some I agree with,some you agree with, some we both disagree and agree.

        It's a tug of war between 100% user input guys to guys like me who do play the game but also allow the AI to make some decisions (dice role) based results.

        I empathize with both sides. I think M16 is a hell of game this year and the best playing Madden football game we have ever seen to date.

        I hope and pray they don't undo the progress of the WR/DB animations this year as they are stunning in action. I have seen some amazing plays/moments in my short time with the game already.

        Could not be happier.
        Now Playing on PS5:
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        Comment

        • Armor and Sword
          The Lama
          • Sep 2010
          • 21790

          #5
          Re: User Input (swat/interception) Not Registering.

          Originally posted by Hoops737
          I'm with you on the canned animations. it's like they took user control skills (Both offensively and defensively) out of the game completely.

          Looks pretty to the 10 year old who still lives at home but to those of us who liked showcasing our skills, especially in H2H, those days seem to be gone
          I am 45, play in an online H2H league.

          We are very pumped how well the game plays this year.
          Now Playing on PS5:
          CFB 26 Hurricanes/Fresno State Year 2
          MLB The Show 25 - 2025 Yankees Year 1
          MLB The Show 25 1985 Yankees Year 1
          Oblivion Remaster



          Follow me on Twitch
          https://www.twitch.tv/armorandsword

          Comment

          • 2_headedmonster
            MVP
            • Oct 2011
            • 2251

            #6
            Re: User Input (swat/interception) Not Registering.

            Originally posted by Armor and Sword
            Your going to have two camps drawing lines in the sand now.

            They designed the WR/DB this way and they are not changing it for M16. No way.

            Steer your DB/LB/S while holding down how you want to play the ball to trigger the animation.

            If you don't want canned animations then you will not get the interaction looking as nice as it is.

            Those of us on the other side are really digging the animations and interaction and the fact that you can let the Cpu trigger it based on traits and ratings or if you want to user it...by all means.

            They finally make a major change and put in WR/DB animations and now the user skill stick jockeys are going to get up in arms.

            Hey I get it. That's how "you" play. But Madden can't make two games. They are trying to hear the simulation community for game play changes while trying to keep the arcade, joystick players happy too. And then you have sim players who like to user input everything and that's where some players (in this very thread) fall into as well.

            It's a fine line and I don't envy the developers as they have tough design decisions to make every cycle. Some I agree with,some you agree with, some we both disagree and agree.

            It's a tug of war between 100% user input guys to guys like me who do play the game but also allow the AI to make some decisions (dice role) based results.

            I empathize with both sides. I think M16 is a hell of game this year and the best playing Madden football game we have ever seen to date.

            I hope and pray they don't undo the progress of the WR/DB animations this year as they are stunning in action. I have seen some amazing plays/moments in my short time with the game already.

            Could not be happier.
            You some how made this solely about the wr/db interaction when this is about the occasionally unresponsive controls. Not sure why my topic would cause a divide. Should i NOT be able to make a play on the ball if im not in the canimation?

            Comment

            • Oldsmobile19
              Rookie
              • Aug 2013
              • 162

              #7
              Re: User Input (swat/interception) Not Registering.

              The game is tailored more towards beginners in my opinion. It seems like they completely took out timing when you plan you jumps as a WR or DB. Just press one of the action buttons while the ball is on the air and steer your player towards the ball and hope for the best.
              PSN: Oldsmobile19

              https://www.youtube.com/user/oldsmobile19

              Comment

              • Datninja619
                MVP
                • Jul 2012
                • 1918

                #8
                Re: User Input (swat/interception) Not Registering.

                Originally posted by Hoops737
                I'm with you on the canned animations. it's like they took user control skills (Both offensively and defensively) out of the game completely.

                Looks pretty to the 10 year old who still lives at home but to those of us who liked showcasing our skills, especially in H2H, those days seem to be gone
                I'm really enjoying M16 right now, but I am noticing the "pre-determined" animations also. There's times where I as a DB I beat the WR to the spot and hit Y thinking he'd jump straight up, but I got an animation that put the WR in a favorable position instead.

                Comment

                • wundrbread33
                  Rookie
                  • Oct 2005
                  • 86

                  #9
                  Re: User Input (swat/interception) Not Registering.

                  Well first and foremost, I turn that garbage "ball hawk" off, so timing your jump works more consistently instead of "hold Y/Triangle when the ball is in the air and the DB will move their automatically."

                  "Ball hawk" ruins users that are used to timing their jump as a defender. So IMO turning that off if you haven't already will help some.

                  I also feel that the game determines if you are able to play the ball, and if it determines that you are not, your player doesn't do anything. He won't swat, jump...nothing.

                  All I want is when I press the "Y" button, for my player to jump...honestly I do not even care if I am 15 yards from the ball. At least if the game did that, I wouldn't have anyone to blame but myself. When the game ignores my commands, I have to live with the "what if" scenarios.

                  I have to go back to the original Xbox and PS2 days as the last time the players jumped every time you pressed "Y", and that has lead to frustrating situations.
                  "Whoever saves one life, saves the world entire."

                  Comment

                  • d11king
                    MVP
                    • Feb 2011
                    • 2716

                    #10
                    Re: User Input (swat/interception) Not Registering.

                    I thought I was tripping out when I saw this happening to me. My case is that I'll be playing as the LB (mainly using OLB Anthony Hitchens) and occasionally in zone when the WR/TE is crossing or if I'm in the path of the pass, as I'm anticipating the pass being thrown, with LT being held for strafe...

                    (Madden 15): I would press Y just as the ball was being thrown and my defender would already have the animation triggered so the pass would be intercepted, or deflected. Here are two examples...

                    XboxClips.com - Easily watch and share your favourite Xbox clips and screenshots. XboxClips allows you to watch the top game DVR clips from the latest and greatest xbox games.


                    XboxClips.com - Easily watch and share your favourite Xbox clips and screenshots. XboxClips allows you to watch the top game DVR clips from the latest and greatest xbox games.


                    (Madden 16): I would press Y, with no reaction, but as the ball is over my head I get that 'Play Ball' key, and it's too late by then. I'm not really upset (yet) about the situation. I personally haven't experienced enough of it to say it needs to be fixed, I'm currently chalking it up as mis-times jumps, my defender not looking at the ball (I haven't zoomed in on replays to confirm), jump rating + AWR, or the ball being too high.

                    There have been instances with the safety where he does react, but thy was on like Hail Mary passes where I beat everyone to the spot and held Y as hard as I could just to make sure I wasn't tripping, but those are super lob passes. Glad I'm not the only one experiencing it.
                    Last edited by d11king; 08-27-2015, 11:46 AM.

                    Comment

                    • xXShowstopperXx
                      Rookie
                      • Jul 2012
                      • 114

                      #11
                      Re: User Input (swat/interception) Not Registering.

                      This is the most frustrating thing about Madden 16 by far and the most frustrated I have been with a Madden ever. In the past few years they have lessened true user control and replaced it with things like "ball hawk". I don't understand for the life of my why the guys who don't have the user skills or simply don't want to don't just not press the button at all like in the PS2 days. EA always talks about people being scared to mess up the defender, then don't touch anything until you feel confident that you're helping and not hurting. For those players this one button mode we're you tell your guy how to play it is amazing and I don't have a problem with it being in the game for them. But they completely took out user controls, both catching and defending. I'm basically coaching the game and saying QB at this point.

                      My solution would be to have a "classic" mode for the hardcore Madden fans to play that disables the one button catch thing. And it would be essential that you let the Commissioners choose what mode the entire franchise plays with. The sad thing is the animations are really enjoyable to watch. But not matter what happens me pressing a button and having my player do nothing is not fun. If I press the pick button he should try for the pick no matter what position he is in. If I screwed him up then that's on me. I understand there are people that have various views on how the game should be played but it boggles my mind that people like not having the option to control your skill players both offensively and defensively.

                      Also, and correct me if I'm wrong, I believe that pressing the pick button causes your receiver to try to make a pick at the catch point. So if you are between the WR and the QB and you hold the pick button you will aromatically go BEHIND the WR and try to catch the ball through them. Which is very very stupid.

                      Comment

                      • IlluminatusUIUC
                        MVP
                        • Jan 2010
                        • 2671

                        #12
                        Re: User Input (swat/interception) Not Registering.

                        I have definitely had unresponsive controls in the past, so I do not think it is related to the new mechanics. A big example is that one out of every 4-5 games I will give up a long run because I will switch to the man who is sprung free to the ball carrier and he will not attempt a tackle. I'm assuming both of those have a common cause.
                        Bills, Sabres, Illini, Cubs, basically any team that abuses its fanbase and I'm there.

                        Comment

                        • Shoeit
                          Rookie
                          • Aug 2011
                          • 7

                          #13
                          Re: User Input (swat/interception) Not Registering.

                          Originally posted by Armor and Sword
                          Your going to have two camps drawing lines in the sand now.

                          They designed the WR/DB this way and they are not changing it for M16. No way.

                          Steer your DB/LB/S while holding down how you want to play the ball to trigger the animation.

                          If you don't want canned animations then you will not get the interaction looking as nice as it is.

                          Those of us on the other side are really digging the animations and interaction and the fact that you can let the Cpu trigger it based on traits and ratings or if you want to user it...by all means.

                          They finally make a major change and put in WR/DB animations and now the user skill stick jockeys are going to get up in arms.

                          Hey I get it. That's how "you" play. But Madden can't make two games. They are trying to hear the simulation community for game play changes while trying to keep the arcade, joystick players happy too. And then you have sim players who like to user input everything and that's where some players (in this very thread) fall into as well.

                          It's a fine line and I don't envy the developers as they have tough design decisions to make every cycle. Some I agree with,some you agree with, some we both disagree and agree.

                          It's a tug of war between 100% user input guys to guys like me who do play the game but also allow the AI to make some decisions (dice role) based results.

                          I empathize with both sides. I think M16 is a hell of game this year and the best playing Madden football game we have ever seen to date.

                          I hope and pray they don't undo the progress of the WR/DB animations this year as they are stunning in action. I have seen some amazing plays/moments in my short time with the game already.

                          Could not be happier.
                          Not quite sure I agree with the above- I think everyone can agree the WR/DB animations are much improved this year. It almost seems ludicrous that the Madden community went so long without true 1 on 1 jump balls and battles- the passing game has been revolutionized and I believe this will be a long lasting feature in the Madden franchise.

                          The issue I have is that now safety play is more important than ever- if I user my safety to the correct position to support my CB or make a play on the ball, shouldn't my interactions be independent of the one on one battle of the CB vs WR? I think how the controller is mapped is partially the issue- I should be able to attempt an interception or attempt swatting the ball down before the "canimation" takes place, if the safety gets a hand on the ball the DB is allowed to engage the receiver anyhow.

                          With the controller layout as it is now, if I hit "Y" (Triangle for PS4 users) as the original poster suggested, it seems as if the input half of the time is instructing the CB to play the ball aggressively rather than commanding my user controlled safety to attempt an interception.

                          As mentioned above I am a big fan of how they have modeled the passing game this season. It is much more authentic and resembles what you see on Sundays, but I do not believe we have to settle for one or the other. Keep the "canimations" for the one on one battles but perhaps map the controller slightly different so that the user controlled defenders can still make plays on the ball.
                          Last edited by Shoeit; 08-27-2015, 04:01 PM. Reason: spelling

                          Comment

                          • 2_headedmonster
                            MVP
                            • Oct 2011
                            • 2251

                            #14
                            Re: User Input (swat/interception) Not Registering.

                            Originally posted by Shoeit
                            Not quite sure I agree with the above- I think everyone can agree the WR/DB animations are much improved this year. It almost seems ludacris that the Madden community went so long without true 1 on 1 jump balls and battles- the passing game has been revolutionized and I believe this will be a long lasting feature in the Madden franchise.

                            The issue I have is that now safety play is more important than ever- if I user my safety to the correct position to support my CB or make a play on the ball, shouldn't my interactions be independent of the one on one battle of the CB vs WR? I think how the controller is mapped is partially the issue- I should be able to attempt an interception or attempt swatting the ball down before the "canimation" takes place, if the safety gets a hand on the ball the DB is allowed to engage the receiver anyhow.

                            With the controller layout as it is now, if I hit "Y" (Triangle for PS4 users) as the original poster suggested, it seems as if the input half of the time is instructing the CB to play the ball aggressively rather than commanding my user controlled safety to attempt an interception.

                            As mentioned above I am a big fan of how they have modeled the passing game this season. It is much more authentic and resembles what you see on Sundays, but I do not believe we have to settle for one or the other. Keep the "canimations" for the one on one battles but perhaps map the controller slightly different so that the user controlled defenders can still make plays on the ball.
                            I feel like the physics system they built for the tackling could have played a larger role in the implementation of the interactions rather than the canned stuff. But visually it looks good, its a start, and provided i could consistently make a play with my safety i wouldnt complain too much. But there in lies the problem.

                            The portion in bold is a good point and something i never considered as a reason for the issue.

                            Comment

                            • Armor and Sword
                              The Lama
                              • Sep 2010
                              • 21790

                              #15
                              Re: User Input (swat/interception) Not Registering.

                              I agree. Playing safety is a big key this year and I am seeing what your seeing with delayed or ignored commands.

                              My other rant which was not on topic......that was me on 2.5 hours sleep and telling stick jockeys to shut up and leave our game alone.

                              I am really happy with a lot of the changes this year!
                              Now Playing on PS5:
                              CFB 26 Hurricanes/Fresno State Year 2
                              MLB The Show 25 - 2025 Yankees Year 1
                              MLB The Show 25 1985 Yankees Year 1
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