Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

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  • lasto
    Rookie
    • Feb 2014
    • 139

    #61
    Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

    Originally posted by beekay415
    yeah same here, did one with Jags and Texans...still looking for my long term team...right now im thinking it might be washington
    What factors do you consider when selecting a franchise? I assume players if you are not doing a fantasy draft, but if you are, what helps you decide? I personally make up an insane storyline as my Donald Trump owned Rams would indicate.

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    • beekay415
      Into the Wild
      • Jun 2005
      • 860

      #62
      Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

      Originally posted by lasto
      What factors do you consider when selecting a franchise? I assume players if you are not doing a fantasy draft, but if you are, what helps you decide? I personally make up an insane storyline as my Donald Trump owned Rams would indicate.

      Sent from my SAMSUNG-SM-N910A using Tapatalk
      i look at the players first, i usually like to do a team that needs some sort of rebuilding, so i look to see where they need help at, and then look at there 80+ players and see how many of them are over 30 and close to it. so washington for instance, needs a QB, RB i dont personally like morris but i like jones so icould build him up, have to good WR and TE, but both WR are nearing 30 and after that theres not much else. def is good not great, could use help at a few spots. plus the franchise as a whole has not been good for some time. i like to be able to bring in some of "my own players" in year 1 to start making an inpact, theres some low 70 guys in FA i always like to bring in to a team.

      dunno tho right now im debating on Washington or Oakland...i generally like to move a team aswell

      Comment

      • scoobyskyline3
        Rookie
        • Jan 2011
        • 377

        #63
        Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

        Has anyone switched a MLB they drafted to an OLB? I user the LOLB usually in my CFM and rarely send blitz against the other users in my league so i try to get pressure off the edge without giving up a coverage guy.

        Im hoping that high strength and block shedding will help me in this area as Whitney Mercilus was working fine for me before we restarted our league.

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        • lasto
          Rookie
          • Feb 2014
          • 139

          #64
          Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

          Originally posted by scoobyskyline3
          Has anyone switched a MLB they drafted to an OLB? I user the LOLB usually in my CFM and rarely send blitz against the other users in my league so i try to get pressure off the edge without giving up a coverage guy.

          Im hoping that high strength and block shedding will help me in this area as Whitney Mercilus was working fine for me before we restarted our league.


          Yes I just did it with this 6'3 246lb rookie. He went from a 78 to 86 by switching it and has played well for me. Almost moved him to SS, but had more of a need at OLB.

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          • scoobyskyline3
            Rookie
            • Jan 2011
            • 377

            #65
            Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

            Thanks lasto... the other thing i will check is 4-3 edge rushers but i might spend in free agency on a de with the attributes i need

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            • lasto
              Rookie
              • Feb 2014
              • 139

              #66
              Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

              Originally posted by scoobyskyline3
              Thanks lasto... the other thing i will check is 4-3 edge rushers but i might spend in free agency on a de with the attributes i need


              Not a bad idea...my frustration with d ends in this game is strength, so far anyone with decent finesse moves (of which they are very few) always end up in the low sixties in strength. I am in the process of converting my defense to more of a hybrid and to test this out I drafted Mr. Blake (pictured) and moved him from DT to DE opposite my speed rusher, Dante Fowler. His overall is low due to his low awareness and PRC, but his combination of high 80s strength, power moves and block shedding and elite agility and acceleration make him a formidable run stuffer on the edge.

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              • scoobyskyline3
                Rookie
                • Jan 2011
                • 377

                #67
                Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

                Blake is a good guy to build on,im using the cardinals so the entire dline needs an overhaul,im sure calais will begin losing skills since hes 29 to start.

                Theres a MLB thats projected 1 and has 3 A attributes if i remember correctly so he has my eye.

                Combine hasnt come yet so that could changes especially with desire for a speedback converted from wr and a fs converted from cb

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                • garyraymond23
                  Rookie
                  • Sep 2015
                  • 415

                  #68
                  Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

                  I'm quitting my CFM after I won the Super Bowl in year 1 to make a new one with a couple friends but I advanced to go to the draft and just for fun and I found the biggest steal I've ever had.

                  Projected 5th Round Pick as a DT.

                  Superstar Development.

                  Key Stats:
                  76 Speed, 81 Agility, 91 Acceleration 75 Jumping
                  82 Tackle, 88 Hit Power, 85 Block Shedding, 91 Strength 86 Pursuit

                  He was an 83 overall in my 4-3 Scheme.

                  I ended up picking him with the last pick of the 3rd rd.

                  "Crishon is Ranked #1 in True Talent (OVR) and you drafted him at #128.

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                  • PatsFan456
                    Rookie
                    • Oct 2015
                    • 6

                    #69
                    Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

                    Denard Jones is a stud.

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                    • Amoo316
                      MVP
                      • Mar 2010
                      • 3609

                      #70
                      Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

                      I haven't seen this one mentioned yet. Playing an Eagles CFM. Patch 2, no tuner. Had a LT retire and already had huge needs at LG & RG. Was able to pick up a LT & LG in free agency, nothing was available at RG. Draft had 6 green diamond 1st round LT, highest rated G was 5th round. Grabbed a 79 rated LT and moved him to guard. Instantly an 85 OVR. I'll probably never draft a G again.

                      6'5 315 95 STR, 82 ACC, RBK 81, PBK 87, IBK 80, 61 AWR


                      For comparison, 82 OVR RG I picked up in FA

                      6'3 295 83 STR, 80 ACC, RBK 90, PBK 85, IBK 81, 78 AWR


                      Also saw folks talking about a lack of STR in dlineman. I drafted a DT with the following stats

                      79 OVR, 6'1 301 75 SPD, 93 STR, 77 AGI, 86 ACC, 78 TCK, 82 PM, 71 FM, 83 BSD, 78 PST, 64 PRC, 62 AWR

                      For comparison, here are my current stats for Fletcher Cox who is rated 96 OVR RE

                      6'4 300 78 SPD, 85 STR, 75 AGI, 85 ACC, 94 TCK, 91 PM, 76 FM, 88 BSD, 93 PST, 85 PRC, 89 AWR.

                      So it looks like the old FSU rules of thumb of the 90s may apply here. Move tackles to guards and center. On Defense, move tackles to end, ends to inside linebacker, safeties to Outside linebacker, corners to saftey. Just guessing on a few of these moves, but this is what I used to do in NCAA when I was working rebuild projects in that game. Obviously a few of these changes are going to change based on running a 3-4 or 4-3, but I think it has potential to give us some Stud rookies.

                      Speed & Strength have long been keys in the NCAA series, now that I'm forced to play Madden instead, I believe I'm seeing carry over of the same. I do like that other stats play a bigger factor in Madden then they used to, but drafting guys with the ideas of moving players appears to be a legit strategy here. Basically the Bill Parcells theory on drafting, always draft the best player on the board or the best you can move into a need.
                      Golf: Bubba
                      MLB: Braves
                      Nascar: Smoke
                      NBA: Heat
                      NCAA: Florida & Miss State
                      NFL: Whichever team currently has the most of my favorite college players
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                      WWE: Dean Ambrose
                      Misc: Anybody wearing a Team USA jersey

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                      • zackebarsch10
                        Rookie
                        • Apr 2012
                        • 178

                        #71
                        Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

                        Originally posted by Amoo316
                        I haven't seen this one mentioned yet. Playing an Eagles CFM. Patch 2, no tuner. Had a LT retire and already had huge needs at LG & RG. Was able to pick up a LT & LG in free agency, nothing was available at RG. Draft had 6 green diamond 1st round LT, highest rated G was 5th round. Grabbed a 79 rated LT and moved him to guard. Instantly an 85 OVR. I'll probably never draft a G again.



                        6'5 315 95 STR, 82 ACC, RBK 81, PBK 87, IBK 80, 61 AWR





                        For comparison, 82 OVR RG I picked up in FA



                        6'3 295 83 STR, 80 ACC, RBK 90, PBK 85, IBK 81, 78 AWR





                        Also saw folks talking about a lack of STR in dlineman. I drafted a DT with the following stats



                        79 OVR, 6'1 301 75 SPD, 93 STR, 77 AGI, 86 ACC, 78 TCK, 82 PM, 71 FM, 83 BSD, 78 PST, 64 PRC, 62 AWR



                        For comparison, here are my current stats for Fletcher Cox who is rated 96 OVR RE



                        6'4 300 78 SPD, 85 STR, 75 AGI, 85 ACC, 94 TCK, 91 PM, 76 FM, 88 BSD, 93 PST, 85 PRC, 89 AWR.



                        So it looks like the old FSU rules of thumb of the 90s may apply here. Move tackles to guards and center. On Defense, move tackles to end, ends to inside linebacker, safeties to Outside linebacker, corners to saftey. Just guessing on a few of these moves, but this is what I used to do in NCAA when I was working rebuild projects in that game. Obviously a few of these changes are going to change based on running a 3-4 or 4-3, but I think it has potential to give us some Stud rookies.



                        Speed & Strength have long been keys in the NCAA series, now that I'm forced to play Madden instead, I believe I'm seeing carry over of the same. I do like that other stats play a bigger factor in Madden then they used to, but drafting guys with the ideas of moving players appears to be a legit strategy here. Basically the Bill Parcells theory on drafting, always draft the best player on the board or the best you can move into a need.

                        I think most of us do it that way but maybe we have to stop doing this as a house rule because it's another advantage over the CPU because they never change positions for their teams.
                        There are so many things we have to limit ourselve to counteract the missing smartness of CPU teams. I know it's annoying but you have to do it that way to keep it balanced.

                        The list is endless: not abusing the trade logic by stockpiling draft picks, not signing the best abailable free agents after the offseason, no switch rule in played games, etc.


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                        • Amoo316
                          MVP
                          • Mar 2010
                          • 3609

                          #72
                          Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

                          Originally posted by zackebarsch10
                          I think most of us do it that way but maybe we have to stop doing this as a house rule because it's another advantage over the CPU because they never change positions for their teams.
                          There are so many things we have to limit ourselves to counteract the missing smartness of CPU teams. I know it's annoying but you have to do it that way to keep it balanced.

                          The list is endless: not abusing the trade logic by stockpiling draft picks, not signing the best abailable free agents after the offseason, no switch rule in played games, etc.


                          Gesendet von iPhone mit Tapatalk
                          I disagree with this one to be honest. I already play no switch, don't abuse the trade system, but changing players is about strategy. First thing I did in my franchise was change the Eagles to a 4-3 defense as their players fit the scheme better. Had my second draft last night with no need at MLB at all, but sitting on the #10 pick. The best player on the board was a MLB with 4.51 speed.

                          I drafted the kid knowing I was going to move him to OLB. This is pretty much the exact same thing any NFL team would have done when you saw a kid with this kind of speed and the pass rush and coverage stats to back it up. Kid ended up being a 82OVR MLB, moved to the outside he was a 90OVR.

                          What you're suggesting is we don't do this because the CPU isn't smart enough to do it. The problem I have with that is that the progression system itself is borked. Every rookie comes into the league somewhere between 65-85. Most good Rookies right below 80 OVR unless they're a FB or TE. The absolute best you can hope for out of a second year player is around 90. Seems pretty good right?

                          There are exceptions to this rule. Look at what Gurley is doing, started the year as a 78 or something, he'll be somewhere around 93/94 in next year's game. Aaron Donald was something like an 80 in last year's game, this year he is the top rated DT. OBJ was like a 76 or something and this year he's what a 96 or something? We don't have the ability to do that in this year's game.

                          So take 78 rated Gurley, play all year with him, put up Top 5 RB stats, pump all your training into him and you'll be lucky to start next season around 86 or so. The player training nerf was needed as we were able to make every single Todd Gurley on our team into 90+ovr guys in one year. It was too heavy handed though as now we can't even make 1 guy into a legitimate superstar in their second year.

                          The only way we can do it is by drafting players and moving them. Is it legit for a Rookie OLB to come into the season ranked 90OVR? No, not at all. Is it legit for a Rookie OLB to deserve a 90OVR by week 6/7? Khalil Mack thinks so. So can the CPU do it? No. But should we further gimp ourselves and push even further away from what really happens in the NFL just because Madden doesn't do it right? I say no.
                          Last edited by Amoo316; 10-25-2015, 08:11 PM.
                          Golf: Bubba
                          MLB: Braves
                          Nascar: Smoke
                          NBA: Heat
                          NCAA: Florida & Miss State
                          NFL: Whichever team currently has the most of my favorite college players
                          NHL: Caps
                          Tennis: The Joker & Sloane Stevens
                          WWE: Dean Ambrose
                          Misc: Anybody wearing a Team USA jersey

                          Comment

                          • the veteran
                            Rookie
                            • Sep 2010
                            • 304

                            #73
                            Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

                            Found an awesome CFM draft and scouting guide today but it's so good not sure I even want to share it now LOL.

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                            • lasto
                              Rookie
                              • Feb 2014
                              • 139

                              #74
                              Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

                              I have done some research on this,
                              Originally posted by the veteran
                              Found an awesome CFM draft and scouting guide today but it's so good not sure I even want to share it now LOL.
                              That's the spirit...

                              Sent from my SAMSUNG-SM-N910A using Tapatalk

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                              • scoobyskyline3
                                Rookie
                                • Jan 2011
                                • 377

                                #75
                                Re: Madden 16 CFM Draft: Biggest Freaks/Studs/Gems in

                                Originally posted by the veteran
                                Found an awesome CFM draft and scouting guide today but it's so good not sure I even want to share it now LOL.
                                Are we competing with you?

                                Lasto, i took your blueprint and drafted a speed WR that fits my scheme and switched him to RB.

                                Bradley Dean, Florida, 5'9" 178lbs

                                75 OVR 97SPD 91AGI 96ACC 83ELU 83BCV 84SPIN 96JUKE 68STIFF 90INJ

                                his flaw is 68 carrying but im going to spend the entire season building his carrying up.

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