I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
1) multiple broadcast teams
2) deeper espn integration
3) return of superstar mode
4) team builder + stadium editor
5) formation subs + defensive assignments
6) nfl combine drills
biggest one of them all:
7) return of real draft classesX1 Gamertag: Super Baller Z
PS5: jhj26Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
To add to this, did the meter get harder/easier depending on difficulty. Also, was there any settings that allow to add additional difficulty?Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
Thanks for all of this.
ANSWERS SO FAR
5. Ratings definitely do play a part in gap control, but I don't think awareness is as important. I didn't do any specific comparisons between players as it relates to gap control but I imagine block shed, strength, speed and play rec play more of a role.
7. I can't really give impressions about the running game but the tools are there for the user to hit cutbacks.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
The meter was more difficult at higher difficulties, yes. I didn't test it with sliders or anything.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything (Answers in first post)
I didn't really test it to this extent.Comment
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Re: I've played ~40 hours of Madden 17: AMAlmost Anything
screw it, i'll spill the beans:
1) multiple broadcast teams
2) deeper espn integration
3) return of superstar mode
4) team builder + stadium editor
5) formation subs + defensive assignments
6) nfl combine drills
biggest one of them all:
7) return of real draft classes
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