Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

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  • charter04
    Tecmo Super Bowl = GOAT
    • May 2010
    • 5740

    #61
    Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

    All I can say is wow. I'm a veteran of football games going back to the NES so I've seen it all. It seems Madden is finally turning a corner and I'm going to get to play real football instead of "Madden Ball". If this all works as advertised it's going to be exciting. I'm not easily excited but, I am now.


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    • Trick13
      Pro
      • Oct 2012
      • 780

      #62
      Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

      Hearing lots of good things, except tackle battle (I am ok with the concept - runner taps sprint, defender taps tackle or sprint, ratings play a big role and the are varying levels of winning or losing these interactions, but I hate any icon pop up sequences in all video games - it makes for really stupid "boss battles and quirky and always irritating speed sequences).

      Love the backspin punt idea, but can we please get a button or combo of buttons to allow gunners on punts to strafe in front of the ball carrier or turn and strafe towards the incoming punt - meaning back towards the original LOS. If I punt a sky high short punt (please bring back that ability) and get coverage down there I should be able to strafe under the ball and potentially catch it to down it.

      And for the love of field position battles, please give me a swat backwards button that actually responds to my controller input - look, if I miss time it have the player look like a complete goofy psychopath swatting at imaginary buzzards, but allow me the ability to miss time things and see the attempt, that way I may actually take a player out of position from time to time - IE human error element returns to the game in a natural way...

      Comment

      • xSh4dow95
        Rookie
        • Nov 2013
        • 31

        #63
        It's pretty cool that they're addressing the key aspects within all three phases of the game, but if we can get the return of surprise onside kicks, that'd be great. Either way, I'm really excited for this installment of Madden.

        Comment

        • jpdavis82
          All Star
          • Sep 2005
          • 8788

          #64
          Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

          Originally posted by Trick13
          Hearing lots of good things, except tackle battle (I am ok with the concept - runner taps sprint, defender taps tackle or sprint, ratings play a big role and the are varying levels of winning or losing these interactions, but I hate any icon pop up sequences in all video games - it makes for really stupid "boss battles and quirky and always irritating speed sequences).



          Love the backspin punt idea, but can we please get a button or combo of buttons to allow gunners on punts to strafe in front of the ball carrier or turn and strafe towards the incoming punt - meaning back towards the original LOS. If I punt a sky high short punt (please bring back that ability) and get coverage down there I should be able to strafe under the ball and potentially catch it to down it.



          And for the love of field position battles, please give me a swat backwards button that actually responds to my controller input - look, if I miss time it have the player look like a complete goofy psychopath swatting at imaginary buzzards, but allow me the ability to miss time things and see the attempt, that way I may actually take a player out of position from time to time - IE human error element returns to the game in a natural way...


          There's a new swat coming, Rex is going to talk about it in one of the blogs

          Comment

          • Ampking101
            Pro
            • Sep 2011
            • 724

            #65
            Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

            Alright I'm still not drinking the kool-aid until I see all this stuff actually in action and see how dynamic these things play in game. All of this stuff sounds amazing but until I see the implementation, I have a hard time buying into the hype completely.

            With that said...wow...even if they are only telling half truths, I am so in, it isn't even funny. Year after year, suffering through Madden getting more and more arcade like and getting less and less authentic, it felt more like a battle of attrition than fun. Madden 16 was a really good step forward but it was built on the foundation of a game that just didn't feel like football. It now seems as if they are going all in on true to life football concepts and I couldn't be more pleased to hear it.

            Now I'm not 100% pleased with the concept of some of the things that I won't go into because many others have already addressed them (like the new tackle battle system). That said I love about 90% of what I'm hearing and I seriously hope they deliver.

            If Franchise at least touches on a handful of the things I've been wanting and they keep building on ideals like this, I may have a hard time complaining about Madden anymore when it seems like they are taking steps towards what we have been wanting, I can only respect that.

            Comment

            • Trick13
              Pro
              • Oct 2012
              • 780

              #66
              Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

              Originally posted by jpdavis82
              There's a new swat coming, Rex is going to talk about it in one of the blogs

              But will it work on special teams, and will it function, on any play, even when the CPU "decides" I "miss timed" the button press or am "not in position"???

              Lots of reasons to be excited about M17 - I am geeking out right now, a little worried (as someone else mentioned) that they may be too quick to patch out some positives. For instance, I felt they jumped the gun on Aggressive catch tuning a little bit. I still feel like last years' patch/tuning should have been on safeties being more aggressive playing the ball and/or underneath defenders being more willing as CPU defenders and able as user defenders to get a swat attempt in...

              One of the things I really miss from way back in the "legacy gen" is the poor user timing on the controller resulting is obvious "human errors". Some of which even created amazing plays that were kind of random - EX I dove way early for a pass with a WR, my opponent swatted the ball in a dive swat animation that sent the ball high the air, I then tapped the catch button as the WR got to his feet resulting in him catching the ball and being all alone to run in for a TD - A play that we watched on replay about a hundred times and saved and shared via memory card with just about everyone we knew.

              I am excited by 99 percent of what we have heard, but one phrase would really get me over the top;

              The "training wheels" are off!!! You press the INT button early, whoops you just got burnt, like rye toast over open flames. Hit the INT button with your back turned - you player throws his hands up and plows into the WR, yellow hanky, or worse his hands go up and he completely whiffs and the WR gets an easy catch.

              I am glad they added the different catch types last year - hope the new swat is maybe two different buttons and styles ( in addition to INT attempts) but what I really want to hear in that regard is that user timing can be as important and the, IMO, dumb as rocks ball hawk- holding a button down thing- is gone from All-Madden entirely, and can be turned off in All-Pro so that the timing matters as much in pass catching/defending as it does in ball carrier moves.

              Would love to see a CFM lockout menu, where the commissioner can lockout certain features - ie ball carrier move cone, ball hawk, heat seeker, kick arc display and so on...

              Comment

              • ShaiLeGran
                Rookie
                • Aug 2014
                • 216

                #67
                Off topic and of course gameplay is leading, but let's hope for NBA2K-like presentation

                Comment

                • Mattanite
                  MVP
                  • Sep 2015
                  • 1716

                  #68
                  Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

                  I am assuming that as there are no bobbled or "bad" snaps on special teams that they probably are not going to introduce a Long Snapping attribute? If so, 32 tight ends will be cut in week one of Franchise mode...
                  The State of Madden Franchise
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                  • Mattanite
                    MVP
                    • Sep 2015
                    • 1716

                    #69
                    Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

                    Originally posted by Cowboy008
                    Really interested in the new kick meter as it seems that your kicker/punter's ratings will play a big role in it.


                    Does no one else remember that this style of kick meter has been done in previous Maddens?? It was my favourite type of kick meter as it was slightly less automatic but it's not new...


                    I liked the kick meter on Backbreaker, it was like the kickmeter on M16 but you had to keep aiming through the power up (which rattled more), so if you lost concentration you could still miss.
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                    • Blazzen
                      Pro
                      • Mar 2008
                      • 786

                      #70
                      Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

                      Really excited about the ball physics and the new kicking meter. Great additions!
                      GamerTag: Blazzen85
                      MLB: Atlanta Braves
                      NFL: Carolina Panthers
                      NBA: Charlotte Hornets
                      NHL: Carolina Hurricanes

                      Comment

                      • 4thQtrStre5S
                        MVP
                        • Nov 2013
                        • 3051

                        #71
                        Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

                        Originally posted by Trick13
                        But will it work on special teams, and will it function, on any play, even when the CPU "decides" I "miss timed" the button press or am "not in position"???

                        Lots of reasons to be excited about M17 - I am geeking out right now, a little worried (as someone else mentioned) that they may be too quick to patch out some positives. For instance, I felt they jumped the gun on Aggressive catch tuning a little bit. I still feel like last years' patch/tuning should have been on safeties being more aggressive playing the ball and/or underneath defenders being more willing as CPU defenders and able as user defenders to get a swat attempt in...

                        One of the things I really miss from way back in the "legacy gen" is the poor user timing on the controller resulting is obvious "human errors". Some of which even created amazing plays that were kind of random - EX I dove way early for a pass with a WR, my opponent swatted the ball in a dive swat animation that sent the ball high the air, I then tapped the catch button as the WR got to his feet resulting in him catching the ball and being all alone to run in for a TD - A play that we watched on replay about a hundred times and saved and shared via memory card with just about everyone we knew.

                        I am excited by 99 percent of what we have heard, but one phrase would really get me over the top;

                        The "training wheels" are off!!! You press the INT button early, whoops you just got burnt, like rye toast over open flames. Hit the INT button with your back turned - you player throws his hands up and plows into the WR, yellow hanky, or worse his hands go up and he completely whiffs and the WR gets an easy catch.

                        I am glad they added the different catch types last year - hope the new swat is maybe two different buttons and styles ( in addition to INT attempts) but what I really want to hear in that regard is that user timing can be as important and the, IMO, dumb as rocks ball hawk- holding a button down thing- is gone from All-Madden entirely, and can be turned off in All-Pro so that the timing matters as much in pass catching/defending as it does in ball carrier moves.

                        Would love to see a CFM lockout menu, where the commissioner can lockout certain features - ie ball carrier move cone, ball hawk, heat seeker, kick arc display and so on...
                        Sounding like you are wanting user control and timing to over-ride player ratings?

                        The aggressive catch and possession catch and RAC, for example, are just indicating what type of catch the user wants the player to try, and then ratings determine the outcome..

                        To make user timing when pressing an action button a dominant action, would remove the effects of attributes, at least in the way you appear to be describing the INT scenario above; that would make the game more arcade than sim.

                        Tackle Battle may seem like an arcade mechanic, on the surface, but I am reading into the description, as it being a "tie" breaker between 2 relatively equal players; which makes it more simulation based than a simple button mashing mode.
                        Last edited by 4thQtrStre5S; 05-19-2016, 09:35 AM.

                        Comment

                        • Gridiron
                          Banned
                          • Jun 2008
                          • 418

                          #72
                          Re: New Madden 17 info from GameInformer

                          Okay, I'm liking a lot of what I'm hearing. A lot.

                          Now I'm ready to see video, but I know that's a ways off still.

                          Comment

                          • brandon27
                            MVP
                            • Aug 2008
                            • 1978

                            #73
                            Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

                            This is awesome. Lots of goodies in there.


                            Does the non scripting of the ball also mean that wind conditions could affect passes, similar to how it affects kicks and punts?


                            Speaking of kicks and punts, the ability to have backspin punts is really cool and long overdue instead of the ball hitting the turn and just bouncing miles down the field, or sputtering to a stop.


                            So many good things going on in Madden this year.
                            Miami Dolphins - Detroit Red Wings - Toronto Blue Jays - Michigan Wolverines - CANADA

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                            • Reed1417
                              MVP
                              • May 2012
                              • 6120

                              #74
                              Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

                              This article was amazing to read. Rex and the guys are bringing it this year in terms of gameplay! Gotta say, I'm excited to see this stuff in action....and if the Franchise improvements are as big as touted.....give me two claps and a Ric Flair! Woooooo!


                              Reed is comin' atcha!!
                              Reed is comin' atcha!
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                              • mrprice33
                                Just some guy
                                • Jul 2003
                                • 5986

                                #75
                                Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

                                Originally posted by brandon27
                                This is awesome. Lots of goodies in there.


                                Does the non scripting of the ball also mean that wind conditions could affect passes, similar to how it affects kicks and punts?


                                Speaking of kicks and punts, the ability to have backspin punts is really cool and long overdue instead of the ball hitting the turn and just bouncing miles down the field, or sputtering to a stop.


                                So many good things going on in Madden this year.
                                No. The ball is still moving on its pre-determined path as it always has. The physics come into play when it makes contact with something.

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