An In-Depth Look at Player Development and How It Works in M17

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  • 335TDC
    Rookie
    • Aug 2016
    • 352

    #31
    Re: An In-Depth Look at Player Development and How It Works in M17

    Originally posted by daveyid89
    This thread appears to be the best place for this Q.

    Whats the likelihood of players jumping up or down a Development trait? i.e. the Dynamic player trait system.

    The original blog post suggests its entirely related to awards for progression, and not achieving your season goals for regression (dropping down one).

    Does anyone know specifically how its influenced?

    I ran a few tests trying to force the changes and it appears its not common, even in cases where you'd expect it (e.g. a rookie of the year).

    When I did see it go from Normal to Quick, I had to actively look for it, there was no notification (unless I missed it somewhere)

    Test I ran:

    I started with Cowboys and changed the depth chart, made some roster cuts so that my team was starting their rookies:

    1. Dak Prescott at QB (Average)
    2. Malik Collins at DT (Average)
    3. Jaylon Smith at MLB (Quick)

    I did this a few times to try and force some awards. Simming 2 seasons each time.

    Dak Prescott threw 34 TDs, and won Offensive rookie of the year - the only 'breakout' season I produced for a rookie while simming. His 'Very Hard' goal is 24 TDs.

    He did not go up a trait to 'Quick'.

    Interestingly, I randomly noticed that Lucky Whitehead went from Normal to Quick - and looking at his stats and awards, it was entirely due to his Punt Return. He led the league in Punt Returning. He had maybe 11 receptions all season.

    Ezikiel Elliott had two horrible seasons. he rushed for 700 and 650 yards in Season 1 and 2. Won no awards and just hit its 'easy' Goals. But he remained at superstar.

    So from this, its not entirely guaranteed that a breakout season equals a jump. (Prescott) and its not guaranteed that a poor season = a regression (Zeke).

    It just increases the chance?

    Its kind of disappointing that Dak Prescott didn't go up after a monster rookie season. But Lucky Whitehead did after a terrible season except for punt returning.
    I had Jalen Ramsey regress to Quick because he didn't hit his season goal for INT's. Don't think he had a single one.

    I've done save/load tests and can say that there is a randomness factor for sure. With a rookie WR who won ROY, WROY, lead in TD and Rec, on some loads he would progress to Quick, on others he would stay at Normal.

    Also, in the player card's 3rd tab, it will tell you in the notes exactly when and why a player dev trait progresses or regresses. No need to guess.

    Comment

    • nightRAMcometh
      Rookie
      • Aug 2016
      • 78

      #32
      Re: An In-Depth Look at Player Development and How It Works in M17

      26 seems pretty young for players to be hitting the "wall" on their development.

      Most QB's don't really hit their prime until their late 20's and early 30's. Offensive lineman are another group that peak later in their careers.

      Thankfully you can adjust XP sliders, tdawg has a good set that helps counter what the dev team has implemented. Otherwise it'd take an entire season to improve your right guard by one point to run blocking.

      I like the idea, but the "wall" age should've been 29 in my opinion.

      Comment

      • jsteele14
        Rookie
        • Jun 2015
        • 410

        #33
        Re: An In-Depth Look at Player Development and How It Works in M17

        So do you guys only focus on the physical traits early in career and then focus on the other traits or do you still consider the physical traits too expensive? Also, do you improve the player's development first or do you consider that too expensive. I am just trying to get a feel for the most efficient use of xp


        Sent from my iPad using Tapatalk

        Comment

        • Sajiky
          Rookie
          • Oct 2013
          • 96

          #34
          Re: An In-Depth Look at Player Development and How It Works in M17

          Originally posted by jsteele14
          So do you guys only focus on the physical traits early in career and then focus on the other traits or do you still consider the physical traits too expensive? Also, do you improve the player's development first or do you consider that too expensive. I am just trying to get a feel for the most efficient use of xp


          Sent from my iPad using Tapatalk
          Yes is it worth upgrading the development trait for real young players? Obviously with the jump in xp cost at 26 It makes upgrading the dev trait less valuable since you are spending valuable exp during the time frame that that xp has most value.

          Comment

          • ForUntoOblivionSoar∞
            MVP
            • Dec 2009
            • 4682

            #35
            Re: An In-Depth Look at Player Development and How It Works in M17

            First of all, this is an absolutely brilliant move by EA and I applaud them for it.

            SEcond.... THIS:

            Originally posted by DeuceDouglas
            When a player turns 26, it’s like Cinderella riding in her carriage as the clock strikes midnight. The cost of every single trait, Physical and Skill, increases by 33.3%. The future of your franchise is quickly turning into a pumpkin. To help expedite the process, on his 27th birthday the very next year, the cost of every single trait, Physical and Skill, increases by another 25%. Your pumpkin is now rotting in front of your house covered in maggots, and your neighbors are all judging you.

            As you can see in the chart below, the cost continues to increase by at least 10% every year until JoJoJu retires or dies from brain trauma. It would seem like a pretty big waste of time to spend XP on these players at these prices.
            is the most epic and hilarious analogy I have seen on OS for years. Well done sir, you are an genius, hero, gentlemen and scholar.

            lolololololololololololololololololololololololol
            Originally posted by Therebelyell626
            I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
            https://forums.operationsports.com/forums/showpost.php?p=2049813056

            Last edited by your mom; 06-06-2006 at 6:06 PM.

            Comment

            • althor
              Rookie
              • Sep 2015
              • 291

              #36
              Re: An In-Depth Look at Player Development and How It Works in M17

              I already was not drafting 24 year olds, but this seals the deal...

              You have to be desperate to draft a 24 year old. I dont understand why they added that into the age of rookies if they are killing them at 26.

              Comment

              • oneamongthefence
                Nothing to see here folks
                • Apr 2009
                • 5683

                #37
                Re: An In-Depth Look at Player Development and How It Works in M17

                Originally posted by althor
                I already was not drafting 24 year olds, but this seals the deal...

                You have to be desperate to draft a 24 year old. I dont understand why they added that into the age of rookies if they are killing them at 26.
                It would make more sense to delay everything by 2 years. At 28 traits get more expensive and decline happens at 30. Or make regression a position by position basis.

                Sent from my LG-AS991 using Tapatalk
                Because I live in van down by the river...

                Comment

                • Fist Of Kings
                  Pro
                  • Oct 2009
                  • 793

                  #38
                  Re: An In-Depth Look at Player Development and How It Works in M17

                  This is the most informative and detailed information I have ever read on this site, great stuff.

                  Comment

                  • tdawg3782
                    I hate you Norv
                    • Nov 2003
                    • 4803

                    #39
                    Re: An In-Depth Look at Player Development and How It Works in M17

                    Originally posted by althor
                    I already was not drafting 24 year olds, but this seals the deal...

                    You have to be desperate to draft a 24 year old. I dont understand why they added that into the age of rookies if they are killing them at 26.
                    Well I think it's probably because we are not supposed to be able to progress every draft pick to 80+ ovr. Just my take at least.

                    Comment

                    • rich8682
                      Banned
                      • Aug 2016
                      • 977

                      #40
                      Re: An In-Depth Look at Player Development and How It Works in M17

                      Originally posted by oneamongthefence
                      It would make more sense to delay everything by 2 years. At 28 traits get more expensive and decline happens at 30. Or make regression a position by position basis.

                      Sent from my LG-AS991 using Tapatalk
                      Yeah QB, OL, K, P should last longer. Also regression should be more varied. You should see a few Adrian Peterson types who stay good into their 30s.

                      Sent from my SM-G386W using Tapatalk

                      Comment

                      • 335TDC
                        Rookie
                        • Aug 2016
                        • 352

                        #41
                        Re: An In-Depth Look at Player Development and How It Works in M17

                        Originally posted by althor
                        I already was not drafting 24 year olds, but this seals the deal...

                        You have to be desperate to draft a 24 year old. I dont understand why they added that into the age of rookies if they are killing them at 26.
                        Yeah, rookie ages are messed up this year. More 23/24 year olds than anything. NO 20 year olds (rare anyways, but there are a couple in the league at any given time), and way too few 21 year olds.

                        The bulk or rookies should be 22/23, then 21/24, with very rarely 25/20. Super rare older guys like Weinke, perhaps.

                        At least you can edit ages, which I do for franchise.

                        Comment

                        • ajra21
                          MVP
                          • Oct 2011
                          • 2170

                          #42
                          Re: An In-Depth Look at Player Development and How It Works in M17

                          Originally posted by 335TDC
                          Yeah, rookie ages are messed up this year. More 23/24 year olds than anything. NO 20 year olds (rare anyways, but there are a couple in the league at any given time), and way too few 21 year olds.

                          The bulk or rookies should be 22/23, then 21/24, with very rarely 25/20. Super rare older guys like Weinke, perhaps.

                          At least you can edit ages, which I do for franchise.
                          have begun editing nearly all rookies down one year (at least) as too many are 24yo. it explains why too few players make it into the mid 80s for OVR.

                          Comment

                          • ajra21
                            MVP
                            • Oct 2011
                            • 2170

                            #43
                            Re: An In-Depth Look at Player Development and How It Works in M17

                            Originally posted by rich8682
                            Yeah QB, OL, K, P should last longer. Also regression should be more varied. You should see a few Adrian Peterson types who stay good into their 30s.

                            Sent from my SM-G386W using Tapatalk
                            i've started to edit QB, P & K past the age of 30 who are seeing a drop off.

                            Comment

                            • rich8682
                              Banned
                              • Aug 2016
                              • 977

                              #44
                              Re: An In-Depth Look at Player Development and How It Works in M17

                              Originally posted by ajra21
                              i've started to edit QB, P & K past the age of 30 who are seeing a drop off.
                              I'll probably do that as well. Doesn't take too long.

                              Sent from my SM-G386W using Tapatalk

                              Comment

                              • ajra21
                                MVP
                                • Oct 2011
                                • 2170

                                #45
                                Re: An In-Depth Look at Player Development and How It Works in M17

                                Originally posted by rich8682
                                I'll probably do that as well. Doesn't take too long.
                                yep. way too few good K & P. at one point, there was not a single K or P over 79 in the game.

                                i actually have an odd issue. i've maxed out my 24yo K - everything to 99 & with all traits.

                                he was a UDFA with 96 KPW & 92 KAC and he won K of the year as a rookie giving him 30,000XP. had him 94 rated within one season and maxed out within two.

                                a new contract for him is $27.5m over six years IIRC. thinking i might let him walk and develop another one but it's nice having a guy who can actually kick a 68 yard field goal.

                                Comment

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