An In-Depth Look at Player Development and How It Works in M17

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  • WubsFromMySubs
    Just started!
    • Mar 2016
    • 4

    #16
    Re: An In-Depth Look at Player Development and How It Works in M17

    Originally posted by ajra21
    completely agree. this is a sensible approach.

    one question: you can edit a player's atts whenever you want?
    Yes, you can.

    Comment

    • slick1ru2
      Rookie
      • Aug 2009
      • 415

      #17
      Re: An In-Depth Look at Player Development and How It Works in M17

      This should be made a stickie.


      Sent from my iPad using Tapatalk

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      • BleedGreen710
        Eagles Fan
        • Oct 2012
        • 4025

        #18
        Re: An In-Depth Look at Player Development and How It Works in M17

        does the game actually have each players birthday programmed in or are players ages increased at the same time each offseason?

        Comment

        • tdawg3782
          I hate you Norv
          • Nov 2003
          • 4803

          #19
          Re: An In-Depth Look at Player Development and How It Works in M17

          I love this. No more stacking your roster. Should really separate average from elite players with elites being few and far in between. Been doing a lot of testing on the xp sliders and this makes a lot of sense on the data I've been getting. Awesome.

          Sent from my SM-G930V using Tapatalk

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          • fballturkey
            MVP
            • Jul 2011
            • 2370

            #20
            Re: An In-Depth Look at Player Development and How It Works in M17

            Overall I like this. I do wish there were some variety (some guys peaking before 26, a very few after) but overall that's a pretty good system given the constraints of the XP system.
            Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

            Comment

            • mtmetcalfe
              Rookie
              • Jun 2009
              • 491

              #21
              Re: An In-Depth Look at Player Development and How It Works in M17

              Originally posted by fringeelement
              While I like development to be challenging and don't want to be able to build up a team of 90+ OVR, I'm not sure I like that it's set definitively at 26 years old. Not EVERY athlete in the world hits a wall in their 26th year, just like not every one starts to decline exactly at 30 years old. I really think there should be some variance in this, no matter how little. I mean, some guys are late bloomers. At least, as someone else pointed out, they gave us the ability to edit players.
              I agree with you 100%. Even with a breakdown as simple as something like the following for the start of age related regression:

              25 years old - 10%
              26 - 60%
              27 - 17%
              28 - 10%
              29 - 3%

              Comment

              • BleedGreen710
                Eagles Fan
                • Oct 2012
                • 4025

                #22
                Re: An In-Depth Look at Player Development and How It Works in M17

                at what point during the season or offseason do the players age all increase? i want to make sure to progress my 25 year old players right before it.

                Comment

                • Robo COP
                  Pro
                  • Feb 2012
                  • 911

                  #23
                  Re: An In-Depth Look at Player Development and How It Works in M17

                  Originally posted by BleedGreen710
                  at what point during the season or offseason do the players age all increase? i want to make sure to progress my 25 year old players right before it.
                  pretty much as soon as offseason hits.

                  from what I recall it actually does it when your teams offseason hits. So if you miss the playoffs it will age every one of your players one year as soon as you go past week 17. If you lose in the conference championship game then the next week your players will all age one year

                  Comment

                  • bogeyexpress
                    R**k**
                    • Oct 2002
                    • 67

                    #24
                    Re: An In-Depth Look at Player Development and How It Works in M17

                    Excellent post thank you!
                    "The only thing for evil to triumph is for good men to do nothing." - Edmund Burke

                    Comment

                    • wordtobigbird
                      MVP
                      • Sep 2008
                      • 4385

                      #25
                      Re: An In-Depth Look at Player Development and How It Works in M17

                      Originally posted by BleedGreen710
                      this is incredibly useful information, thankyou for sharing

                      is there a guide anywhere on how to change a players development trait? I know in M17 its a new feature (Dynamic player development) but I've yet to see my players development change and am wondering what triggers it.
                      I think I remember reading that it's triggered by winning season awards like rookie of the year.

                      Comment

                      • mlurie31
                        Rookie
                        • Jul 2015
                        • 40

                        #26
                        Re: An In-Depth Look at Player Development and How It Works in M17

                        In my CFM, my 23 year old qb saw a huge increase in the price of his physical attributes after week 4. Speed cost jumped from 4500 to over 9000. I saw a similar increase in my 22 year old running backs trucking cost. Is there a reason based on your research for the physical ratings to increase dramatically mid-season like that?

                        Comment

                        • theycallmeyango
                          Banned
                          • Sep 2015
                          • 163

                          #27
                          Re: An In-Depth Look at Player Development and How It Works in M17

                          Once again DD really well done.

                          the problem with their formula is it leaves out what I like to call the Brady Coefficient. avocado ice cream should get you a 12.5% discount on all development packages

                          Comment

                          • daveyid89
                            Just started!
                            • Sep 2015
                            • 2

                            #28
                            Re: An In-Depth Look at Player Development and How It Works in M17

                            This thread appears to be the best place for this Q.

                            Whats the likelihood of players jumping up or down a Development trait? i.e. the Dynamic player trait system.

                            The original blog post suggests its entirely related to awards for progression, and not achieving your season goals for regression (dropping down one).

                            Does anyone know specifically how its influenced?

                            I ran a few tests trying to force the changes and it appears its not common, even in cases where you'd expect it (e.g. a rookie of the year).

                            When I did see it go from Normal to Quick, I had to actively look for it, there was no notification (unless I missed it somewhere)

                            Test I ran:

                            I started with Cowboys and changed the depth chart, made some roster cuts so that my team was starting their rookies:

                            1. Dak Prescott at QB (Average)
                            2. Malik Collins at DT (Average)
                            3. Jaylon Smith at MLB (Quick)

                            I did this a few times to try and force some awards. Simming 2 seasons each time.

                            Dak Prescott threw 34 TDs, and won Offensive rookie of the year - the only 'breakout' season I produced for a rookie while simming. His 'Very Hard' goal is 24 TDs.

                            He did not go up a trait to 'Quick'.

                            Interestingly, I randomly noticed that Lucky Whitehead went from Normal to Quick - and looking at his stats and awards, it was entirely due to his Punt Return. He led the league in Punt Returning. He had maybe 11 receptions all season.

                            Ezikiel Elliott had two horrible seasons. he rushed for 700 and 650 yards in Season 1 and 2. Won no awards and just hit its 'easy' Goals. But he remained at superstar.

                            So from this, its not entirely guaranteed that a breakout season equals a jump. (Prescott) and its not guaranteed that a poor season = a regression (Zeke).

                            It just increases the chance?

                            Its kind of disappointing that Dak Prescott didn't go up after a monster rookie season. But Lucky Whitehead did after a terrible season except for punt returning.

                            Comment

                            • oneamongthefence
                              Nothing to see here folks
                              • Apr 2009
                              • 5683

                              #29
                              Re: An In-Depth Look at Player Development and How It Works in M17

                              Originally posted by BleedGreen710
                              does the game actually have each players birthday programmed in or are players ages increased at the same time each offseason?
                              It has their birthday in their information menu but all players age up the same time in off-season. It would be cool to have players recognized on their birthday in game. I for one would like to see a another development trait. Like late bloomer. It would be hidden but it would work backwards from a normal player. Costs to upgrade would be cheaper after they're 26. As it is now everyone is basically on a steady incline until they start to decline. You don't really have someone really make a big splash a little later than everyone else. See James Harrison, Kurt Warner, even Josh McCown. But I would instead make skill traits cheaper.

                              Sent from my LG-AS991 using Tapatalk
                              Because I live in van down by the river...

                              Comment

                              • Hassan Darkside
                                We Here
                                • Sep 2003
                                • 7561

                                #30
                                Re: An In-Depth Look at Player Development and How It Works in M17

                                Originally posted by mtmetcalfe
                                I agree with you 100%. Even with a breakdown as simple as something like the following for the start of age related regression:

                                25 years old - 10%
                                26 - 60%
                                27 - 17%
                                28 - 10%
                                29 - 3%
                                Yeah, there should definitely be some exceptions, in particular for QBs since they tend to have longer primes. Romo didn't throw an NFL pass until he was 26, Kurt Warner didn't start a game until he was 28, etc. Kickers and Punters too should be considered.

                                But all in all, it's a good change that allows us to replicate the thought process of picking older, productive players in the draft vs younger, rawer guys with more potential.
                                [NYK|DAL|VT]
                                A true MC, y'all doing them regular degular dance songs
                                You losin' your teeth, moving like using Kevin Durant comb
                                Royce da 5'9"


                                Originally posted by DCAllAmerican
                                How many brothers fell victim to the skeet.........

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