EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

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  • ParaAut
    Rookie
    • Aug 2016
    • 166

    #61
    Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

    You will never get "realistic" draft classes. Everybody feels that the rookies for his team are underrated (maybe except 1-2 from each class). Sometimes it's true, sometims not.

    My main issue is only that the created draft classes match the actual game rosters. In my Oakland Raiders team - although a very talented roster compared to the last few years - many players are under 70 overall and even some rookies are below or just over 70 (71/72). After only 1 or 2 years I have no players below 75 (this year) or even higher on my time, rookies with normal development and just 71 overall are just crap. In real life they are starters from day 1, so something is wrong.

    So if the overalls are lower in general - fine for me. From what I've read, they are matching now quite well, but I have to wait for the patch to test them. Definitely there were too many high 70's in the drafts, so no need to keep a practice squad player with <70 - he will never get there where others are already after the draft.

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    • MMurda
      Pro
      • Nov 2010
      • 544

      #62
      Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

      i was honestly fine with the classes the way they were as it seems xp is nerfed in m17 and seems hard to progress ppl quickly as it is. im gonna be raising some xp sliders for next season. i understand they dont want a ton of beast in the lg and i get it as i dont either, but the xp gains at least on stock 100%xp im seeing doesnt look like it was gonna produce that anyway. i could be wrong tho
      Lets Go:
      Seahawks
      Bengals
      ----------------------
      Madden Since '92

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      • mavfan21
        MVP
        • Jul 2007
        • 1842

        #63
        Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

        I was also very happy with the draft classes as is. The base rookies needed the tweaks. Too many low rated.
        Don't look back too long and don't look too far ahead.

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        • mavfan21
          MVP
          • Jul 2007
          • 1842

          #64
          Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

          If they are going to stick with these less talented draft classes then they need to delay the cost increase for rating progression that starts at 26, move it back to 28, and slow regression down.

          If not we will have a bunch of players just becoming starters and then instantly plateauing and then regressing.

          Long term, without these changes, we will have very untalented teams.
          Don't look back too long and don't look too far ahead.

          Comment

          • BleedGreen710
            Eagles Fan
            • Oct 2012
            • 4025

            #65
            Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

            Originally posted by mavfan21
            Long term, without these changes, we will have very untalented teams.
            XP sliders solves this

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            • Fist Of Kings
              Pro
              • Oct 2009
              • 793

              #66
              Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

              I do like the lowered height of wrs in the draft, way too many freakish sized wrs. Teams irl take chances on big wrs since they are rare, so they should be hard to obtain.

              I don't like or understand the increase to raise physical attributes. I thought it was pretty strict the way it was before.

              I'm not able to make a bunch of 99 overall players like I was in madden 15, so it was already fine, making it harder seems to be overkill.

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              • NimitsTexan
                Banned
                • Mar 2007
                • 806

                #67
                Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

                Originally posted by mavfan21
                If they are going to stick with these less talented draft classes then they need to delay the cost increase for rating progression that starts at 26, move it back to 28, and slow regression down.

                If not we will have a bunch of players just becoming starters and then instantly plateauing and then regressing.

                Long term, without these changes, we will have very untalented teams.
                Maybe, maybe not. I do think the physical attribute decline needs to be tweaked (randomized, and made less severe for those still in their twenties), but I think before (and in previous Maddens) we were getting way too many 80-90 guys.

                Comment

                • Cuabnito187
                  Rookie
                  • Oct 2014
                  • 31

                  #68
                  Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

                  Looking good so far.

                  Comment

                  • DeMar_DeRozan
                    Just started!
                    • Feb 2014
                    • 4

                    #69
                    Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

                    Any news on solving the alignment problem between the WR#1 vs CB#2 ?

                    Comment

                    • cquigley
                      MVP
                      • Sep 2009
                      • 1803

                      #70
                      Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

                      Originally posted by DeMar_DeRozan
                      Any news on solving the alignment problem between the WR#1 vs CB#2 ?
                      Switch them on your depth chart.

                      Sent from my SM-G935V using Tapatalk
                      Philadelphia Phillies-Philadelphia Eagles-PSN:cquigs

                      Comment

                      • mavfan21
                        MVP
                        • Jul 2007
                        • 1842

                        #71
                        Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

                        Originally posted by BleedGreen710
                        XP sliders solves this
                        It'd be nice if we didn't have to do our own guess work.

                        You already have to have XP sliders at max for positions like OG/OL in order to have them keep pace with default rosters, what now?
                        Don't look back too long and don't look too far ahead.

                        Comment

                        • rich8682
                          Banned
                          • Aug 2016
                          • 977

                          #72
                          Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

                          I really don't think this was necessary. With how difficult progression already was, a guy would almost never grow more than 10 points. The ones who did were the true superstars.

                          Hopefully this doesn't screw things up too bad.

                          Sent from my SM-G386W using Tapatalk

                          Comment

                          • knockinJs
                            Rookie
                            • May 2016
                            • 63

                            #73
                            Wish they'd make Route run more expensive and lower the catch attribute upgrades just a tad.

                            Comment

                            • SteelD34KC
                              Banned
                              • Aug 2016
                              • 762

                              #74
                              Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

                              Originally posted by NimitsTexan
                              Maybe, maybe not. I do think the physical attribute decline needs to be tweaked (randomized, and made less severe for those still in their twenties), but I think before (and in previous Maddens) we were getting way too many 80-90 guys.
                              Yeah I really, really dont understand why things are SO hard to raise at 26. I mean give me a break. Maybe at 29 or 30. But 26? Really?

                              Comment

                              • rich8682
                                Banned
                                • Aug 2016
                                • 977

                                #75
                                Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

                                Originally posted by SteelD34KC
                                Yeah I really, really dont understand why things are SO hard to raise at 26. I mean give me a break. Maybe at 29 or 30. But 26? Really?
                                Football players hit their prime pretty early for the most part. QB, K/P usually last longer, but most guys do wall off around 26-27 and decline at 29-30. What I think should happen is introduce a peak age start and end, so we can have those guys who don't decline until 32-33.

                                Sent from my SM-G386W using Tapatalk

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