Madden NFL 17: The Five Biggest Changes Needed for CFM

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Sparky302
    Rookie
    • Sep 2016
    • 7

    #61
    Re: Madden NFL 17: The Five Biggest Changes Needed for CFM

    I think one of the biggest complaints that CFM gamers have is that everyone can dominate All-Pro, and when they step up to All-Madden the game changes to the point that it becomes "cheap" and the CPU "cheats". Want to keep A TON of sim players happy? There's a SIMPLE solution. You create a fifth default difficulty and place it in the middle of All-Pro and All-Madden. Maybe create a "Pro Bowl" difficulty as the third (middle) setting, and then go up to All-Pro, then All-Madden. 3/4 of these slider forums and crazy experiments to get the difficulty right wouldn't even have to exist, because people would actually be happy with the gameplay. I'm not a programmer, or anything close, but this seems ridiculously easy, and would solve a lot of the complaints that people have. You could probably do it in a tuner update. It's not like you have to overhaul the whole game.


    Short version: The game needs a fifth default difficulty level to alleviate the AP/AM dilemma.

    Comment

    • thecove
      Rookie
      • Sep 2008
      • 115

      #62
      Originally posted by ajra21
      1. the 2011 CBA prevent rookies from being extended before their final year. madden clearly decided it was easier to have this rule for all contracts.

      2. the 2011 CBA sets rookie contracts for four years max with first round rookie having a team option for a fifth year. madden, since 2011, has reflected this.

      3. yes, that would be nice. M10 had this IIRC.

      4. they are there. use your trigger button to find them when you are looking at the MVP/coach of the year winners.

      5. that would be helpful.
      #1 If true that is complete laziness on EA's part. As I said in my original post, renegotiating veteran contracts before they get to the last 2 years of their current contract, which are always the most expensive, is essential to salary cap management. I'm fine with conforming to the CBA for the rookie contracts but there is no excuse for throwing veteran contract negotiations into the same bucket.

      #2 It's good that they incorporated the CBA terms but I'd still like to negotiate the rookie contracts as part of running my franchise.

      #3 Every time there is a new console, EA seems to strip the neg gen Madden of features that should simply carry over. I actually don't even get Captain badges on ANY of my players, unless it's being assigned to guys lower on the depth chart.

      #4 I noticed that after I posted the comment above. I stand corrected.

      #5 Once again, another feature stripped from earlier gen Madden. Seeing the entire structure of the contract offering is so essential to proper salary cap management.
      ll0ll0

      Comment

      Working...