Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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  • SECElit3
    Banned
    • Jul 2009
    • 5553

    #331
    Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

    Originally posted by roadman
    Does this surprise you any, though?



    About three years ago, I asked a question thorough an interview that Clint and Rex were answering questions. The question was, will we ever see fumbled snaps in the game. Clint's response was he couldn't see a tournament player losing the game with a fumbled snap.



    If there is a million dollars on the line, and Jordy Nelson drops a wide open bomb on me on a last second play or my center botches a snap on a last second play for the win, you darn right I'm cursing at the game and more that terribly upset the outcome was not in my hands, but in EA's hands.



    We've know all along how the suits need to sell the game. OS is a vocal minority compared to the rest of the 5 million buyers.



    People feel the only answer is to implement sim, casual and tourney controls in the game. 2K took those controls out of the game.


    Well, in all honesty, I maintained a cautious optimism that this team would be successful at convincing the higher ups that a more simulation style direction was the way to go.

    I think after that latest podcast, I am much more clear on where Madden is headed.

    To answer your question, on some level I am not surprised, and on some level I don't want to accept it.

    That said, it may be that the older I get, the more true to life I want my sports games to be. The reality though is that gaming industry is built for the young bucks. Ultimately, I have to weigh my options, as to whether this type of game is worth my time and investment.


    Sent from my iPhone using Tapatalk

    Comment

    • booker21
      MVP
      • Jun 2003
      • 4928

      #332
      Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

      Originally posted by GameBreaker35
      The following impression of the most recent patch come from someone who plays default exclusively - I find excessive slider manipulation to cause gameplay imbalance. I played two full online single player CFM games and one H2H game for kicks.

      The game plays different now, and I don't think it has been adjusted in a good way. Many users here may not notice the differences and disregard the notion that it has negatively affected the gameplay in any way, but I cannot enjoy the game anymore (I'm not exaggerating). I can't play it anymore.

      The game plays so stiff on running plays that I am actually bored playing defense now. It is lifeless and uninspired football. Before the tuner, I played with a defense that was really bad, and CPU running felt dangerous. I had to play great assignment football with a commitment to playing early downs with an 8 man front not to get ripped up. Sometimes that wasn't even enough. I enjoyed it though because the CPU running back looked great running the ball. The animations were good and the outcomes were in line with real life expectations.

      That is GONE. And I mean GONE.

      Everyone on my defense is now making sound tackles regardless of their player type. I played Adrian Peterson, and while he was able to get yards, he appeared bogged down and unable to use all of his available moves. It doesn't help that my defenders are all making canned wrap up tackles as if I were playing Madden 12 again.

      The passing game has been adjusted as well, and I wouldn't be as upset about it if the errant throw mechanic worked like it did at release on last year's title. But again, they allowed aggregate data of online players, most of whom don't care to have realistic experience as much as they have a successful experience, to drive their continuous development cycle.

      I would say that I'm very disappointed in this patch. I could delete the tuner and do play now games, but that isn't why I buy Madden. I have supported and defended Madden because I feel like the development team was trying to ween less developed players off of "Madden Ball". I don't think I can anymore. I think the consumer base is so loud that it doesn't matter if they're wrong - they are going to get the game changed before they're asked to learn how to call a better game, make better decisions, or practice to get better.


      Sent from my VS990 using Tapatalk


      Don't quit man. Just delete the tuner and avoid the next patch. Personally the game is really good without the tuner so whatever they fix in the next patch for me it will be for madden 2018. If they don't take it back as they usually do. Not all patch fixes carry to the next game.


      Sent from my iPhone using Tapatalk
      English, is not my first language.

      Comment

      • redsox4evur
        Hall Of Fame
        • Jul 2013
        • 18169

        #333
        Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

        Originally posted by roadman
        Looks like SEC recruited some people to back his opinions. No, SEC, I'm just kidding.



        I didn't doubt your observations or opinions, no need to play the victim card there.



        It's pretty much a universal opinion throughout this thread that ypc has been reduced. Some people like it, some people don't.



        I'm the opposite of Gossen and the opposite of the others who liked the organic tackles prior to the tuner.



        The running was too easy prior to the tuner.



        I wonder if the game was tuned out of the box what it is currently, would the complaining still be there?



        Like Charter, I still see RB's spinning and juking and making me miss tackles. And, not every tackle is a hard hitting tackle in my game.



        It's just going back into that cycle, to each their own.



        I think we both can agree that opinions are pretty much split and based off that, one side isn't going to change the opinions of the other side.



        It's sad that some people are having issues post-turner.

        Yea I'm still getting diced up by Running backs as well. I had Carlos Hyde go off for like 120+ yards on me. But I have also had games where it is hard to get a running attack going. I had Thomas Rawles go for like 24 carries and 88 yards, so roughly 4 ypc.


        Sent from my iPhone using Tapatalk
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        Comment

        • Big Bankhead
          Rookie
          • Jun 2012
          • 481

          #334
          Originally posted by roadman
          Does this surprise you any, though?

          About three years ago, I asked a question thorough an interview that Clint and Rex were answering questions. The question was, will we ever see fumbled snaps in the game. Clint's response was he couldn't see a tournament player losing the game with a fumbled snap.

          If there is a million dollars on the line, and Jordy Nelson drops a wide open bomb on me on a last second play or my center botches a snap on a last second play for the win, you darn right I'm cursing at the game and more that terribly upset the outcome was not in my hands, but in EA's hands.

          We've know all along how the suits need to sell the game. OS is a vocal minority compared to the rest of the 5 million buyers.

          People feel the only answer is to implement sim, casual and tourney controls in the game. 2K took those controls out of the game.
          At least in 2k you can change every slider to create a sim style experience. Casual, default, and simulation were only slider sets. You still can create it yourself. With Madden, I just feel like the game they showed at ea play is no longer here. Everybody regardless of rating now plays the same.
          "If you look good, you feel good. If you feel good, you play good. If you play good, they pay good." - Deion Sanders #21

          Ravens!
          Lakers!
          Yankees!


          PSN: Spartan387
          XBGT: KobraTheKing

          Comment

          • booker21
            MVP
            • Jun 2003
            • 4928

            #335
            Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

            I just kept updated with the latest update. I'm glad more people see and complain how they change tackling physics for scripted animations. It's very noticeable. Maybe you don't care but it's there.

            I do believe the rushing was a bit overpower but this was not the right fix. Fix pursuit angles. Block shedding. Smart defense. Play recognition. Don't tackle away what make defense so fun. The unknowing. Otherwise like I said before. It's always A or B. And I like to have all kind of different outcomes.

            Maybe EA will listen and fix it.

            Again they should have 2 modes. Sim mode and "tournament" mode.

            Otherwise we , sim players are going to lose.


            Sent from my iPhone using Tapatalk
            Last edited by booker21; 09-27-2016, 08:56 AM.
            English, is not my first language.

            Comment

            • roadman
              *ll St*r
              • Aug 2003
              • 26339

              #336
              Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

              Originally posted by Big Bankhead
              At least in 2k you can change every slider to create a sim style experience. Casual, default, and simulation were only slider sets. You still can create it yourself. With Madden, I just feel like the game they showed at ea play is no longer here. Everybody regardless of rating now plays the same.
              I'll disagree on that note. The sliders for me on both games, you can tune to your own liking. The 2k game has game play issues that I'm waiting on for a patch.
              Last edited by roadman; 09-27-2016, 09:28 AM.

              Comment

              • cable guy
                MVP
                • Jul 2005
                • 3275

                #337
                Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                Originally posted by booker21
                I just kept updated with the latest update. I'm glad more people see and complain how they change tackling physics for scripted animations. It's very noticeable. Maybe you don't care but it's there.

                I do believe the rushing was a bit overpower but this was not the right fix. Fix pursuit angles. Block shedding. Smart defense. Play recognition. Don't tackle away what make defense so fun. The unknowing. Otherwise like I said before. It's always A or B. And I like to have all kind of different outcomes.

                Maybe EA will listen and fix it.

                Again they should have 2 modes. Sim mode and "tournament" mode.

                Otherwise we , sim players are going to lose.


                Sent from my iPhone using Tapatalk
                Rookie, Pro, All-Pro, Sim or Hardcore, and All-Madden? Sim plays at the level of All-Pro, but with many many different variables. And ratings matter even a tad more.

                Sent from my SM-G900V using Tapatalk

                Comment

                • Big Bankhead
                  Rookie
                  • Jun 2012
                  • 481

                  #338
                  Originally posted by roadman
                  I'll disagree on that note. The sliders for me on both games, you can tune to your own liking. The 2k game has game play issues that I'm waiting on for a patch.
                  Not really in my opinion. In Madden I can't use sliders to alter the pass run and run defense like I could in the past. They need to put those sliders back in. I never understood why they removed sliders in the first place.
                  "If you look good, you feel good. If you feel good, you play good. If you play good, they pay good." - Deion Sanders #21

                  Ravens!
                  Lakers!
                  Yankees!


                  PSN: Spartan387
                  XBGT: KobraTheKing

                  Comment

                  • roadman
                    *ll St*r
                    • Aug 2003
                    • 26339

                    #339
                    Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                    Originally posted by Big Bankhead
                    Not really in my opinion. In Madden I can't use sliders to alter the pass run and run defense like I could in the past. They need to put those sliders back in. I never understood why they removed sliders in the first place.
                    True, but I still get games near the NFL averages that I look for.

                    Comment

                    • booker21
                      MVP
                      • Jun 2003
                      • 4928

                      #340
                      Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                      Also keep in mind that most sliders aren't effective enough. QB accuracy. And pass blocking. Even at 0 we can't get the pass rush we want.


                      Sent from my iPhone using Tapatalk
                      English, is not my first language.

                      Comment

                      • ajra21
                        MVP
                        • Oct 2011
                        • 2170

                        #341
                        Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                        Just got asked to download a TUNING DATA UPDATE.

                        Is this the tuning update this thread has been discussing?

                        Comment

                        • roadman
                          *ll St*r
                          • Aug 2003
                          • 26339

                          #342
                          Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                          Originally posted by booker21
                          Also keep in mind that most sliders aren't effective enough. QB accuracy. And pass blocking. Even at 0 we can't get the pass rush we want.


                          Sent from my iPhone using Tapatalk
                          I'm averaging about 4 sacks per game with the sliders at default.

                          Comment

                          • booker21
                            MVP
                            • Jun 2003
                            • 4928

                            #343
                            Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                            Originally posted by roadman
                            I'm averaging about 4 sacks per game with the sliders at default.


                            Sacks don't represent pass rush.
                            You can get 0 sacks and still get a lot of pass rush or you can get 4 sacks. And the rest of the 30 passes have no pass rush at all.

                            The pocket it's not realistic. In real life QB need to move around. DL rarely push and "break" the ol. It's like a wall were sometimes a DL get pass through.


                            Sent from my iPhone using Tapatalk
                            English, is not my first language.

                            Comment

                            • feeq14
                              MVP
                              • Jun 2004
                              • 3526

                              #344
                              Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                              Im sooooo happy insta shed is lowered. It seemed like that was the only way the AI would get pressure. Insta shed should only be possible when there is a huge rating discrepancy and even then only a few times a game. I was playing games on All madden where 78 DT's were insta shedding 90 rated center's and guards every 3rd down like clockwork.

                              However, I did realize one problem. It's too hard to break away from blocks on the non play side and after the play has moved past you. One of the reason why there were so many big runs is because defenders can't disengage away from the play. It's one thing to be pushed out of a gap or to be caught up in a crowd, it's another thing to be engaged in a block struggling forward when the play is behind you.

                              Comment

                              • roadman
                                *ll St*r
                                • Aug 2003
                                • 26339

                                #345
                                Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

                                Originally posted by booker21
                                Sacks don't represent pass rush.
                                You can get 0 sacks and still get a lot of pass rush or you can get 4 sacks. And the rest of the 30 passes have no pass rush at all.

                                The pocket it's not realistic. In real life QB need to move around. DL rarely push and "break" the ol. It's like a wall were sometimes a DL get pass through.


                                Sent from my iPhone using Tapatalk
                                I guess I'm just oblivious to several balls being thrown OUB by the QB's who sense pressure.

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