What's truly missing from CFM and every other Franchise Mode

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  • scyman89
    Rookie
    • Jan 2015
    • 27

    #91
    Re: What's truly missing from CFM and every other Franchise Mode

    I still enjoy playing Madden 12 on the PS2 because i love the franchise mode. everything about is great. But i want to be see a resume from the coaches. HC/OC/DC. I want to know where they've been and how effectively they were there. Like for an OC you can see what team he was on to include overall record and you can see where his offense ranks while he was coordinator there. Get rid of the generic OC/DC names and add the actual coaches. I would go a step further and add position coach. Wouldn't it be great to serve as a QB coach somewhere and than rise through the ranks till you get to become HC? Also have players retire and have them come back as coaches. So many of those little things are gone. Also can i get some sliders on if i want to be a pass happy or run happy team? Or maybe change it up from game to game depending on who i play. It's just little things like that that are missing. I hate comparing it to 2k but they are YEARS AHEAD. I've been paying for Madden every year since 2004 but man it's just been so bad lately. I am happy about importing draft classes that is a great feature but theres just so much more they can add.

    Comment

    • ForUntoOblivionSoar∞
      MVP
      • Dec 2009
      • 4682

      #92
      Re: What's truly missing from CFM and every other Franchise Mode

      Originally posted by scyman89
      I still enjoy playing Madden 12 on the PS2 because i love the franchise mode. everything about is great. But i want to be see a resume from the coaches. HC/OC/DC. I want to know where they've been and how effectively they were there. Like for an OC you can see what team he was on to include overall record and you can see where his offense ranks while he was coordinator there. Get rid of the generic OC/DC names and add the actual coaches. I would go a step further and add position coach. Wouldn't it be great to serve as a QB coach somewhere and than rise through the ranks till you get to become HC? Also have players retire and have them come back as coaches. So many of those little things are gone. Also can i get some sliders on if i want to be a pass happy or run happy team? Or maybe change it up from game to game depending on who i play. It's just little things like that that are missing. I hate comparing it to 2k but they are YEARS AHEAD. I've been paying for Madden every year since 2004 but man it's just been so bad lately. I am happy about importing draft classes that is a great feature but theres just so much more they can add.
      Isn’t that the one with Blake “Pop” Warren and the 6’8 97 speed monster WR Shady Monroe?

      Wait, no, I might be thinking of Madden 25. 12 I think was the one with the real time free agency. Maybe not. Been a decade who knows…
      Last edited by ForUntoOblivionSoar∞; 09-07-2021, 02:56 AM.
      Originally posted by Therebelyell626
      I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
      https://forums.operationsports.com/forums/showpost.php?p=2049813056

      Last edited by your mom; 06-06-2006 at 6:06 PM.

      Comment

      • MizzouRah
        All Star
        • Jul 2002
        • 8553

        #93
        Re: What's truly missing from CFM and every other Franchise Mode



        The way Bengal put those NCAA football clips of the some of the draft players would be awesome if we had that in Madden someday.

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        • Kanobi
          H*F Cl*ss *f '09
          • Apr 2003
          • 6054

          #94
          Re: What's truly missing from CFM and every other Franchise Mode

          Originally posted by Kanobi
          I imagine something like the apf 2k8 traits but dealing more with personality which would govern both the player's on and off the field behavior and influence on his teammates:

          Firestarter: This player's energy is infectious. Whenever he makes a big play, it energizes and hypes up that side of the ball. Similar to 'Vocal Leader' he also rallies teammates on the sideline in critical game situations. He's a more mature version of the Loose Cannon player.

          Mentor: This player tends to share his knowledge with younger, less experienced players at his position which is especially beneficial to incoming rookies. He is drawn to Loose Cannon players and helps to rein them in.

          Vocal Leader: This player has the respect of everyone on the team and hold players accountable on his side of ball and in his position group. He will also approach the head coach as the spokesman for the lockeroom regarding the player's concerns.

          Loose Cannon: This player is very emotional and lacks discipline. On the field he will often gamble and abandon his assignment to make a big play. He does a lot of trash-talking and tries to intimidate opponents. He will sometime question your coaching decisions in the media.

          Lunch Pail: This player works exceptionally hard in practice and in the film room. He will often take extra reps after practice is over. Good to have one of these at a position that is relatively young as this player's work ethic rubs off on those around him. He also as the ability to play with injuries that might sideline most players.

          These are just a few I could come up with for now. Im sure you guys could think of more and how they intertwine with the other traits/personality types.
          Originally posted by Kanobi
          Alpha Dog - This player has extremely high confidence in his ability and backs it up...so much so that opposing players lining up across from him find him intimidating and their confidence is reduced. Tends to take games over. Can be emotional and sometimes plays out of control and undisciplined. However, he easily commands respect from teammates, earning it with his playmaking ability.

          Bookworm - This player is highly intelligent with a strong football IQ. He is able to learn new schemes easily and is very coachable. Knows how to prepare and devours gamefilm. He's like having an extra coach on the field and the sideline, increasing the awareness and confidence of his position group as well as slightly improving their reaction time.
          Seems like some of these or variations of them may have been added to Madden 23 based on reports. Their utility appears primarily tied to free agency negotiations but the GameSpot article hints at impact on game day performance and player progression as well.

          I sent Deuce Douglas several links to this thread last July. So it's plausible he was able to get the ball rolling.
          Last edited by Kanobi; 06-06-2022, 08:09 PM.

          Comment

          • BoomFranchise
            Banned
            • Oct 2021
            • 422

            #95
            Re: What's truly missing from CFM and every other Franchise Mode

            Originally posted by ForUntoOblivionSoar∞
            Dynamic attendance is never coming back. The Jags owner Shahid Khan whined about it, and now it’s gone.

            This would have been a great addition. Anything to make the stakes feel higher game to game would have been fun o well

            Comment

            • GoJags904
              Pro
              • Aug 2014
              • 773

              #96
              Re: What's truly missing from CFM and every other Franchise Mode

              Originally posted by BoomFranchise
              This would have been a great addition. Anything to make the stakes feel higher game to game would have been fun o well
              I'd like to say, as a jags fan, we all complained because it wasn't accurate. It was added and used for us, after we had a non blackout season. We didn't take well to that especially when teams that sold less didn't get the same treatment.

              It's facts and u can look up attendance but carry on

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              • Kanobi
                H*F Cl*ss *f '09
                • Apr 2003
                • 6054

                #97
                Re: What's truly missing from CFM and every other Franchise Mode

                Originally posted by Kanobi
                Trust/Chemistry matrix (cont'd])

                Here's an example of the trust matrix effecting your offensive line and your quarterback...

                Let's say you've managed to keep the same offensive line intact for four or five seasons. These guys are on a telepathic plane in terms of cohesiveness.

                You see this when you check trust by position group .

                Position group; OL/ Starting 5
                Trust: 100% (+0 from last week/+1 from last season)

                Their 100% Trust augments their ratings as a modifier. It also effects the QB's composure in the pocket.

                But suddenly, injuries decimate your oline, leaving you with only your LT and LG as day-1, veteran starters.

                And because the unit has always been so reliable (all but one of them has the "Lunch Pail" trait), you haven't invested much in OL depth outside of drafting some late round developmental guys and bargain bin free agents.

                So now you have a combo of journeymen vets and 2nd year guys at C, RG and RT thus delivering a HUGE blow to the overall trust and cohesiveness of your starting -5 with nnegative effects on their ratings. Your QB's trust in the OL also takes a hit resulting in decreased pocket composure.

                Now, if your LT and/or LG have the Vocal Leader and/or Mentor traits then that will dampen the blow and help you navigate the schedule better until you get some starters back.

                The other cool part about this is practice becomes huge because that is where Trust is forged. So this scenario could be prevented by getting the backups some quality reps with the 1's before the injuries pile up. Better to be safe than sorry.

                I have my fingers crossed that the Trust Matrix made it in for M24. Well, some form of it at least.

                Comment

                • BigOrangeVol4Life
                  Pro
                  • Dec 2013
                  • 769

                  #98
                  Re: What's truly missing from CFM and every other Franchise Mode

                  I’d love to see this. Have some players who play dirty with shoving, intentional targeting to the head, hits out of bounds, and even an occasional fight that leads to an ejection.

                  I also want to see the stadium come alive with home fans that go crazy after big plays or boo after bad calls or poor play. Let’s see full stadiums during winning times and less fans during losing. Show fans filing out early during blowout losses. I also want to hear custom music in the stadium… Sandstorm, Welcome to the Jungle, Seven Nation Army, etc.

                  Comment

                  • Kanobi
                    H*F Cl*ss *f '09
                    • Apr 2003
                    • 6054

                    #99
                    Re: What's truly missing from CFM and every other Franchise Mode

                    Originally posted by Kanobi
                    Aaron Rodgers provides a perfect example of the above and a glimpse at the "Trust Matrix" (or whatever marketable name EA wants to attach to it) full potential if implimented into Madden 23 and beyond...

                    Link - https://www.facebook.com/14726252529...3804003638402/
                    Now Rodgers is a Jet. Imagine having that drama play out over the course of two seasons in CFM where your relationship with your star QB deteriorates to the point where it is irreparable and results in a blockbuster trade!

                    C'mon Tiburon! Lol!

                    Comment

                    • PacMan3000
                      MVP
                      • Jul 2002
                      • 1807

                      #100
                      Re: What's truly missing from CFM and every other Franchise Mode

                      Originally posted by Kanobi
                      Now Rodgers is a Jet. Imagine having that drama play out over the course of two seasons in CFM where your relationship with your star QB deteriorates to the point where it is irreparable and results in a blockbuster trade!

                      C'mon Tiburon! Lol!
                      That sounds pretty amazing actually. The possibilities are limitless if you implement something like this into the game.

                      Comment

                      • Kanobi
                        H*F Cl*ss *f '09
                        • Apr 2003
                        • 6054

                        #101
                        Re: What's truly missing from CFM and every other Franchise Mode

                        Originally posted by Kanobi
                        Alpha Dog - This player has extremely high confidence in his ability and backs it up...so much so that opposing players lining up across from him find him intimidating and their confidence is reduced. Tends to take games over. Can be emotional and sometimes plays out of control and undisciplined. However, he easily commands respect from teammates, earning it with his playmaking ability.

                        Bookworm - This player is highly intelligent with a strong football IQ. He is able to learn new schemes easily and is very coachable. Knows how to prepare and devours gamefilm. He's like having an extra coach on the field and the sideline, increasing the awareness and confidence of his position group as well as slightly improving their reaction time.

                        Originally posted by Kanobi
                        Fan Favorite - This player is a mega hit with the team's fanbase as well as the ownership due to his high marketability and merchandise sales. He also has a lot of charisma and thus has a great rapport with the media. However, the downside is any roster/depth chart decision that causes this player to lose significant playing time or no longer be with the team will negatively impact both owner trust and fanbase approval.

                        Note: Imagine having a player who is a Loose Cannon and also a Fan Favorite and due to his inexplicable and sometimes detrimental behavior on and off the field, you're forced to weigh the decision of benching (or trading/cutting him) versus letting him remain a starter and PRAYING he matures!

                        Man you gotta love the possibilities here!!!
                        Looks like we've got some mental abilities/traits in NCAA 25. Hoping Madden 25 finally has them as well!

                        Comment

                        • Kanobi
                          H*F Cl*ss *f '09
                          • Apr 2003
                          • 6054

                          #102
                          Re: What's truly missing from CFM and every other Franchise Mode

                          Originally posted by Kanobi
                          As far as football is concerned, Player Personalities is the biggest thing missing from franchise mode. The players currently still seem like bots that don't react off the field to the changing world around them, from immediate roster/coaching staff changes...to players at the same position on other teams getting bigger contracts.

                          Developers are on the right track with player traits for in-game performance. But they need to develop player mental traits as well. Is this guy a loner or a mentor? Is he a quiet, lead-by-example guy or a rah-rah, vocal leader? Is this guy passionate about the game or is he just a headcase? Then...give those personalities an arc that changes/develops over the course of the players career based on their performance and what occurs around them.

                          And then take it another step in how those different personalities co-exist on a team...and then how they collectively respond to the coach.

                          To me, this is what will ultimately immerse gamers in CFM or any other franchise mode. I could imagine being at work thinking about how to deal with benching my aging veteran qb who's deteriorating skills are holding the team back. I drafted him when he was just an immature, out-of-control punk with a golden arm. Now he's got some maturity, gray in his hair, and four Super Bowl rings with this team.

                          Even if the qb understands the move...will management understand? How about the fans?....Or the media? ...How will this sit with the locker room? I mean...I've had a few players (vocal leader traits) approach me privately and suggest a change at qb but do they represent the majority or the minority?

                          The above is EXACTLY the type of decisions and thought process that future CFM/ franchise modes should be forcing on the user. That would make every little victory in the game that much more meaningful and emotionally rewarding. Above all it's ultimate immersion in the game because suddenly...the user will genuinely CARE about every player on the team.
                          We're finally here! Not fully in terms of what I described in the OP eight years ago but definitely a huge step in that direction thanks to Josh Looman:

                          Link - https://readwrite.com/madden-nfl-25-...es-announcers/

                          Storylines bring depth to Franchise, and make player management more personal

                          Franchise, in which a player directs the activities of an entire team as its head coach, will bring in storylines that build up over the course of a season and require players to make role-playing decisions that affect an individual player’s progression as well as the team’s. Looman says there are 70 such storylines that can crop up, dependent on a team’s offseason performance and the expectations of its coach and players.

                          “We’ve got stories like resting your starters, when your team has locked up a playoff berth,” Looman said. “We’ve got ‘changing the culture,’ like the [Detroit] Lions,” he added referencing that downtrodden franchise’s grinding turnaround under head coach Dan Campbell, which put them in a conference championship game for the first time in more than 30 years.

                          “The goal here is to push the right buttons with your player personalities,” Looman said. “We’ve got personalities in the game right now in franchise mode, but they don’t do anything. So now we’re actually hooking them into the storyline, so you can interact with them, manage them, and know and research every single one of your players and know how they react to things.”

                          Looman gave an example of a preseason encounter where a player shows up out-of-shape. This begins a dialogue tree where the coach can figure out how to get him locked on and flying right.

                          Sometimes it takes a hard-*** approach, but with certain other players, especially veterans or free agents new to the team, a softer power is called for. Looman said this is mainly to give agency to the player, context to the off-season, and meaning to management decisions that to date have existed mainly as choices in a spreadsheet-style menu.

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                          • Chiefsfan881129
                            MVP
                            • Feb 2003
                            • 1952

                            #103
                            Re: What's truly missing from CFM and every other Franchise Mode

                            A feature that needs to be added back In that was in madden 05 is coaches Contracts & being able to sign your Head Coach to say a 5 yr contract at 15 mil a yr per example & assistant coaches were only allowed to be signed to 3 yrs maximum & you could pay them whatever you want.

                            I liked this in terms of realism & hopefully it's bought back soon.

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                            • canes21
                              Hall Of Fame
                              • Sep 2008
                              • 22931

                              #104
                              Re: What's truly missing from CFM and every other Franchise Mode

                              I'm excited to see what all storylines are in the game. And, I sincerely hope they happen to CPU teams as well. If they don't this year, it needs to be something EA makes a big effort to have next year. Can't be like tbe scenario engine where it was barely touched after it's implementation and it was basically a user only tool.

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                              • Kanobi
                                H*F Cl*ss *f '09
                                • Apr 2003
                                • 6054

                                #105
                                Re: What's truly missing from CFM and every other Franchise Mode

                                Originally posted by canes21
                                I'm excited to see what all storylines are in the game. And, I sincerely hope they happen to CPU teams as well. If they don't this year, it needs to be something EA makes a big effort to have next year. Can't be like tbe scenario engine where it was barely touched after it's implementation and it was basically a user only tool.

                                Sent from my SM-S901U using Tapatalk
                                I agree! I want to see these storylines develop across the league. In the coming years, assuming Looman sticks around, I expect the integration of something similar to what he designed for Head Coach 09. I'm hoping to see something akin to this:

                                Originally posted by Kanobi
                                A lot of potential with this still, especially assistant with coaches in the mix.

                                Now you have the foundations of an ecosystem similar to HC 09 where your staff, including position coaches reacted to your personnel decisions.

                                Each player, along with their personality traits, could have something like a chemistry/trust matrix showing how they are viewed:

                                For example (forgive me for I lack Deuce's graphical skills to show how this would look in-game)...

                                Nick Bolton
                                Position: LB
                                Season: 2nd
                                =======
                                LB Coach - 88% Trust Level (+ 1% from last week/+10% from last season)
                                Defensive coordinator - 89% (+2%/+12%)
                                Personnel Director - 79% (+2%/+6%)
                                Owner - 82% (+4%/+8%)
                                Fanbase - 90% (+2/+8%)
                                Teammates - 90% (+2/+10)
                                =======
                                Personality Traits:
                                Fan Favorite
                                Alpha Dog

                                From this example you've got a 2nd year player and a guy pretty much loved by everybody except maybe the Personnel Director who didn't like the draft pick originally because he favored another prospect at that draft slot.....same goes for the owner.

                                However they do seem to be warming up to the kid the more he plays. As the seasons go by you will see these dynamically shift based on the player's performance and any decisions you make involving that player.

                                And as a coach, you will have the same profile...to see where you stand with the players, your staff, the fanbase and the front office. Everything is intertwined. Everybody has their own sort of gravitational pull.

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