What's truly missing from CFM and every other Franchise Mode

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  • ForUntoOblivionSoar∞
    MVP
    • Dec 2009
    • 4682

    #76
    Re: What's truly missing from CFM and every other Franchise Mode

    Originally posted by Drama84
    I’ve said it before, but some people are really downplaying the effect locking all player ratings would do for the offseason and throughout the year.

    Make their ratings a letter grade. Only through practice, the preseason, and regular season can you unlock the traits of these players.

    How gratifying would it be to get through training camp and realize that one of your early picks was NOT the player you thought you drafted? Good or bad.
    That depends on how you do it, because your idea could ruin the new scouting system (which will be added via a post-launch update in September).


    We were never getting enough information with the current scouting system. If the new scouting system gives statements, a SPARQ score, combine numbers, and maybe stats — instead of only letter grades — I think it could work with your idea of hiding ratings for rookies early on.
    Originally posted by Therebelyell626
    I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
    https://forums.operationsports.com/forums/showpost.php?p=2049813056

    Last edited by your mom; 06-06-2006 at 6:06 PM.

    Comment

    • ForUntoOblivionSoar∞
      MVP
      • Dec 2009
      • 4682

      #77
      Re: What's truly missing from CFM and every other Franchise Mode

      But the thing is, teams are never blind to how fast, quick or strong their players are. They aren't even blind to how good players are at football skills most of the time. About the only things teams don't really know is how the rookie will develop, how quick a learner they are, how motivated they are. The intangibles.
      Originally posted by Therebelyell626
      I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
      https://forums.operationsports.com/forums/showpost.php?p=2049813056

      Last edited by your mom; 06-06-2006 at 6:06 PM.

      Comment

      • TarHeelPhenom
        All Star
        • Jul 2002
        • 7116

        #78
        Re: What's truly missing from CFM and every other Franchise Mode

        Originally posted by ForUntoOblivionSoar∞
        But the thing is, teams are never blind to how fast, quick or strong their players are. They aren't even blind to how good players are at football skills most of the time. About the only things teams don't really know is how the rookie will develop, how quick a learner they are, how motivated they are. The intangibles.

        So then Awareness and Potential need to be hidden.
        "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

        Comment

        • Aestis
          AWFL Commish
          • Feb 2016
          • 1041

          #79
          Re: What's truly missing from CFM and every other Franchise Mode

          Originally posted by ForUntoOblivionSoar∞
          But the thing is, teams are never blind to how fast, quick or strong their players are. They aren't even blind to how good players are at football skills most of the time. About the only things teams don't really know is how the rookie will develop, how quick a learner they are, how motivated they are. The intangibles.

          Agree with most but the 'football skills' part is still a partial unknown. Teams very often do not know how well someone's skillset who dominated in college will translate to the NFL. In smaller schools there are question marks about their competition level, or perhaps a WR just ran by everyone, etc. And none of that is intangible/development.
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          • ForUntoOblivionSoar∞
            MVP
            • Dec 2009
            • 4682

            #80
            Re: What's truly missing from CFM and every other Franchise Mode

            Originally posted by Aestis
            Agree with most but the 'football skills' part is still a partial unknown. Teams very often do not know how well someone's skillset who dominated in college will translate to the NFL. In smaller schools there are question marks about their competition level, or perhaps a WR just ran by everyone, etc. And none of that is intangible/development.
            I don’t think it’s that often. You can see if someone has a flaw in their fundamentals. The uncertainty is if they have what it takes to correct the flaw.

            Take Trey Lance for example. Anyone who’s watched him knows he has a habit of bouncing in his drop to throw motion, and when he does it, it affects his accuracy. The 49ers are counting on him learning to fix the flaw. So the unknown isn’t in his football skill, it’s in whether or not he will fix the flaw.


            As for an example where what you’re saying would actually be true, take Julio Jones. At the time in college, he hadn’t run every kind of NFL route, so no one really knew for sure if he could do them all well. BUT, everyone DID know he had the quickness and agility to do them, and he showed it in the NFL when he got a chance to. So there was some uncertainty if his physical ability would translate to a particular skillset.
            Originally posted by Therebelyell626
            I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
            https://forums.operationsports.com/forums/showpost.php?p=2049813056

            Last edited by your mom; 06-06-2006 at 6:06 PM.

            Comment

            • Aestis
              AWFL Commish
              • Feb 2016
              • 1041

              #81
              Re: What's truly missing from CFM and every other Franchise Mode

              Originally posted by ForUntoOblivionSoar∞
              As for an example where what you’re saying would actually be true, take Julio Jones. At the time in college, he hadn’t run every kind of NFL route, so no one really knew for sure if he could do them all well. BUT, everyone DID know he had the quickness and agility to do them, and he showed it in the NFL when he got a chance to. So there was some uncertainty if his physical ability would translate to a particular skillset.

              Let's take QBs out because I acknowledge they're a diff beast (and make up a tiny % of drafted players anyway). You may be able to convince me that QB uncertainty is mostly intangibles and rarely their skillset per se.

              But I think the Julio example or its inverse (guy wins by physically dominating in college, can't do so in the NFL) is reasonably common. There's a few other versions that deal with physicals or the football skillset and not knowing exactly how that translates. Otherwise we'd have no hard-working busts and that's simply not the case, of course. Lot of guys who don't make it bust their asses off.

              tldr; we still need some uncertainty with football skills. Maybe not WILDLY off, but draft is still a crapshoot currently even if it's gradually becoming less of one with more advanced analytics.
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              • ForUntoOblivionSoar∞
                MVP
                • Dec 2009
                • 4682

                #82
                Re: What's truly missing from CFM and every other Franchise Mode

                Originally posted by Aestis
                Let's take QBs out because I acknowledge they're a diff beast (and make up a tiny % of drafted players anyway). You may be able to convince me that QB uncertainty is mostly intangibles and rarely their skillset per se.

                But I think the Julio example or its inverse (guy wins by physically dominating in college, can't do so in the NFL) is reasonably common. There's a few other versions that deal with physicals or the football skillset and not knowing exactly how that translates. Otherwise we'd have no hard-working busts and that's simply not the case, of course. Lot of guys who don't make it bust their asses off.

                tldr; we still need some uncertainty with football skills. Maybe not WILDLY off, but draft is still a crapshoot currently even if it's gradually becoming less of one with more advanced analytics.
                I would say for the hard working busts, most of among those who fail do so because of either lacks in physical or mental ability (not intelligence, but dynamic vision, mental reflexes, etc).

                However, one ENORMOUS additional factor in busts is that scouts simply got it wrong. Now, Deuce Douglas had actually championed that idea in his mockups (before he joined EA in October), where you’d get a RANGE of scouting messages that depended on your scout’s ability. So a guy with 90 catching might get a message saying, “Catches everything you throw at him. Blindfolded,” but another scout might say, “He’s no Cris Carter, but he has decent hands. I wouldn’t trust him on 4th down, but he can make some highlight catches every now and then.”

                Both indicate he at least has decent hands, but both are still inaccurate. A good scout might have a more accurate message, such as, “He will come into rookie minicamp with some of the better hands in the league.”

                So, you can simulate the fog of war this way. Deuce is already on record for being in favor of this. Hopefully it makes it into the game.
                Originally posted by Therebelyell626
                I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                https://forums.operationsports.com/forums/showpost.php?p=2049813056

                Last edited by your mom; 06-06-2006 at 6:06 PM.

                Comment

                • ShadyFan25
                  Rookie
                  • Jan 2019
                  • 207

                  #83
                  Re: What's truly missing from CFM and every other Franchise Mode

                  I'd argue that no sports games out right now cover League News very well.

                  MLB The Show's radio show is the most generic thing ever. NBA 2k is just random tweets with no substance. And Madden is pretty much the same thing.

                  I want to see crazy news stories like we see in real life. Things like the Antonio Brown Raiders saga from a couple years ago. Or the Aaron Rodgers situation going on right now.

                  I think Madden could be on the right track with the Deuce Douglas and the Season Engine.
                  Fan of:
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                  Comment

                  • ForUntoOblivionSoar∞
                    MVP
                    • Dec 2009
                    • 4682

                    #84
                    Re: What's truly missing from CFM and every other Franchise Mode

                    Originally posted by ShadyFan25
                    I'd argue that no sports games out right now cover League News very well.

                    MLB The Show's radio show is the most generic thing ever. NBA 2k is just random tweets with no substance. And Madden is pretty much the same thing.

                    I want to see crazy news stories like we see in real life. Things like the Antonio Brown Raiders saga from a couple years ago. Or the Aaron Rodgers situation going on right now.

                    I think Madden could be on the right track with the Deuce Douglas and the Season Engine.
                    Back in the say they had a thing where your player would miss training camp to do a movie. There were other somewhat cheesy, comical, or semi-realistic things (including contract holdouts).
                    Originally posted by Therebelyell626
                    I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                    https://forums.operationsports.com/forums/showpost.php?p=2049813056

                    Last edited by your mom; 06-06-2006 at 6:06 PM.

                    Comment

                    • Mr.Tennessee
                      Rookie
                      • Oct 2015
                      • 72

                      #85
                      Re: What's truly missing from CFM and every other Franchise Mode

                      Originally posted by ForUntoOblivionSoar∞
                      Back in the say they had a thing where your player would miss training camp to do a movie. There were other somewhat cheesy, comical, or semi-realistic things (including contract holdouts).


                      Exactly, if the NFL won’t let them do things perceived as negative to the brand of the shield, they can do stuff like that. Doing a movie, the Olympics, switching to another sport ala Tim Tebow would work.


                      Sent from my iPhone using Operation Sports

                      Comment

                      • Kanobi
                        H*F Cl*ss *f '09
                        • Apr 2003
                        • 6054

                        #86
                        Re: What's truly missing from CFM and every other Franchise Mode

                        Originally posted by ForUntoOblivionSoar∞
                        So, you can simulate the fog of war this way. Deuce is already on record for being in favor of this. Hopefully it makes it into the game.
                        If it doesn't it will certainly be in next year. In fact, I don't think we will see Deuce's full impact on franchise mode until M23, possibly 24. BIG leap next year for sure.

                        Comment

                        • tuckermaine
                          Banned
                          • Nov 2017
                          • 922

                          #87
                          Re: What's truly missing from CFM and every other Franchise Mode

                          Originally posted by Toupal
                          Things that have been REMOVED and yet to be added back to Madden:
                          https://www.reddit.com/r/Madden/comm...d_from_madden/

                          -Assistant coaches - OC, DC, ST

                          -Retired players as coaches

                          -Ability to hire actual unemployed coaches in post season and not just generic ones

                          -Create-A-Stadium (not picking a pre-fab one, like actually creating a stadium - frustrating bc it hasn't been around since the PS2 era (but, of course, NBA 2K16 included it in their game this year,,,)

                          -Custom draft classes - OK, technically the option to edit the names of draft classes like in NBA 2K hasn't been in Madden and you can kinda say that being able to now edit the rookies in Madden 17 after their drafted kinda solves this problem. However, I'm grouping this option in with the "import rookie class from NCAA video game" feature, which understandably was removed for legal reasons, but unlike NBA2k, which replaced this feature with the ability to customize draft classes, Madden has not done such a thing.

                          -Ability to control all 32 teams in owner mode - yeah, I know there's a complicated way of doing this, but it used to be a lot easier.

                          -The "Tony Bruno" Radio Show or any kind of highlight show - I felt the radio show in Madden 05 was a nice touch because of the player interviews and how Tony would talk about news around your franchise. The "Extra Points" show looked nice, but became boring and repetitive since all those hosts would do was read off the scores. Despite it being 2016 and two console eras and TWELVE years removed from NFL 2k5, we still have no weekly highlight show and EA has failed to duplicate anything remotely representing the immersive weekly/preseason/postseason highlight shows seen in NFL 2K5 and College Hoops 2K8. Honestly, I can't name one EA Sports title that features anything close to this. Yet, fans have been demanding it ever since NFL 2K5.

                          -CPU vs. CPU game - not only are you restricted from playing other team's games besides your own in franchise mode, even if you are able to successfully manage all 32 teams, you still can't just another team's game. What's more bizzare is that this feature was available in NCAA Football 14, but not in Madden 25 which was also released that year. Why?

                          -Create A Team - this feature was great in the PS2 era but was never capitalized on in the next-gen era. It would have been cool to custom create your NFL franchise upon relocation, create a 33rd NFL team, or even re-create NFL Europe and CFL teams and assign low rated players to them in a sort of farm system. However, for whatever reason, this feature was mysteriously during 360/PS3 phase

                          -Expansion team/draft - believe it or not, Madden 2002 actually featured an expansion draft. With the Houston Texans franchise starting play in 2002, Madden 2002 allowed franchise users to either play as the expansion Texans following the end of the 2001 or designate 5 players as eligible for the expansion draft. As the Texans, you could play through the expansion draft. If you were controlling one of the other 31 teams, you could decide whether to pull back your other designated players after one was drafted. This feature was only in Madden 2002 and hasn't been seen since.
                          Senior Bowl - I think this feature was only in Madden 07. In the postseason, you could play as either the North or South team in the Senior Bowl. This was a great way to learn more about the rookies before the NFL Draft. You could also import your rookies from NCAA Football 07 and play as them in the Senior Bowl as well.

                          In Game Saves - I could be wrong but I feel like this feature hasn't been re-introduced since the PS2 era. However, it's on NBA 2K16. No excuses EA
                          Ability to change soundtrack - One of the most frustrating things about Madden 25 is that there is no way to change the music or pick and choose which music you want to hear in the game. I love hearing the NFL themes while at the Madden 25 main menu, but as soon as I go to connected franchise, the music switches to the same overused 1 of 2 NFL themes that only play in franchise mode. Why can't I switch to the music from the main menu? Nearly every Madden I can think of had some kind of "jukebox" option where you pick and choose what songs to play and even an ability to skip over songs as they play. Now, as stated in the beginning, this may be an issue that was fixed in Madden 16 since I don't remember looking at that option.

                          The old intros of NFL clip montages - I'm probably not in the majority of this, but I don't like the new intros that have you playing as the Panthers or Steelers right away. I'm not a fan of those teams so why would I want to experience a game winning drive with either of them. I just want to get to the main menu, why can't I skip this please? The old intros were a lot more creative. The Madden 11 intro with Drew Brees is personally my favorite. Why get rid of these?

                          Camera views of stadium - Madden creates impressive looking stadiums but its hard to really appreciate their beauty when the camera angles fail to show any aerial shots. Blimp views were in Madden 12 but taken out.

                          Editing player positions - again, this problem may have been already addressed in Madden 17 with full editing control, but for whatever reason, EA decided to severely restrict the ability to edit a player's position in game. If you wanted to move a left guard to right guard, fine. But if you wanted to move that speedy QB to WR, then you were going to have to wait until the offseason to do so.

                          Mascots

                          Player run outs - I'd also like to point out that in Year 2 of my Madden 12 franchise, I opened the season on the road at Green Bay who had just won the Super Bowl the year before. As the Packers were running out, the stadium PA announcer says "And here come your Super Bowl champion Green Bay Packers!" I thought this was a really nice touch and one of the few, VERY FEW, instances of where the in-game presentation recognizes on-going events in your franchise.

                          Create-A-Fan

                          Pregame show - most of this has been addressed in my criticism of the lack of any highlight show above, but I'd also like to point out that Madden 97 actually had a video play right before a game in season mode where James Brown would mention all the big matchups that week of the 96' season and then cut to Pat Summerall and John Madden who would talk about the upcoming game. Sure it was cheesy, but the fact that EA's best attempt at a "pre-game" show twenty years later is having Larry Ridley say "Its Peyton Manning and the Broncos vs Cam Newton and the Panthers next on EASports!" is a little disappointing. Just look at what NBA2K has done with Shaq, Ernie Johnson, and Kenny Smith or even EA's NHL series with Emrick and Olyzeck. Madden just pales in comparison.

                          In-game highlights - maybe its a reach to say this was actually in Madden way back in the SNES era, but the fact that NFL 2K5 and NCAA Football 13/14 were able to somewhat replicate this but not Madden is telling.

                          Real TV Broadcast Integration - ok, this has never been in Madden but we've seen in it EVERY other EA Sports title except Madden: NBA Live (ESPN), NHL (NBC), FIFA (ESPN/Sky Sports), and even the now defunct NCAA Football series (ESPN) and NCAA Basketball 10 (ESPN AND CBS!!). The past few Madden titles seemed to go as far as making it seem like an NFL on CBS broadcast without actually calling it such. How cool would it be to play a game with a CBS, FOX, NBC, and ESPN broadcast. There's been so much demand by fans for this over the years so much so that can find mods for TV broadcasts on old Madden PC games. Yet, for whatever reason, EA has refused to wade into this era. I've heard a rumor for a long time that EA had planned to integrate an ESPN broadcast into Madden but met resistance from NFL officials because ESPN and NFL Network are competitors. It's a silly excuse imo. Currently, NFL 2k5 remains the last game to have real TV broadcast integration in a NFL video game.

                          Detailed Player Cards - If you RS click on a player to bring up their card, you'll notice their stats, dimensions, college, draft position. However, these information used to be much more detailed to include the team they played for next to their career stats and how they were acquired by their current team. I think the best feature was the list of historical achievements. Now, this is still somewhat present in Madden 16, but its really only for players who have won yearly awards at their position, MVP, ROY, etc. Back then, player cards also kept track of past Pro Bowl appearances, AFC/NFC POW honors, and playoff/Super Bowl appearances.

                          Dynamic Attendance - stadium attendance would dwindle during preseason and when the team was lowsy. It would increase during regular season and playoffs and when the team was playing great. I'm pretty sure this feature was never ported over from the PS2 era.
                          Wow, I have missed most of the above …it’s a shame

                          Comment

                          • ForUntoOblivionSoar∞
                            MVP
                            • Dec 2009
                            • 4682

                            #88
                            Re: What's truly missing from CFM and every other Franchise Mode

                            Dynamic attendance is never coming back. The Jags owner Shahid Khan whined about it, and now it’s gone.
                            Originally posted by Therebelyell626
                            I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                            https://forums.operationsports.com/forums/showpost.php?p=2049813056

                            Last edited by your mom; 06-06-2006 at 6:06 PM.

                            Comment

                            • Kanobi
                              H*F Cl*ss *f '09
                              • Apr 2003
                              • 6054

                              #89
                              Re: What's truly missing from CFM and every other Franchise Mode

                              Originally posted by Kanobi
                              Trust cont'd

                              For star players if their trust level drifts too low then we reach a critical point where they become almost impossible to re-sign or request a trade.

                              Perhaps your QB hated that you drafted a QB in the 1st round instead of the can't miss WR prospect. Then the following year you trade away the only star WR on the team for a washed up running back.

                              Moves like this eat away at the QB's Trust in the organization thus mimicking a deteriorating relationship like the Aaron Rodgers or Deshaun Watson situations.

                              Even the fans trust level with you could be eroded by such decisions which in turn effects the Owner who, depending on his/her level of trust with you...will either be open to trading the player away or simply fire you to appease the player and fanbase.

                              And again, these are organic storylines evolving throughout your franchise due to the trust matrix.
                              Aaron Rodgers provides a perfect example of the above and a glimpse at the "Trust Matrix" (or whatever marketable name EA wants to attach to it) full potential if implimented into Madden 23 and beyond...

                              Link - https://www.facebook.com/14726252529...3804003638402/

                              Comment

                              • Mattanite
                                MVP
                                • Sep 2015
                                • 1716

                                #90
                                Re: What's truly missing from CFM and every other Franchise Mode

                                Originally posted by Drama84
                                I’ve said it before, but some people are really downplaying the effect locking all player ratings would do for the offseason and throughout the year.



                                Make their ratings a letter grade. Only through practice, the preseason, and regular season can you unlock the traits of these players.



                                How gratifying would it be to get through training camp and realize that one of your early picks was NOT the player you thought you drafted? Good or bad.
                                Fun times coming back to a 5 year old thread to see where we are.

                                This one is always a great idea. Have the rookie fog of war extended to free agents and even scouting your next rival too.

                                Sent from my H3113 using Tapatalk
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