Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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  • howboutdat
    MVP
    • Nov 2012
    • 1908

    #151
    Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

    Originally posted by benton32
    is this because most users love fantasy stats and putting up 60 pts per game and 500 passing yards, lol seems like online users always are upset the most when they try to patch things to keep it fun challenging and game play stuff, im not saying u are one of those people but i havent played online since the patch, so i cant talk much

    Most online sim league guys are not a fan of things like that.As a commish of an online league, i love the changes.Also , you if your playing in a CFM online you can change speed if its too "slow" for him. Outside of that ,yeah MUT and DC peps gonna have to adjust. Which is why i said, all of us who like the changes , need to let Rex know because those online lobby kids gonna be crying a big wide river about the speed. Guess they would rather see alot of dropped open passes instead along with other wonkiness.

    Originally posted by Geodude
    Yes I've posted on here about that already. Contacted rex on twitter and it seems online cfm is getting it too. 32 man online leagues going down...


    Sent from my F3111 using Operation Sports mobile app
    Im not sure what you all are seeing there. I ran a test game in a cfm with another usr. I never once noticed during our game frame rates drop, or issues that made me dislike playing. Game played fine to me without hitches, actually best i think its played since launch.

    Originally posted by T4VERTS
    I played a CFM game last night. We already played on normal speed before update, but after the update the game just felt so slow. To me, when running the ball it feels like the defenders can warp around blockers to catch you (could be a suction thing). I'll have to play more games, but my immediate reaction is the speed drop is an issue.

    My other concern are some of the defensive plays in the secondary I saw. Multiple times from both teams the defenders misplayed deep balls badly. I'm not talking your normal switch on and dumb things happen, but rather let the CPU try to play and they run past the catch point and let the WR catch it and run.

    I tweeted to Rex to get some clarification on one thing. Based on what was said in the MUT Cast the speed change occurs when playing online because of the interaction with their online system. I believe based on what I saw last night, CFM practice plays at a different speed than the games in CFM. That is an issue as you can't even practice the new speed in the built in practice mode.
    Just a thought, you know you guys can turn speed up 1 notch right? We normally played on slow speed before this , because we hate the arcadey feeling of normal speed. After hearing Rex on stream yesterday , i went in and turned speed up to normal. No one has noticed a difference in speed . So before if you played on normal, just put it on fast now. There is a way around it for CFM if you dont like the speed at normal. Personally it feels how game should run.

    Which leads me to a thought. Rex mentioned if enough people didnt like it they could change it back. But in doing so , it would cause the RAC drops and other issues to come back ( which i REALLY do not want to see return). Im just curious here , maybe someone here with more knowledge than i, or maybe Tverts can talk to Rex about this since he has a more open line.

    Why cant they keep the speed like it is now for CFM, and for all other modes online , just do like you can do in CFM, turn the game speed up a notch. So if MUT and DC and lobby H2H games are on normal now, just turn the default speed for them up to fast? But leave the "speed/additive" settings they had to change how they are to get rid of RAC drops for everyone still, but just set the default speed for other online modes to fast to appease those who dont like the speed on normal now, but also to not bring back the RAC drops?
    Yup, i said it !



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    • Armor and Sword
      The Lama
      • Sep 2010
      • 21781

      #152
      Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

      I can confirm the lag/framerate issue in weekly training. They hopefully will come out with a hot fix for this quick.

      It is brutal.

      But it happens during the tutorial portion. Once you get into the bronze silver gold...it is normal.
      Last edited by Armor and Sword; 02-15-2017, 10:12 AM.
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      • roadman
        *ll St*r
        • Aug 2003
        • 26339

        #153
        Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

        Originally posted by howboutdat
        Most online sim league guys are not a fan of things like that.As a commish of an online league, i love the changes.Also , you if your playing in a CFM online you can change speed if its too "slow" for him. Outside of that ,yeah MUT and DC peps gonna have to adjust. Which is why i said, all of us who like the changes , need to let Rex know because those online lobby kids gonna be crying a big wide river about the speed. Guess they would rather see alot of dropped open passes instead along with other wonkiness.



        Im not sure what you all are seeing there. I ran a test game in a cfm with another usr. I never once noticed during our game frame rates drop, or issues that made me dislike playing. Game played fine to me without hitches, actually best i think its played since launch.



        Just a thought, you know you guys can turn speed up 1 notch right? We normally played on slow speed before this , because we hate the arcadey feeling of normal speed. After hearing Rex on stream yesterday , i went in and turned speed up to normal. No one has noticed a difference in speed . So before if you played on normal, just put it on fast now. There is a way around it for CFM if you dont like the speed at normal. Personally it feels how game should run.

        Which leads me to a thought. Rex mentioned if enough people didnt like it they could change it back. But in doing so , it would cause the RAC drops and other issues to come back ( which i REALLY do not want to see return). Im just curious here , maybe someone here with more knowledge than i, or maybe Tverts can talk to Rex about this since he has a more open line.

        Why cant they keep the speed like it is now for CFM, and for all other modes online , just do like you can do in CFM, turn the game speed up a notch. So if MUT and DC and lobby H2H games are on normal now, just turn the default speed for them up to fast? But leave the "speed/additive" settings they had to change how they are to get rid of RAC drops for everyone still, but just set the default speed for other online modes to fast to appease those who dont like the speed on normal now, but also to not bring back the RAC drops?
        Yeah, I would think turning the game up a notch is a great suggestion.

        I wouldn't want to see another outcome of something like making FG's easier as a result of this change.

        Comment

        • coach422001
          MVP
          • Aug 2008
          • 1492

          #154
          Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

          "Which leads me to a thought. Rex mentioned if enough people didnt like it they could change it back. But in doing so , it would cause the RAC drops and other issues to come back ( which i REALLY do not want to see return). Im just curious here , maybe someone here with more knowledge than i, or maybe Tverts can talk to Rex about this since he has a more open line."

          ...which is why as an offline player I'm disconnecting from the net tonight so that should they go back and make a change and it is universal it shouldn't impact me being completely off line.

          Comment

          • T4VERTS
            MVP
            • Jan 2011
            • 1153

            #155
            Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

            Originally posted by roadman
            No, just against the CPU.

            After the patch, I purposely tried 3 or 4 different deep balls with PA and wasn't successful with Rodgers at all. Before the patch, I could hit 3 a game with Jordy Nelson.
            Yea, so that was my point. The difference of in game speed is only felt when playing against another user in the CFM. The practice mode is against a CPUso it isn't "slow". That is an issue, so in turn the practice mode needs "slowed" down to match the online games, or the games need to be turned up.
            Follow me on Twitter @T4Verts

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            • howboutdat
              MVP
              • Nov 2012
              • 1908

              #156
              Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

              Originally posted by Armor and Sword
              I can confirm the lag/framerate issue in weekly training. They hopefully will come out with a hot fix for this quick.

              It is brutal.

              But it happens during the tutorial portion. Once you get into the bronze silver gold...it is normal.

              So are these framerate drops/lag just in training that you all are talking about? If so no wonder ive not noticed it. i dont even do that stuff. I did a few at launch, got gold and just sim them to save myself time now. And the free practice, i cant stand to do for a couple reasons:

              1- You have to pause and select an option every time you want to run a dif play(I still dont understand why it cant just give us playcalling screen after each play we run, why is that so hard to understand needs to happen here?) unless:

              2- You pick random plays, in which case after you run about 15 -20 plays , some weird thing happens where offense comes out invisible, ball is hiked and no one can pick up ball , end play and gotta back out.

              Originally posted by coach422001
              ...which is why as an offline player I'm disconnecting from the net tonight so that should they go back and make a change and it is universal it shouldn't impact me being completely off line.
              Yeah i dont blame you there.My issue is, me and alot of other people only play in online leagues. Most in those leagues dont want them to change something back( once again for MUT,DC,LOBBY,tourney crowd) and bring back the RAC catches and other issues in gameplay due to that just to satisfy them. Which is why im asking, cant they just change the default setting for those modes to play at fast speed instead of normal? but leave the actual changes that got rid of the issues stay? In a league you can change the speed yourself to your leagues liking.This way everyone can have what they want.Who the heck wants to bring back those drops?
              Yup, i said it !



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              • roadman
                *ll St*r
                • Aug 2003
                • 26339

                #157
                Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                Originally posted by T4VERTS
                Yea, so that was my point. The difference of in game speed is only felt when playing against another user in the CFM. The practice mode is against a CPUso it isn't "slow". That is an issue, so in turn the practice mode needs "slowed" down to match the online games, or the games need to be turned up.
                I'm assuming it happens in online cloud games vs CPU too?

                I think you should try turning the game speed up a notch before making any final conclusions. If it's an issue after that, I'm all for a fix, but you are taking away the fix for the RAC catches, and then it becomes a catch-22.

                Plus, I don't want this to be a universal fix that the offline gamers need to partake in because my CFM is offline.
                Last edited by roadman; 02-15-2017, 10:29 AM.

                Comment

                • howboutdat
                  MVP
                  • Nov 2012
                  • 1908

                  #158
                  Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                  Originally posted by roadman
                  I think you should try turning the game speed up a notch before making any final conclusions. If it's an issue after that, I'm all for a fix, but you are taking away the fix for the RAC catches, and then it becomes a catch-22.

                  P
                  AGREED.leagues can change their own speeds.Not gonan break it if you turn it up a notch, we did , seems fine to us.Had numerous games played last night, not 1 person said, man this plays different or weird due to speed.
                  Yup, i said it !



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                  • Mattanite
                    MVP
                    • Sep 2015
                    • 1716

                    #159
                    Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                    Originally posted by Armor and Sword
                    I can confirm the lag/framerate issue in weekly training. They hopefully will come out with a hot fix for this quick.

                    It is brutal.

                    But it happens during the tutorial portion. Once you get into the bronze silver gold...it is normal.
                    Yeah I gave up and quit. I had it on the bronze - gold section too. Felt a bit sick looking at the stutter too much haha

                    Sent from my F3111 using Operation Sports mobile app
                    Last edited by Mattanite; 02-15-2017, 01:34 PM.
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                    • T4VERTS
                      MVP
                      • Jan 2011
                      • 1153

                      #160
                      Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                      Originally posted by roadman
                      I'm assuming it happens in online cloud games vs CPU too?

                      I think you should try turning the game speed up a notch before making any final conclusions will . If it's an issue after that, I'm all for a fix, but you are taking away the fix for the RAC catches, and then it becomes a catch-22.

                      Plus, I don't want this to be a universal fix that the offline gamers need to partake in because my CFM is offline.
                      I still had a wide open RAC drop last night from a guy with 90 CIT, not sure it actually fixed it yet. I need more data either way on the RAC, but it is evident normal game speed in CFM versus a user does not match the speed at which the practice mode runs.

                      I am just trying to get some better clarification on that from developers. What speed is the new normal, etc.
                      Follow me on Twitter @T4Verts

                      Comment

                      • Dj_MyTime
                        Pro
                        • May 2012
                        • 613

                        #161
                        Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                        After one user CFM game (Online Franchise vs users) - A few things of note:

                        *The game felt smoother, cleaner

                        *Run defense was back on both sides, didn't see warping

                        *I saw a Cov3 DB (left side of the defense) with no threat in his area jump a TE seam from Ace Jumbo <<< was good to see

                        *Cov 2 Sink looked improved

                        *I have 85 - 90 PBK across my line, and the (Vikings) DL featured three rushers with 85-88 PMV, we gave up no sacks, and I never felt the insta shed rush

                        The jury is still pending as it was just the first game, but it was a good first game. I did not notice any speed issues (we've always played on Normal)
                        The Impact of User vs User Sliders In CFM 5.0*

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                        • T4VERTS
                          MVP
                          • Jan 2011
                          • 1153

                          #162
                          Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                          Originally posted by Dj_MyTime
                          After one user CFM game (Online Franchise vs users) - A few things of note:

                          *The game felt smoother, cleaner

                          *Run defense was back on both sides, didn't see warping

                          *I saw a Cov3 DB (left side of the defense) with no threat in his area jump a TE seam from Ace Jumbo <<< was good to see

                          *Cov 2 Sink looked improved

                          *I have 85 - 90 PBK across my line, and the (Vikings) DL featured three rushers with 85-88 PMV, we gave up no sacks, and I never felt the insta shed rush

                          The jury is still pending as it was just the first game, but it was a good first game. I did not notice any speed issues (we've always played on Normal)
                          Any sliders or stock? All Madden?
                          Follow me on Twitter @T4Verts

                          Comment

                          • jfsolo
                            Live Action, please?
                            • May 2003
                            • 12965

                            #163
                            Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                            I don't know how it is in User vs User games, but I play on fast in my solo CFM(been doing so for a few months) and it plays great.
                            Jordan Mychal Lemos
                            @crypticjordan

                            Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                            Do the same thing tomorrow. And the next. Now do it forever.

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                            • oneamongthefence
                              Nothing to see here folks
                              • Apr 2009
                              • 5683

                              #164
                              Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                              On the training stuttering issue, it seems to only affect me on defense. I've only done 2 weeks but offensive drills were fine. Defensive drills there was a major frame drop. PS4.

                              As far as the patch goes played one game and I was getting roasted by Eli Manning as the pack. I was using A&S sliders and could move the ball pretty decently. After the patch I feel like the defense was tightened up quite a bit for the cpu. I threw 5 picks and had constant pressure in my face. It was pretty good to actually have to really pay attention again and not be in autopilot mode on offense.

                              Sent from my LGAS992 using Operation Sports mobile app
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                              • miknhoj1983
                                Pro
                                • Mar 2009
                                • 534

                                #165
                                Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

                                Sorry if already answered but if I played offline CFM (no patch or tuner) and download this, will it apply to my current CFM?

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