If it is a mechanic that can be mastered in that way, then the design and implementation of the feature is fundamentally flawed. If you have a QB with 65 awareness and 75 MAC, then it should be physically impossible for any User to maneuver the targeting reticle(or whatever mechanic is used) with anywhere near the same precision as they could with a Tom Brady, regardless of how much they practice with that player. This should be especially true on sim style where ratings are not supposed to be overridden by stick skills.
Madden NFL 18 Features New Target Passing, Coverage Assignments & More
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More
If it is a mechanic that can be mastered in that way, then the design and implementation of the feature is fundamentally flawed. If you have a QB with 65 awareness and 75 MAC, then it should be physically impossible for any User to maneuver the targeting reticle(or whatever mechanic is used) with anywhere near the same precision as they could with a Tom Brady, regardless of how much they practice with that player. This should be especially true on sim style where ratings are not supposed to be overridden by stick skills.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever. -
Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More
I am concerned with new engine, and the potential some of this stuff being gimmicks. I will try game when it comes out in ea access, but as the past few years have gone, ala numerous patches. Might stick with 17 for a while, having fun in franchise. Plus Tom Brady on cover, not sure if I can get myself to buy, haha Falcons fan here, yes still hurts.
Xbox GT: Hunkerdown
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Sports Franchises:
Madden - Falcons
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More
lol Adem come on u been on both sides of this (customer and Dev) and expect less? Lol
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I mean, hey, if we're going to speculate wildly...
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More
If it is a mechanic that can be mastered in that way, then the design and implementation of the feature is fundamentally flawed. If you have a QB with 65 awareness and 75 MAC, then it should be physically impossible for any User to maneuver the targeting reticle(or whatever mechanic is used) with anywhere near the same precision as they could with a Tom Brady, regardless of how much they practice with that player. This should be especially true on sim style where ratings are not supposed to be overridden by stick skills.Comment
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More
I know we're still in wait and see mode but I can't help but think that, despite what the description states, the simulation setting will still value user agency and "fun" first and foremost over some of the randomness you might expect or the true to ratings driven gameplay like it suggests. Really hoping I'm wrong there but the way even Clint, who is supposed to be the most hardcore sim of any of the devs, talks about certain things it gives me the impression that no matter what they still are prioritizing fun>everything model and advanced user control is something that equals more fun. We'll see though and at the very least it's a start.
As I've said before, sim style cannot be just competitive lite. "Play true to player and team ratings" If this isn't the case it will be easy to see, and we have to call them out on it.
Rex will say some things on twitter that makes me nervous, but until proven to not be true, I choose to believe him when he says this about the 3 styles:
You'll have to decide for yourself but for me it is like playing 3 different games. Definitely more than just sliders involved.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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The concept of 'target passing' is vague and scares the hell out of me. Maybe I'm being a Negative Ned here but all I can think of is the myriad of ways they can screw this up. Nightmare scenarios like them removing icons altogether and having passing tied to both analog sticks or something. Or anything resembling the passing cone debacle. I can see CFM being a nightmare if that's defaulting to sim style and combined with this system. *shudder*
I hope this was an idea that's been in the works for a while and that they've been working on tuning it because I can see this making the game either controller-smashingly difficult for no logical reason, or UBER-OVERPOWERED AS F*CK.
Just tune it right, and give me the ability to throw a real back shoulder pass in timing (which I've been asking for for YEARS) and I won't complain too much. I think.
Are defensive assignments coming back? If so, super YAY. (Although they gotta fix that issue in franchise where all the formations were swapped. What the hell was that?) And I hope that's expanded so you're not just limited to covering a guy that would normally be across in formation (e.g. if someone's killing you in the pass game with a quick RB, you can maybe switch your slot CB over to cover that guy instead of being limited to linebackers and safeties.)
People want upgrades to CFM, which I understand. But, to me, the best upgrade they could give to that mode is improving the actual game experience. I wouldn't say no, however, to tuning a few elements of CFM like lowering sim injuries a touch.Comment
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More
It could be done subtly, something like a translucent reticule that one can see but is not a huge attention getter like the flashlight.....er vision cone was ...which is why people who hated it hated it so viciously I think, aesthetically it was awful..Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More
It most certainly could if they adapt the target system to be more responsive with a better QB.Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More
If they don't do this, then it's a failed mechanic right out of the gate.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More
Hopefully it's something like a brighter reticule in default, then options for translucent and off.
Maybe it's one of those systems where familiarity with the sensitivity of the target system/reticule with a QB is all you need before you can turn off the aids. I don't want to play with a reticule all the time, I want to get good enough to not need it. I like a clean screen.Comment
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More
I wonder how they dictate that though. I'd love to see AWR control something like that so it actually means something. But then there's this dilemma where does a High AWR QB's reticle move it slower or faster? Faster you can move it more but it's also likely harder to control. Slower is easier to control but you can't do as much under pressure. Maybe AWR could tie to the amount of "stickiness" it might have to it where a QB with low AWR might have his reticle kind of slide and feel heavy when moving it around while high AWR would be very precise when you're moving it. Really can't wait to see how this feature works.Comment
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More
I could see them making targeting attached to ratings and it can work. If anyone has played MLB The Show, as a catcher, you can tell the difference between a good catcher and bad one by how well the catcher mitt responds to ur controller input to catch off target pitches ...
So not only is it doable but can be a great challenge, skillful and fun.Comment
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More
It would be cool if you target receivers using the right stick, and use the right trigger to pass (not sure if this has been discussed yet). Better qbs can move from receiver to receiver much quicker/fluidly, or have a much larger margin for error than lesser qbs. I can see that working out.
The big problem when trying to make a simulation football game is that not all qbs react as quickly and can read defenses the same in real life, yet every player is given the same sky cam when playing. So it's nearly impossible for qb rating to affect their play unless the developers cheaply make certain passes inaccurate no matter how you press the icon button. The right stick method would let users know going into a game, how a certain qb's ratings will affect their respective gameplay.Comment
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More
Hopefully it's something like a brighter reticule in default, then options for translucent and off.
Maybe it's one of those systems where familiarity with the sensitivity of the target system/reticule with a QB is all you need before you can turn off the aids. I don't want to play with a reticule all the time, I want to get good enough to not need it. I like a clean screen.
Yeah, this is what I'm sort of hoping for. Really, it's sort of already in the game with total control passing, however, as we all know, total control passing still doesn't feel like it truly throws to a spot. Honestly, if they just tweaked total control passing and made it less forgiving (more overthrows/underthrows), this would be in the game right now. And, in essence, untethered the ball, lol. So, yeah, I'm hoping for no reticule as I like a clean screen as well. Hopefully, after some time with it, we can just 'feel' it. And, if that works well, actually, this really could be a game changer.
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More
It would be cool if you target receivers using the right stick, and use the right trigger to pass (not sure if this has been discussed yet). Better qbs can move from receiver to receiver much quicker/fluidly, or have a much larger margin for error than lesser qbs. I can see that working out.
Sprint is mapped to R2 / RT in every other gameplay context, I'd personally be hesitant to change it for just one gameplay state if it were my decision to make.Comment
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