Madden NFL 18 Features New Target Passing, Coverage Assignments & More

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  • jfsolo
    Live Action, please?
    • May 2003
    • 12965

    #226
    Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

    Originally posted by reyes the roof
    That's what I want as well. It sounds like maybe this target passing is designed to make it tougher to be accurate, but that doesn't change the fact that once you master that, Tom Brady will play the same as any rookie QB with a high accuracy rating
    If it is a mechanic that can be mastered in that way, then the design and implementation of the feature is fundamentally flawed. If you have a QB with 65 awareness and 75 MAC, then it should be physically impossible for any User to maneuver the targeting reticle(or whatever mechanic is used) with anywhere near the same precision as they could with a Tom Brady, regardless of how much they practice with that player. This should be especially true on sim style where ratings are not supposed to be overridden by stick skills.
    Jordan Mychal Lemos
    @crypticjordan

    Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

    Do the same thing tomorrow. And the next. Now do it forever.

    Comment

    • Hunkerdown
      MVP
      • Apr 2007
      • 5415

      #227
      Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

      I am concerned with new engine, and the potential some of this stuff being gimmicks. I will try game when it comes out in ea access, but as the past few years have gone, ala numerous patches. Might stick with 17 for a while, having fun in franchise. Plus Tom Brady on cover, not sure if I can get myself to buy, haha Falcons fan here, yes still hurts.

      Xbox GT: Hunkerdown
      Twitch: hunkerdownuga
      Sports Franchises:
      Madden - Falcons
      FIFA- Everton
      NHL - Lightening
      NBA 2K - Hawks

      Comment

      • adembroski
        49ers
        • Jul 2002
        • 5825

        #228
        Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

        Originally posted by StefJoeHalt
        lol Adem come on u been on both sides of this (customer and Dev) and expect less? Lol


        Sent from my iPhone using Operation Sports
        Maybe it's referring to the defender's target? Passing off receivers in coverage!

        I mean, hey, if we're going to speculate wildly...

        Sent from my SM-G930P using Operation Sports mobile app
        There are two types of people on OS: Those who disagree with me, and those who agree.

        The first kind is wrong. The second is superfluous.

        The only difference between reality and fiction is that fiction needs to be credible.
        -Mark Twain.

        Comment

        • DeuceDouglas
          Madden Dev Team
          • Apr 2010
          • 4297

          #229
          Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

          Originally posted by jfsolo
          If it is a mechanic that can be mastered in that way, then the design and implementation of the feature is fundamentally flawed. If you have a QB with 65 awareness and 75 MAC, then it should be physically impossible for any User to maneuver the targeting reticle(or whatever mechanic is used) with anywhere near the same precision as they could with a Tom Brady, regardless of how much they practice with that player. This should be especially true on sim style where ratings are not supposed to be overridden by stick skills.
          I know we're still in wait and see mode but I can't help but think that, despite what the description states, the simulation setting will still value user agency and "fun" first and foremost over some of the randomness you might expect or the true to ratings driven gameplay like it suggests. Really hoping I'm wrong there but the way even Clint, who is supposed to be the most hardcore sim of any of the devs, talks about certain things it gives me the impression that no matter what they still are prioritizing fun>everything model and advanced user control is something that equals more fun. We'll see though and at the very least it's a start.

          Comment

          • jfsolo
            Live Action, please?
            • May 2003
            • 12965

            #230
            Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

            Originally posted by DeuceDouglas
            I know we're still in wait and see mode but I can't help but think that, despite what the description states, the simulation setting will still value user agency and "fun" first and foremost over some of the randomness you might expect or the true to ratings driven gameplay like it suggests. Really hoping I'm wrong there but the way even Clint, who is supposed to be the most hardcore sim of any of the devs, talks about certain things it gives me the impression that no matter what they still are prioritizing fun>everything model and advanced user control is something that equals more fun. We'll see though and at the very least it's a start.
            Your skepticism is completely warranted on this front. What I hope that they're able to recognize is that in a sim setting, advanced user control is not synonymous with complete mastery, i.e. a User being able to make a player perform beyond his ratings. Mastery of mechanics is the raison d'etre of competitive mode, so people who think of that is being fun have an obvious sandbox of their own to play in.

            As I've said before, sim style cannot be just competitive lite. "Play true to player and team ratings" If this isn't the case it will be easy to see, and we have to call them out on it.

            Rex will say some things on twitter that makes me nervous, but until proven to not be true, I choose to believe him when he says this about the 3 styles:

            You'll have to decide for yourself but for me it is like playing 3 different games. Definitely more than just sliders involved.
            Jordan Mychal Lemos
            @crypticjordan

            Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

            Do the same thing tomorrow. And the next. Now do it forever.

            Comment

            • Spitfire71
              Rookie
              • Nov 2014
              • 11

              #231
              The concept of 'target passing' is vague and scares the hell out of me. Maybe I'm being a Negative Ned here but all I can think of is the myriad of ways they can screw this up. Nightmare scenarios like them removing icons altogether and having passing tied to both analog sticks or something. Or anything resembling the passing cone debacle. I can see CFM being a nightmare if that's defaulting to sim style and combined with this system. *shudder*

              I hope this was an idea that's been in the works for a while and that they've been working on tuning it because I can see this making the game either controller-smashingly difficult for no logical reason, or UBER-OVERPOWERED AS F*CK.

              Just tune it right, and give me the ability to throw a real back shoulder pass in timing (which I've been asking for for YEARS) and I won't complain too much. I think.

              Are defensive assignments coming back? If so, super YAY. (Although they gotta fix that issue in franchise where all the formations were swapped. What the hell was that?) And I hope that's expanded so you're not just limited to covering a guy that would normally be across in formation (e.g. if someone's killing you in the pass game with a quick RB, you can maybe switch your slot CB over to cover that guy instead of being limited to linebackers and safeties.)

              People want upgrades to CFM, which I understand. But, to me, the best upgrade they could give to that mode is improving the actual game experience. I wouldn't say no, however, to tuning a few elements of CFM like lowering sim injuries a touch.

              Comment

              • ODogg
                Hall Of Fame
                • Feb 2003
                • 37953

                #232
                Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

                Originally posted by SolidSquid
                I hope for everyone's sake there isn't a big visible target on the field for the new passing system
                It could be done subtly, something like a translucent reticule that one can see but is not a huge attention getter like the flashlight.....er vision cone was ...which is why people who hated it hated it so viciously I think, aesthetically it was awful..
                Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
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                Comment

                • ODogg
                  Hall Of Fame
                  • Feb 2003
                  • 37953

                  #233
                  Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

                  Originally posted by reyes the roof
                  That's what I want as well. It sounds like maybe this target passing is designed to make it tougher to be accurate, but that doesn't change the fact that once you master that, Tom Brady will play the same as any rookie QB with a high accuracy rating
                  It most certainly could if they adapt the target system to be more responsive with a better QB.
                  Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
                  or Tiktok https://www.tiktok.com/@shaunh741

                  Comment

                  • jfsolo
                    Live Action, please?
                    • May 2003
                    • 12965

                    #234
                    Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

                    Originally posted by ODogg
                    It could be done subtly, something like a translucent reticule that one can see but is not a huge attention getter like the flashlight.....er vision cone was ...which is why people who hated it hated it so viciously I think, aesthetically it was awful..
                    I was thinking that it should be a translucent football.

                    Originally posted by ODogg
                    It most certainly could if they adapt the target system to be more responsive with a better QB.
                    If they don't do this, then it's a failed mechanic right out of the gate.
                    Jordan Mychal Lemos
                    @crypticjordan

                    Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                    Do the same thing tomorrow. And the next. Now do it forever.

                    Comment

                    • iFnotWhyNoT
                      Rookie
                      • Jun 2015
                      • 475

                      #235
                      Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

                      Hopefully it's something like a brighter reticule in default, then options for translucent and off.

                      Maybe it's one of those systems where familiarity with the sensitivity of the target system/reticule with a QB is all you need before you can turn off the aids. I don't want to play with a reticule all the time, I want to get good enough to not need it. I like a clean screen.

                      Comment

                      • DeuceDouglas
                        Madden Dev Team
                        • Apr 2010
                        • 4297

                        #236
                        Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

                        Originally posted by jfsolo
                        If they don't do this, then it's a failed mechanic right out of the gate.
                        I wonder how they dictate that though. I'd love to see AWR control something like that so it actually means something. But then there's this dilemma where does a High AWR QB's reticle move it slower or faster? Faster you can move it more but it's also likely harder to control. Slower is easier to control but you can't do as much under pressure. Maybe AWR could tie to the amount of "stickiness" it might have to it where a QB with low AWR might have his reticle kind of slide and feel heavy when moving it around while high AWR would be very precise when you're moving it. Really can't wait to see how this feature works.

                        Comment

                        • 4thQtrStre5S
                          MVP
                          • Nov 2013
                          • 3051

                          #237
                          Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

                          I could see them making targeting attached to ratings and it can work. If anyone has played MLB The Show, as a catcher, you can tell the difference between a good catcher and bad one by how well the catcher mitt responds to ur controller input to catch off target pitches ...

                          So not only is it doable but can be a great challenge, skillful and fun.

                          Comment

                          • sva91
                            MVP
                            • Feb 2005
                            • 2019

                            #238
                            Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

                            It would be cool if you target receivers using the right stick, and use the right trigger to pass (not sure if this has been discussed yet). Better qbs can move from receiver to receiver much quicker/fluidly, or have a much larger margin for error than lesser qbs. I can see that working out.

                            The big problem when trying to make a simulation football game is that not all qbs react as quickly and can read defenses the same in real life, yet every player is given the same sky cam when playing. So it's nearly impossible for qb rating to affect their play unless the developers cheaply make certain passes inaccurate no matter how you press the icon button. The right stick method would let users know going into a game, how a certain qb's ratings will affect their respective gameplay.

                            Comment

                            • OhMrHanky
                              MVP
                              • Aug 2012
                              • 1898

                              #239
                              Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

                              Originally posted by iFnotWhyNoT
                              Hopefully it's something like a brighter reticule in default, then options for translucent and off.

                              Maybe it's one of those systems where familiarity with the sensitivity of the target system/reticule with a QB is all you need before you can turn off the aids. I don't want to play with a reticule all the time, I want to get good enough to not need it. I like a clean screen.


                              Yeah, this is what I'm sort of hoping for. Really, it's sort of already in the game with total control passing, however, as we all know, total control passing still doesn't feel like it truly throws to a spot. Honestly, if they just tweaked total control passing and made it less forgiving (more overthrows/underthrows), this would be in the game right now. And, in essence, untethered the ball, lol. So, yeah, I'm hoping for no reticule as I like a clean screen as well. Hopefully, after some time with it, we can just 'feel' it. And, if that works well, actually, this really could be a game changer.


                              Sent from my iPhone using Tapatalk

                              Comment

                              • Hooe
                                Hall Of Fame
                                • Aug 2002
                                • 21554

                                #240
                                Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

                                Originally posted by sva91
                                It would be cool if you target receivers using the right stick, and use the right trigger to pass (not sure if this has been discussed yet). Better qbs can move from receiver to receiver much quicker/fluidly, or have a much larger margin for error than lesser qbs. I can see that working out.
                                Not a bad idea, but if you remap right trigger to "throw the ball", how do you break the pocket / scramble?

                                Sprint is mapped to R2 / RT in every other gameplay context, I'd personally be hesitant to change it for just one gameplay state if it were my decision to make.

                                Comment

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