I thought Sim kicking was meant to be harder. Still automatic

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  • SageInfinite
    Stop The GOAT Talk
    • Jul 2002
    • 11896

    #16
    Re: I thought Sim kicking was meant to be harder. Still automatic

    Agree that there should be an option like NBA2K for real percentage. That'd be awesome. CPU should abide by it as well.

    Also I think they need to add back the kicker getting setup for the kick. I know everyone has ADD now and has to rush through games, but yesterday I got supremely cheated by the cpu. Going to half time the CPU is out of timeouts, throws a pass, near the endzone, doesn't get in. They then proceed to lineup with 4 seconds left to kick the field goal because the line up is instant. Bring back the the animation of the kicker lining up or have a special animation scenario for the situation, because that's some real bull****.....
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    • RAGNAGRONK
      Banned
      • Sep 2017
      • 13

      #17
      Re: I thought Sim kicking was meant to be harder. Still automatic

      If kicking was built around ratings and skill to represent real life... a lot of children playing MUT and H2H would be very upset that they lost because of a 30yd field goal or an extra point.

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      • itsmb8
        MVP
        • May 2011
        • 3361

        #18
        Re: I thought Sim kicking was meant to be harder. Still automatic

        Make it a line at the bottom-most part of the meter. Deviation right or left from that line pushes the kick right or left, which the severity level dependent on the kick accuracy rating. For kick power, keep it like how we have with an option to swing a bit harder that will increase the severity of deviation from the accuracy line. That way there is influence from the user inputs but its mostly dependent on ratings.
        PSN / Xbox GT - BLUEnYELLOW28

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        • RAGNAGRONK
          Banned
          • Sep 2017
          • 13

          #19
          Re: I thought Sim kicking was meant to be harder. Still automatic

          Originally posted by itsmb8
          Make it a line at the bottom-most part of the meter. Deviation right or left from that line pushes the kick right or left, which the severity level dependent on the kick accuracy rating. For kick power, keep it like how we have with an option to swing a bit harder that will increase the severity of deviation from the accuracy line. That way there is influence from the user inputs but its mostly dependent on ratings.
          This sounds pretty good. Would be nice if they added an option in the playbook during live play for, "simulate play" and after selecting the play, the CPU takes over and does the kick.

          This may be a stupid idea (and feel free to tell me it is lol), but Madden could create 10-20 different kicking meters. Normal up and down, a circular one, etc. and the amount of meters you may randomly encounter during a game is diminished by experience and awareness of the kicker, and those meters move more slowly based on the kicking power and accuracy. I dunno, just thinking off the top of my head.

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          • Other Guy
            MVP
            • Jul 2004
            • 1585

            #20
            Re: I thought Sim kicking was meant to be harder. Still automatic

            Originally posted by RAGNAGRONK
            This sounds pretty good. Would be nice if they added an option in the playbook during live play for, "simulate play" and after selecting the play, the CPU takes over and does the kick.

            This may be a stupid idea (and feel free to tell me it is lol), but Madden could create 10-20 different kicking meters. Normal up and down, a circular one, etc. and the amount of meters you may randomly encounter during a game is diminished by experience and awareness of the kicker, and those meters move more slowly based on the kicking power and accuracy. I dunno, just thinking off the top of my head.
            Kicking is so stale at this point that I don't think any new idea is a bad idea. Variable kicking meters is something that could work, and there could always be an on/off toggle option for those who want to keep it as is.

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            • Americas Team
              MVP
              • Jun 2016
              • 1282

              #21
              Re: I thought Sim kicking was meant to be harder. Still automatic

              Originally posted by RAGNAGRONK
              If kicking was built around ratings and skill to represent real life... a lot of children playing MUT and H2H would be very upset that they lost because of a 30yd field goal or an extra point.
              This is why they made the three gameplay styles right? just put it in sim play style.
              Xbox Series X: KILLMUNGER

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              • itsmb8
                MVP
                • May 2011
                • 3361

                #22
                Re: I thought Sim kicking was meant to be harder. Still automatic

                Originally posted by Americas Team
                This is why they made the three gameplay styles right? just put it in sim play style.
                This is pretty spot on.. "In Sim Mode, player ratings matter above all." "Oh, except kicking, thats as easy as last year and only dependent on user input."
                PSN / Xbox GT - BLUEnYELLOW28

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                • ggsimmonds
                  Hall Of Fame
                  • Jan 2009
                  • 11235

                  #23
                  Re: I thought Sim kicking was meant to be harder. Still automatic

                  I'm sitting here reading this thread feeling bad cause I suck at kicking.

                  I'm making Justin Tucker look like a average kicker.

                  Comment

                  • GrayDawg
                    Pro
                    • Aug 2013
                    • 864

                    #24
                    Re: I thought Sim kicking was meant to be harder. Still automatic

                    At the very least have set difficulty settings and let the player pick what they would rather have.

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                    • JKSportsGamer1984
                      MVP
                      • May 2014
                      • 1411

                      #25
                      Re: I thought Sim kicking was meant to be harder. Still automatic

                      Did they remove the squib kick again?

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                      • jameson27
                        Just started!
                        • Jul 2017
                        • 2

                        #26
                        Re: I thought Sim kicking was meant to be harder. Still automatic

                        I lost a game online today because of this. They complete a pass in bounds with no timeouts and 8 seconds left. Kicking team comes out and snaps the ball with 3 seconds left. HOW?!


                        Originally posted by SageInfinite
                        Agree that there should be an option like NBA2K for real percentage. That'd be awesome. CPU should abide by it as well.

                        Also I think they need to add back the kicker getting setup for the kick. I know everyone has ADD now and has to rush through games, but yesterday I got supremely cheated by the cpu. Going to half time the CPU is out of timeouts, throws a pass, near the endzone, doesn't get in. They then proceed to lineup with 4 seconds left to kick the field goal because the line up is instant. Bring back the the animation of the kicker lining up or have a special animation scenario for the situation, because that's some real bull****.....

                        Comment

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