Problem in CFM with high-scoring games

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Fredette
    Rookie
    • Sep 2015
    • 305

    #1

    Problem in CFM with high-scoring games

    I have a problem with high scoring games in cloud-CFM (started 2 CFM's with Bears and Browns)

    Every game me and the CPU scores easy over 30 points and more. Even against the Jets (They signed QB Griffin III from FreeAgency) the offense destroyed my defense and i lost. Griffin III had over 70% pass completion! The Jets scored 38 points against me.That was the point i stopped playing Madden 18...


    I play All-Pro, 9 minutes quarters and simulation-style, no acclerated clock.

    I played around with sliders, lowered the CPU QB Accuracy to 20, and increased some human defense sliders to 60, but it doesen't really help, every QB is like Tom Brady and Dan Marino and defense seems to be out of order, especialy on third downs)...


    That's no fun at all. Sure many touchdowns are exciting for arcade players, but i want it more realistic. Any suggestions?
    Last edited by Fredette; 09-01-2017, 12:35 AM.
  • rustyhwe
    Rookie
    • Oct 2015
    • 21

    #2
    Re: Problem in CFM with high-scoring games

    What scheme are you using and what plays do you often pick?

    Comment

    • Dcourtne
      Rookie
      • Jul 2013
      • 174

      #3
      Re: Problem in CFM with high-scoring games

      Try increasing user pass reaction and pass coverage to 80 and tackling to 60. We did that in our CFM and it's made a huge difference in the number of big plays the computer was getting.

      80 might be a little rich. I'm thinking of turning it down just a bit - but YMMV

      Comment

      • kennylc629
        Rookie
        • Jun 2017
        • 79

        #4
        Re: Problem in CFM with high-scoring games

        The high completion percentage is my biggest gripe... especially since "simulation mode" was supposed to make the players play to their ratings. I'm going to go home and search in vain for a slider setting that will work.

        I suspect EA is rolling on the floor laughing with that one.

        Comment

        • CatMan72
          Pro
          • Apr 2009
          • 812

          #5
          Re: Problem in CFM with high-scoring games

          Same problem here, every game turns into an offensive shootout regardless of opponent.

          Sent from my SM-G935V using Operation Sports mobile app

          Comment

          • garyraymond23
            Rookie
            • Sep 2015
            • 415

            #6
            Re: Problem in CFM with high-scoring games

            Originally posted by kennylc629
            The high completion percentage is my biggest gripe... especially since "simulation mode" was supposed to make the players play to their ratings. I'm going to go home and search in vain for a slider setting that will work.

            I suspect EA is rolling on the floor laughing with that one.
            Played last night as the Falcons vs the Jets.

            Josh McCLOWN: 31/31 397 yards 4 TD's

            Really Madden? The game prior, I had 2 INT vs the Dolphins and before that game I had 6 INT, yes 6 INT, vs Tyrod - then McCown has one of the greatest games of all time?

            It's almost as All Madden purposely rigs some games..

            Fun note to add: At one point in my CFM...

            Broncos were 0-7

            Jets were 5-2

            NO major injuries on either team (I checked the player's game logs to see too)

            Gotta love CFM

            Comment

            • superjames1992
              Hall Of Fame
              • Jun 2007
              • 31361

              #7
              Re: Problem in CFM with high-scoring games

              Originally posted by kennylc629
              The high completion percentage is my biggest gripe... especially since "simulation mode" was supposed to make the players play to their ratings. I'm going to go home and search in vain for a slider setting that will work.

              I suspect EA is rolling on the floor laughing with that one.
              I'm just hoping things get better after the patch later this month.

              And don't even get me started on the hurricane force winds ruining special teams in CFM.
              Coaching Legacy of James Frizzell (CH 2K8)
              Yale Bulldogs (NCAA Football 07)
              Coaching Legacy of Lee Williamson (CH 2K8)

              Comment

              • khaliib
                MVP
                • Jan 2005
                • 2880

                #8
                Re: Problem in CFM with high-scoring games

                The issue is you're taking a roster rated for Play Now/H2H into CFM.
                Meaning the roster is not in line with generated players which come in with much lower positional ratings than most downloaded front ended rosters.

                99% of the passing ease is do to very high CIT/SPC/RTE ratings across the board.
                Then add on top most QB THP are 90+.
                - simply reducing these to 70 & 80 max, really calms down high comp%.

                Lastly, 90+ is Elite level rating but too many players possess ratings in the 80's range which doesn't create a big enough Delta contrast to rally make players stand out.

                Comment

                • NEOPARADIGM
                  Banned
                  • Jul 2009
                  • 2788

                  #9
                  Re: Problem in CFM with high-scoring games

                  Originally posted by Dcourtne
                  Try increasing user pass reaction and pass coverage to 80 and tackling to 60. We did that in our CFM and it's made a huge difference in the number of big plays the computer was getting.

                  80 might be a little rich. I'm thinking of turning it down just a bit - but YMMV
                  pretty much. i played several cfm games with some buffed d sliders + cpu qba at 10 and every game was like 13-10 (12-min q, all-madden). not saying my sliders are any good (they're not) but avoiding a shootout every game is not an issue if you tinker a bit.

                  Comment

                  • tetoleetd
                    MVP
                    • Jul 2011
                    • 1151

                    #10
                    Re: Problem in CFM with high-scoring games

                    sliders bro. use them. madden is usually unplayable without adjusting the sliders.

                    Comment

                    • Fredette
                      Rookie
                      • Sep 2015
                      • 305

                      #11
                      Re: Problem in CFM with high-scoring games

                      Originally posted by rustyhwe
                      What scheme are you using and what plays do you often pick?
                      On defense i play mostly nickel formation against 3 or more wide-receivers, when under 3 receivers i pick 4-3 or 4-4 formation...I'm not good at defense, so i pick most of the plays just a defensive-tackle to manual control, i think this is the easiest position in defense, very rarely i use a safety or middle-linebacker...

                      So i see, i'm not the only one who have this high-scoring problem. Just hoping Tiburon will fix it with the next patch....Until that, i experiment with the gameplay-sliders...thanks @ all for response
                      Last edited by Fredette; 09-02-2017, 01:09 AM.

                      Comment

                      • Dantheman317
                        Rookie
                        • Nov 2015
                        • 9

                        #12
                        Re: Problem in CFM with high-scoring games

                        Originally posted by garyraymond23
                        Played last night as the Falcons vs the Jets.

                        Josh McCLOWN: 31/31 397 yards 4 TD's

                        Really Madden? The game prior, I had 2 INT vs the Dolphins and before that game I had 6 INT, yes 6 INT, vs Tyrod - then McCown has one of the greatest games of all time?

                        It's almost as All Madden purposely rigs some games..

                        Fun note to add: At one point in my CFM...

                        Broncos were 0-7

                        Jets were 5-2

                        NO major injuries on either team (I checked the player's game logs to see too)

                        Gotta love CFM
                        I couldn't agree more all-Madden is codename for all b.s. every game I play the computer either returns the opening kickoff of the first play from scrimmage either run or pass is either a big play or touchdown

                        Comment

                        • Fredette
                          Rookie
                          • Sep 2015
                          • 305

                          #13
                          Re: Problem in CFM with high-scoring games

                          Originally posted by khaliib
                          The issue is you're taking a roster rated for Play Now/H2H into CFM.
                          Meaning the roster is not in line with generated players which come in with much lower positional ratings than most downloaded front ended rosters.

                          99% of the passing ease is do to very high CIT/SPC/RTE ratings across the board.
                          Then add on top most QB THP are 90+.
                          - simply reducing these to 70 & 80 max, really calms down high comp%.

                          Lastly, 90+ is Elite level rating but too many players possess ratings in the 80's range which doesn't create a big enough Delta contrast to rally make players stand out.
                          Can anyone confirm that?

                          I wanna start OFFLINE CFM when there are new rosters out, after the NFL roster cuts this saturday....

                          Comment

                          • SyncereBlackout
                            Rookie
                            • Aug 2014
                            • 828

                            #14
                            Re: Problem in CFM with high-scoring games

                            Originally posted by Fredette
                            On defense i play mostly nickel formation against 3 or more wide-receivers, when under 3 receivers i pick 4-3 or 4-4 formation...I'm not good at defense, so i pick most of the plays just a defensive-tackle to manual control, i think this is the easiest position in defense, very rarely i use a safety or middle-linebacker...

                            So i see, i'm not the only one who have this high-scoring problem. Just hoping Tiburon will fix it with the next patch....Until that, i experiment with the gameplay-sliders...thanks @ all for response


                            Although I can't tell what schemes you run this seems to be the problem.

                            This seems to be the reason for the scores and completion percentage.

                            If you're in nickel for more than a 3 wide I hope you have an amazing safety playing man, or a cover 2 LB playing the zone the TE or HB will be. Otherwise it's prob a check down read for the CPU or user.

                            As a fellow DL player I know the only way to get an inaccurate pass is to pressure the qb. How many sacks, throw away balls or batted balls do you cause?

                            Do you lean towards more zone than man coverage? If so how does that compliment your DBs abilities? How frequently do you blitz?


                            Sent from my iPhone using Tapatalk
                            Grown Man League (GML) - Commish (PS4)

                            NY Jets
                            NY Yankees
                            NY Rangers
                            Florida Gators

                            Comment

                            • teeteegardner
                              Rookie
                              • Aug 2014
                              • 149

                              #15
                              Re: Problem in CFM with high-scoring games

                              Originally posted by rustyhwe
                              What scheme are you using and what plays do you often pick?
                              smh that doesn't matter. the defense is broken.

                              Comment

                              Working...