Guys, Play Now does NOT equate to the gameplay in CFM games

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  • extremeskins04
    That's top class!
    • Aug 2010
    • 3863

    #1

    Guys, Play Now does NOT equate to the gameplay in CFM games

    I know I know you have your theories, but in MADDEN for YEARS, Play Now gameplay does NOT equate to how gameplay is in CFM. This has been proven over, and over, and over....

    AND OVER AND OVER again. I'm just reiterating this.

    Edit: Sorry this didn't need it's own thread. I got a little excited.
    Last edited by extremeskins04; 09-01-2017, 01:07 PM.
  • Jm0ney2001
    MVP
    • Nov 2003
    • 1352

    #2
    Re: Guys, Play Now does NOT equate to the gameplay in CFM games

    Is there more defense in CFM?

    Comment

    • extremeskins04
      That's top class!
      • Aug 2010
      • 3863

      #3
      Re: Guys, Play Now does NOT equate to the gameplay in CFM games

      Originally posted by Jm0ney2001
      Is there more defense in CFM?
      Not necessarily but it's the same kind of deal where you wouldn't think Auto Subs affect gameplay, but they do. You also wouldn't think that an Offensive Holding penalty slider wouldn't affect gameplay, but it very much does. It affects how long an OL holds their blocks which affects the defensive pass rush thereby increasing sack totals overall.

      There's no rhyme or reason as to why the gameplay is different between Play Now games versus CFM games but some of the more popular slider creators live, sleep, breathe, eat and poop slider testing. They do it so much that they can't even actually have their own CFM rebuild on a team because they test test test test test.
      Last edited by extremeskins04; 09-01-2017, 10:49 AM.

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      • young22
        Banned
        • Feb 2017
        • 2083

        #4
        Re: Guys, Play Now does NOT equate to the gameplay in CFM games

        I've always found the gameplay to be exactly the same.

        #SWARM: A Westlake State Dynasty

        http://forums.operationsports.com/fo...d.php?t=911560

        Comment

        • kennylc629
          Rookie
          • Jun 2017
          • 79

          #5
          Re: Guys, Play Now does NOT equate to the gameplay in CFM games

          If you do not believe the OP, do what I did:

          Play a "play now" game with injuries to 85 and count how many injuries you'll experience.

          Then take those same gameplay sliders to a CFM and count the number of injuries... in the first 10 plays.

          Comment

          • coach422001
            MVP
            • Aug 2008
            • 1492

            #6
            Re: Guys, Play Now does NOT equate to the gameplay in CFM games

            Originally posted by extremeskins04
            I know I know you have your theories, but in MADDEN for YEARS, Play Now gameplay does NOT equate to how gameplay is in CFM. This has been proven over, and over, and over....

            AND OVER AND OVER again. I'm just reiterating this.
            Thanks for posting this. We get new people here all the time and providing the community's general understanding that many find the two mode perform differently (acknowledging some haven't experienced this like the poster above me) hopefully helps when they post their own experiences and questions. It is helpful to those trying to find improvements to the game or trying to answer questions to know which mode you are are in when posting

            Comment

            • edgevoice
              MVP
              • Sep 2008
              • 1199

              #7
              Re: Guys, Play Now does NOT equate to the gameplay in CFM games

              Originally posted by extremeskins04
              I know I know you have your theories, but in MADDEN for YEARS, Play Now gameplay does NOT equate to how gameplay is in CFM. This has been proven over, and over, and over....

              AND OVER AND OVER again. I'm just reiterating this.
              I cannot speak to Madden 18, but Madden 17's gameplay was vastly different between Play Now and CFM. Just a guess but CFM contains variables like; player confidence, XP and more frequent dice rolls (scripted) than Play Now.

              In M17, I felt like CFM "watered-down" my slider set to the point where I had to make them significantly more difficult than I did on Play Now in order to achieve the same result.

              I've been doing slider sets for over 10 years. Except for Madden 12, I've always seen this to be the case. The custom slider set for Madden 12 worked light-years better than the sliders we have today on CG. I was able to achieve a completely organic feel by simply reducing user settings, while leaving CPU @ default. Overall points actually changed the overall difficulty you were playing on.

              Comment

              • Rebel10
                MVP
                • Jan 2003
                • 1162

                #8
                Re: Guys, Play Now does NOT equate to the gameplay in CFM games

                You should bring evidence of this in Madden 18, not your experience playing previous Maddens, and list out the ways that CFM plays differently than play now.

                So far, on Simulation, using All Pro, I can tell that:

                In Play now, CPU accuracy and defense sliders apparently do nothing
                In CFM, CPU accuracy and defense sliders apparently do nothing

                In Play now, QBs are unrealistically accurate
                In CFM, QBs are unrealistically accurate

                In play now, zone defense does not work, leaving huge gaps on the field
                In CFM, zone defense does not work, leaving huge gaps on the field

                In play now, man defense does not work, as defenders cut too late, stop following routes, or inexplicably stop in their tracks
                in CFM, man defense does not work, as defenders cut too late, stop following routes, or inexplicably stop in their tracks

                So, OP, what elements should I expect to be different in CFM, compared to Play Now, this year? What are your findings from your research/play testing?

                Comment

                • BleedGreen710
                  Eagles Fan
                  • Oct 2012
                  • 4025

                  #9
                  Re: Guys, Play Now does NOT equate to the gameplay in CFM games

                  I think that play now plays differently then CFM as well. when I did play now with the Eagles I got 10 sacks next game 7 sacks both vs Dallas. my first CFM game vs redskins 1 sack.

                  Comment

                  • extremeskins04
                    That's top class!
                    • Aug 2010
                    • 3863

                    #10
                    Re: Guys, Play Now does NOT equate to the gameplay in CFM games

                    Originally posted by Rebel10
                    You should bring evidence of this in Madden 18, not your experience playing previous Maddens, and list out the ways that CFM plays differently than play now.

                    So far, on Simulation, using All Pro, I can tell that:

                    In Play now, CPU accuracy and defense sliders apparently do nothing
                    In CFM, CPU accuracy and defense sliders apparently do nothing

                    In Play now, QBs are unrealistically accurate
                    In CFM, QBs are unrealistically accurate

                    In play now, zone defense does not work, leaving huge gaps on the field
                    In CFM, zone defense does not work, leaving huge gaps on the field

                    In play now, man defense does not work, as defenders cut too late, stop following routes, or inexplicably stop in their tracks
                    in CFM, man defense does not work, as defenders cut too late, stop following routes, or inexplicably stop in their tracks

                    So, OP, what elements should I expect to be different in CFM, compared to Play Now, this year? What are your findings from your research/play testing?
                    This is one example.

                    http://forums.operationsports.com/fo...where-its.html

                    Comment

                    • Rebel10
                      MVP
                      • Jan 2003
                      • 1162

                      #11
                      Re: Guys, Play Now does NOT equate to the gameplay in CFM games

                      Originally posted by extremeskins04
                      Cool, do you have a whole list, or is it just the Player Speed slider? Does this affect how zone/man plays?

                      Comment

                      • Jax696
                        Rookie
                        • Jan 2006
                        • 19

                        #12
                        Re: Guys, Play Now does NOT equate to the gameplay in CFM games

                        It's not only gameplay, but presentation aspects of Play Now don't exist in the CFM version of the game on-the-field. For example, go into Play Now, and supersim slow (i.e. spectator mode), and you'll see the game play itself out like an NFL broadcast -- except -- with about 5 times as many cut aways, stat banners, and commentary as what you'll get if you were to supersim (spectate) a game in CFM. While offline CFM guys are begging Madden to include better presentation elements in the game, they're in the game, just not accessible in a CFM game??? How rediculous is that?

                        Using custom playbooks is a chore, but vastly simpler in Play Now, as you can always slide the 2nd controller to the middle and *voila* the CPU calls a better gameplan. Now go try that in CFM and you'll find it significantly trickier. Some people have even brought up the choppy performance in the game, especially on replays. I've experienced this as well on both PS4 & PS4 Pro. I like to bring the game speed down to very slow, so it made perfect sense to me to turn the game speed down in CFM. My game became a choppy, ugly mess -- especially on replays. Messing around, I finally turned the game speed down in the Main Menu to very slow, then went back into CFM and the choppiness went away! (*Hint to all you guys experiencing that).

                        I'm an offline Franchise guy, and have been a member of OS for some time, and I usually stay quiet, but this is getting rediculous with this game. If anyone can implore the developers here to make the CFM gameplay & presentation identical to the Play Now, I think 75% of issues ranging from sliders to presentation & accessibility will be solved. I'm no programmer, but it seems so simple that CFM should simply be 16 Play Now games, connected with an algorithm that totals stats & roster moves over the course of a season -- but it is not. The Play Now experience on the field is not the same as in CFM. Not the same gameplay, not the same sliders, not the same presentation quality, and not even the same frame rate. You would think, for those of us who will spend most of our play time in a mode like CFM, that's where the better version of the experience would be. You would think...
                        Last edited by Jax696; 09-01-2017, 02:36 PM.

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                        • extremeskins04
                          That's top class!
                          • Aug 2010
                          • 3863

                          #13
                          Re: Guys, Play Now does NOT equate to the gameplay in CFM games

                          Originally posted by Rebel10
                          Cool, do you have a whole list, or is it just the Player Speed slider? Does this affect how zone/man plays?
                          I don't have it all broken down unfortunately.

                          Comment

                          • booker21
                            MVP
                            • Jun 2003
                            • 4928

                            #14
                            Re: Guys, Play Now does NOT equate to the gameplay in CFM games

                            Originally posted by kennylc629
                            If you do not believe the OP, do what I did:

                            Play a "play now" game with injuries to 85 and count how many injuries you'll experience.

                            Then take those same gameplay sliders to a CFM and count the number of injuries... in the first 10 plays.
                            You can also notice this with fatigue. At default 50 on play now you will see your players yellow after several plays, even you RB subbing after 4 or 5 run plays. On CFM players get yellow almost at the end of the game and RB never sub at default setting.
                            English, is not my first language.

                            Comment

                            • timmg
                              MVP
                              • Jun 2003
                              • 1380

                              #15
                              Re: Guys, Play Now does NOT equate to the gameplay in CFM games

                              Madden & NCAA(sorry i know, i know it hurts) have been that way for years

                              Comment

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