Run/Pass commit under threat

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  • RogerDodger
    MVP
    • Sep 2016
    • 1082

    #1

    Run/Pass commit under threat

    Clint appears to be implying in this recent tweet that they’re considering listening to the calls from the competitive crowd to remove the run/Pass commit feature from the game.



    It would be nice if they responded to the sim crowd half as much as they do the competitive crowd.

    Make sure you tweet Clint if it’s another feature you don’t want to see stripped out.
  • BigSexy
    Rookie
    • Aug 2017
    • 144

    #2
    Re: Run/Pass commit under threat

    What's the point? Trying to play defense is useless, anyway. Maybe we should be talking about people being stripped of jobs rather than features being stripped.


    Sent from my iPhone using Operation Sports

    Comment

    • NimitsTexan
      Banned
      • Mar 2007
      • 806

      #3
      Re: Run/Pass commit under threat

      I have heard at least one sim player here suggest the Run/Pass Commit feature is not really realistic. Definitely, the feature is a mixed bag. Pass Commit does not seem to do much (aside maybe make PA less successful and keeping the Safeties from crashing down too quick), and I have often stuffed runs when calling pass commit.

      Run Commit does make a run basically impossible if you pick the right direction, but generally gives up a big play if you guess the wrong side. I am not sure how realistic that is.

      Comment

      • timhere1970
        MVP
        • Sep 2013
        • 1810

        #4
        Re: Run/Pass commit under threat

        I hardly ever use run commit because from my experience it is too big a risk. I do use pass commit in the two minute drill as i don't want my players biting on shot plays. The ai controlled players are not intelligent enough to not bite with a two score lead with 3 minutes to go.

        Comment

        • fballturkey
          MVP
          • Jul 2011
          • 2370

          #5
          Re: Run/Pass commit under threat

          Holy crap no! Run commit is a great tool because it’s a way to stop repetitive play calling but it has the massive counterbalance of “guess wrong and you’re screwed.” It’s totally realistic, just NFL teams don’t use the concept as much because other NFL teams aren’t as predictable in their playcalling.
          Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

          Comment

          • JoshC1977
            All Star
            • Dec 2010
            • 11564

            #6
            Re: Run/Pass commit under threat

            I wouldn't cry if they removed it (to be honest, I would probably cheer as it would free-up addition controls for different functionality). The way it is currently configured, it is really a vestigial feature from the older generations. The CPU can't use the functionality and it artifically overrides/boosts ratings (particularly the play recognition). It is sort of like a 'guess pitch' feature in a baseball game. You are already guessing the pitch by choosing whether to swing or miss; the function just adds another boost on top of how you guess (which in many cases, the CPU again does not get)....

            Clint (an ex-player) has said repeatedly that there is no real-life comparison to this. I can't confirm nor deny that as I never played in real-life. But, 'selling-out' for run or pass is just as easily accomplished in Madden by your play calling skills (or lack thereof).
            Play the games you love, not the games you want to love.

            Comment

            • timhere1970
              MVP
              • Sep 2013
              • 1810

              #7
              Re: Run/Pass commit under threat

              Originally posted by fballturkey
              Holy crap no! Run commit is a great tool because it’s a way to stop repetitive play calling but it has the massive counterbalance of “guess wrong and you’re screwed.” It’s totally realistic, just NFL teams don’t use the concept as much because other NFL teams aren’t as predictable in their playcalling.
              I can definately see how that would be useful in human vs human play. I would prefer when playing against the cpu to have a coach's adjustment for balanced/run first/pass first for situatuonal football. The reason run commit is too risky vs cpu is you have to pick a direction instead of telling your players to aggressively attack their gaps. That would set up play action passing nicely.

              Comment

              • RogerDodger
                MVP
                • Sep 2016
                • 1082

                #8
                Re: Run/Pass commit under threat

                There are some good points made in here. I suppose my concern is the erosion of sim type features that aren't replaced. If they added something that was superior then fine but I've lost confidence in that happening.

                Comment

                • JoshC1977
                  All Star
                  • Dec 2010
                  • 11564

                  #9
                  Re: Run/Pass commit under threat

                  Originally posted by RogerDodger
                  There are some good points made in here. I suppose my concern is the erosion of sim type features that aren't replaced. If they added something that was superior then fine but I've lost confidence in that happening.


                  I agree in principle with the sentiment without a doubt but I think it is debatable if this is truly a "sim" feature versus an "arcade" feature.

                  To be blunt, I would rather fight other battles on the sim vs arcade features. We aren't going to win them all, if we have to concede on things as a community, this is one that I personally would choose.

                  Just my two cents...


                  Sent from my iPhone using Operation Sports
                  Play the games you love, not the games you want to love.

                  Comment

                  • BadAssHskr
                    XSX
                    • Jun 2003
                    • 3511

                    #10
                    Re: Run/Pass commit under threat

                    Originally posted by BigSexy
                    What's the point? Trying to play defense is useless, anyway. Maybe we should be talking about people being stripped of jobs rather than features being stripped.


                    Sent from my iPhone using Operation Sports
                    playing D in this years game is fun, i've had plenty of defensive success. to each their own.
                    "Not the victory but the action. Not the goal but the game. In the deed the glory."

                    Comment

                    • boxboy99
                      MVP
                      • Feb 2006
                      • 2320

                      #11
                      Re: Run/Pass commit under threat

                      Would mind seeing it go. It really isn’t a sim feature. However, it would be nice to be able to have a setting to have defenders stay home vs play action which is more realistic.

                      I also which they would make it easier to access the coaching adjustments like ncaa 14. It’s cumbersome and slow right now. And why does the text need to be so big that I have to scroll.


                      Sent from my iPhone using Operation Sports
                      MLB the Show - Cubs
                      2015: 80-82
                      2016: 96-66 - Lost Game 7 of WS (18 innings to Red Sox)
                      2017: 93-69 - Swept by Red Sox in World Series
                      2018: 100-62 - Swept by Dodgers in NLCS
                      2019: 14-11

                      Comment

                      • NimitsTexan
                        Banned
                        • Mar 2007
                        • 806

                        #12
                        Re: Run/Pass commit under threat

                        Originally posted by boxboy99
                        Would mind seeing it go. It really isn’t a sim feature. However, it would be nice to be able to have a setting to have defenders stay home vs play action which is more realistic.
                        I agree on that.

                        A binary Run/Pass focus to have the LBs/DBs ignore the Play Action or Draw (or at least increase their chances of doing so) on the so called "Passing Down" or "Running Down" respectively, would it seems to me, be a better mechanic. Run Commit, as it is designed does seem a bit unrealistic; combined with some anti-run blitz, it is almost of a "double run commit" (and, again, the AI does not use it).

                        Comment

                        • VTWiseGuy
                          Rookie
                          • Sep 2017
                          • 394

                          #13
                          Re: Run/Pass commit under threat

                          Used to it you could do it when the ball was snapped and you could make the right read by seeing what was going on. This having to guess is causing some big plays to happen.
                          Cincinnati Reds|Cincinnati Bengals|Virginia Tech Hokies

                          Comment

                          • boxboy99
                            MVP
                            • Feb 2006
                            • 2320

                            #14
                            Re: Run/Pass commit under threat

                            Originally posted by NimitsTexan
                            I agree on that.

                            A binary Run/Pass focus to have the LBs/DBs ignore the Play Action or Draw (or at least increase their chances of doing so) on the so called "Passing Down" or "Running Down" respectively, would it seems to me, be a better mechanic. Run Commit, as it is designed does seem a bit unrealistic; combined with some anti-run blitz, it is almost of a "double run commit" (and, again, the AI does not use it).


                            Yeah, overall there need to be way more defenses in the game. More blitzes, double teams, and ways to hide coverage.


                            Sent from my iPhone using Operation Sports
                            MLB the Show - Cubs
                            2015: 80-82
                            2016: 96-66 - Lost Game 7 of WS (18 innings to Red Sox)
                            2017: 93-69 - Swept by Red Sox in World Series
                            2018: 100-62 - Swept by Dodgers in NLCS
                            2019: 14-11

                            Comment

                            • HeelGreenRanger
                              Rookie
                              • Sep 2017
                              • 34

                              #15
                              Re: Run/Pass commit under threat

                              Originally posted by JoshC1977
                              I agree in principle with the sentiment without a doubt but I think it is debatable if this is truly a "sim" feature versus an "arcade" feature.

                              To be blunt, I would rather fight other battles on the sim vs arcade features. We aren't going to win them all, if we have to concede on things as a community, this is one that I personally would choose.

                              Just my two cents...


                              Sent from my iPhone using Operation Sports


                              We don't have to concede anything.

                              They'll just take away whatever they want.

                              With no promise of replacing it with something better, if anything at all.

                              Just wait tho.. when M20 drops and the "New Feature" is being able to commit to the pass or run...

                              Comment

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