How in-depth do you think Madden will take its archetype system?
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Re: How in-depth do you think Madden will take its archetype system?
I hate to jump the gun and I maybe a little off subject with this but with the next set of consoles coming out in the next couple of years I wonder if the things they are implementing in this game will be continued to those consoles or will it be a whole new concept, I am hoping for the features of todays games will just be continued and improved upon.Comment
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Re: How in-depth do you think Madden will take its archetype system?
As far as the progression system goes, I don't think that EA is ever going to go back to any system that greatly reduces User Agency(actually playing games) in terms of developing one's players.[/QUOTE]
1) totally removing stat based progression isn't necessary but currently it's basically the only option...why not add training camps OTAs etc as additional methods and give the user the tools to weight the impact of each according to their own preference ?
2a) stat based systems almost inevitably lead some users towards a focus on stat padding during gameplay which IMO long term detracts from user immersion and enjoyment as it deflects focus from the bigger concept of why your playing the game
2b) those people who do gain serious enjoyment from building a team of *99s* are probably already more inclined towards that other mode that shall not be named ..where they will be greeted with open arms and lecherous eyeing of their walletsArguing with idiots is like playing chess with a pigeon .... No matter how good you are , the bird is going to **** on the board and strut around like it won anyway .Comment
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Re: How in-depth do you think Madden will take its archetype system?
In the description I just read from the link provided by JP, it says that you earn overall points which up certain stats. Wouldn't that mean a shift in the exp dynamic currently used. Which I'm guessing means that goals would have to be changed. I mean we can't expect to up one whole overall point for rushing 200 yards with our rbs every game. I'm very interested to see the changes this has and will bring.Comment
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Re: How in-depth do you think Madden will take its archetype system?
In the description I just read from the link provided by JP, it says that you earn overall points which up certain stats. Wouldn't that mean a shift in the exp dynamic currently used. Which I'm guessing means that goals would have to be changed. I mean we can't expect to up one whole overall point for rushing 200 yards with our rbs every game. I'm very interested to see the changes this has and will bring.Follow me on Twitter @T4VertsComment
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Re: How in-depth do you think Madden will take its archetype system?
Welp.....before I get "under the hood" with you guys and speculate what this new Archetype System means for Franchise Mode, let me ask you this:
Just how many coined Archetypes are there in Football?
How many at each position?
Can you label them all?
Sure, some might be subjective, but how many?
To me I don't think you could count these so called archetypes. Each player is their own archetype. How many Qb's have been compared to Big Ben? If you looked at schemes the Bill O'Brien has run, would you think Watson fits well in that scheme? Tom Brady and Peyton Manning should have similar stats but should play completely different than each other. You can compare a lot of players to each other but they all play a little different.Comment
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Re: How in-depth do you think Madden will take its archetype system?
Archetypes could be very good. We could create a personality of each player. We could hopefully setup situational formation subs. If I need my run defense in, I should be able to simply call it in from the coach screen with my run support team set to fill in on the play I call.
Thus we could have the "normal" rotation. "Run" team. "pass." Goal line team, short yardage. These are just a few off the top of my head.
The user should be directed to draft and sign players that fill a number of roles to effectively field a productive team. Give me a reason to sign 38 year old Julius Peppers; there is a use for him. I just need the game to replicate the need for Peppers, and to allow for a simple implementation process within the game so I can use him efficiently when needed.
Also, players run out to kick field goals. They do no magically appear. Players should run on and off the field.. Part of the importance of Aaron Rodgers is his ability to get that free play with 12 men on the field...Comment
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Re: How in-depth do you think Madden will take its archetype system?
It is going to shape how players are built. In a CFM you have always been able to dump XP in a single stat that is OP for the position and that just isn’t the case anymore. You add in the impact of fitting the coaches scheme and you get a pretty solid feature that can be built on over time.
However, I wonder how they will handle superior, all-around stars that can "do it all".Gig 'EmComment
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Re: How in-depth do you think Madden will take its archetype system?
Ideally I'd like to see a hybrid progression system that is a mix of performance based and potential based. Like let's say a guy comes into the league as a QB at 75 OVR with a potential for about 81-84 to be a competitive but solid starter. If he goes out and throws for 4,000 yards and wins rookie of the year, his potential should be augmented to low 90s and he hits that low to mid 80s in year 2 because of his year 1 performance.
Unfortunately, I think XP with dev traits are how they're trying to achieve something like this right now. Hopefully, archetypes adds that ideal extra layer that I want that puts something somewhat out of my control and into the "makeup" of my player.
Sent from my XT1650 using Operation Sports mobile appPITTSBURGH PROUD
--6 Time Super Bowl Champions--
--5 Time World Series Champions--
--5 Time Stanley Cup Champions--Comment
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Re: How in-depth do you think Madden will take its archetype system?
Ideally I'd like to see a hybrid progression system that is a mix of performance based and potential based. Like let's say a guy comes into the league as a QB at 75 OVR with a potential for about 81-84 to be a competitive but solid starter. If he goes out and throws for 4,000 yards and wins rookie of the year, his potential should be augmented to low 90s and he hits that low to mid 80s in year 2 because of his year 1 performance.
Unfortunately, I think XP with dev traits are how they're trying to achieve something like this right now. Hopefully, archetypes adds that ideal extra layer that I want that puts something somewhat out of my control and into the "makeup" of my player.
Sent from my XT1650 using Operation Sports mobile appJordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: How in-depth do you think Madden will take its archetype system?
Sent from my XT1650 using Operation Sports mobile appPITTSBURGH PROUD
--6 Time Super Bowl Champions--
--5 Time World Series Champions--
--5 Time Stanley Cup Champions--Comment
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Re: How in-depth do you think Madden will take its archetype system?
Imagine if archetypes were actually player sliders for tendencies. Granted the last thing the game needs are more sliders but it would go a long way towards making the game more organic.Comment
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Re: How in-depth do you think Madden will take its archetype system?
Hell, as a few people mentioned, I'm up for anything that advocates more individual personalities/styles over players spanning across the league.
If Archetypes accomplishes just that? Then I'm gung-ho about the feature.
And someone else earlier said that the Archetypes may passively encourage better CPU decisions off the field if they will likely only search for players who'll fit their scheme. Now, as far as Drafting 2 more QBs when you still have Matt Stafford going strong - I'm unsure if it'll correct that blasphemy as well...
But lord knows, the CPU need to start acting like they have some sense, and again, if this features aids that - I'm on board with it.Comment
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Re: How in-depth do you think Madden will take its archetype system?
Ultimately who cares what the names are if they have zero implications on how the player plays in gameplay. Which is what we're likely in for.Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of FameComment
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Re: How in-depth do you think Madden will take its archetype system?
Well right now the game just basically tells you what type of player they are with no real underlying purpose. Each and every player in the game is a blank canvas that you can upgrade and turn in to anything you want.
Supposedly this this new system, you will have to build players according to their strengths. Which makes the draft/fa/ trades more intriguing as you try to fill your team with players that fit your scheme.
Make 90 man coverage different than 83 man coverage and 97 man coverage and then we'll talk. Until then ultimately who cares - game will always be the same static mess.Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of FameComment
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