WR not attacking the ball on deep 50/50 balls
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Re: WR not attacking the ball on deep 50/50 balls
No comment on the 2nd part. I could take it or leave it.Comment
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Re: WR not attacking the ball on deep 50/50 balls
2. Is personal opinion which is why he said "imo" I believe it should be an option either way.
Exactly!!Comment
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Re: WR not attacking the ball on deep 50/50 balls
I really, really hope that the scenario Clint is talking about only applies to competitive and arcade mode. If I'm playing in simulation mode and a critical third down pass is thrown to Jones with some traffic around him I shouldn't have to user possession catch with him. Shouldn't his awareness and traits dictate that?
Yes they should. I really don’t understand this logic. It’s becoming nonsensical.
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Re: WR not attacking the ball on deep 50/50 balls
I really, really hope that the scenario Clint is talking about only applies to competitive and arcade mode. If I'm playing in simulation mode and a critical third down pass is thrown to Jones with some traffic around him I shouldn't have to user possession catch with him. Shouldn't his awareness and traits dictate that?
Example:
<iframe src='https://gfycat.com/ifr/BelovedFearlessElver' frameborder='0' scrolling='no' allowfullscreen width='640' height='360'></iframe>
I strongly disagree with the concept that because the RB doesn't have the RAC trait, I am forced to press the button every time just to get him to even react to the pass. I've been under the impression that it was a bug and players not reacting and letting the ball go by or hit them in the head was a result of things not triggering properly but it seems like based on Clint's tweet this is actually a design decision.Comment
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Re: WR not attacking the ball on deep 50/50 balls
I completely agree with this. I have no issue with my receiver going to the ground if it's in a contextually accurate situation and I'm willing to be pretty lenient on what falls under the "accurate" umbrella as well. If my WR is going to the ground on a WR screen or when he's on a streak and has the CB beat by five yards then, yeah, that's frustrating. But that's a logic issue. I really dislike the idea of having to hold players that I'm not even controlling hands just to get them to do completely basic stuff or more so not do completely stupid stuff.
Example:
<iframe src='https://gfycat.com/ifr/BelovedFearlessElver' frameborder='0' scrolling='no' allowfullscreen width='640' height='360'></iframe>
I strongly disagree with the concept that because the RB doesn't have the RAC trait, I am forced to press the button every time just to get him to even react to the pass. I've been under the impression that it was a bug and players not reacting and letting the ball go by or hit them in the head was a result of things not triggering properly but it seems like based on Clint's tweet this is actually a design decision.
The same thing has happened when the cpu throws down the sideline or corner routes. Brady was picked off throwing a corner route to Gronk who didn't leave his feet. It was suggested earlier in the thread to try changing the receiver coaching adjustments so that might be my last recourse.Comment
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Re: WR not attacking the ball on deep 50/50 balls
With implementation of the 3 catch types I’ve strongly disliked this feature, and would like it to return to 100% user control and user timing when I decide to catch it and when I don’t let the CPU decide the the right catch and animation, to me overcomplicated things, and at the same time took user control away from usering the WRs and added those ugly two man catching animations.
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Re: WR not attacking the ball on deep 50/50 balls
The biggest problem with this and why its unreliable is that the game has become so animation based that you wont even get an opportunity to try this because the WR and DB are already in animations before the ball gets there rendering user catching useless.Comment
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Re: WR not attacking the ball on deep 50/50 balls
I really, really hope that the scenario Clint is talking about only applies to competitive and arcade mode. If I'm playing in simulation mode and a critical third down pass is thrown to Jones with some traffic around him I shouldn't have to user possession catch with him. Shouldn't his awareness and traits dictate that?THANKS FOR THE TRADE SANDIEGO KEEP RIVERS WE'LL TAKE ELIComment
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Re: WR not attacking the ball on deep 50/50 balls
I haven’t seen this since at all. This is untrue.
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Re: WR not attacking the ball on deep 50/50 balls
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Re: WR not attacking the ball on deep 50/50 balls
I’m also gonna disagree here...haven’t seen this at all. I’ve made plenty of user catches on deep passes, missed plenty too, but they are definitely not mid animation by the time the ball is there
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Re: WR not attacking the ball on deep 50/50 balls
I know what you’re saying. I guess part of it is how late are you hitting the button but in my experience this is quite simply false.
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Re: WR not attacking the ball on deep 50/50 balls
I’m also gonna disagree here...haven’t seen this at all. I’ve made plenty of user catches on deep passes, missed plenty too, but they are definitely not mid animation by the time the ball is there
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WR not attacking the ball on deep 50/50 balls
When are you hitting the catch button? How late in the process.
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