Madden 20 Player Ratings Will Be Much Different Than Before by StickSkillz

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  • kennylc321
    Pro
    • Aug 2018
    • 927

    #76
    Re: Madden 20 Player Ratings Will Be Much Different Than Before by StickSkillz

    "Ratings will be much different than before"

    I'd be more excited if ratings actually mattered in this game.

    Comment

    • jsteele14
      Rookie
      • Jun 2015
      • 410

      #77
      Re: Madden 20 Player Ratings Will Be Much Different Than Before by StickSkillz

      Originally posted by khaliib
      You guys keep relating the X-Factor and Superstar mechanisms to some kind of “Ratings Boost” even though it was explicitly said and written, their not.



      These are basically animations/win-chance outcome “Branch Offs”.



      Now they can take that rating that’s used in multiple functions of a single play (ie STR rating) and separately assign those functions within an X-Factor or Superstar Ability.



      This multi-functionality of ratings was the driving force behind preventing Player Differentiation from being seen during gameplay.



      This is why you wouldn’t see Miller/Mack dominating what we perceived to be weaker blockers, because players sharing the same rating even though, the functionality for the position needed to be different.



      Now they can “Branch Off” the STR rating and give each “Position (Superstar)” and even “Player (X-Factor)” their own functionality of that rating.



      “Branch Offs” allow them freedom to produce Player Differentiation, where as, the current model greatly limited the ability.
      But with expanded ratings, a player like Mack would not share the same rating with an average player. That is the point of stretching the ratings.

      If the factor helps during the dice roll, then what does the corresponding rating do? There should be a rating that correlates to the factor. For instance, "Pocket presence" for the factor "Escapes the pocket."

      A permanent factor should be reflected in a rating and a temporary factor should be the method to truly distinguish the elite. However the temp factor needs to be thoroughly vetted. Throwing 80 yards is not a reasonable temp factor. Below are a few i can rationalize off the top of my head,

      1. Clutch 4th quarter performer - Raises all abilities some
      2. Contested catch - think Anquan Boldin in the superbowl
      3. QB Quick Reads - QB is able to read through progression and deliver the ball quickly. I prefer this to making the offensive line better.
      4. DL initial burst - perfect timing on the pass rush



      Sent from my SM-G960U using Tapatalk

      Comment

      • XXL78
        Rookie
        • Jul 2005
        • 137

        #78
        Re: Madden 20 Player Ratings Will Be Much Different Than Before by StickSkillz

        I just hope they keep players physical attributes aligned with their real life capabilities. I don't want to see a CB with 82 speed when in real life he runs a 4.40 forty, just to make the ratings spread out.

        Sent from my BBB100-1 using Tapatalk
        PSN ID: MaddenKingJR

        Comment

        • jfsolo
          Live Action, please?
          • May 2003
          • 12965

          #79
          Re: Madden 20 Player Ratings Will Be Much Different Than Before by StickSkillz

          Originally posted by XXL78
          I just hope they keep players physical attributes aligned with their real life capabilities. I don't want to see a CB with 82 speed when in real life he runs a 4.40 forty, just to make the ratings spread out.

          Sent from my BBB100-1 using Tapatalk
          Yeah, it would be a terrible decision to artificially raise or lower quantifiable measurables to achieve the spread. Logically it has to be the skills and intangibles that get greatly reduced.
          Jordan Mychal Lemos
          @crypticjordan

          Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

          Do the same thing tomorrow. And the next. Now do it forever.

          Comment

          • jpdavis82
            All Star
            • Sep 2005
            • 8793

            #80
            Re: Madden 20 Player Ratings Will Be Much Different Than Before by StickSkillz

            I just hope they stand their ground on these ratings. Josh Jacobs has the right attitude


            Sent from my iPhone using Tapatalk

            Comment

            • Shosum13
              MVP
              • Jul 2011
              • 1177

              #81
              Re: Madden 20 Player Ratings Will Be Much Different Than Before by StickSkillz

              Originally posted by XXL78
              I just hope they keep players physical attributes aligned with their real life capabilities. I don't want to see a CB with 82 speed when in real life he runs a 4.40 forty, just to make the ratings spread out.

              Sent from my BBB100-1 using Tapatalk
              ^^^^

              Couldn't agree more with this statement. I hope to get the bigger ratings spread they don't touch the attributes that make up their physical and athletic ability but rather their position specific attributes.

              Sent from my SM-G950U using Tapatalk

              Comment

              • SolidSquid
                MVP
                • Aug 2014
                • 3159

                #82
                Re: Madden 20 Player Ratings Will Be Much Different Than Before by StickSkillz

                Originally posted by Shosum13
                ^^^^

                Couldn't agree more with this statement. I hope to get the bigger ratings spread they don't touch the attributes that make up their physical and athletic ability but rather their position specific attributes.

                Sent from my SM-G950U using Tapatalk
                Who cares what the actual rating is though as long as it aligns with real life? If a 4.4 forty is an 88 speed, 82 speed, 72 speed it doesnt matter as long as a 4.6 os rated lower.

                Comment

                • Darth Aegis
                  Lord of Suffering
                  • Jul 2012
                  • 4169

                  #83
                  Re: Madden 20 Player Ratings Will Be Much Different Than Before by StickSkillz

                  Originally posted by jpdavis82
                  I just hope they stand their ground on these ratings. Josh Jacobs has the right attitude


                  Sent from my iPhone using Tapatalk
                  Hmm, seems high to me with all this talk on spread out ratings... If this guy is a 74, Murray will be a 78. Going to be interesting if this whole rating thing is actually any different then before or just talk.
                  Last edited by Darth Aegis; 05-18-2019, 11:12 AM.
                  OS needs a Thumbs DOWN button

                  Playing:

                  Comment

                  • khaliib
                    MVP
                    • Jan 2005
                    • 2884

                    #84
                    Re: Madden 20 Player Ratings Will Be Much Different Than Before by StickSkillz

                    Originally posted by DaReal Milticket
                    Hmm, seems high to me with all this talk on spread out ratings... If this guy is a 74, Murray will be a 78. Going to be interesting if this whole rating thing is actually any different then before.
                    This can also be an inflated with a higher “AWR” rating though (which is what’s used mostly to inflate OVR)

                    The spread will be more on “Positional” ratings (which drives gameplay) more so than OVR’s (which are used for Contracts and depth chart positioning)

                    What will be interesting to see is that even though Gruden took him in the 1st Rd, guy was basically a low 2nd to 3rd rd type of back.

                    Will his contract be in-line with 1st Rd contracts even though his low OVR represents a low contract of n past Maddens.

                    Comment

                    • Darth Aegis
                      Lord of Suffering
                      • Jul 2012
                      • 4169

                      #85
                      Re: Madden 20 Player Ratings Will Be Much Different Than Before by StickSkillz

                      Originally posted by khaliib
                      This can also be an inflated with a higher “AWR” rating though (which is what’s used mostly to inflate OVR)

                      The spread will be more on “Positional” ratings (which drives gameplay) more so than OVR’s (which are used for Contracts and depth chart positioning)

                      What will be interesting to see is that even though Gruden took him in the 1st Rd, guy was basically a low 2nd to 3rd rd type of back.

                      Will his contract be in-line with 1st Rd contracts even though his low OVR represents a low contract of n past Maddens.
                      Yeah, I understand that. Certain individual ratings are going to drive the overalls up or down. I would be fine with giving players a higher awareness to drive up the overalls, it's just the other individual ones that should be interesting to see if there is a difference and I'm not talking a few pts from the norm, because that probably isn't going to do anything significant imo. Hopefully it's a game changer...
                      Last edited by Darth Aegis; 05-18-2019, 11:31 AM.
                      OS needs a Thumbs DOWN button

                      Playing:

                      Comment

                      • jfsolo
                        Live Action, please?
                        • May 2003
                        • 12965

                        #86
                        Re: Madden 20 Player Ratings Will Be Much Different Than Before by StickSkillz

                        The gameplay blog this week should set the framework for a more insightful analysis of the ratings spread and SS/XF abilities. If they haven't deal with some of the core legacy issues then there is a large shackle on how much of a difference the new features will have.(At least as far having a positive affect)
                        Jordan Mychal Lemos
                        @crypticjordan

                        Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                        Do the same thing tomorrow. And the next. Now do it forever.

                        Comment

                        • edgevoice
                          MVP
                          • Sep 2008
                          • 1199

                          #87
                          Re: Madden 20 Player Ratings Will Be Much Different Than Before by StickSkillz

                          Originally posted by jfsolo
                          The gameplay blog this week should set the framework for a more insightful analysis of the ratings spread and SS/XF abilities. If they haven't dealt with some of the core legacy issues then there is a large shackle on how much of a difference the new features will have.(At least as far having a positive affect)
                          In my humble opinion, that point is at the very core regarding all changes to ratings, X Factors, Superstar, etc.... Is this being implemented to cover up or distract from legacy gameplay issues or have those truly been significantly improved upon so these enhancements will not be a fluff add-on, rather an actual feature with a benefit? That is the mystery here for me.

                          Comment

                          • Grey_Osprey
                            Pro
                            • Feb 2013
                            • 753

                            #88
                            Re: Madden 20 Player Ratings Will Be Much Different Than Before by StickSkillz

                            Originally posted by khaliib
                            You guys keep relating the X-Factor and Superstar mechanisms to some kind of “Ratings Boost” even though it was explicitly said and written, their not.

                            These are basically animations/win-chance outcome “Branch Offs”.

                            Now they can take that rating that’s used in multiple functions of a single play (ie STR rating) and separately assign those functions within an X-Factor or Superstar Ability.

                            This multi-functionality of ratings was the driving force behind preventing Player Differentiation from being seen during gameplay.

                            This is why you wouldn’t see Miller/Mack dominating what we perceived to be weaker blockers, because players sharing the same rating even though, the functionality for the position needed to be different.

                            Now they can “Branch Off” the STR rating and give each “Position (Superstar)” and even “Player (X-Factor)” their own functionality of that rating.

                            “Branch Offs” allow them freedom to produce Player Differentiation, where as, the current model greatly limited the ability.
                            I forget the exact number(s), but there's like 50 attributes and over 20 traits. You would think that would be sufficient to differentiate players without needing some back of the box catch phrase like "x-factor".




                            Sent from my SM-S727VL using Operation Sports mobile app

                            Comment

                            • khaliib
                              MVP
                              • Jan 2005
                              • 2884

                              #89
                              Re: Madden 20 Player Ratings Will Be Much Different Than Before by StickSkillz

                              Originally posted by Grey_Osprey
                              I forget the exact number(s), but there's like 50 attributes and over 20 traits. You would think that would be sufficient to differentiate players without needing some back of the box catch phrase like "x-factor".




                              Sent from my SM-S727VL using Operation Sports mobile app
                              It doesn’t matter what they call them, those that have an ax to grind will do so because that’s all they can bring to the discussion table dealing with Madden.

                              Most others would rather focus their attention on whether the intended “Player Differentiation” will be noticeable during gameplay, of which I won’t know until I can get some personal hands on time to decide for myself.

                              Comment

                              • Godgers12
                                MVP
                                • Dec 2012
                                • 2265

                                #90
                                Re: Madden 20 Player Ratings Will Be Much Different Than Before by StickSkillz

                                Originally posted by Grey_Osprey
                                I forget the exact number(s), but there's like 50 attributes and over 20 traits. You would think that would be sufficient to differentiate players without needing some back of the box catch phrase like "x-factor".




                                Sent from my SM-S727VL using Operation Sports mobile app
                                Ratings alone cannot be used to correctly differentiate players. There could be 2 players with similar ratings that play a completely different way and effect different areas of the game. Such as Aaron Donald and Khalil Mack. 2 completely different players, yet 2 players with similar ratings.

                                Sent from my SM-G965U using Operation Sports mobile app
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