I will say usually I am in agreement with this statement and while they are still quicker to resolve things like server issues for MUT this is probably one of the first years where I can remember both the franchise and the MUT/competitive crowd being in agreement on issues. I’ve seen several well known members of the competitive community and MUT community complain about things like overpowered and horribly balanced abilities and the hugely overpowered run game. The guy that won the club championships won it while throwing the ball literally once a game if he even threw it that’s how OP the run game is. I even saw one the other day about how live playbooks still haven’t made their way to MUT even though they were told they would, similarly to how we were sold a lie with the scenario engine and how it would function when really it’s mainly breakout scenarios.
Madden needs to start adding tracking for advanced statistics.
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Re: Madden needs to start adding tracking for advanced statistics.
I will say usually I am in agreement with this statement and while they are still quicker to resolve things like server issues for MUT this is probably one of the first years where I can remember both the franchise and the MUT/competitive crowd being in agreement on issues. I’ve seen several well known members of the competitive community and MUT community complain about things like overpowered and horribly balanced abilities and the hugely overpowered run game. The guy that won the club championships won it while throwing the ball literally once a game if he even threw it that’s how OP the run game is. I even saw one the other day about how live playbooks still haven’t made their way to MUT even though they were told they would, similarly to how we were sold a lie with the scenario engine and how it would function when really it’s mainly breakout scenarios. -
Re: Madden needs to start adding tracking for advanced statistics.
I'm aware of their advanced stats, but those would (presumably) be covered under the "advanced stats" umbrella, since that's what they are.
Specifying PFF, especially in the sense of a PFF spotlight or Player Of The Week, makes me think people are talking about the thing that's unique to PFF; the grades.Comment
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Re: Madden needs to start adding tracking for advanced statistics.
I was thinking about Football Outsiders DVOA, too, which is also proprietary, and which FO is probably super eager to license to somebody like EA. The problem with DVOA, though, is that it's a sliding-scale comparative algorithm that depends on huge amounts of historical data, and something like that, while cool, would break somebody's memory budget.Comment
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Re: Madden needs to start adding tracking for advanced statistics.
I'm aware of their advanced stats, but those would (presumably) be covered under the "advanced stats" umbrella, since that's what they are.
Specifying PFF, especially in the sense of a PFF spotlight or Player Of The Week, makes me think people are talking about the thing that's unique to PFF; the grades.
But yea my original post was more about advanced stats because before we even get in to some kind of PFF grades some advanced stats would need to be included in the game. And to be honest I'd be happy with just some kind of advanced stat and historical stat tracking getting added at this point.Comment
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Re: Madden needs to start adding tracking for advanced statistics.
I’m sure if they wanted to add another layer to immersion that if advanced stats were implemented in to the game they could come up with their own sort of PFF grades tied to a combination of advanced stats. Whether or not they presented them as PFF grades would probably depend on if they felt like paying for the license.
I hear the concept you're driving at, and I agree it'd be a cool addition if it were transparent and relevant, but it's not something I'd think PFF would be in a hurry to slap their name on.Comment
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Re: Madden needs to start adding tracking for advanced statistics.
It would be great to not have the success of o linemen tied to RB and QB stats. Same with other positions that don’t rack up big stat numbersComment
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Re: Madden needs to start adding tracking for advanced statistics.
That's probably the one license PFF wouldn't be eager to sign, no matter how much money EA threw at them (within reason). "Standardized subjective evaluation" is a major selling point for PFF...it's what makes them unique and part of what gets college and pro teams to throw large amounts of money at them. The limitations of the "meta advanced stat" a console could come up with would be a pretty dumbed-down dilution of that product...PFF is more likely to pay EA to call it anything but a PFF grade
I hear the concept you're driving at, and I agree it'd be a cool addition if it were transparent and relevant, but it's not something I'd think PFF would be in a hurry to slap their name on.Comment
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Re: Madden needs to start adding tracking for advanced statistics.
How poorly they implemented QB1 this year and then spent the whole season adding rappers into the game is a complete joke. Check out the most recent comment in the bugs thread and look at how broken QB1 still is.
Trying to get back on topic though, I think a trophy case/room like the old PS1 Triple Play baseball games had would be sick. That and the yearly tracking of league winners, etc. would be awesome.Comment
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Re: Madden needs to start adding tracking for advanced statistics.
At this point I could care less if they added a PFF like grading system honestly. Just give us some kind of advanced metrics so we have a way to evaluate our players that might not necessarily be stat stuffers that actually put up big numbers but still have an impact on the game. How cool would that be to know that your pass rusher that’s only putting up 6-8 sacks a season also caused 4 or 5 under pressure throws a game? Or with your DB that doesn’t get a ton of picks maybe he wasn’t thrown at that much or didn’t give up that high of a catch %. Maybe your OL that according to the current stats did give up many sacks actually gave up several pressures a game but you as the user on the QB got the ball out quick so it doesn’t look like your line performed that bad. It would just be huge for immersion to be able to quantify the performance of your players using these metrics and could play a big part in decisions in free agency and hopefully an eventual overhaul of the current mundane scouting system that we have now.
It's like any other good idea around here...you started with something simple, achievable, and cool. People got excited about it, and started adding onto it, and it got less simple and achievable. Layering PFF and whatnot on top of it started making a cool thing muddy.
I totally agree; your original ask is completely possible, and would add a ton of value. Hell, even just proper historical tracking for the existing primary stats would be a major step forward.
I often think there'd be a lot less frustration around here if wants were kept to simpler baby steps.Comment
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Re: Madden needs to start adding tracking for advanced statistics.
[QUOTE=tg88forHOF;2050012139
I totally agree; your original ask is completely possible, and would add a ton of value. Hell, even just proper historical tracking for the existing primary stats would be a major step forward.[/QUOTE]
I feel like historical stat tracking has been a major ask of the community since before advanced stats were even that prevalent in football. I don't think thy realize how much something so simple would add to the feeling of immersion. Just to be able to look and see who won the superbowl the last couple of seasons and see the divisional standings would give you a sense of history and rivalries.Comment
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Re: Madden needs to start adding tracking for advanced statistics.
Id really like for the catches allowed stats to actually work and also I've had at least 1 cut-scene during a game where they showed a graphic with QB pressures and I think QB hits so I know it can keep track of those.Comment
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Re: Madden needs to start adding tracking for advanced statistics.
I get it. I guess, if anything, I'm just trying to help keep expectations realistic.
It's like any other good idea around here...you started with something simple, achievable, and cool. People got excited about it, and started adding onto it, and it got less simple and achievable. Layering PFF and whatnot on top of it started making a cool thing muddy.
I totally agree; your original ask is completely possible, and would add a ton of value. Hell, even just proper historical tracking for the existing primary stats would be a major step forward.
I often think there'd be a lot less frustration around here if wants were kept to simpler baby steps.Comment
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Re: Madden needs to start adding tracking for advanced statistics.
I’d be happy if they’d have yard per carry in stats lol.Comment
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