1st things iv noticed….
Opponents offense…
The best players so far are calling mostly man beaters. Aka slants, drags, corner routes. Iv played a couple top guys so far and they run great concepts. One i saw that was great was basically the mesh concept. I’m seeing ALOT of mesh-like concepts in MUT. Most ppl are putting X factors on their WRs/TEs and calling drags/slants/ins/outs/corners. A mock look ppl are giving me alot is gun bunch and then calling drags with the outer most WRs then a seam with the slot and a corner route with the TE who has deep out elite. So if you are a middle user-er you’ve got to pick one of the drags to defend and essentially your opponent will throw to the one you aren’t guarding. ALOT of ppl are doing this concept in MUT right now. How Iv limited this is Iv been seeing which offensive players have route running X factors and i make sure they are doubled. I’ll come out in let’s say dime formation, DB blitz. I’ll put the blitzing DBs in man on a different guy every play. I’ll obviously shade inside or outside depending on what routes i want to user. If i know I’m going to guard the corner route myself I’ll shade inside. If i know I’m going to user the middle I’ll shade outside. Doing this ppl haven’t been able to just call crossing stuff and throw it away from me. Some plays will look open but let’s say a drag comes from left to right. I’ll put blitzing DB on the right in man on that WR i think is going to drag from the left. So the play art looks silly but in game Iv been seeing GREAT success. (MAY POST VIDS OF THIS SOON)
Opponent defense
Most people’s base defense is pretty straight up. Man blitz, or cover 3 or 4. Keep an eye out for audibles. If you hit a curl route and had success on it just assume the D will be playing underneath the next play. Not many players get beat by the same thing twice in a row. If a guy is in cover 3 and you Seam him just assume the seam is guarded the next play. Most guys will call the same D after giving up a solid play but they’ll do a defensive hot route to guard the specific thing you just beat them with. Just respect everyone’s IQ.
Stopping runs has been fairly simple. Match personnel, call intelligent formations and attack the gaps. Iv been living in nickel cub lately and Iv had success stopping passes and runs out of it. Iv only run into 2 HEAVY run users and i ended up killing both the same way. I limit their run and wait for them to pass. Both guys ended up throwing INT when they finally tried to pass. From what Iv seen this year the run is solid but it just isn’t as explosive as it used to be.
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