How are we getting opinions from half of the demographic who say great progress is being made and they're having a blast, while others are the complete opposite? How am I enjoying 23 in the same ways that I enjoyed the PS2 gold era while others are protesting?
I finally figured it out. If you were already aware, good on you, but allow me to lay out my perspective.
My vision of what a simulation football game is supposed to be, is primarily focused on the field play with a passing "wave top" interest of the technicalities of the NFL "politics", i.e. draft, why a player was traded, real world stats, price of hot dogs, etc. I've noticed that others vision of simulation appears to be embedded heavily into the real world numbers and said politics.
I've picked up through conversations or (posts) that some guys here are strictly focused on drafts and numbers almost as if Madden should be the equivalent of a text based simulation game (I'm not saying that this portion of Madden SHOULDN'T be that complex, but its just not). I'm not entirely sure if these guys actually even play the game itself, they appear to do the draft and simulate the games (while sometimes watching the games here and there). They'll simulate most if not ALL of the actual season to get to the next draft and do it all over again!
For me, its the complete opposite. I simulate the draft which I've found is actually shielding me from some of the more major bugs and I play every single game. While not the end all be all of simulation, earth like/real world physics on the field of play, rate at the very TOP of what I'm looking for. With what we have now, I could NEVER return to anything produced in the past decade (anything PS4, Xbox one, PS3, Xbox 360 will never be in my top five of football titles).
With that said, the draft and stats are still important to me, but it would have to be something extreme/egregious for me to be up in arms. I don't mind if multiple QBs have 5000 yard seasons for example (if it was multiple QBs with 8000 yards for example, it would raise a red flag in my world). The 5000 yard example I just chalk up to its the "Madden world" and go with it.
Should we expect Madden to be on the level of a text based simulation? The devs would have to be strictly focused on that portion of the game for that to be a reality. You probably would have to have two entirely different games (Similar to how we had the standalone 'NFL Head Coach' back in the day). Or maybe not, maybe the tech available now should be able to handle it all in one sweep (but do you have the quality of developer to do it?).
I think another reason why some enjoy the title more than others is age and experience with previous football titles. For someone who grew up playing 4th and inches and T.V. Sports football on the Commodore 64, or Mattel electronic football (with the small screen and red dots that were the "players") as well as some of the more recent classics (early 1990 maddens, NFL gamedays, etc), Madden 23 is most certainly the pinnacle. Back then, you got what you got, there wasn't any bug fixes, patches, nothing. Whatever came out, you played it, which means our tolerance level is WAY higher.
Current tech also has an influence. For those used to playing online and utilizing those assets, I can see why you would be aggravated. For those similar to myself, we couldn't care less about running multiple man leagues, its strictly single man franchise. Once again, the needs are very different.
I have a few other things in mind, however, I'm losing focus at the moment (that last paragraph is kind of janky imo lol, I'm running out of breath if you didn't notice) so I'll leave it here for now.
Please, add on. I'm interested to see your take and it'll also spark me back up to get back into the conversation. In the mean time, I'm going to get a game of 23 in. See you soon.
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