Madden NFL 23 Patch #3 Available – Patch Notes

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  • bcruise
    Hall Of Fame
    • Mar 2004
    • 23274

    #331
    Re: Madden NFL 23 Patch #3 Available – Patch Notes

    Originally posted by LowerWolf
    Are we sure? I swear the game plays slower with threshold at 0.
    There are generally more slower players on the field than faster ones (aside from very passing-oriented formations) so it could be perceived as such. But that description is correct, and it can be seen pretty easily by going into a practice mode and setting a short passing play for the offense and a FG Block for the defense. Run the play and get the ball out FAST and it'll just be a footrace between the receiver and the fastest guy on the block team. See how close the defender gets by the goalline (or if he catches up). Do it a few times if you need to to make sure the result is consistent. Then do it again, same reciever, with the threshold maxed. You'll see the difference.

    It works better if you can get the ball out to a TE on the pass, because they're more likely to get closed on and caught very quickly by the fast defender with the threshold set low. When it's high, that same TE will get much further down the field and sometimes even score - because their in-game speed is being brought closer to that of the defender's.
    Sent from my SM-G960U using Tapatalk
    Last edited by bcruise; 10-19-2022, 07:50 PM.

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    • icicle22
      MVP
      • Jul 2002
      • 2395

      #332
      Re: Madden NFL 23 Patch #3 Available – Patch Notes

      Originally posted by bcruise
      It works better if you can get the ball out to a TE on the pass, because they're more likely to get closed on and caught very quickly by the fast defender with the threshold set low. When it's high, that same TE will get much further down the field and sometimes even score - because their in-game speed is being brought closer to that of the defender's.
      Sent from my SM-G960U using Tapatalk
      What? I am confused. So I am not misunderstanding, the threshold low, means closer to 0 and high means closer to 100? Right?

      Based on that, you are saying a TE (who should be moderate speed) will get closed on faster with a low setting because the speed parity makes the defender quicker? Basically the slower guy is slower, and the faster guys is faster? (speed parity being smaller means they are further apart than their pure ratings would seem).

      Then the same scenario with the speed parity set high (closer to 100) the the TE is his normal speed and the db is slower now since he is being normalized closer to the TE? Hence he can't catch up to the TE as quickly making a better chance of a run after catch?

      Am I interpreting that right?

      Cause I guess I always looked at it as the defender is catching up to the receiver too fast so decreasing the speed parity give the receiver more space. I guess that only works if the defender has a lower speed rating to start.

      This is all so confusing. I guess I'll have to play a little at 85-90 to see what it does. I've never done anything but 50 or 25.
      Last edited by icicle22; 10-19-2022, 08:05 PM.

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      • canes21
        Hall Of Fame
        • Sep 2008
        • 22898

        #333
        Re: Madden NFL 23 Patch #3 Available – Patch Notes

        Originally posted by icicle22
        What? I am confused. So I am not misunderstanding, the threshold low, means closer to 0 and high means closer to 100? Right?

        Based on that, you are saying a TE (who should be moderate speed) will get closed on faster with a low setting because the speed parity makes the defender quicker? Basically the slower guy is slower, and the faster guys is faster? (speed parity being smaller means they are further apart than their pure ratings would seem).

        Then the same scenario with the speed parity set high (closer to 100) the the TE is his normal speed and the db is slower now since he is being normalized closer to the TE? Hence he can't catch up to the TE as quickly making a better chance of a run after catch?

        Am I interpreting that right?

        Cause I guess I always looked at it as the defender is catching up to the receiver too fast so decreasing the speed parity give the receiver more space. I guess that only works if the defender has a lower speed rating to start.

        This is all so confusing. I guess I'll have to play a little at 85-90 to see what it does. I've never done anything but 50 or 25.
        The TE is caught with the lower threshold quicker because he is not a fast player. On the higher threshold he isn't caught as quickly because the threshold slider brought him up to be more comparable in speed to the faster defender.
        “No one is more hated than he who speaks the truth.”


        ― Plato

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        • BlackBetty15
          MVP
          • Sep 2010
          • 1548

          #334
          Re: Madden NFL 23 Patch #3 Available – Patch Notes

          Originally posted by briz1046
          Hill is a rare athlete and a very good WR , he has almost unique change of direction , quickness and acceleration and is an accomplished route runner as well as having blazing speed .All these things contribute to his prowess at getting open regularly, its not just winning a simple foot race . Whether Madden can depict this without just giving him a boosted speed advantage is another question.
          Oh I agree I was just being funny. It’s amazing how fast and quick he is. Dude makes everyone look so slow. Has to be frustrating because when watching him, he doesn’t remotely look like a good route runner cause he simply runs past DBs.
          "Im all jacked up on mountain dew!"
          " Im just a big hairy american winning machine"

          Comment

          • bcruise
            Hall Of Fame
            • Mar 2004
            • 23274

            #335
            Re: Madden NFL 23 Patch #3 Available – Patch Notes

            Originally posted by canes21
            The TE is caught with the lower threshold quicker because he is not a fast player. On the higher threshold he isn't caught as quickly because the threshold slider brought him up to be more comparable in speed to the faster defender.
            Exactly.

            I should add it's also possible to see this by breaking out the stopwatch and timing different-speed players at different thresholds (and in fact that's the ONLY way to show which extreme the speed ratings are compressed towards), and that can even be done without a defense. But I think that seeing the slider work in a more practical game situation (the chasedown) makes it easier to see the slider's effect.

            Sent from my SM-G960U using Tapatalk

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            • K_GUN
              C*t*z*n *f RSN
              • Jul 2002
              • 3891

              #336
              Re: Madden NFL 23 Patch #3 Available – Patch Notes

              Here ya go…from the man himself…




              Sent from my iPhone using Tapatalk
              Bummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.

              Comment

              • Eddie1967
                Against The Crowd!
                • Aug 2005
                • 2405

                #337
                Re: Madden NFL 23 Patch #3 Available – Patch Notes

                [quote=Charizard;2050681432]Increase the coverage and defensive pass rush sliders to compensate. 0 is the best. IDK why people use 95 and above as fast players will become useless. There has to be a separation between fast and slow players otherwise everyone would be at the same speed and that’s not realistic.


                where is this defensive pass rush slider that you speak of?
                Originally posted by jim416
                You are the 2k Police. :)

                Comment

                • icicle22
                  MVP
                  • Jul 2002
                  • 2395

                  #338
                  Re: Madden NFL 23 Patch #3 Available – Patch Notes

                  Well we've gotten way off topic but let me make one last point about the speed threshold. I played my next season game and increased it to 90 after being at 25. It didn't feel that much different. The only real noticeable difference was overall gameplay felt a little slower and weighted to me. Not as much "pinball" tackles with guys bouncing everywhere and things played out a more methodical pace. Previous games felt more arcadish.

                  I could not hit any deep passes....coverage was always tight but I did hit a decent amount o crossers where my guys had several steps.

                  The only other thing was my kick returns felt better....I still didn't break any big ones but it felt like I had more room to run after catching before getting swarmed. Same thing on punts.

                  It was just one game but it felt pretty good. Going from 25 to 90 did not have as huge of an effects as I thought it would. I'd always just thought of it as a fix for getting caught by slower players. I never thought it could actually open up gameplay a little.

                  For another test I went into practice and ran 5 off tackle plays with Chubb. At 25,Each time he'd hit the hole and get about 5 yds before the LBs would be closing in on him. At 90, 3 out of 4 times he got 7-8 yds before LBs were there. Weird but that's how it played out.

                  I need to do more testing but it felt pretty good!

                  Thanks.

                  Comment

                  • Charizard
                    Rookie
                    • Apr 2014
                    • 123

                    #339
                    Re: Madden NFL 23 Patch #3 Available – Patch Notes

                    [QUOTE=Eddie1967;2050682170]
                    Originally posted by Charizard
                    Increase the coverage and defensive pass rush sliders to compensate. 0 is the best. IDK why people use 95 and above as fast players will become useless. There has to be a separation between fast and slow players otherwise everyone would be at the same speed and that’s not realistic.


                    where is this defensive pass rush slider that you speak of?
                    My mistake. Defense reaction time

                    Comment

                    • tarheelguy4736
                      Pro
                      • Aug 2006
                      • 851

                      #340
                      Re: Madden NFL 23 Patch #3 Available – Patch Notes

                      What's the concensus about offline versus cloud franchise now after the patch? Unsure of which one to start.

                      Comment

                      • jmarcguy
                        MVP
                        • Dec 2009
                        • 1322

                        #341
                        Madden NFL 23 Patch #3 Available – Patch Notes

                        Wow. How jacked is this game that one argument can be 0 and the other can be 90? Everyone makes great points and it’s still hard to find a consensus.

                        I’ve been playing around with this a bit and moved threshold up to 70 I think. I did enjoy the way the game felt. The problem is the when the CPU mirrors routes to well. It’s hard to create separation when they know every move your receiver is going to make.


                        Sent from my iPhone using Operation Sports
                        Last edited by jmarcguy; 10-21-2022, 07:28 PM.

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                        • Falcon17000
                          Rookie
                          • Nov 2016
                          • 346

                          #342
                          Re: Madden NFL 23 Patch #3 Available – Patch Notes

                          Originally posted by jmarcguy
                          Wow. How jacked is this game that one argument can be 0 and the other can be 90? Everyone makes great points and it’s still hard to find a consensus.

                          I’ve been playing around with this a bit and moved threshold up to 70 I think. I did enjoy the way the game felt. The problem is the when the CPU mirrors routes to well. It’s hard to create separation when they know every move your receiver is going to make.


                          Sent from my iPhone using Operation Sports

                          It's not so much the game as it is people's expectations of the sport. Those arguing for 90 are saying that NFL players are such phenomenal athletes (and they are) that the speed difference is much smaller than the average person would see. Those arguing for 0 want their top end players to feel like top end players, and 98/99 speed to mean more than it does.

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                          • Vmascarello
                            Rookie
                            • Sep 2014
                            • 315

                            #343
                            Re: Madden NFL 23 Patch #3 Available – Patch Notes

                            For those defending this game, I honestly can't understand y'all. Have we lowered the bar tot he point where a game has mostly all broken modes and we're telling others they should accept this?

                            People spent $70 on this game. NONE OF THE MODES WORK. I get there are some certain workarounds but is that what you want out of your sports games in 2023?

                            Don't let EA off the hook for this crap. Expect more.

                            Comment

                            • Falcon17000
                              Rookie
                              • Nov 2016
                              • 346

                              #344
                              Re: Madden NFL 23 Patch #3 Available – Patch Notes

                              Originally posted by Vmascarello
                              For those defending this game, I honestly can't understand y'all. Have we lowered the bar tot he point where a game has mostly all broken modes and we're telling others they should accept this?

                              People spent $70 on this game. NONE OF THE MODES WORK. I get there are some certain workarounds but is that what you want out of your sports games in 2023?

                              Don't let EA off the hook for this crap. Expect more.

                              Who is defending EA, exactly? Yeah the game is buggy and it sucks that it is taking so long to be fixed. Not sure what you want people here to do? Whining on Twitter isn't going to make them work any faster.



                              If you just want to start an "EA SUCKS GUYS!" bandwagon on here, by all means. We've got around a million of them, probably room to squeeze one more in there.

                              Comment

                              • Jm0ney2001
                                MVP
                                • Nov 2003
                                • 1352

                                #345
                                Re: Madden NFL 23 Patch #3 Available – Patch Notes

                                So idk what’s going on. My first season of madden 23 franchise I took the Vikings to a 9-8 record and had a top #10 defense. I fished that season right as this patch dropped. I am 10 games into this season and I am 4-6 and can not stop the CPU to save my life. How did the patch affect this? I am ranked near to dead last in every defensive category. Games have me just scratching my head on how I get a stop. I play on 15 min qtrs default all madden. I love this years game bc I love the challenge but I can’t figure out what made such a difference in the gameplay.


                                Sent from my iPhone using Operation Sports

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