Madden NFL 23 Patch #3 Available – Patch Notes

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  • BadAssHskr
    XSX
    • Jun 2003
    • 3511

    #316
    Re: Madden NFL 23 Patch #3 Available – Patch Notes

    Originally posted by Momoney168
    That the HFA for Buffalo.


    Sent from my iPhone using Operation Sports

    wow. first time i'd ever seen that. was certain it was ea's attempt to make kicking harder.

    thanks!
    "Not the victory but the action. Not the goal but the game. In the deed the glory."

    Comment

    • icicle22
      MVP
      • Jul 2002
      • 2395

      #317
      Re: Madden NFL 23 Patch #3 Available – Patch Notes

      In 4 CFM games since the patch on All Pro I have had 2 games where my kicking arc is normal and 2 games where it is short and transparent and can't really see where the kick is going to go other than the general direction. The arc is essentionally 10ft or so before it can't be seen amymore.

      None of these games were in Buffalo. At least one of the games was a home game in CLE and the meter was invisible. Maybe it's a home field disadvantage?

      Anyone else seeing this?

      Comment

      • IlluminatusUIUC
        MVP
        • Jan 2010
        • 2667

        #318
        Re: Madden NFL 23 Patch #3 Available – Patch Notes

        Originally posted by Kaanyr Vhok
        But how do you load them? When I save them they revert back to how they were.

        I'm on PS5. I go into Online Head to Head, then edit the Depth Chart there. When I go to back out, it asks if I want to save. I save it over "Official." Then the next time I load the game it automatically brings up my edited depth chart. You'll have to re-do this every time they release a new roster update, but at least its once a week rather than every time you load the game.
        Bills, Sabres, Illini, Cubs, basically any team that abuses its fanbase and I'm there.

        Comment

        • canes21
          Hall Of Fame
          • Sep 2008
          • 22898

          #319
          Re: Madden NFL 23 Patch #3 Available – Patch Notes

          Originally posted by icicle22
          So do you still see fast guys pull away from average guys? Cause even at 50 I am seeing average linebackers outrun "fast" running backs to the edge continually. When I set the speed parity to something like 10 for testing, I at least can see speed backs getting around the edge and actually pulling away from slower guys. I admit....it can be too much at times, but at the default 50 I feel like everyones speeds are so close as to be hard to differentiate the elite from the average. I cannot imagine 95. I'm sure this is not the case but it seems like it would make everyone the same!

          I guess it doesn't work that way just like some people's whacked out sliders work great.

          So 95 still allows fast players to outrun coverages sometimes?

          In Madden 21 (PS5) I felt like I could also pop Nick Chubb through a hole in the line, get through the second level and outrun out-of-position dbs and safeties down the sidelines. He can do this in real life. Lately, even with the speed at 50, he is getting caught almost all of the time and that's why I like to adjust the speed parity. But I am always looking for more realism which is why I ask this in the first place. Thanks.
          95 still allows fast players to be fast. If I get McLaurin or Samuels in 1 on 1 coverage with no help over the top, I am throwing their way because they have the speed to make it more than a 50/50 ball. If I get Gibson into the 2nd level untouched he can outrun any defender that doesn't have the angle.

          The reason EA keeps it at 50 and not 95 is because the casual player doesn't perceive NFL speed accurately and thinks players like Tyreek Hill should be housing every ball they get, they believe fast players never get caught from behind, they don't understand how angles work. 50 allows players like Hill to destroy angles at unrealistic rates so that the casual player thinks Hill feels fast.

          I'd be more than willing(probably in another thread about the topic) to show off the 95 threshold with video evidence showing all of the situations where fast players are still fast and aren't getting hawked down by players they have no business getting chased down by. Gibson isn't a blazing back, but if I get him into open space he can take it all the way, if the defense is aligned right, I can hand it off outside and get a great gain, if the coverage is right. McLaurin can burn any corner in the game at 95 threshold still.

          The issue is that many casual fans think Hill should be wide open on any deep route if there is no safety help and that's not how real life works. It's similar to how the interception slider is tuned. At 50 the defender catch rates are at unrealistically high levels, but the casual fans want higher catch rates. Just because it is set to 50 by EA does not mean that's the authentic slider value, that's just the value they tune it to so that casual expectations are met, and casual expectations often do not agree with actual authenticity.
          “No one is more hated than he who speaks the truth.”


          ― Plato

          Comment

          • BlackBetty15
            MVP
            • Sep 2010
            • 1548

            #320
            Re: Madden NFL 23 Patch #3 Available – Patch Notes

            Originally posted by canes21
            95 still allows fast players to be fast. If I get McLaurin or Samuels in 1 on 1 coverage with no help over the top, I am throwing their way because they have the speed to make it more than a 50/50 ball. If I get Gibson into the 2nd level untouched he can outrun any defender that doesn't have the angle.

            The reason EA keeps it at 50 and not 95 is because the casual player doesn't perceive NFL speed accurately and thinks players like Tyreek Hill should be housing every ball they get, they believe fast players never get caught from behind, they don't understand how angles work. 50 allows players like Hill to destroy angles at unrealistic rates so that the casual player thinks Hill feels fast.

            I'd be more than willing(probably in another thread about the topic) to show off the 95 threshold with video evidence showing all of the situations where fast players are still fast and aren't getting hawked down by players they have no business getting chased down by. Gibson isn't a blazing back, but if I get him into open space he can take it all the way, if the defense is aligned right, I can hand it off outside and get a great gain, if the coverage is right. McLaurin can burn any corner in the game at 95 threshold still.

            The issue is that many casual fans think Hill should be wide open on any deep route if there is no safety help and that's not how real life works. It's similar to how the interception slider is tuned. At 50 the defender catch rates are at unrealistically high levels, but the casual fans want higher catch rates. Just because it is set to 50 by EA does not mean that's the authentic slider value, that's just the value they tune it to so that casual expectations are met, and casual expectations often do not agree with actual authenticity.
            I don’t know man, Hill has a way of being wide open and sprinting by coverage no matter if safety is there or not. lol kind of his thing. It’s usually the QBs that under throw him. Lol
            "Im all jacked up on mountain dew!"
            " Im just a big hairy american winning machine"

            Comment

            • canes21
              Hall Of Fame
              • Sep 2008
              • 22898

              #321
              Re: Madden NFL 23 Patch #3 Available – Patch Notes

              The guy have averaged 8 targets and 5 catches per game over his career. If he was able to just run and get as open as often as fans think he can, those numbers would be astronomically higher. I can assure you that at a 95 threshold that if the coverage is right, Hill will still destroy defenses. The difference is at 50 threshold Hill can beat a lot of coverages he really shouldn't, but at 95 he can't as often. At both settings he is still a major threat in the right circumstances, like real life.
              “No one is more hated than he who speaks the truth.”


              ― Plato

              Comment

              • Kramer5150
                Medicore Mike
                • Dec 2002
                • 7384

                #322
                Re: Madden NFL 23 Patch #3 Available – Patch Notes

                Here is a pretty good thread about the threshold setting from last year....

                https://forums.operationsports.com/f...threshold.html
                People are for reviews if it backs their argument, and against them when they don't.
                “I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
                “Quarterbacks should wear dresses.” Jack Lambert

                Comment

                • briz1046
                  MVP
                  • May 2013
                  • 1017

                  #323
                  Re: Madden NFL 23 Patch #3 Available – Patch Notes

                  Originally posted by Playmakers
                  This is EA we are talking about here

                  What does AUTHENTIC mean in their Football games?

                  They've had game speed sliders and player speed threshold sliders over the years.

                  They use old code on top of old code so who knows exactly what the threshold slider setting should be for authentic gameplay regardless of what EA says.

                  Some people use 0, 10, 25, 50, 75 and 100.

                  I've always said go by your own eye test and what feels right to you because at the end of day it's still just a game and I don't think they (EA) can capture true NFL player speed in Madden because there are so many other things they haven't captured right in the game.

                  Authentic was used , as in genuine .

                  As has been stated by Adambroski , the setting at 95 gives the most realistic depiction of the speed differentials between athletes in a simple foot race , and possibly why this setting is not set as default.( popular misconceptions )

                  At no point either in my post or in Adambroskis original statement was this offered as a suggestion, or any indication that this would result in the "best" gameplay . Indeed personally I use a setting between 80 and 85 and Adambroski stated likewise he doesn't necessarily use it , although not posting his actual sliders .

                  I considered it worth repeating as people here were questioning its origin and factuality .

                  Clearly people choose their own setting for their own reasons and there is no right or wrong.

                  However if people are making decisions based on the misconception that lower values better depict real differences in speed its worth pointing out . The real differences in speed between NFL players are minute , LB Jon Bostic a mediocre at best cover LB actually recorded a lower 40 time than Cooper Kupp for example , does this mean he could cover him in reality , No ... but he would match him in a pure foot race .

                  A 0.5 sec difference in 40 time is about as big as it gets between players in coverage ( 4.8 vs 4.3 ) and would result in only a few yards seperation over that distance . Many DEs and LBs are actually genuinely faster than many WRs so seeing them run down all but the fastest offensive players is quite plausible . Whilst nobody should be catching Tyreek Hill etc from behind ( fatigue and angles not withstanding) such players are the exception rather than the rule .
                  Last edited by briz1046; 10-19-2022, 03:16 PM.
                  Arguing with idiots is like playing chess with a pigeon .... No matter how good you are , the bird is going to **** on the board and strut around like it won anyway .

                  Comment

                  • briz1046
                    MVP
                    • May 2013
                    • 1017

                    #324
                    Re: Madden NFL 23 Patch #3 Available – Patch Notes

                    Originally posted by Charizard
                    Increase the coverage and defensive pass rush sliders to compensate. 0 is the best. IDK why people use 95 and above as fast players will become useless. There has to be a separation between fast and slow players otherwise everyone would be at the same speed and that’s not realistic.

                    A 99 speed WR with 99 acceleration should be able to burn a CB with anything less than a 95 speed, bearing in mind they have decent catch and catch in traffic and release. Increase the defensive coverage and reaction slider to compensate for the 0 speed slider.

                    I'd actually suggest the exact opposite of this approach, I'd raise the speed threshold to a value nearer the ( authentic) value of 95 and lower the coverage slider to increase separation if necessary, but obviously its a personal decision.
                    Arguing with idiots is like playing chess with a pigeon .... No matter how good you are , the bird is going to **** on the board and strut around like it won anyway .

                    Comment

                    • Momoney168
                      Pro
                      • Aug 2021
                      • 584

                      #325
                      Re: Madden NFL 23 Patch #3 Available – Patch Notes

                      Originally posted by briz1046
                      I'd actually suggest the exact opposite of this approach, I'd raise the speed threshold to a value nearer the ( authentic) value of 95 and lower the coverage slider to increase separation if necessary, but obviously its a personal decision.


                      I agree with you (although I use a thres of 80). But the important thing is that the sliders work as intended so each person can get the gameplay style they want.


                      Sent from my iPhone using Operation Sports

                      Comment

                      • Dagan
                        Pro
                        • Jun 2020
                        • 622

                        #326
                        Re: Madden NFL 23 Patch #3 Available – Patch Notes

                        When I test (eye test in full - I play the game but also watch it recorded on my phone several times), I define gauging the speed of the game as watching specific pairs of offensive and defensive players against each other - WR directly compared to CB, TE directly compared to LB, DL compared directly to OL, but then have to compare RB against each other in how quick they can cut and accelerate to/through the hole and then if/how quickly they have any breakaway speed. No lie, I have to give and take because these things never match up entirely like I want to.

                        Still, all of that said, after the latest patch, I feel like speed threshold at 84 is the best I have seen in the game for the last three years.

                        I'm about to go knock on every piece of wood that I can find because I am afraid of jinxing myself.
                        (...brought to you by Carl's Jr.)

                        Comment

                        • briz1046
                          MVP
                          • May 2013
                          • 1017

                          #327
                          Re: Madden NFL 23 Patch #3 Available – Patch Notes

                          Originally posted by BlackBetty15
                          I don’t know man, Hill has a way of being wide open and sprinting by coverage no matter if safety is there or not. lol kind of his thing. It’s usually the QBs that under throw him. Lol
                          Hill is a rare athlete and a very good WR , he has almost unique change of direction , quickness and acceleration and is an accomplished route runner as well as having blazing speed .All these things contribute to his prowess at getting open regularly, its not just winning a simple foot race . Whether Madden can depict this without just giving him a boosted speed advantage is another question.
                          Arguing with idiots is like playing chess with a pigeon .... No matter how good you are , the bird is going to **** on the board and strut around like it won anyway .

                          Comment

                          • icicle22
                            MVP
                            • Jul 2002
                            • 2395

                            #328
                            Re: Madden NFL 23 Patch #3 Available – Patch Notes

                            All this being said, and most of you know a lot more about the intricacies of the speed threshold rating than me, there are times it doesn't pass the eye test. On All Pro, 50 speed threshold, I doesn't look like real football to me most of the time.

                            IRL, I see a QB throw a swing pass to a fast WR who was in motion, and he catches it at the hashmarks, the defense is closing in and I'm like "this play is over....defense has him cut off". Then, to my surprise the WR sprints around the edge and turns upfield, outrunning all the pursuit and gains the first down.

                            I do not ever see this on Madden at default speeds. If I decrease the speed threshold...I can see this once and a while. Now....the issue may come from poor programming, poor defense attack angles and logic like that. So threshold may not be the problem, but it can fix some of this. Of course, it can break other things too, so I get it.

                            I guess this brings up a question. Does the speed threshold slow down the faster players to close the gap or does it speed up the slower players? Or is it a little of both? I don't think I'd want to be seeing the linemen running faster than they already do.

                            Thanks.

                            Comment

                            • canes21
                              Hall Of Fame
                              • Sep 2008
                              • 22898

                              #329
                              Re: Madden NFL 23 Patch #3 Available – Patch Notes

                              Originally posted by icicle22
                              All this being said, and most of you know a lot more about the intricacies of the speed threshold rating than me, there are times it doesn't pass the eye test. On All Pro, 50 speed threshold, I doesn't look like real football to me most of the time.

                              IRL, I see a QB throw a swing pass to a fast WR who was in motion, and he catches it at the hashmarks, the defense is closing in and I'm like "this play is over....defense has him cut off". Then, to my surprise the WR sprints around the edge and turns upfield, outrunning all the pursuit and gains the first down.

                              I do not ever see this on Madden at default speeds. If I decrease the speed threshold...I can see this once and a while. Now....the issue may come from poor programming, poor defense attack angles and logic like that. So threshold may not be the problem, but it can fix some of this. Of course, it can break other things too, so I get it.

                              I guess this brings up a question. Does the speed threshold slow down the faster players to close the gap or does it speed up the slower players? Or is it a little of both? I don't think I'd want to be seeing the linemen running faster than they already do.

                              Thanks.
                              Simply put, it brings the slower guys up.
                              “No one is more hated than he who speaks the truth.”


                              ― Plato

                              Comment

                              • LowerWolf
                                Hall Of Fame
                                • Jun 2006
                                • 12261

                                #330
                                Re: Madden NFL 23 Patch #3 Available – Patch Notes

                                Originally posted by canes21
                                Simply put, it brings the slower guys up.
                                Are we sure? I swear the game plays slower with threshold at 0.

                                Comment

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