Madden NFL 23 Patch #5 Adds Gameplay Fixes, X-Factor Updates, MUT Practice Mode & More - Patch Notes

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  • roadman
    *ll St*r
    • Aug 2003
    • 26339

    #31
    Re: Madden NFL 23 Patch #5 Adds Gameplay Fixes, X-Factor Updates, MUT Practice Mode &

    Originally posted by BlackBetty15
    Khalib has proved a great point. I am going to play comp and never Sim again for several reasons:

    1. I have beat my hands on the table for what appears to be 7 years now dating back to Ian Cummings In regard to player ratings. I think there is WAY to many ratings for an individual player, and that’s not even mentioning the traits that maybe conflict the code for this as well. If SIM plays to the ratings then it’s no wonder this game plays as sour as it does. So take it away from the code as much as you can, which brings me to the next…

    2. I believe the game is developed and tuned in Comp setting. That’s what the madden tourney is and that’s what the team uses. Logic says that if we want the best madden stay away from “sim” because I don’t know if the team really knows what that is. I believe they just link so much do the bad code with bad ratings and voila…we get sim.

    I have seen the majority of sim players having off the wall experiences vs some of the comp/arcade crew who get much better games. I just caved in yesterday and bought this mess cause I want college football so bad I settle for NFL lmao I need to just hook my PS3 up and get that NCAA 14 and be done with it.
    As far as point #2 is concerned, Ian or Clint maintained that the game was tested on AP

    years ago.

    It might have changed since then, I am not sure.

    I know Clint works in the game play area, and I have a hard time

    believing Clint doesn't know what sim is.

    The difference is, he is going up the chain and being denied

    some sim elements of the game. ie penalties

    Comment

    • BlackBetty15
      MVP
      • Sep 2010
      • 1548

      #32
      Re: Madden NFL 23 Patch #5 Adds Gameplay Fixes, X-Factor Updates, MUT Practice Mode &

      Originally posted by roadman
      As far as point #2 is concerned, Ian or Clint maintained that the game was tested on AP

      years ago.

      It might have changed since then, I am not sure.

      I know Clint works in the game play area, and I have a hard time

      believing Clint doesn't know what sim is.

      The difference is, he is going up the chain and being denied

      some sim elements of the game. ie penalties
      We all know, just because your the creative director or project lead for something…doesn’t mean you actually get your ideas implemented. It is just as you said, the upper echelon of leadership at EA absolutely being poor and just out of touch. I would add micro managers and lazy minded to that list.

      Sure…Clint knows what SIM is, however when you can’t rebuild the game and strip the old code completely out…and instead layer new “good ideas” on top of an already existing terrible code and “old ideas” we have what we have now. I mean dude…penalties have been an issue for how long now? Seriously…how long? Field sense audio is weird as heck and sounds a ton like the old NCAA audio before Haubamiller fixed it. Doesn’t matter if Clint knows what Sim is supposed to look like…either he doesn’t know how to implement it, or his plea to cut the limbs to save the body went unheard…the end result is a product that has had the same issues since goodness knows how long. Honestly…the best way to send a message to this “has been” company is to straight up deny exclusive license to use the NFL and open it up. EA has literally lost its ability to:

      1. Allow directors to do whatever they want and give them autonomy

      2. Or it’s the director themselves who make these terrible decisions and the leadership is to naive to do what’s necessary.

      Either way, the exclusive rights HAS to be terminated from a business perspective. Madden has been reviewed terribly for over 6 years now and I would actually be curious as to the revenue stream the past 3 years. Would like to know if it’s steady, incline, or decline. Either way, the NFL Esports team has to stop being idiots and let other parties make the game. If anything…if I am 2K, maybe argue a monopoly case against the NFL and EA for not allowing another company to compete and forcing the consumer to buy the only product available with NFL. I am probably off on this sentiment, my bottom line though is I hate EA as a company and I would imagine it’s one of the most stressful and toxic place to work amongst the top tier production companies.
      "Im all jacked up on mountain dew!"
      " Im just a big hairy american winning machine"

      Comment

      • roadman
        *ll St*r
        • Aug 2003
        • 26339

        #33
        Re: Madden NFL 23 Patch #5 Adds Gameplay Fixes, X-Factor Updates, MUT Practice Mode &

        Sorry, I didn't mean to get your dander up, lol.

        I don't want to get the thread off the OP of the thread,

        which is title update.

        Comment

        • MizzouRah
          All Star
          • Jul 2002
          • 8534

          #34
          Re: Madden NFL 23 Patch #5 Adds Gameplay Fixes, X-Factor Updates, MUT Practice Mode &

          Hand towels seem glitched after this update.

          Comment

          • BlackBetty15
            MVP
            • Sep 2010
            • 1548

            #35
            Re: Madden NFL 23 Patch #5 Adds Gameplay Fixes, X-Factor Updates, MUT Practice Mode &

            Originally posted by roadman
            Sorry, I didn't mean to get your dander up, lol.

            I don't want to get the thread off the OP of the thread,

            which is title update.
            You didn’t hermano. It was just a .02 speech. It is what it is man. The problem and getting back to the thread is…we have three game modes to adhere to each players preferred style of play. We all choose sim, despite it not being sim…no matter how much slider tweaking we do there is always these two points that no patch will fix:

            1. Penalties and weird oddities always seem to pop when adjustments are made…in conjunction with reliance on every rating, tendency, and coaching scheme madden has assigned to this game, it’s a no wonder that conflicting outcomes are abundant.

            2. The more laughable point is we still have no idea what happens and how it effects gameplay when sliders and penalties are toggled. The apples aren’t apples and oranges aren’t oranges in this aspect. It should be straight forward however as it always has been, each penalty slider effects an odd other part of the gameplay we don’t know. The sliders have a weird tendency to effect another portion of gameplay that we don’t know either. Yea we fix QB accuracy but something else suffers at this expense. (This is just an example, but prevalent in the sliders) Couple this with the joy of figuring out what’s broken vs what was fixed in each patch release is like Christmas. We are all basically free testers for product where the development team has no earthly idea what causes what and what does what. It’s a “throw and stick to the wall” approach.
            "Im all jacked up on mountain dew!"
            " Im just a big hairy american winning machine"

            Comment

            • RedZoneD25
              MVP
              • Aug 2008
              • 2963

              #36
              Re: Madden NFL 23 Patch #5 Adds Gameplay Fixes, X-Factor Updates, MUT Practice Mode &

              Small note...Last patch fixed Eagles end zone except for the Super Bowl art. Still has the old wordmark. Small issue ofc, but annoying since it's the biggest game of the year and teams have special end zones specifically for that game.
              Last edited by RedZoneD25; 12-10-2022, 01:12 PM.

              Comment

              • Armor and Sword
                The Lama
                • Sep 2010
                • 21790

                #37
                Re: Madden NFL 23 Patch #5 Adds Gameplay Fixes, X-Factor Updates, MUT Practice Mode &

                Originally posted by MizzouRah
                Hand towels seem glitched after this update.


                Indeed they are.


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                Comment

                • stooge 1010
                  MVP
                  • Jul 2011
                  • 1754

                  #38
                  Re: Madden NFL 23 Patch #5 Adds Gameplay Fixes, X-Factor Updates, MUT Practice Mode &

                  Originally posted by MizzouRah
                  Hand towels seem glitched after this update.


                  I saw that too, looks like they’re blowing in the wind, even in dome stadiums.


                  Sent from my iPhone using Operation Sports

                  Comment

                  • BarfytheOwl
                    Pro
                    • Sep 2016
                    • 626

                    #39
                    Re: Madden NFL 23 Patch #5 Adds Gameplay Fixes, X-Factor Updates, MUT Practice Mode &

                    Originally posted by stooge 1010
                    I saw that too, looks like they’re blowing in the wind, even in dome stadiums.


                    Sent from my iPhone using Operation Sports
                    I honestly kind of like that in outdoor stadiums when they're not freaking out too badly.

                    But I've noticed that changing the camera back and forth will fix it for a few plays.

                    Buffalo Bills, Toronto Blue Jays, Ottawa Senators, Milwaukee Bucks

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                    Comment

                    • stooge 1010
                      MVP
                      • Jul 2011
                      • 1754

                      #40
                      Re: Madden NFL 23 Patch #5 Adds Gameplay Fixes, X-Factor Updates, MUT Practice Mode &

                      I play on all pro sim and don’t touch any sliders. 11 minute quarters. Has anybody noticed more fumbles now with new patch?


                      Sent from my iPhone using Operation Sports

                      Comment

                      • forme95
                        MVP
                        • Nov 2013
                        • 3118

                        #41
                        Re: Madden NFL 23 Patch #5 Adds Gameplay Fixes, X-Factor Updates, MUT Practice Mode &

                        7:1 passing is back, when I had it to 3:1 which I was fine with. Logic is worse now. Passing was open to much as it was before the patch, now not only is it more open, but RB are becoming primary receivers. Couldnt just leave well enough alone. If you want to improve the game with patches. Dont make every defense a strong run defense where the cpu gets stopped and then abandons the run and throws 60x. TEAMS DONT DO THAT! A game here and there, yes. Not every f@#$ing week.
                        Sure, tighten up coverage with sliders, result, even more HB receptions and sacks, no overall improvement. Loosen run with sliders. Ok, now they still dont run and give you 3ish "Big" runs to give you "yards" Change traits, edit rosters, do this, do that, hold controller with left hand upside down, backwards to load sliders, cross feet when loading cfm. You shouldnt have to jump through hoops to play this game. Slightly exaggerating I know, but slightly. I wish I could undo this last patch.
                        In the 4th, Up by 30, nothing but passing. Down by 30 runs more then pass....... may just be me, but something seems off with that logic
                        Last edited by forme95; 12-11-2022, 02:27 PM.
                        Really wish sports games played to ratings!
                        Only thing SIM about sports games now, are the team name and players
                        CFB 25 The absolute GOAT!!!
                        MLB 23 FOREVER 20 is better, 23 just for Guardians
                        Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

                        Comment

                        • BlackBetty15
                          MVP
                          • Sep 2010
                          • 1548

                          #42
                          Re: Madden NFL 23 Patch #5 Adds Gameplay Fixes, X-Factor Updates, MUT Practice Mode &

                          I am now 100% convinced that Madden is at its best when playing in competitive mode. @Khalib stated this earlier and it holds true. Arcade mode is good, however the play art was a bit much and it’s ridiculous you can’t toggle it. Much like the momentum info on the screen it’s dumb I can’t get rid of that graphic.

                          Back to comp mode, I have about a 6 game franchise sample size in default AP, 10 min quarters with no acc clock. The only penalty I toggled was Intl Grounding set to off. Here is what I am getting:

                          1. CPU is a true champ at playcalling. I get attacked from a variety of ways and it seems they scheme to their studs. Played the Colts and Allie-Cox, Pittman, pierce, and Taylor were a problem. The CPU is also aggressive as all get out. If the CPU is in “no man’s land” on your side of the field, they are absolutely going 4 play mindset. Loved it as it was a reflection of how I would go.

                          2. Penalties, yes I see them and shockingly I have gotten 1 DPI PER GAME without messing with any sliders. Not saying much but on SIM it was weird. The animation of DPI and OPI was there, it just wasn’t getting called. I am sure if I messed with some sliders and maybe coach schemes I could generate more penalties which is kind of dumb, but it’s madden so what can you do?

                          3. Animations are really nice in regard to the the CPU utilizing way more of their abilities than sim. That’s all I am going to say about that because you just have to play it to know what I am saying. I have been loving the variety of moves being used against me and when watching the WR/defense interactions it’s been nice.

                          With this in mind I am now convinced that my theory regarding SIM is correct. There is definitely to much crap in the gumbo so to speak. Between the endless player ratings that need to be simplified, the individual player traits, and on top of that slider mysteries…this code is not talking smoothly. It conflicts with each other badly and so when SIM relies on true ratings, well…what ratings is it relying on? The ratings, traits, and other old code are making a convoluted mess. Couple that with penalties nonsense SIM is a mess.
                          "Im all jacked up on mountain dew!"
                          " Im just a big hairy american winning machine"

                          Comment

                          • jfsolo
                            Live Action, please?
                            • May 2003
                            • 12965

                            #43
                            Re: Madden NFL 23 Patch #5 Adds Gameplay Fixes, X-Factor Updates, MUT Practice Mode &

                            We all see what we see when we play this game, if Comp or Arcade works for others it's all good, but I don't see any of the negative stuff that folks talk about on Sim mode, for me it is playing absolutely fantastic.
                            Jordan Mychal Lemos
                            @crypticjordan

                            Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                            Do the same thing tomorrow. And the next. Now do it forever.

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                            • Armor and Sword
                              The Lama
                              • Sep 2010
                              • 21790

                              #44
                              Re: Madden NFL 23 Patch #5 Adds Gameplay Fixes, X-Factor Updates, MUT Practice Mode &

                              Originally posted by jfsolo
                              We all see what we see when we play this game, if Comp or Arcade works for others it's all good, but I don't see any of the negative stuff that folks talk about on Sim mode, for me it is playing absolutely fantastic.


                              Most fun I have had with Madden since 16.


                              Sent from my iPhone using Operation Sports
                              Now Playing on PS5:
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                              Comment

                              • jfsolo
                                Live Action, please?
                                • May 2003
                                • 12965

                                #45
                                Re: Madden NFL 23 Patch #5 Adds Gameplay Fixes, X-Factor Updates, MUT Practice Mode &

                                I know that the boosts that they get on that level makes it unpalatable for a lot of folks here, but the CPU AI on All Madden is such a great challenge to play against now. All positions have been improved from before, with CPU QB play being a standout.
                                Jordan Mychal Lemos
                                @crypticjordan

                                Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                                Do the same thing tomorrow. And the next. Now do it forever.

                                Comment

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