In testing another supposed 'fix' against Carson Palmer, I was sacking him like crazy....but when going into replay I noticed that he was not at all aggressive with his throws...bypassing obvious options (albeit, ones that were somewhat covered...but not blanketed). As an aside, this is why I preach that the animations and actions are what we need to focus on, not the numbers.....
My feeling was that it was the 'force passes' trait. He was at 'balanced'. Compare the roster traits from the main menu and CFM for that trait, they are different..
So, this is how the force pass trait works in CFM:
Ideal is ideal...matching the main menu. (you will still see QB 'statues' on occasion, but that is a QB taking the sack rather than forcing into coverage).
Conservative is actually the aggressive trait
Balanced is the problem one, it is conservative and the primary one that is causing the sack issues.
I've tested against multiple QBs (using the aggressive pass rush coach adjustment all game) and I am comfortable enough posting this now so people can try it out.
The 'fix' is to modify any QB's who have the 'balanced' force passes trait from balanced to conservative. You can do this from right within your CFM (at least offline...not sure online...but I don't play online CFMs, so I don't care).
HOT Update (08/29/2017)
I am absolutely sold on a second QB trait tweak. Change any QB that has the "Throw Ball Away" trait from "on" to "off". This totally changes the dynamics of how QBs play. Scramblers will scramble, smart pocket passers will go downfield or dump it off. Huge, huge change.
Comment