Matt10's Madden 26 Sliders

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  • Coach2415
    Rookie
    • Aug 2020
    • 129

    #91
    2nd game was a mess, was 19 for 36 passing 123 yards with Gino and Ridder, lost 31 to 19 to 49ers, and it wasn't that close in 2nd half, Jeanty 14 carry 131 yards in 1st half, 9.4 per carry mostert 2nd half 9 for 91 yards, 10 per carry Bowers 6 -47 Thornton 2-16 Mayer2-26 jeanty 7-29 runyon 1-8, kinda gave in 2nd half, just didnt feel right, halftime was 17 to 13

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    • Coach2415
      Rookie
      • Aug 2020
      • 129

      #92
      Im wondering if the physics sliders is affecting it being hard or easy to run, I don't understand sliders its just no fun running like that, im just learning playbook and cant pass worth a hoot, but that last game is the same problem I've had in most of my games, the guy I play with runs for 200 a game also,

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      • Matt10
        Hall Of Fame
        • Apr 2006
        • 16620

        #93
        Originally posted by Coach2415
        Im wondering if the physics sliders is affecting it being hard or easy to run, I don't understand sliders its just no fun running like that, im just learning playbook and cant pass worth a hoot, but that last game is the same problem I've had in most of my games, the guy I play with runs for 200 a game also,
        Sorry - which difficulty again? All-Pro it's a bit easier compared to All-Madden. If it's ease of running, I agree, there are a couple things that can be adjusted. The same applies to All-Madden, just different values of course.
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        • Jagsfan24
          MVP
          • Mar 2016
          • 1853

          #94
          After playing a few games with the current sliders I have come to the conclusion that this game heavily favors the offense for both the user and the cpu. These wrs are getting a big separation boost whenever they make cuts in their routes, especially difficult on the user side. Not sure what slider helps fix this

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          • Matt10
            Hall Of Fame
            • Apr 2006
            • 16620

            #95
            Originally posted by Jagsfan24
            After playing a few games with the current sliders I have come to the conclusion that this game heavily favors the offense for both the user and the cpu. These wrs are getting a big separation boost whenever they make cuts in their routes, especially difficult on the user side. Not sure what slider helps fix this
            Yeah from my testing, for All-Madden, it seems to be just pass coverage at 52 for the user, needs to go down as they are overdoing it a tad, so the DB moves a bit too much in the other anticipated direction too early.
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            • Jagsfan24
              MVP
              • Mar 2016
              • 1853

              #96
              Originally posted by Matt10

              Yeah from my testing, for All-Madden, it seems to be just pass coverage at 52 for the user, needs to go down as they are overdoing it a tad, so the DB moves a bit too much in the other anticipated direction too early.
              So you think lowering user pass coverage will help?

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              • kenchun24
                Rookie
                • Aug 2013
                • 57

                #97
                Digging this latest M10Slider Set so far (8-26-25 using All-Pro with some minor per. pref. tweaks) is there any feedback yet from M26 slider folks/players on what a good Base Auto-Subs is for this set or for any set? With all of the new Wear & Tear slider settings options to tinker...thanks!

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                • kenchun24
                  Rookie
                  • Aug 2013
                  • 57

                  #98
                  *8-27-25 WIP sliders I meant.

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                  • dh13king
                    Rookie
                    • Aug 2016
                    • 206

                    #99
                    serious case of Robo QB since the title update (Herbert went 94% completion against me). Blocking seems to be way too high after this new update - saw some of my defenders get sucked into blocks on running plays when there was an angle to the runner and the CPU QB has had way too much time to throw.

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                    • nexuskk4
                      Rookie
                      • Jan 2020
                      • 22

                      #100
                      Unfortunately, I’m losing more and more of the fun in the game. I feel like the last patch has changed the gameplay significantly again. At the moment, every game against All-Madden turns into a high-scoring match. Stopping the CPU’s offense is nearly impossible. Both teams scoring at least 30 points has become completely normal — it’s always a shootout. Usually, the team that doesn’t manage to score a touchdown on one drive ends up losing. Forcing the CPU into a three-and-out is almost impossible. Coverage on both sides is a disaster. And getting an interception against the CPU only happens once every 6–7 games, and even then mostly by chance.

                      Of course, I don’t know if other users feel the same way. I’m definitely not one of the best Madden players either. But with the CPU’s unstoppable offense, I currently manage at most 1 win out of 10 games, no matter how good my own team is.

                      I really hope you find some resolution for that, your sliders always make the game much better.

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                      • Matt10
                        Hall Of Fame
                        • Apr 2006
                        • 16620

                        #101
                        Originally posted by dh13king
                        serious case of Robo QB since the title update (Herbert went 94% completion against me). Blocking seems to be way too high after this new update - saw some of my defenders get sucked into blocks on running plays when there was an angle to the runner and the CPU QB has had way too much time to throw.
                        Yeah, agreed, 2.6 was a temporary solution that I was hoping wouldn't need to be used for 3.0. I just have to scale it down a bit, but don't want the return of 8+ sacks a game for each team.

                        Originally posted by nexuskk4
                        Unfortunately, I’m losing more and more of the fun in the game. I feel like the last patch has changed the gameplay significantly again. At the moment, every game against All-Madden turns into a high-scoring match. Stopping the CPU’s offense is nearly impossible. Both teams scoring at least 30 points has become completely normal — it’s always a shootout. Usually, the team that doesn’t manage to score a touchdown on one drive ends up losing. Forcing the CPU into a three-and-out is almost impossible. Coverage on both sides is a disaster. And getting an interception against the CPU only happens once every 6–7 games, and even then mostly by chance.

                        Of course, I don’t know if other users feel the same way. I’m definitely not one of the best Madden players either. But with the CPU’s unstoppable offense, I currently manage at most 1 win out of 10 games, no matter how good my own team is.

                        I really hope you find some resolution for that, your sliders always make the game much better.
                        I've been working on 3.0 since title update was released. I got a bit too distracted with wear & tear and trying to figure things out there. That has been confirmed as pointless and a bit random, so will be moving on. The obvious changes for 3.0 will be the same of what you've mentioned. I think the coverage has been a tad too aggressive where one little move by receiver on the route and they're pretty much free. There's a slight hesitation from the defender, and sometimes even going in the opposite direction.

                        It's not too far off though. Hoping to get it sorted today/tomorrow. Once I feel good enough about it, I'll post the WIP on here.

                        Youtube - subscribe!

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                        • Jagsfan24
                          MVP
                          • Mar 2016
                          • 1853

                          #102
                          Originally posted by Matt10

                          Yeah, agreed, 2.6 was a temporary solution that I was hoping wouldn't need to be used for 3.0. I just have to scale it down a bit, but don't want the return of 8+ sacks a game for each team.



                          I've been working on 3.0 since title update was released. I got a bit too distracted with wear & tear and trying to figure things out there. That has been confirmed as pointless and a bit random, so will be moving on. The obvious changes for 3.0 will be the same of what you've mentioned. I think the coverage has been a tad too aggressive where one little move by receiver on the route and they're pretty much free. There's a slight hesitation from the defender, and sometimes even going in the opposite direction.

                          It's not too far off though. Hoping to get it sorted today/tomorrow. Once I feel good enough about it, I'll post the WIP on here.
                          I myself didn’t think the title update would mess anything up but I have noticed some user defense issues somewhat. Had Bryce Young throw for over 300 yards and put up 30 points on my defense, I also notice sometimes your defenders in coverage will be slow to react and take one bad step and then all the sudden the cpu wr is running free. I do make some mistakes myself and I own up to that but other times I don’t. I do see some miss fires from the cpu qb which is nice but yes would like to see a bit more pass rush to

                          i also wonder how much traits play a factor to into all this, I put some of my DBs traits to play the ball and be aggressive

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