Summary of what sliders do_Oraeon

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • bubbaman11
    Rookie
    • Feb 2006
    • 61

    #31
    Re: Summary of what sliders do_Oraeon

    [QUOTE=Oraeon1224;2046581681]Ahhh. Your mistake is your threshold slider. Set it to 50 and the game will be harder.


    Hmm, tried it at 58 and I had roughly the same results: 220 yds and 6+ ypc vs GB. Hopefully the exception rather than the norm. It did seem to help the D in pass coverage as I threw 3 picks(most in a game so far, I'm 30ish games in), 1 a pick-six. Didn't matter, still won by 17. I'll jack threshold up to 100 and see if that helps...

    Comment

    • Oraeon1224
      Pro
      • Jul 2008
      • 861

      #32
      Re: Summary of what sliders do_Oraeon

      [quote=bubbaman11;2046582416]
      Originally posted by Oraeon1224
      Hmm, tried it at 58 and I had roughly the same results: 220 yds and 6+ ypc vs GB. Hopefully the exception rather than the norm. It did seem to help the D in pass coverage as I threw 3 picks(most in a game so far, I'm 30ish games in), 1 a pick-six. Didn't matter, still won by 17. I'll jack threshold up to 100 and see if that helps...


      Be careful at 100 it reduces the differences between all players which can make D lineman just as fast as a HB. If you have Run blocking at 0 on Madden level your only other option is to increase tackling significantly.

      Comment

      • SunRise
        Rookie
        • Sep 2014
        • 67

        #33
        Re: Summary of what sliders do_Oraeon

        Hi Oraeon, I played few games in a CFM for testing:

        1st game:
        Pass reaction 5
        Int 35
        Pass coverage 97

        2nd game:
        Pass reaction 95
        Int 35
        Pass coverage 97

        As you can see I changed just the pass reaction and I had these rusults:

        1st game:
        Rodgers (CPU) 82%
        Cutler (ME) 80%

        2nd game:
        Rodgers (CPU) 68%
        Cutler (ME) 48%

        As I understood reading your posts the first option should provide the hardest passing game...but I got completely opposite results.

        What am I missing?!?

        I play with QB at 4 for both HUM and CPU

        Comment

        • Oraeon1224
          Pro
          • Jul 2008
          • 861

          #34
          Re: Summary of what sliders do_Oraeon

          Originally posted by SunRise
          Hi Oraeon, I played few games in a CFM for testing:

          1st game:
          Pass reaction 5
          Int 35
          Pass coverage 97

          2nd game:
          Pass reaction 95
          Int 35
          Pass coverage 97

          As you can see I changed just the pass reaction and I had these rusults:

          1st game:
          Rodgers (CPU) 82%
          Cutler (ME) 80%

          2nd game:
          Rodgers (CPU) 68%
          Cutler (ME) 48%

          As I understood reading your posts the first option should provide the hardest passing game...but I got completely opposite results.

          What am I missing?!?

          I play with QB at 4 for both HUM and CPU
          You are missing the fact that Pass coverage mostly controls CPU players being open with reaction only effecting balls in the air--differences in interceptions is also small. Also if you check out my slider thread you will see that because the AI is almost prescient neither slider really impacts QB completion % but rather results in coverage sacks and interception changes. It does have a noticable effect on coverage for the human (go to practice mode and ajust these sliders and check out post and out routes (doesn't effect deep routes). The only thing that impacts completion % reliably is QB ACC, WR drops, and play calling (zone vs man).

          From my testing thread:
          Pass coverage vs Man def: No change in Comp%, lower increased deep passes and lowered sacks
          Pass reaction: Lower increased interceptions and made less YAC while higher did the opposite. It did not change completion percentage.

          Only WR drops and QB ACC effect completion. Playing on Madden level also effects this.
          Last edited by Oraeon1224; 09-14-2014, 09:08 AM.

          Comment

          • SunRise
            Rookie
            • Sep 2014
            • 67

            #35
            Re: Summary of what sliders do_Oraeon

            Thanks man.

            Comment

            • Tyrant8RDFL
              MVP
              • Feb 2004
              • 3563

              #36
              Re: Summary of what sliders do_Oraeon

              Originally posted by Oraeon1224
              My testing does support your assertion that the quarterback scrambles more at high QBA (though if it is accuracy I don't know why). The problem is that the CPU never throws an errant pass unless hit during the act even if scrambling and all passes are perfectly placed reducing deflections and interceptions. Try it out and let me know how it works but I suspect using high QBA with low (better Pass reaction) will have too high a Completion % and not enough deflections. You may get balanced results, but my plan is to recreate a realistic NFL passing game with a mixture of deflections, drops, interceptions, and incompletions from bad throws. I am hoping the patch fixes the sacks (either through QB changes or by making the pass blocking slider actually work).

              So far I am getting very good looking results with QBA around 10 and Pass coverage at 10 and Pass reaction at 80. However, that doesn't mean that will work in game or that sacks won't break the game for me. So you may have the best plan. However when maxed out QBA only seemed to increase 2 scrambles a game over 0 and didn't make much of a dent in sacks (it doesn't actually seem to make the QB smarter, or throw deeper).
              I just want much tighter passing windows to throw into. Im very happy with QBA accuracy at 8, and the CPU at 17.

              Im seeing all kinds of throws by both parties, and im loving it. I just want to alleviate the large gap between the players in the passing game thus making the passing game by the QB more challenging.

              So I will try reaction at 0 and coverage at 100 to see if this can be accomplished.
              Simply *Magic* Just click the link and Watch :)
              http://www.operationsports.com/forum...post2043715147

              Comment

              • kip_kasper
                Just started!
                • Sep 2014
                • 5

                #37
                Re: Summary of what sliders do_Oraeon

                Hey really great stuff here Oraeon1224 the hard work is much appreciated.

                I decided to do some testing & started with pass blocking.

                I started a practice with the rams & cowboys where I controlled Robert Quinn going up against Tyron Smith. This is a battle between 2 of the best players in the NFL at their respective positions so I figured it should be a pretty close battle with each getting their share of wins. I achieved that w pass block at 0. I really had to be on point with my timing & also take the inside when he gave it to me. I liked how it made me not only be on time with the button pressing but also added a little strategy to the pass rush. When it was at 100 I just defeated him too often to the point that it made having a LT w elite numbers not even matter.

                To further test the pass block slider I then subbed in Ray Ray Armstrong for Quinn. He is a LB with moves & block shedding in the 50/60's. Based on these ratings and his strength, irl, I don't think he'd really ever win against Smith. At 100 I beat Smith the first 2 rushes in a row & then ended up winning on about half of my rushes. After I put it back to 0 Smith blocked me on all 10 rushes.

                Also while doing this testing I didn't see any difference in the CPU vs CPU blocking.

                Comment

                • kip_kasper
                  Just started!
                  • Sep 2014
                  • 5

                  #38
                  Re: Summary of what sliders do_Oraeon

                  I also did some testing with Pass Reaction & Coverage.

                  For pass reaction I also used the Rams & Cowboys.

                  I called a Cover 2 defense with the rams. The cowboys were in shotgun & there were 3 receivers on the right along with 3 defenders. The WR ran a vertical which the S covered. Murray ran into the flat which the CB would defend & MLB Lauranitis covered a corner route by Witten.

                  I tested at a variety of settings & really like the look & feel on 15. I really paid attention to Lauranitis vs Witten. Lauranitis has 88 AWR 95 PRC & 79 ZCV so I expected him to be in pretty good position to defend this route. With it on higher settings he would just stand there flat footed & staying in one spot. I feel that based on his ratings esp PRC he should be able to recognize the route concept & stick pretty close to Witten which he did on 15. It seemed to make his ratings matter the most.

                  For pass coverage I tested Cards vs Bengals in practice mode. I ran several diff routes w AJ Green & had Peterson guarding him & then subbed in Deone Buchanon a rookie S with 61 MCV. The battle between Peterson & Green looked good with each winning their fair share of battles. Some plays Green was able to get nice separation & others Peterson was in his hip pocket. There were a couple where Green only had a step on PP & he made a nice contested catch on one & the other PP was able to jar the ball loose.

                  Going up against the rookie S, Green won just about every play which is pretty much what you'd expect irl & also it made the ratings matter since Green had the advantage in route running & physical attributes like SPD, AGI, ACC.

                  Comment

                  • SwaggerCoach
                    MVP
                    • Oct 2011
                    • 1342

                    #39
                    Summary of what sliders do_Oraeon

                    Originally posted by kip_kasper
                    Hey really great stuff here Oraeon1224 the hard work is much appreciated.



                    I decided to do some testing & started with pass blocking.



                    I started a practice with the rams & cowboys where I controlled Robert Quinn going up against Tyron Smith. This is a battle between 2 of the best players in the NFL at their respective positions so I figured it should be a pretty close battle with each getting their share of wins. I achieved that w pass block at 0. I really had to be on point with my timing & also take the inside when he gave it to me. I liked how it made me not only be on time with the button pressing but also added a little strategy to the pass rush. When it was at 100 I just defeated him too often to the point that it made having a LT w elite numbers not even matter.



                    To further test the pass block slider I then subbed in Ray Ray Armstrong for Quinn. He is a LB with moves & block shedding in the 50/60's. Based on these ratings and his strength, irl, I don't think he'd really ever win against Smith. At 100 I beat Smith the first 2 rushes in a row & then ended up winning on about half of my rushes. After I put it back to 0 Smith blocked me on all 10 rushes.



                    Also while doing this testing I didn't see any difference in the CPU vs CPU blocking.
                    Pass block at 0 eh? Now that's really intriguing. Quick Question:

                    Are you planning on playing some games in CFM with this slider? I'd love to see more results.





                    Sent from my iPad using Tapatalk

                    Comment

                    • Oraeon1224
                      Pro
                      • Jul 2008
                      • 861

                      #40
                      Re: Summary of what sliders do_Oraeon

                      Not sure why those results happened. I tested again to check:
                      Pass block 0: 6/10 beat the CPU after one press
                      Pass block 100: 3/10 beat the CPU after one press


                      Only use the first press of the button by repeatedly tapping you always eventually beat them. Pass block 100 still looks like it reduces Player success on button mashing. Neither setting effects CPU vs CPU play.

                      Comment

                      • ramspeedkill
                        Pro
                        • Sep 2006
                        • 727

                        #41
                        Re: Summary of what sliders do_Oraeon

                        quick dumb question...do the slider work on simmed human vs cpu, and cpu vs cpu?

                        Comment

                        • 4thQtrStre5S
                          MVP
                          • Nov 2013
                          • 3051

                          #42
                          Re: Summary of what sliders do_Oraeon

                          Is it just me or do the sliders seem to be more effective than prior versions of madden? Seemed in previous versions you could really move a slider and not get much of a change, but in M15 it seems even moving a slider like the Tackles slider from 50 to 40 can make a noticeable difference, or am I just seeing things in my mind?

                          Comment

                          • Oraeon1224
                            Pro
                            • Jul 2008
                            • 861

                            #43
                            Re: Summary of what sliders do_Oraeon

                            Originally posted by ramspeedkill
                            quick dumb question...do the slider work on simmed human vs cpu, and cpu vs cpu?


                            The sliders should have similar effects since even CPU vs CPU it is HUM sliders vs CPU sliders just without HUM input...I think. Anyone else know?

                            Comment

                            • kip_kasper
                              Just started!
                              • Sep 2014
                              • 5

                              #44
                              Re: Summary of what sliders do_Oraeon

                              Originally posted by SwaggerCoach
                              Pass block at 0 eh? Now that's really intriguing. Quick Question:

                              Are you planning on playing some games in CFM with this slider? I'd love to see more results.


                              Sent from my iPad using Tapatalk
                              Yea definitely... I actually started an online CFM last nite with the Browns but wasn't able to play a full game. I got thru the 1Q of a preseason game vs the Lions & then changed the Tackle slider & replayed the 1Q & was encouraged by what I saw.

                              In the first game I had PBK at 0 & QB ACC at 4 & saw Stafford take a deep shot to Megatron & also make a beautiful touch pass to Ebron that just floated right over Whitner it was a thing of beauty lol

                              In the 2nd game he also made some nice throws & took some shots down the field when they were there...I stopped them on their first possession but they marched down the field & scored on their second with Stafford mixing up where he was throwing the ball. On a 3rd & 2 he could've taken a shot to CJ off play action but decided to hit Fauria in the flat to pick up 5 yards & keep the chains moving which I didn't mind cuz it was the smarter play.

                              Another play in the game I really enjoyed seeing was a crossing route CJ ran which got my CB running into my MLB causing him to be wide open by about 5 yards but Stafford put a little too much on the pass & CJ tried to make the one handed grab but just couldn't come down with it. It just had a really natural feel to it as I've seen good & even great NFL qbs get a too excited & miss throws like that on sundays. Gives me some hope that the lower accuracy & his willingness to take some shots might give some more realistic completion %'s.

                              Also I was playing as Manziel & the lead passing was very touchy but I really enjoyed the challenge & thought that it made his ACC ratings matter. I over/under threw receivers even on short & intermediate throws when not using the lead passing right.

                              I didn't get a chance to play any games today either but I definitely plan on playing a few games to test out some stuff so I'll def post results if u guys are interested.

                              Comment

                              • kip_kasper
                                Just started!
                                • Sep 2014
                                • 5

                                #45
                                Re: Summary of what sliders do_Oraeon

                                Originally posted by Oraeon1224
                                Not sure why those results happened. I tested again to check:
                                Pass block 0: 6/10 beat the CPU after one press
                                Pass block 100: 3/10 beat the CPU after one press


                                Only use the first press of the button by repeatedly tapping you always eventually beat them. Pass block 100 still looks like it reduces Player success on button mashing. Neither setting effects CPU vs CPU play.
                                I agree that CPU vs CPU isn't affected at all. I didn't button mash at all with either of the pass rushers I used.

                                What really was the kicker for me was Armstrong winning on several of the rushes w PBK at 100. I think that not only would he never win against Smith irl but it also throws the ratings out the window.

                                I beat Smith 3 times by using a quick finesse move one button press all 3 times. Just way too unrealistic & also makes ratings almost useless imo

                                Comment

                                Working...