0 pass reaction and 0 pass coverage on all pro simulation
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Re: 0 pass reaction and 0 pass coverage on all pro simulation
Wow trying not to insult people, but this is the third time saying it...IN CFM the Reaction Slider and NOT THE COVERAGE SLIDER is reversed. Put it down in fact. I just told you, listen or don't. Best pass REACTION is with the REACTION at 0. You got guys in here saying "I tested in play now and practice" Really? Really though? Totally different game. Come on.Comment
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Re: 0 pass reaction and 0 pass coverage on all pro simulation
Wow trying not to insult people, but this is the third time saying it...IN CFM the Reaction Slider and NOT THE COVERAGE SLIDER is reversed. Put it down in fact. I just told you, listen or don't. Best pass REACTION is with the REACTION at 0. You got guys in here saying "I tested in play now and practice" Really? Really though? Totally different game. Come on.Now Playing
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Re: 0 pass reaction and 0 pass coverage on all pro simulation
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Re: 0 pass reaction and 0 pass coverage on all pro simulation
Ok so how about this...... Do we know if the reaction time and/or pass coverage are reversed in PLAY NOW for a fact? Or do they truly work as intended?? I play CFM to play a lot of PLAY NOW. Thank you everyone.Comment
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Re: 0 pass reaction and 0 pass coverage on all pro simulation
Milllll whats up man? Nice to see you on here.Comment
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Re: 0 pass reaction and 0 pass coverage on all pro simulation
Trying to clear this up with testing. We get this every year it seems like (tested this year again). They are not reversed:
By running the same routes Singleback 2TE set Miami pattern and defense 4:3 cover 2 over and over and adjust sliders from extremes you can see the effects of sliders. I tested against main coverage and zone with sliders at 0,50,100 while the other slider was set at 50. The CPU is generally very reliable on same target and distances play to play with only 20% varying from a script (those I disregarded) with 20 passes thrown.
Man coverage results:
Pass coverage--> Pass Reaction
Settting 0 /50 /100
Space on catch: 4yd/3yd/3yd--><1yd/ 3yd/5yd
Space on cut (out route): 7yd/5yd/5yd--> 5yd/5yd/5yd
Deflections: 1 /1 / 0 -->6 / 1/ 0
Sacks: 3 / 2 / 2 -->1 / 2 / 1
Subjective: Space on catch (i.e. screwing up the route was noticeably different when Pass coverage was adjusted (more of a buffer or lag). Speed of closure to the receiver with the ball in the air (not after catch) was noticeably different with adjustment of pass reaction.
Zone testing:
Same for all variables (less predictable passing) without any trends or even subjective findings. There were more sacks with higher pass coverage but settings by 2 sacks at 100 vs 0 but zone in general had an insane number of sacks (about 1/4 plays resulted in a sack) so I am not sure this is relevant.
Results:
To increase deflection and thus decrease completion percentages (but not necessarily interceptions) increase Pass reaction slider (NFL average 3-5 per game). To create more open receivers and potentially decrease sack chances a lower pass coverage slider might be better (opinion more than numbers) and to decrease completions and increase deflections you should increase Pass reaction (didn't cause any interceptions).
Zone appears to be responsible for most of the coverage sacks but I can't tell either subjectively or objectively how these two sliders effect Zone defense. It is entirely possible Zone is mandated by player statistics and the sliders only impact the coverage during man defense.
Since this seems relatively similar to prior years I am going to stick with my strategy of low pass coverage and high pass reaction to get realistic deflections and hopefully less coverage sacks. I will try in the future to test how pass coverage sliders effect sacks per game but that is very time consuming since it can't be labbed easily (i.e. you have to play an entire game so getting sample size is hard).Comment
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Re: 0 pass reaction and 0 pass coverage on all pro simulation
Thanks for this--but it's extremely hard to read. Are you saying 6 deflections happened on 50 Pass Coverage + 0 Pass Reaction? By Setting you wrote 0/50/100. But in your posts you write that higher pass reaction got you the 6 deflections. Just trying to make sure I'm clear.RFF
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Re: 0 pass reaction and 0 pass coverage on all pro simulation
Thanks for this--but it's extremely hard to read. Are you saying 6 deflections happened on 50 Pass Coverage + 0 Pass Reaction? By Setting you wrote 0/50/100. But in your posts you write that higher pass reaction got you the 6 deflections. Just trying to make sure I'm clear.
Summary: pass coverage controls the pass coverage before the ball leaves the QBs hand and Pass reaction controls closing speed and coverage while the ball is in the air but not after it is caught.
Test it yourself with my format. It is really easy to see what each slider does in game against man coverage in practice mode where you control the variables.Comment
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Re: 0 pass reaction and 0 pass coverage on all pro simulation
Ok so some of us are extremely confused.
What should the pass coverage and pass reaction slider be for All-Pro difficulty in CFM? 0 / 25 / 50 / 75 / 100 ?Comment
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Re: 0 pass reaction and 0 pass coverage on all pro simulation
This board isn't friendly to posting this form of data. I used to be able to post excel but lately it jacks that up. 6 deflections occurred when Pass reaction is set to 100 but wasn't really impacted by coverage sliders.
Summary: pass coverage controls the pass coverage before the ball leaves the QBs hand and Pass reaction controls closing speed and coverage while the ball is in the air but not after it is caught.
Test it yourself with my format. It is really easy to see what each slider does in game against man coverage in practice mode where you control the variables.
Great. This matches my testing in the past. You could visibly see the delay in nearby defenders planting their back foot & heading toward the intended receiver.RFF
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Re: 0 pass reaction and 0 pass coverage on all pro simulation
Trying to clear this up with testing. We get this every year it seems like (tested this year again). They are not reversed:
By running the same routes Singleback 2TE set Miami pattern and defense 4:3 cover 2 over and over and adjust sliders from extremes you can see the effects of sliders. I tested against main coverage and zone with sliders at 0,50,100 while the other slider was set at 50. The CPU is generally very reliable on same target and distances play to play with only 20% varying from a script (those I disregarded) with 20 passes thrown.
Man coverage results:
Pass coverage--> Pass Reaction
Settting 0 /50 /100
Space on catch: 4yd/3yd/3yd--><1yd/ 3yd/5yd
Space on cut (out route): 7yd/5yd/5yd--> 5yd/5yd/5yd
Deflections: 1 /1 / 0 -->6 / 1/ 0
Sacks: 3 / 2 / 2 -->1 / 2 / 1
Subjective: Space on catch (i.e. screwing up the route was noticeably different when Pass coverage was adjusted (more of a buffer or lag). Speed of closure to the receiver with the ball in the air (not after catch) was noticeably different with adjustment of pass reaction.
Zone testing:
Same for all variables (less predictable passing) without any trends or even subjective findings. There were more sacks with higher pass coverage but settings by 2 sacks at 100 vs 0 but zone in general had an insane number of sacks (about 1/4 plays resulted in a sack) so I am not sure this is relevant.
Results:
To increase deflection and thus decrease completion percentages (but not necessarily interceptions) increase Pass reaction slider (NFL average 3-5 per game). To create more open receivers and potentially decrease sack chances a lower pass coverage slider might be better (opinion more than numbers) and to decrease completions and increase deflections you should increase Pass reaction (didn't cause any interceptions).
Zone appears to be responsible for most of the coverage sacks but I can't tell either subjectively or objectively how these two sliders effect Zone defense. It is entirely possible Zone is mandated by player statistics and the sliders only impact the coverage during man defense.
Since this seems relatively similar to prior years I am going to stick with my strategy of low pass coverage and high pass reaction to get realistic deflections and hopefully less coverage sacks. I will try in the future to test how pass coverage sliders effect sacks per game but that is very time consuming since it can't be labbed easily (i.e. you have to play an entire game so getting sample size is hard).
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Re: 0 pass reaction and 0 pass coverage on all pro simulation
u are clearly testinf in practice mode...for the 100th time....play now an practice mode sliders so not play the same in cfm.
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I do agree you can't really get a complete set until CFM because homefield and other factors may give variation. However, sliders don't work differently.Comment
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Re: 0 pass reaction and 0 pass coverage on all pro simulation
I have been designing sliders since NCAA 12. I have seen this type of discussion every year. This is a nonsense statement that doesn't make sense from a programmer standpoint. You aren't going to design games where one mode operates completely differently.
I do agree you can't really get a complete set until CFM because homefield and other factors may give variation. However, sliders don't work differently.
look what madden 18 gave us in jump from madden 17..
now look at what nba 2k18 is giving is in a jump from 17..
u cant look at what ea does or how they make their games from a logical. stand point.
if it doesnt make sense...well then it might just be exactly how something operates in any madden game.
im not bashing...or trying too...im just stating the truth. nothing makes sense with how madden works...and hasnt in quite some time.
Sent from my VS987 using Operation Sports mobile appFollow me on twitter @schnaidt1 and Youtube @Sim Gaming Network
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Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w
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Re: 0 pass reaction and 0 pass coverage on all pro simulation
If there are too many deflections decrease Pass reaction
Too many coverage sacks decrease PASS Coverage
Too many yards after catch increase Pass reaction.
I currently am using QB acc 26 Pass Coverage 36 and Pass reaction 91. But in my last game it looked great and in 15 min QTR Aaron rogers threw for around 64% and 370 yd and had 3sacks. However there were 7 deflections. That's way too many there should be 3-5. I am going to decrease Pass reaction to 80 and see what happens. If PDef goes down QB Comp% will go up.
Also try to get drops 3-5 per game. This + PDef 3-5 gives 6-10 incomplete passes out of 40 passes per game. QB 70% now adjust QB ACC to get real passingLast edited by Oraeon1224; 08-31-2017, 03:52 PM.Comment
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