0 pass reaction and 0 pass coverage on all pro simulation

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  • Big Bankhead
    Rookie
    • Jun 2012
    • 482

    #46
    Re: 0 pass reaction and 0 pass coverage on all pro simulation

    Originally posted by adembroski
    Worth keeping in mind; anecdotally, I'm seeing very high pass coverage will get defenders biting too quickly on subtle route changes. For instance, if it's at 100, and you're looking at man off coverage vs. a deep comeback, the DB will bite forward when the WR is simply getting width, allowing the WR to get level much quicker. I find somewhere between 75 and 85 is ideal, where they'll react quickly to real breaks but not break on nothing. Still, that's going to require more testing.

    I really should get some video of this and send it to the devs. I had elite CBs stepping up on routes and losing pace when it was utterly unnecessary. Also, they REALLY need to implement speed turns. The CBs use absolutely no technique, they just try to get to spots.
    You're absolutely right, I've noticed that too. We've decided to play with our current settings until the patch drop.
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    • Swagger Jack
      Rookie
      • Dec 2015
      • 302

      #47
      Re: 0 pass reaction and 0 pass coverage on all pro simulation

      Wow trying not to insult people, but this is the third time saying it...IN CFM the Reaction Slider and NOT THE COVERAGE SLIDER is reversed. Put it down in fact. I just told you, listen or don't. Best pass REACTION is with the REACTION at 0. You got guys in here saying "I tested in play now and practice" Really? Really though? Totally different game. Come on.

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      • Ren The Conqueror
        Gaming Avenger
        • Aug 2016
        • 2744

        #48
        Re: 0 pass reaction and 0 pass coverage on all pro simulation

        Originally posted by Swagger Jack
        Wow trying not to insult people, but this is the third time saying it...IN CFM the Reaction Slider and NOT THE COVERAGE SLIDER is reversed. Put it down in fact. I just told you, listen or don't. Best pass REACTION is with the REACTION at 0. You got guys in here saying "I tested in play now and practice" Really? Really though? Totally different game. Come on.
        I tweeted Rex to confirm that the reaction slider is not reversed. You can't put it at 0 tho, bc that disables the slider altogether. If you put it at 1, the DBs react to the ball slowly. If you put it to 100 they are all over the ball. I tested this in CFM.
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        • Swagger Jack
          Rookie
          • Dec 2015
          • 302

          #49
          Re: 0 pass reaction and 0 pass coverage on all pro simulation

          Originally posted by Raider_Ren82
          I tweeted Rex to confirm that the reaction slider is not reversed. You can't put it at 0 tho, bc that disables the slider altogether. If you put it at 1, the DBs react to the ball slowly. If you put it to 100 they are all over the ball. I tested this in CFM.
          So....*Sigh* we just gonna sit here and act like a dude on this board doesn't have an entire slider set dedicated to the fact that the slider is reversed? While every other set keeps it at 50/50? And the ones that have it at 100/100 have terrible coverage? Aiite man. I'll let yall do you.

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          • WayTay
            Rookie
            • Oct 2016
            • 15

            #50
            Re: 0 pass reaction and 0 pass coverage on all pro simulation

            Originally posted by Raider_Ren82
            I tweeted Rex to confirm that the reaction slider is not reversed. You can't put it at 0 tho, bc that disables the slider altogether. If you put it at 1, the DBs react to the ball slowly. If you put it to 100 they are all over the ball. I tested this in CFM.

            Ok so how about this...... Do we know if the reaction time and/or pass coverage are reversed in PLAY NOW for a fact? Or do they truly work as intended?? I play CFM to play a lot of PLAY NOW. Thank you everyone.

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            • tc020791
              MVP
              • Sep 2010
              • 2012

              #51
              Re: 0 pass reaction and 0 pass coverage on all pro simulation

              Originally posted by DaReal Milticket
              I'm going to test this on All Madden and see what happens especially for the user. I actually think on All Madden the Cpu at 50 for the reaction/coverage feels about right. Interesting for sure.
              Milllll whats up man? Nice to see you on here.

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              • Oraeon1224
                Pro
                • Jul 2008
                • 861

                #52
                Re: 0 pass reaction and 0 pass coverage on all pro simulation

                Trying to clear this up with testing. We get this every year it seems like (tested this year again). They are not reversed:

                By running the same routes Singleback 2TE set Miami pattern and defense 4:3 cover 2 over and over and adjust sliders from extremes you can see the effects of sliders. I tested against main coverage and zone with sliders at 0,50,100 while the other slider was set at 50. The CPU is generally very reliable on same target and distances play to play with only 20% varying from a script (those I disregarded) with 20 passes thrown.

                Man coverage results:
                Pass coverage--> Pass Reaction
                Settting 0 /50 /100
                Space on catch: 4yd/3yd/3yd--><1yd/ 3yd/5yd
                Space on cut (out route): 7yd/5yd/5yd--> 5yd/5yd/5yd
                Deflections: 1 /1 / 0 -->6 / 1/ 0
                Sacks: 3 / 2 / 2 -->1 / 2 / 1

                Subjective: Space on catch (i.e. screwing up the route was noticeably different when Pass coverage was adjusted (more of a buffer or lag). Speed of closure to the receiver with the ball in the air (not after catch) was noticeably different with adjustment of pass reaction.

                Zone testing:
                Same for all variables (less predictable passing) without any trends or even subjective findings. There were more sacks with higher pass coverage but settings by 2 sacks at 100 vs 0 but zone in general had an insane number of sacks (about 1/4 plays resulted in a sack) so I am not sure this is relevant.

                Results:

                To increase deflection and thus decrease completion percentages (but not necessarily interceptions) increase Pass reaction slider (NFL average 3-5 per game). To create more open receivers and potentially decrease sack chances a lower pass coverage slider might be better (opinion more than numbers) and to decrease completions and increase deflections you should increase Pass reaction (didn't cause any interceptions).

                Zone appears to be responsible for most of the coverage sacks but I can't tell either subjectively or objectively how these two sliders effect Zone defense. It is entirely possible Zone is mandated by player statistics and the sliders only impact the coverage during man defense.

                Since this seems relatively similar to prior years I am going to stick with my strategy of low pass coverage and high pass reaction to get realistic deflections and hopefully less coverage sacks. I will try in the future to test how pass coverage sliders effect sacks per game but that is very time consuming since it can't be labbed easily (i.e. you have to play an entire game so getting sample size is hard).

                Comment

                • Aestis
                  AWFL Commish
                  • Feb 2016
                  • 1041

                  #53
                  Re: 0 pass reaction and 0 pass coverage on all pro simulation

                  Originally posted by Oraeon1224
                  Man coverage results:
                  Pass coverage--> Pass Reaction
                  Settting 0 /50 /100
                  Space on catch: 4yd/3yd/3yd--><1yd/ 3yd/5yd
                  Space on cut (out route): 7yd/5yd/5yd--> 5yd/5yd/5yd
                  Deflections: 1 /1 / 0 -->6 / 1/ 0
                  Sacks: 3 / 2 / 2 -->1 / 2 / 1
                  Thanks for this--but it's extremely hard to read. Are you saying 6 deflections happened on 50 Pass Coverage + 0 Pass Reaction? By Setting you wrote 0/50/100. But in your posts you write that higher pass reaction got you the 6 deflections. Just trying to make sure I'm clear.
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                  • Oraeon1224
                    Pro
                    • Jul 2008
                    • 861

                    #54
                    Re: 0 pass reaction and 0 pass coverage on all pro simulation

                    Originally posted by Aestis
                    Thanks for this--but it's extremely hard to read. Are you saying 6 deflections happened on 50 Pass Coverage + 0 Pass Reaction? By Setting you wrote 0/50/100. But in your posts you write that higher pass reaction got you the 6 deflections. Just trying to make sure I'm clear.
                    This board isn't friendly to posting this form of data. I used to be able to post excel but lately it jacks that up. 6 deflections occurred when Pass reaction is set to 100 but wasn't really impacted by coverage sliders.

                    Summary: pass coverage controls the pass coverage before the ball leaves the QBs hand and Pass reaction controls closing speed and coverage while the ball is in the air but not after it is caught.

                    Test it yourself with my format. It is really easy to see what each slider does in game against man coverage in practice mode where you control the variables.

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                    • extremeskins04
                      That's top class!
                      • Aug 2010
                      • 3868

                      #55
                      Re: 0 pass reaction and 0 pass coverage on all pro simulation

                      Ok so some of us are extremely confused.

                      What should the pass coverage and pass reaction slider be for All-Pro difficulty in CFM? 0 / 25 / 50 / 75 / 100 ?

                      Comment

                      • Aestis
                        AWFL Commish
                        • Feb 2016
                        • 1041

                        #56
                        Re: 0 pass reaction and 0 pass coverage on all pro simulation

                        Originally posted by Oraeon1224
                        This board isn't friendly to posting this form of data. I used to be able to post excel but lately it jacks that up. 6 deflections occurred when Pass reaction is set to 100 but wasn't really impacted by coverage sliders.

                        Summary: pass coverage controls the pass coverage before the ball leaves the QBs hand and Pass reaction controls closing speed and coverage while the ball is in the air but not after it is caught.

                        Test it yourself with my format. It is really easy to see what each slider does in game against man coverage in practice mode where you control the variables.

                        Great. This matches my testing in the past. You could visibly see the delay in nearby defenders planting their back foot & heading toward the intended receiver.
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                        • schnaidt1
                          All Star
                          • Sep 2008
                          • 5213

                          #57
                          Re: 0 pass reaction and 0 pass coverage on all pro simulation

                          Originally posted by Oraeon1224
                          Trying to clear this up with testing. We get this every year it seems like (tested this year again). They are not reversed:

                          By running the same routes Singleback 2TE set Miami pattern and defense 4:3 cover 2 over and over and adjust sliders from extremes you can see the effects of sliders. I tested against main coverage and zone with sliders at 0,50,100 while the other slider was set at 50. The CPU is generally very reliable on same target and distances play to play with only 20% varying from a script (those I disregarded) with 20 passes thrown.

                          Man coverage results:
                          Pass coverage--> Pass Reaction
                          Settting 0 /50 /100
                          Space on catch: 4yd/3yd/3yd--><1yd/ 3yd/5yd
                          Space on cut (out route): 7yd/5yd/5yd--> 5yd/5yd/5yd
                          Deflections: 1 /1 / 0 -->6 / 1/ 0
                          Sacks: 3 / 2 / 2 -->1 / 2 / 1

                          Subjective: Space on catch (i.e. screwing up the route was noticeably different when Pass coverage was adjusted (more of a buffer or lag). Speed of closure to the receiver with the ball in the air (not after catch) was noticeably different with adjustment of pass reaction.

                          Zone testing:
                          Same for all variables (less predictable passing) without any trends or even subjective findings. There were more sacks with higher pass coverage but settings by 2 sacks at 100 vs 0 but zone in general had an insane number of sacks (about 1/4 plays resulted in a sack) so I am not sure this is relevant.

                          Results:

                          To increase deflection and thus decrease completion percentages (but not necessarily interceptions) increase Pass reaction slider (NFL average 3-5 per game). To create more open receivers and potentially decrease sack chances a lower pass coverage slider might be better (opinion more than numbers) and to decrease completions and increase deflections you should increase Pass reaction (didn't cause any interceptions).

                          Zone appears to be responsible for most of the coverage sacks but I can't tell either subjectively or objectively how these two sliders effect Zone defense. It is entirely possible Zone is mandated by player statistics and the sliders only impact the coverage during man defense.

                          Since this seems relatively similar to prior years I am going to stick with my strategy of low pass coverage and high pass reaction to get realistic deflections and hopefully less coverage sacks. I will try in the future to test how pass coverage sliders effect sacks per game but that is very time consuming since it can't be labbed easily (i.e. you have to play an entire game so getting sample size is hard).
                          u are clearly testinf in practice mode...for the 100th time....play now an practice mode sliders so not play the same in cfm.

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                          • Oraeon1224
                            Pro
                            • Jul 2008
                            • 861

                            #58
                            Re: 0 pass reaction and 0 pass coverage on all pro simulation

                            Originally posted by schnaidt1
                            u are clearly testinf in practice mode...for the 100th time....play now an practice mode sliders so not play the same in cfm.

                            Sent from my VS987 using Operation Sports mobile app
                            I have been designing sliders since NCAA 12. I have seen this type of discussion every year. This is a nonsense statement that doesn't make sense from a programmer standpoint. You aren't going to design games where one mode operates completely differently.

                            I do agree you can't really get a complete set until CFM because homefield and other factors may give variation. However, sliders don't work differently.

                            Comment

                            • schnaidt1
                              All Star
                              • Sep 2008
                              • 5213

                              #59
                              Re: 0 pass reaction and 0 pass coverage on all pro simulation

                              Originally posted by Oraeon1224
                              I have been designing sliders since NCAA 12. I have seen this type of discussion every year. This is a nonsense statement that doesn't make sense from a programmer standpoint. You aren't going to design games where one mode operates completely differently.

                              I do agree you can't really get a complete set until CFM because homefield and other factors may give variation. However, sliders don't work differently.
                              i agree...you wouldnt design games like that...but ea isnt ur average game designer...they do everything 50%...

                              look what madden 18 gave us in jump from madden 17..

                              now look at what nba 2k18 is giving is in a jump from 17..

                              u cant look at what ea does or how they make their games from a logical. stand point.

                              if it doesnt make sense...well then it might just be exactly how something operates in any madden game.

                              im not bashing...or trying too...im just stating the truth. nothing makes sense with how madden works...and hasnt in quite some time.

                              Sent from my VS987 using Operation Sports mobile app
                              Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

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                              • Oraeon1224
                                Pro
                                • Jul 2008
                                • 861

                                #60
                                Re: 0 pass reaction and 0 pass coverage on all pro simulation

                                Originally posted by extremeskins04
                                Ok so some of us are extremely confused.

                                What should the pass coverage and pass reaction slider be for All-Pro difficulty in CFM? 0 / 25 / 50 / 75 / 100 ?
                                I wasn't telling anyone what to use that depends on your goals. Either slider can effect QB comp%, PDef, INT, and maybe sacks. Watch your game and see what is wonky. Example:

                                If there are too many deflections decrease Pass reaction
                                Too many coverage sacks decrease PASS Coverage
                                Too many yards after catch increase Pass reaction.

                                I currently am using QB acc 26 Pass Coverage 36 and Pass reaction 91. But in my last game it looked great and in 15 min QTR Aaron rogers threw for around 64% and 370 yd and had 3sacks. However there were 7 deflections. That's way too many there should be 3-5. I am going to decrease Pass reaction to 80 and see what happens. If PDef goes down QB Comp% will go up.

                                Also try to get drops 3-5 per game. This + PDef 3-5 gives 6-10 incomplete passes out of 40 passes per game. QB 70% now adjust QB ACC to get real passing
                                Last edited by Oraeon1224; 08-31-2017, 03:52 PM.

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