JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
OK, number 1, your sample size sucks - you need WAY more than 5 games.
Number 2, the Bengals are better in Madden than real life. Dalton is solid, Mixon is a stud, and you have three solid WRs plus Eifert. And frankly, Madden does a poor job of replicating pass rush...which is their Achilles Heel.
But let's break this down anyways.....and assume that the numbers hold (which is unlikely).
Rushing stats: 110 ypg would put you at 16th in the NFL in real life. I have zero qualms with your number on Madden (with Mixon)
Completion %: this is the most completely useless stat in football.
To better understand your dilemma, we need to look at your air yards per attempt and to do that, we need a few stats and some basic math.
- The total combined Run After Catch yardage (RAC) for all your receivers
- Total passing yards
- Pass Completions
From there:
Passing Yards - RAC yardage = Air Yards
Air Yards/Pass Completions = Air Yards per Completion
This is a rough calculation but to give you perspective, the range this year was from 4.5 to 8.3 (note: it is not 1:1 correlation, but it is the best we can do). This basically gives you a sense of how far downfield your average completion is.
If you're in the low-end of that range (or below it), you are essentially checking-down too much and need to do a better job anticipating downfield throws and throwing into tight windows. That alone will add greatly to the challenge and knock down the comp % a few clicks.
Now...here's the problem, because you have such a tiny sample size, one completed Hail Mary can completely skew the numbers. I'd recommend completing your full season before running the numbers.
Once you complete year 1 and have run the numbers, you should have a better sense of the issue (if one still exists). If the number is OK (I'd say above 6 air yard per comp) and you are still unsatisfied with the comp %, simply bumping up the game to All Madden should add what you need.Comment
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
OK, number 1, your sample size sucks - you need WAY more than 5 games.
Number 2, the Bengals are better in Madden than real life. Dalton is solid, Mixon is a stud, and you have three solid WRs plus Eifert. And frankly, Madden does a poor job of replicating pass rush...which is their Achilles Heel.
But let's break this down anyways.....and assume that the numbers hold (which is unlikely).
Rushing stats: 110 ypg would put you at 16th in the NFL in real life. I have zero qualms with your number on Madden (with Mixon)
Completion %: this is the most completely useless stat in football.
To better understand your dilemma, we need to look at your air yards per attempt and to do that, we need a few stats and some basic math.
- The total combined Run After Catch yardage (RAC) for all your receivers
- Total passing yards
- Pass Completions
From there:
Passing Yards - RAC yardage = Air Yards
Air Yards/Pass Completions = Air Yards per Completion
This is a rough calculation but to give you perspective, the range this year was from 4.5 to 8.3 (note: it is not 1:1 correlation, but it is the best we can do). This basically gives you a sense of how far downfield your average completion is.
If you're in the low-end of that range (or below it), you are essentially checking-down too much and need to do a better job anticipating downfield throws and throwing into tight windows. That alone will add greatly to the challenge and knock down the comp % a few clicks.
Now...here's the problem, because you have such a tiny sample size, one completed Hail Mary can completely skew the numbers. I'd recommend completing your full season before running the numbers.
Once you complete year 1 and have run the numbers, you should have a better sense of the issue (if one still exists). If the number is OK (I'd say above 6 air yard per comp) and you are still unsatisfied with the comp %, simply bumping up the game to All Madden should add what you need.
Thank you for the breakdown of everything. I’ll be sure to complete the season and run my numbers. Thank you for your time and dedication!
NFL- BUCCS
NBA- MAGIC
NCCAF- FLA
AFGHANISTAN "2011-12" WAR VET
Redzone League
Cleveland Browns
Season 3 (7-9)
Season 4 (1-0)
Jacksonville Jaguars
Season 6 (0-0)Comment
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JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
Let us know how things goPlay the games you love, not the games you want to love.Comment
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
Josh, 2 things may be you can help me figure out. Im in week 11 and Im seeing to many 55+ yard FG attempts. Not horrible but a little irritating (caan live with it if I have to). The other is I've had what seems to be to many FG/EP blocks. What contributees to it that I can try and fix? Im the Dolphins in Yr1. I know the line is bad, but its always off the edge. Is this a Madden thing, or is their something I can do to better counter it?
On a side note, Auto Flip off is a must! I just noticed I had it ON so I switched it off and defense is SO much more awake.Last edited by forme95; 01-25-2020, 12:36 PM.Really wish sports games played to ratings!
Only thing SIM about sports games now, are the team name and players
CFB 25 The absolute GOAT!!!
MLB 23 FOREVER 20 is better, 23 just for Guardians
Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.Comment
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
I'm having so much fun with this game rn. I. Going through a lions franchise rn because they've never been to the superbowl, and the twist is I'm using a created playbook that is a copy of the western michigan playbook from NCAA 14
Sent from my SM-A102U using TapatalkTwitch: the_savvy_savage
PS4: The_Savvy_SavageComment
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
Josh, 2 things may be you can help me figure out. Im in week 11 and Im seeing to many 55+ yard FG attempts. Not horrible but a little irritating (caan live with it if I have to). The other is I've had what seems to be to many FG/EP blocks. What contributees to it that I can try and fix? Im the Dolphins in Yr1. I know the line is bad, but its always off the edge. Is this a Madden thing, or is their something I can do to better counter it?
If you're the one getting FGs blocked, there is a way to avoid it, you have to nail the meters when you kick. If you hit a "perfect" kick (I believe this is both for power AND accuracy...someone correct me if I am wrong), then they will not be able to block it.Play the games you love, not the games you want to love.Comment
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
The long FG attempt issue has been in EA games for ages. There isn't much you can do there.
If you're the one getting FGs blocked, there is a way to avoid it, you have to nail the meters when you kick. If you hit a "perfect" kick (I believe this is both for power AND accuracy...someone correct me if I am wrong), then they will not be able to block it.
By the way, thanks for all you do Josh. Your explanations of why you set the sliders that way you do have made this one of the best Madden playing experiences that I have had in a looooong time. I'm actually in season 5 of my franchise now. I usually quit after 2 or 3 years.Think positive!Comment
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
I had THE best game earlier. I'm in year 4 playing the Vikings, and they have an enforcer SS, so I'm fumbling all game(5 I think) but luckily my D kept me in the game. I'm down 30-36 in the fourth and I'm trying to drive. Emphasis on trying. Hurting at QB and the draft classes have been disappointing at that position. Anyways, I make it to my 40 and get outta bounds. I complete a 20 yd pass and my last timeout gets used for an injury(good timing too) with 0:08 left. I throw to my biggest receiver 40 yards to the endzone and the ball gets knocked away right? I'm thinking well crap, gg CPU. Then this little **** of a reciever comes flying in from off screen and makes the diving grab for a TD and the PAT gets me the 1 point win with 0 time left
I collapsed outta my chair I was shook
Sent from my SM-A102U using TapatalkTwitch: the_savvy_savage
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
Alright y'all, season 4 over(7-9), best so far. Done with the draft. Team is starting to look how I want, gonna do a little write up in the morning before my first game in the morning. I feel this might be a playoff season
Sent from my SM-A102U using TapatalkTwitch: the_savvy_savage
PS4: The_Savvy_SavageComment
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
All right y'all here's my (hopefully) first playoff team. Don't think I'll get to the super bowl, but fingers crossed. Season 5 of Lions franchise.
Offense: West Coast Power Run ( created NCAA 14 Western Michigan playbook)
QB: Robert Sobieski - 68 OVR, drafted in second offseason, the third year of his contract.
RB: Justin Tiller - 81 OVR, drafted with QB, became superstar power back
WR: still have Kenny Golladay, rest are sub 75 OVR, nothing special
TE: Dwight Skaggs in his second year, blocking TE with low speed, plan to make him second string to seal the edge on backside 2TE runs and strongside wing formations; Rookie Malik Boss, gonna start him and hope he reflects that last name.
OL: Averaging 79 OVR with a rookie LT pass blocker, rest are Power blockers
Defense: 43 Cover 3
DE: Kevin Wells drafted in first offseason, Superstar speed rusher to compliment Trey Flowers power rush on the opposite end
DT: Moved Da'Shawn Hand over and drafted a decent 2nd string
LOLB: signed a undrafted free agent pass coverage that got a lucky dev bump and is now a superstar in his 3rd season
MLB: Starting Jarrad Davis but still looking for THE guy
ROLB: Dom Walters in his second year, star dev Power rusher. He is my RRE and my go to in 5 man rushes from 4-3 sets
CB: all new faces, none stand out
FS: Tracy walker, getting old though. Looking for talent to replace in the upcoming draft
SS: Lincoln Dotson, became superstar in rookie season last year. Hybrid i'm hoping will make a lot of playsTwitch: the_savvy_savage
PS4: The_Savvy_SavageComment
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JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
Playing year 2 of my Ravens franchise with the exact OP and am having a blast. I simmed the first season by forcing the same results of the entire 2019-2020 NFL season to try and make things as authentic as possible (Chiefs won the Super Bowl over the 49ers by the way). To start the season we are 3-1 and I probably had 2 of the best madden games I’ve ever played in my last 2 outings.
First game was at Cleveland week 3. They were looking to get revenge on us after we beat them 41-35 week 1 with a goal line stand as time expired. This time around they were ready for us and were handling us fairly easy all game. They had a comfortable 31-14 lead half way through the 3rd. After scratching and clawing our way back the score was 31-24 with only a minute or two left. We were able to punch in what seemed to be the game tying score as time expired. I sim all special teams plays because I think it gives way more diverse outcomes. Needless to say Tucker missed the PAT and we lost the game. It’s the only PAT I’ve seen missed this year between both myself and the CPU. It was both heart breaking and awesome at the same time.
Next game was home against Houston in week 4. The first 3 weeks of the season saw a lot of offense. Week 1 was a 41-35 (W), week 2 was a 35-14 (W), and week 3 was that 31-30 (L) to Cleveland. Going into the 4th quarter of this game the score was only 7-6 Ravens. After a back and fourth final period we went to OT tied 17-17. Texans won the toss and took the ball right down the field. The game looked to be over when Duke Johnson broke free around midfield and looked to be gone for sure. Somehow Marcus Peters comes flying in from nowhere and takes Johnson down at the 2 yard line. After 2 sacks (only had 2 all game prior to OT), and a pass break up on third down in the end zone, we somehow escaped with only giving up a FG. We got the ball and started to drive until we stalled out around midfield. We had a 4th and 2 where Andrews made a great contested catch over the right hash for a 5 yard gain. We continued on our methodical drive and got the ball all the way down inside the 10 with under 2 minutes left in OT. After a couple stops by the Texans we had a third down and 5+. Jackson ended up scrambling for the TD and the 23-20 win. Definitely one the best games I’ve ever been part of.
Thanks a lot for your countless hours testing different theories. These work great. They’re realistic but also very challenging.Last edited by tc020791; 01-29-2020, 06:52 PM.Comment
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
In weekly training, do the stats to the left change year to year or week to week, or at all for that matter? It always shows that teams run more then pass, and that's just not the case. So if the left stats don't matter, then I can change how I train my team instead of following useless knowledge.Really wish sports games played to ratings!
Only thing SIM about sports games now, are the team name and players
CFB 25 The absolute GOAT!!!
MLB 23 FOREVER 20 is better, 23 just for Guardians
Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.Comment
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
Hey Josh - I have a few questions concerning overall stats.
I've completed my first season using your sliders. I play the game against the CPU every week and sim the rest of the league. Then sim the playoffs.
Granted it is only a season, but I noticed the stats weren't that representative of the actual NFL. Overall the passing yardage and pass TD's was very comparable to the actual 2019. The actual distribution of that yardage was a lot different than the actual NFL though. Is it normal to see nearly every starting TE in the league lead their teams in offensive snaps? The TE's also had a lot more targets than I would expect. Some teams I understand because they have elite TE's, but other teams not so much. Especially in the real NFL where there are a number of teams that rarely use their TE's. Some teams also use their receiving back far too often which isn't representative of the those real teams.
Rushing stats were alright. I can clean up some of this I think by modifying which teams have true receiving backs, because I think the 3DHB gets far too many downs for many teams. I know the league these days is more committee than ever, but the number of overall rushes was lower than expected. And the snap split wasn't that representative. Maybe some more injuries would help resolve this though.
I also might need to bump up the injury slider, because I don't think I had a single starting QB go down to injury. And not many starting RB/WR went down outside of my own. Although part of this could have been due to retiring a coach week 3 and starting a new one - which reset all of the injuries because I had that one setting to start without pre-existing. I didn't even bother checking settings and had no idea you could wipe all league-wide injuries. Stupid bug imo.
Kickers also attempt far too few FG's. This appears to be an issue ongoing for a number of Maddens now. So many teams convert TD's. The overall FG attempts was pretty low imo and I saw this a lot in M18 as well.Comment
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Re: JoshC1977's Madden 20 CFM-only Sliders (User vs CPU Only)
OK, number 1, your sample size sucks - you need WAY more than 5 games.
Number 2, the Bengals are better in Madden than real life. Dalton is solid, Mixon is a stud, and you have three solid WRs plus Eifert. And frankly, Madden does a poor job of replicating pass rush...which is their Achilles Heel.
But let's break this down anyways.....and assume that the numbers hold (which is unlikely).
Rushing stats: 110 ypg would put you at 16th in the NFL in real life. I have zero qualms with your number on Madden (with Mixon)
Completion %: this is the most completely useless stat in football.
To better understand your dilemma, we need to look at your air yards per attempt and to do that, we need a few stats and some basic math.
- The total combined Run After Catch yardage (RAC) for all your receivers
- Total passing yards
- Pass Completions
From there:
Passing Yards - RAC yardage = Air Yards
Air Yards/Pass Completions = Air Yards per Completion
This is a rough calculation but to give you perspective, the range this year was from 4.5 to 8.3 (note: it is not 1:1 correlation, but it is the best we can do). This basically gives you a sense of how far downfield your average completion is.
If you're in the low-end of that range (or below it), you are essentially checking-down too much and need to do a better job anticipating downfield throws and throwing into tight windows. That alone will add greatly to the challenge and knock down the comp % a few clicks.
Now...here's the problem, because you have such a tiny sample size, one completed Hail Mary can completely skew the numbers. I'd recommend completing your full season before running the numbers.
Once you complete year 1 and have run the numbers, you should have a better sense of the issue (if one still exists). If the number is OK (I'd say above 6 air yard per comp) and you are still unsatisfied with the comp %, simply bumping up the game to All Madden should add what you need.
Finished my first season with the Bengals going 11-5.
Here is my passing numbers for the season.
4,440 - 1,481 = 2,960/ 502 att = 5.8
NFL- BUCCS
NBA- MAGIC
NCCAF- FLA
AFGHANISTAN "2011-12" WAR VET
Redzone League
Cleveland Browns
Season 3 (7-9)
Season 4 (1-0)
Jacksonville Jaguars
Season 6 (0-0)Comment
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