Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

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  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15417

    #376
    Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

    Originally posted by tommycoa
    65 qb acc is about the best it gets. some years the 90 qb acc works best, but most years it’s 65. 66 has also worked in the past. i’ve also used 81 a couple of times. anything other than those 3 is always a wash. some years ive had to rotate between these through the patches. liking these boxscores. like how you’re flipping between human vs cpu and cpu vs cpu. gives the thread more variety.
    Yeah I have to use 65 or higher because 60 gives great variety of off target throws but the Comp % most games are still below 60%.

    I don't want to reduce Pass Reaction or Pass Coverage any lower because the DB's are really reacting well to the ball with good awareness when it's in the air.
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    • Playmakers
      Hall Of Fame
      • Sep 2004
      • 15417

      #377
      Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

      I think that QBA at 65 hit the spot for comp % also reduced the INT's without having to lower the INT Slider which is great.

      Last Matchup with the update to QBA AT 65

      Miami-14 at New England-17

      PASSING
      MIA-TUA-19/26-158 (73%), 1 TD, 0 INT
      NE-NEWTON-19/30-246 (63%), 1 TD, 1 INT

      RUSHING
      MIA
      GASKINS-8-47
      TUA-3-8

      NE
      WHITE-23-90, 3.9 AVG, 1 BTK
      MICHEL-10-58
      NEWTON6-9
      HARRIS-2-8, 1 TD

      RECEIVING
      MIA
      PARKER-3-54
      FULLER-4-50, 1 TD
      GESICKI-4-19
      GASKIN-5-15
      SHAHEEN-2-13
      WADDLE-2-7

      NE
      AGHOLOR-5-93, 1 TD
      BOURNE-3-59
      HENRY-5-51
      SMITH-3-21
      MEYERS-2-16
      JOHNSON-1-6

      DEFENSE
      BAKER-11 TKL
      MCKINNEY-10 TKL
      HOLLAND-9 TKL
      ROWE-7 TKL
      HOWARD-7 TKL, 1 INT, 1 TD (PICK 6)
      WILKINS-6 TKL
      JONES-6 TKL
      DAVIS-4 TKL, 1 SCK

      NE
      MCCOURTY-5 TKL, 1 SCK
      JUDON-4 TKL, 2 SCK
      HIGHTOWER-4 TKL
      VAN NOY-4 TKL
      JACKSON-3 TKL
      GILMORE-3 TKL, 1 SCK
      GUY-1 SCK

      TEAM STATS
      3RD DOWN
      MIA-3-12 (25%)
      NE-6-13 (46%)

      PENALTIES
      MIA-1-10
      NE-7-55 (PATS HAD A DELAY OF GAME PENALTY CALLED)

      TOP
      MIA-18:17
      NE-29:43
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      • Ericolis
        Rookie
        • Oct 2019
        • 43

        #378
        Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

        Originally posted by Playmakers
        I've reduced it to down to just one CPU vs CPU set now....

        I know some have had issues with sacks but I Personally haven't seen it on a consistent basis. If you feel as if your getting too many sacks then you can always increase the Pass Block Slider up anywhere from 10-25 til reach a comfort zone. I also feel as if the CPU becomes way too pass heavy which contributes as well.

        But keep in mind already this year in the NFL we've seen two individual Players themselves Chandler Jones and Myles Garrett do things that we say in Madden shouldn't happen as they both topped 4 or more sacks on their own.

        Pass Reaction & Pass Coverage are both at 25 for a reason on this set.

        I've already expressed my thoughts on how I think those two sliders operate based on past sliders in Madden which I feel were just given a different name now.

        QBA at 60-62 is perfect IMO.....

        Bump it up to 65 and then the AI QB's will become way aggressive throwing deep which means Mahomes/Hill combo will become too dominant on the deep route.

        The Tackle & INT Slider will function as the backbone of the defense.

        These two sliders will allow for some defensive battles to take place on this set. If at anytime you feel QB's might be struggling with INT's you can lower the INT Slider to 35. I use it at 40 to make DB's attack the ball in the air.

        My Threshold is at 0 that is my preference because I prefer the TE's to have less Targets. If you feel as if higher threshold works best for you by all means change it.

        CPU vs CPU "HYBRID ZERO SLIDERS" (LAST UPDATED 09/28/21)

        SS ABILITIES ON (This is Optional but I personally don't like they are over hyped)

        QTR/MINUTES
        12 MINUTES/20 SECOND RUNOFF

        GAMEPLAY HELPERS
        AUTO FLIP DEF PLAY-ON
        BALL HAWK-ON
        HEAT SEEKER-OFF
        DEF SWITCH ASSIST-ON

        GAME OPTIONS
        INJURIES-10
        FATIGUE-65
        MIN PLAYER SPEED THRESHOLD-0

        CPU
        QB Accuracy: 65 (recently changed from 60)
        Pass Blocking: 0
        WR Catching: 40

        Run Blocking: 0
        Fumbles: 25

        Pass Reaction: 25
        Interceptions: 40
        Pass Coverage: 25

        Tackling: 40

        FG Power: 65.........(This could reasonably go up higher because K's on Pro IMO don't have booming legs)
        FG Accuracy: 40
        Punt Power: 65
        Punt Accuracy: 60
        Kickoff Power: 60


        Are these sliders setting for both cpu and human?
        Thanks bro


        Sent from my iPhone using Operation Sports

        Comment

        • Playmakers
          Hall Of Fame
          • Sep 2004
          • 15417

          #379
          Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

          Chargers-36 at WFT-10

          PASSING
          SD-HERBERT-26/34-311 (76%), 2 TD, 1 INT
          WFT-FITZ-19/32-226 (59%), 0 TD, 1 INT

          RUSHING
          SD
          EKELER-27-94, 3.4 AVG, 1 TD, 3 BTK
          NABERS-3-4
          JACKSON-1-1

          WFT
          GIBSON-9-25, 2.7 AVG, 1 TD
          MCKISSIC-9-10

          RECEIVING
          SD
          WILLIAMS-8-133, 1 TD (LONG 74)
          ALLEN-4-56, 1 TD
          COOK-5-47
          GUYTON-2-32
          EKELER-6-25
          NABERS-1-18

          WFT
          THOMAS5-56
          GIBSON-5-46
          HUMPHRIES-3-37
          MCLAURIN-2-35
          SAMUEL-2-20
          MCKISSIC-2-20
          SEALS-JONES-2-12

          DEFENSE
          SD
          JAMES-11 TKL
          BOSA-7 TKL, 3 SCK
          HARRIS-6 TKL
          MURRAY-5 TKL
          NWOSU-4 TKL
          ADDERLEY-4 TKL
          TILLERY-1 SCK
          JONES-1 SCK
          DAVIS-1 INT

          WFT
          HOLCOMB-10 TKL
          CURL-9 TKL
          MORELAND-8 TKL, 1 INT
          SWEAT-7 TKL, 1 SCK
          BOSTIC-6 TKL
          FULLER-6 TKL
          MCCAIN-6 TKL
          YOUNG-4 TKL, 1 SCK

          TEAM STATS
          3RD DOWN
          SD-8-16 (50%)
          WFT-3-14 (21%)

          TOP
          SD-27:10
          WFT-20:50

          Williams 74 TD catch came right after the WFT team had scored a TD to pull with in 22-10 with 6:01 left.

          Chargers were clearly the better team in this game and it showed from start to finish.
          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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          Comment

          • Playmakers
            Hall Of Fame
            • Sep 2004
            • 15417

            #380
            Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

            Originally posted by Ericolis
            Are these sliders setting for both cpu and human?
            Thanks bro


            Sent from my iPhone using Operation Sports
            Yeah these are the updated CPU vs CPU sliders

            They are equal for both sides since the CPU controls all action
            NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
            https://forums.operationsports.com/f...s-dynasty.html

            Follow some the Greatest College Football players of All Time in NCAA Football 14

            Comment

            • shaunhill256
              Rookie
              • Sep 2017
              • 449

              #381
              Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

              First qtr buccs 14 vs cowboys 0 Brady 175 yards 1 td just don’t seem right

              Comment

              • capa
                Banned
                • Jul 2002
                • 5321

                #382
                Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                Originally posted by shaunhill256
                First qtr buccs 14 vs cowboys 0 Brady 175 yards 1 td just don’t seem right
                You are making an assessment after 1 quarter????

                Comment

                • Playmakers
                  Hall Of Fame
                  • Sep 2004
                  • 15417

                  #383
                  Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                  Originally posted by capa
                  You are making an assessment after 1 quarter????
                  I've actually seen some odd things like that early in a few games.

                  But you are correct the game is 4 QTR's so sometimes you have to let things play out fully.

                  This is Madden though a video game that codes the CPU to be more pass heavy or pass aggressive and some teams regardless of who I watch just refuse to run the ball unless you start to change the coaching schemes

                  I guess my question would be how many times did Tampa even attempt to run the ball in that 1st QTR?

                  Also, it's possible for Brady to pass for that many yards vs Dallas because the Cowboys aren't rated very high in this game defensively and in real life the Cowboys pass defense in terms of passing yards rank in the bottom 5 of the league.

                  And lastly Brady actually holds the NFL record for most passing yards in a QTR I believe it was 252 yards in a single QTR back in 2009.
                  NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                  • tommycoa
                    MVP
                    • Nov 2008
                    • 4982

                    #384
                    Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                    Did they ever give a live playbooks update. Should be about time. Since like last year i came after week 4 or 5. this will help them run more.



                    Originally posted by Playmakers
                    I've actually seen some odd things like that early in a few games.

                    But you are correct the game is 4 QTR's so sometimes you have to let things play out fully.

                    This is Madden though a video game that codes the CPU to be more pass heavy or pass aggressive and some teams regardless of who I watch just refuse to run the ball unless you start to change the coaching schemes

                    I guess my question would be how many times did Tampa even attempt to run the ball in that 1st QTR?

                    Also, it's possible for Brady to pass for that many yards vs Dallas because the Cowboys aren't rated very high in this game defensively and in real life the Cowboys pass defense in terms of passing yards rank in the bottom 5 of the league.

                    And lastly Brady actually holds the NFL record for most passing yards in a QTR I believe it was 252 yards in a single QTR back in 2009.
                    For an alltime legends team on xbox, search usertag haughtypine7723

                    The file is called xboxassantesgreatestever.

                    Teams finished:
                    Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

                    Comment

                    • Playmakers
                      Hall Of Fame
                      • Sep 2004
                      • 15417

                      #385
                      Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                      Originally posted by tommycoa
                      Did they ever give a live playbooks update. Should be about time. Since like last year i came after week 4 or 5. this will help them run more.
                      Not that I know of as of this moment.....

                      I'll have to check it out later.
                      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                      Follow some the Greatest College Football players of All Time in NCAA Football 14

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                      • tommycoa
                        MVP
                        • Nov 2008
                        • 4982

                        #386
                        Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                        Originally posted by Playmakers
                        Not that I know of as of this moment.....

                        I'll have to check it out later.
                        I’ve searched around but haven’t seen anything. I’ll ask Clint on Twitter. I asked him last year and he was quick to get back with me. When I asked last year, reminded him they needed to publish the live playbooks update.
                        For an alltime legends team on xbox, search usertag haughtypine7723

                        The file is called xboxassantesgreatestever.

                        Teams finished:
                        Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

                        Comment

                        • shaunhill256
                          Rookie
                          • Sep 2017
                          • 449

                          #387
                          Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                          I see what u mean I’m watching it letting it play out buccs has 36 pass attempts and 7 rushes in middle of 3rd

                          Comment

                          • shaunhill256
                            Rookie
                            • Sep 2017
                            • 449

                            #388
                            Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                            Idk about this one Jax beat Texans 41-3

                            Comment

                            • Playmakers
                              Hall Of Fame
                              • Sep 2004
                              • 15417

                              #389
                              Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                              Originally posted by tommycoa
                              I’ve searched around but haven’t seen anything. I’ll ask Clint on Twitter. I asked him last year and he was quick to get back with me. When I asked last year, reminded him they needed to publish the live playbooks update.
                              I didn't get a chance to test this weekend.

                              I will check it out mid week with the Cowboys because the last 3 weeks they have been a heavy run offense with Dak avg around 25 pass attempts per game.

                              Been working on Sliders so much that I fell way behind my time frame for the classic rosters. I'll probably be spending most of my time moving forward in the Roster forum section until I can get caught up on them.

                              This is by far the best madden in terms of replicating the mobile QB's of the 90's.
                              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                              Follow some the Greatest College Football players of All Time in NCAA Football 14

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                              • Decent at Best
                                Rookie
                                • May 2020
                                • 462

                                #390
                                Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                                I want to start off by saying that I plugged in your Offensive Coaching adjustments for my last game and I do feel that adds a extra element to the game. So kudos on that. Which leads me to my question

                                Have you made any progress in your testing of the "Defensive Coaching Adjustments "? For me, I'm primarily talking about the "play ball in air" option. Was wondering if you've have time to tinker with it, if so what do you believe to be the best of the 3 options, or default?

                                Sent from my SM-A102U using Operation Sports mobile app

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