Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

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  • WeAreAllKings
    Pro
    • Dec 2016
    • 571

    #226
    Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

    I attempted to use your V1 HUM v CPU sliders while playing in coach mode. Let’s just say that it didn’t go as I thought it would. Mind you it was only one game, but the CPU definitely had a major advantage. It didn’t have a good feel at all. I’ve wound up using All Pro default, but I kept your penalty, injury, fatigue and threshold sliders. All Pro default seems to be the best way for playing coach mode IMO….


    Sent from my iPhone using Operation Sports

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    • Mcgibblets82
      Rookie
      • Sep 2017
      • 490

      #227
      Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

      My issue with coach mode is that because the user qb doesn't scramble at all, the cpu gets a ridiculous amount of sacks. It completely takes the enjoyment out of the game for me in coach mode. I much prefer cpu vs cpu for mainly this reason.

      Also, another factor in me not using coach mode this year is the fact that on any difficulty higher than pro, you can only use a defensive lineman. Your man won't move if he's lined up off the line of scrimmage.

      I've been working on a cpu vs cpu set myself and thinking about starting an online GM franchise where each user basically runs the front office and then watches their team's games. But that's another topic for another thread. I don't want to hijack playmaker's thread for that.

      Sent from my SM-G781U using Operation Sports mobile app

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      • Ericolis
        Rookie
        • Oct 2019
        • 43

        #228
        Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

        Originally posted by Mcgibblets82
        My issue with coach mode is that because the user qb doesn't scramble at all, the cpu gets a ridiculous amount of sacks. It completely takes the enjoyment out of the game for me in coach mode. I much prefer cpu vs cpu for mainly this reason.

        Also, another factor in me not using coach mode this year is the fact that on any difficulty higher than pro, you can only use a defensive lineman. Your man won't move if he's lined up off the line of scrimmage.

        I've been working on a cpu vs cpu set myself and thinking about starting an online GM franchise where each user basically runs the front office and then watches their team's games. But that's another topic for another thread. I don't want to hijack playmaker's thread for that.

        Sent from my SM-G781U using Operation Sports mobile app


        The QB does scramble in Coach Mode if he has that Archetype. You would have to lock the RB if he’s not on the passing play or TE.
        Since like you said, you can’t lock a player on defense and they move on there own, therefore I let the CPU handle my D.


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        • Ericolis
          Rookie
          • Oct 2019
          • 43

          #229
          Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

          Originally posted by WeAreAllKings
          I attempted to use your V1 HUM v CPU sliders while playing in coach mode. Let’s just say that it didn’t go as I thought it would. Mind you it was only one game, but the CPU definitely had a major advantage. It didn’t have a good feel at all. I’ve wound up using All Pro default, but I kept your penalty, injury, fatigue and threshold sliders. All Pro default seems to be the best way for playing coach mode IMO….


          Sent from my iPhone using Operation Sports


          What team where you using because mine was blowing them out. I was scoring about 55 points every game. Run game good and the QB throws bombs but CPU couldn’t keep up.
          Anyways, what’s your Coach Mode sliders You’re using.


          Sent from my iPhone using Operation Sports

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          • Mcgibblets82
            Rookie
            • Sep 2017
            • 490

            #230
            Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

            I've tried the player lock on offense. I don't see the point in doing it if I can't see how the play unfolds.

            As for defense, the user "controlled" player does move on his own on pro difficulty. Which is great, but I usually play on All Pro and he doesn't move on his own.

            I'll be playing around with playmaker's sliders in coach mode, but the sacks are more than likely going to be a game killer for me. I might try player lock again, but again, I don't see the point if I can't see the play. That's kind of the whole point of watching.
            Originally posted by Ericolis
            The QB does scramble in Coach Mode if he has that Archetype. You would have to lock the RB if he’s not on the passing play or TE.
            Since like you said, you can’t lock a player on defense and they move on there own, therefore I let the CPU handle my D.


            Sent from my iPhone using Operation Sports
            Sent from my SM-G781U using Operation Sports mobile app

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            • Playmakers
              Hall Of Fame
              • Sep 2004
              • 15417

              #231
              Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

              So I tried this coach mode style for about 2 games and it definitely seems different.

              Maybe it was because of my 1st experience trying to play this way but I prefer the regular CPU vs CPU games.

              Having said that I'm shocked EA hasn't done another Head Coach game it seems like that would be amazing especially for guys who prefer coach mode.

              I left the game on default Pro for those two games and only changed CPU QBA 90, CPU run block 65, CPU pass coverage 90 & CPU Tackle 65

              It felt pretty good (I was surprised to see the human RB running pretty good on his own without me touching him)

              Might require a small change to run blocking for human.

              But again I do prefer straight CPU vs CPU gameplay
              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
              https://forums.operationsports.com/f...s-dynasty.html

              Follow some the Greatest College Football players of All Time in NCAA Football 14

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              • WeAreAllKings
                Pro
                • Dec 2016
                • 571

                #232
                Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                Originally posted by Ericolis
                What team where you using because mine was blowing them out. I was scoring about 55 points every game. Run game good and the QB throws bombs but CPU couldn’t keep up.
                Anyways, what’s your Coach Mode sliders You’re using.


                Sent from my iPhone using Operation Sports


                I was using the Bears. During that particular game I was using V1 of CPU v CPU sliders at the beginning of this thread….


                Sent from my iPhone using Operation Sports

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                • miamikb2001
                  Pro
                  • Feb 2008
                  • 795

                  #233
                  Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                  Originally posted by Playmakers
                  So I tried this coach mode style for about 2 games and it definitely seems different.

                  Maybe it was because of my 1st experience trying to play this way but I prefer the regular CPU vs CPU games.

                  Having said that I'm shocked EA hasn't done another Head Coach game it seems like that would be amazing especially for guys who prefer coach mode.

                  I left the game on default Pro for those two games and only changed CPU QBA 90, CPU run block 65, CPU pass coverage 90 & CPU Tackle 65

                  It felt pretty good (I was surprised to see the human RB running pretty good on his own without me touching him)

                  Might require a small change to run blocking for human.

                  But again I do prefer straight CPU vs CPU gameplay

                  First off as a coach mode only guy I greatly appreciate you testing a couple games.Did you get a huge amount of sacks ?


                  Sent from my iPhone using Tapatalk
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                  • tommycoa
                    MVP
                    • Nov 2008
                    • 4982

                    #234
                    Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                    Originally posted by miamikb2001
                    First off as a coach mode only guy I greatly appreciate you testing a couple games.Did you get a huge amount of sacks ?


                    Sent from my iPhone using Tapatalk
                    I’ve always been a huge fan of coach mode. Backmin the day, i used 2 controllers and called offesne for both teams.loved it. Today it just seems like the more the user interacts with the game, even if it’s picking plays, the game just can’t handle it. Plus it’s not true coach mode what they’re offering. Since i started cou/cpu a few years ago, ive never looked back at coach mode.
                    For an alltime legends team on xbox, search usertag haughtypine7723

                    The file is called xboxassantesgreatestever.

                    Teams finished:
                    Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

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                    • miamikb2001
                      Pro
                      • Feb 2008
                      • 795

                      #235
                      Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                      Originally posted by tommycoa
                      I’ve always been a huge fan of coach mode. Backmin the day, i used 2 controllers and called offesne for both teams.loved it. Today it just seems like the more the user interacts with the game, even if it’s picking plays, the game just can’t handle it. Plus it’s not true coach mode what they’re offering. Since i started cou/cpu a few years ago, ive never looked back at coach mode.

                      I Absloutely agree it’s not true I just enjoy playcalling so much I may end up playing a Gm mode cpuVsCpu chise but I know it won’t be as much fun for me I wish I did enjoy it as much.Appreciate you chiming in I’ve followed some of your stuff for years


                      Sent from my iPhone using Tapatalk
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                      • tommycoa
                        MVP
                        • Nov 2008
                        • 4982

                        #236
                        Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                        Originally posted by miamikb2001
                        I Absloutely agree it’s not true I just enjoy playcalling so much I may end up playing a Gm mode cpuVsCpu chise but I know it won’t be as much fun for me I wish I did enjoy it as much.Appreciate you chiming in I’ve followed some of your stuff for years


                        Sent from my iPhone using Tapatalk
                        i know this sounds crazy but i enjoy watching these games on madden better than the real thing. is really cool when you get the sliders right to see the ai go atj each other. these live playbooks have helped playcalling a lot.
                        For an alltime legends team on xbox, search usertag haughtypine7723

                        The file is called xboxassantesgreatestever.

                        Teams finished:
                        Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

                        Comment

                        • miamikb2001
                          Pro
                          • Feb 2008
                          • 795

                          #237
                          Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                          Originally posted by tommycoa
                          i know this sounds crazy but i enjoy watching these games on madden better than the real thing. is really cool when you get the sliders right to see the ai go atj each other. these live playbooks have helped playcalling a lot.

                          Not crazy with the graphics so good,I just got a PS5 last week I may try watching some more


                          Sent from my iPhone using Tapatalk
                          Giants
                          49ers
                          Hurricanes
                          Warriors
                          Sharks

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                          • GoodyBucs
                            Pro
                            • May 2003
                            • 689

                            #238
                            Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                            Originally posted by Playmakers
                            Use the following setup

                            USER /CPU
                            QB Accuracy: 5/90
                            Pass Blocking: 0/0
                            WR Catching: 40/60

                            Run Blocking: 0/0
                            Fumbles: 5/100

                            Pass Reaction: 50/50 (Increase CPU to 65)
                            Interceptions: 35/65
                            Pass Coverage: 10/90 (Increase User to 40)

                            Tackling: 0/45 (Increase CPU to 65)
                            Thank you, I used these all weekend bumping cpu tackle to 70 and saw some football grinding out
                            Baseball junky....

                            Comment

                            • WeAreAllKings
                              Pro
                              • Dec 2016
                              • 571

                              #239
                              Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                              Originally posted by tommycoa
                              Skill level intermediate at intro screen setup which is Pro inside the game



                              Clock options:

                              12 minute 20 second runoff-gives best experience



                              Or 10 minute 25 second runoff



                              Or 13 min 15 runoff



                              0r 15 minute 11 second run off (ten drains too much time and causes the cpu to not use motion plays because the clock runs out. 11 sec runoff gives enough time.)



                              Gameplay helpers:

                              Auto flip def play: ON

                              Defensive ball hawk: ON

                              Defensive heat seeker OFF

                              Defensive switch assist: ON



                              Injuries: 10

                              Fatigue 70

                              Player speed parity scale 25



                              Penalties:



                              One suggestion. If punt returns and kick returns arent explosive, move offside and false start to 50. This helped in 21.



                              Gameplay sliders:



                              Qb acc 65 or 90 or 81

                              Wr catch 40

                              Pass block 0 or 35



                              Run block 40

                              Fumbles 35



                              Pass def reaction 50

                              Int 50

                              pass coverage 50



                              tackle 40



                              visual feedback. i *always make sure to have dynamic play call turned ON and *previous play info OFF and play call style enhanced.. one of those crazy settings. just seems to play better with this setup. i turn all the on field visual feedback stuff OFF.



                              Explanations:



                              Live Playbooks:

                              When you turn these on you need to kae sure it’s in in the Main Menu and when you start a game in cfm, have a second controller plugged up. At controller select, After you select your team, turn on live playbooks. With second controller turn on the other team’s playbook or change their uniforms, it will stick. Just move the controller back into the middle after you make changes.



                              What does Live Playbooks do??

                              This is the most undervalued, publicized feature on madden that really helps the game with playcalling. With both team’s having these on, you see more shots down field on first and second down. With default book you just see most take shots down field on 3 and long. You see the default playbook have star ratings for plays but they don’t have much a gameplan built. Seems like the live playbook ON have more plays starred and better more diverse gameplans. They just call plays more instinctively. If something works, they keep doing it. I see teams adapt an adjust more as the game wears on with the live playbooks ON. When turned off the cpu tends to throw the ball way more than they run and they throw tons of screens and just run bad stuff in general.





                              The gameplay helpers:



                              auto flip: this ON helps to stop slot wrs and tes from catching too many passes.



                              ball hawk ON helps the pass d break on the ball better. with this on, you see more deflections and better awareness for closing speed. makes them play more to ratings. seems to give dbs and lbs more instincts in coverage but not in an overpowering way.



                              heat seeker Is too powerful when on. it really stops up the run game *too much. it’s almost like the rb has to run through a brick wall, *no matter you run block setting.



                              switch assist ON seems to help with the coverage and timing as well. when off, i saw dbs and lbs hesitate too much in coverage. plays way better when ON.







                              Qb acc: this affects qb awareness way more than it does accuracy. When higher, you see the qb throw more balls away, they move in the pocket better, take off a little bit more, they don’t hold the ball too long. It just gives more human AI to the qbs.



                              Fumbles: when at lower settings, works more as a rb ability slider where you see more moves by backs. Also gives more fumbles when lower. 35 is a sweet spot.



                              Pass reaction defense: this does have some affect on how dbs play the ball in the air, but really is more of a run/pass balance type thing. When lower, under 50, rbs have a hard time getting yards on swing passes and dump offs. The defense is way too good at charging upfield and stopping it 50 seems to be the best place for this. The Gameplay Heklpers like ball hawk help more with these settings than the sliders.



                              INT: this has as much to do with deflections as it does int. Think of it more as a ball skills slider. 50 works really good on madden 21.again, the gameplay helpers really help with the way dbs break on the ball. 50 seems like the best spot.



                              Pass cover: seems like this has more to with pass rush and how quick dbs and lbs drop into coverage. Again. 50 is the best on madden 21. Just like the other 2 pass defense sliders, the gameplay helpers seem to really do most of the work when this is at default.









                              Sent from my iPad


                              At the initial profile setup screen, you use Intermediate/Simulation? I know for Madden 20 and 21 it worked wonders using Advanced/Simulation which was geared towards All Pro. And I believe you or Playmakers said to set MM at All Madden and CFM to Pro right? [emoji848]


                              Sent from my iPhone using Operation Sports

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                              • WeAreAllKings
                                Pro
                                • Dec 2016
                                • 571

                                #240
                                Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                                What did you use for Madden 21 at the initial profile screen?


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