Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

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  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15407

    #76
    Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

    Originally posted by tommycoa
    Good stuff.

    I’m working a cpu cpu base set that you can start off with when you start tinkering with that set. I’ll post it later tonight. Also can be a base set/guide for the guys that have 22 on the pc and old systems.

    For the time being, im having a blast with 21. It plays a nice game of cpu/cpu. I made a roster for it for the upcoming season, and im just watching playoff games and simming the season. Looking real good. I may share a link later. Got a good one going now between bucs and niners in a wild card. Brady trying to come back for a win.
    I can't recall have we ever attempted Pass BLock and Run BLock with 0 setting for CPU vs CPU gameplay?

    I'm actually really loving the feeling of the blocking sliders because I see all kinds of interactions on NG.

    I may never go back to higher blocking sliders if NG continues to allow gameplay like this up front.

    It opens up great possibilities with roster editing for the Classic rosters with guys like Charles Haley and Reggie White.

    I mean if Randy Gregory could put a OT on his *** imagine how ratings could unleash Reggie White
    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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    • Darth Aegis
      Lord of Suffering
      • Jul 2012
      • 4169

      #77
      Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

      Going to give the Hybrid set a go tonight.
      OS needs a Thumbs DOWN button

      Playing:

      Comment

      • tommycoa
        MVP
        • Nov 2008
        • 4982

        #78
        Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

        It’s worked in the past. More pass block at 0 than run block.

        Originally posted by Playmakers
        I can't recall have we ever attempted Pass BLock and Run BLock with 0 setting for CPU vs CPU gameplay?

        I'm actually really loving the feeling of the blocking sliders because I see all kinds of interactions on NG.

        I may never go back to higher blocking sliders if NG continues to allow gameplay like this up front.

        It opens up great possibilities with roster editing for the Classic rosters with guys like Charles Haley and Reggie White.

        I mean if Randy Gregory could put a OT on his *** imagine how ratings could unleash Reggie White
        For an alltime legends team on xbox, search usertag haughtypine7723

        The file is called xboxassantesgreatestever.

        Teams finished:
        Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

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        • tommycoa
          MVP
          • Nov 2008
          • 4982

          #79
          Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

          Skill level intermediate at intro screen setup which is Pro inside the game

          Clock options:
          12 minute 20 second runoff-gives best experience

          Or 10 minute 25 second runoff

          Or 13 min 15 runoff

          0r 15 minute 11 second run off (ten drains too much time and causes the cpu to not use motion plays because the clock runs out. 11 sec runoff gives enough time.)

          Gameplay helpers:
          Auto flip def play: ON
          Defensive ball hawk: ON
          Defensive heat seeker OFF
          Defensive switch assist: ON

          Injuries: 10
          Fatigue 70
          Player speed parity scale 25

          Penalties:

          One suggestion. If punt returns and kick returns arent explosive, move offside and false start to 50. This helped in 21.

          Gameplay sliders:

          Qb acc 65 or 90 or 81
          Wr catch 40
          Pass block 0 or 35

          Run block 40
          Fumbles 35

          Pass def reaction 50
          Int 50
          pass coverage 50

          tackle 40

          visual feedback. i *always make sure to have dynamic play call turned ON and *previous play info OFF and play call style enhanced.. one of those crazy settings. just seems to play better with this setup. i turn all the on field visual feedback stuff OFF.

          Explanations:

          Live Playbooks:
          When you turn these on you need to kae sure it’s in in the Main Menu and when you start a game in cfm, have a second controller plugged up. At controller select, After you select your team, turn on live playbooks. With second controller turn on the other team’s playbook or change their uniforms, it will stick. Just move the controller back into the middle after you make changes.

          What does Live Playbooks do??
          This is the most undervalued, publicized feature on madden that really helps the game with playcalling. With both team’s having these on, you see more shots down field on first and second down. With default book you just see most take shots down field on 3 and long. You see the default playbook have star ratings for plays but they don’t have much a gameplan built. Seems like the live playbook ON have more plays starred and better more diverse gameplans. They just call plays more instinctively. If something works, they keep doing it. I see teams adapt an adjust more as the game wears on with the live playbooks ON. When turned off the cpu tends to throw the ball way more than they run and they throw tons of screens and just run bad stuff in general.


          The gameplay helpers:

          auto flip: this ON helps to stop slot wrs and tes from catching too many passes.

          ball hawk ON helps the pass d break on the ball better. with this on, you see more deflections and better awareness for closing speed. makes them play more to ratings. seems to give dbs and lbs more instincts in coverage but not in an overpowering way.

          heat seeker Is too powerful when on. it really stops up the run game *too much. it’s almost like the rb has to run through a brick wall, *no matter you run block setting.

          switch assist ON seems to help with the coverage and timing as well. when off, i saw dbs and lbs hesitate too much in coverage. plays way better when ON.



          Qb acc: this affects qb awareness way more than it does accuracy. When higher, you see the qb throw more balls away, they move in the pocket better, take off a little bit more, they don’t hold the ball too long. It just gives more human AI to the qbs.

          Fumbles: when at lower settings, works more as a rb ability slider where you see more moves by backs. Also gives more fumbles when lower. 35 is a sweet spot.

          Pass reaction defense: this does have some affect on how dbs play the ball in the air, but really is more of a run/pass balance type thing. When lower, under 50, rbs have a hard time getting yards on swing passes and dump offs. The defense is way too good at charging upfield and stopping it 50 seems to be the best place for this. The Gameplay Heklpers like ball hawk help more with these settings than the sliders.

          INT: this has as much to do with deflections as it does int. Think of it more as a ball skills slider. 50 works really good on madden 21.again, the gameplay helpers really help with the way dbs break on the ball. 50 seems like the best spot.

          Pass cover: seems like this has more to with pass rush and how quick dbs and lbs drop into coverage. Again. 50 is the best on madden 21. Just like the other 2 pass defense sliders, the gameplay helpers seem to really do most of the work when this is at default.




          Sent from my iPad
          For an alltime legends team on xbox, search usertag haughtypine7723

          The file is called xboxassantesgreatestever.

          Teams finished:
          Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

          Comment

          • The Kid 24
            It's Show Time!
            • Jan 2007
            • 14763

            #80
            Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

            Originally posted by Playmakers
            Sorry bro



            I'm a die hard Cowboys fans so I hope your franchise becomes a miserable experience and you lose every game LOL

            Haha!!! I figured that was coming!


            Sent from my iPhone using Operation Sports
            Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

            Comment

            • The Kid 24
              It's Show Time!
              • Jan 2007
              • 14763

              #81
              Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

              Tommy, on 22 you can turn live playbooks ON so you dont have to turn on before every game, just an FYI.


              Sent from my iPhone using Operation Sports
              Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

              Comment

              • rhouserjr0614
                Rookie
                • Jan 2017
                • 493

                #82
                Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                Originally posted by The Kid 24
                Playing right now with 0 Hybrid sliders, I have 3 fumbles already in 1st quarter.

                And Ive changed coach setting to ball carriers to conservative.


                Sent from my iPhone using Operation Sports


                Where is this setting located?


                Sent from my iPhone using Operation Sports

                Comment

                • rhouserjr0614
                  Rookie
                  • Jan 2017
                  • 493

                  #83
                  Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                  Originally posted by The Kid 24
                  Was play now.


                  Sent from my iPhone using Operation Sports


                  Mine was CFM


                  Sent from my iPhone using Operation Sports

                  Comment

                  • The Kid 24
                    It's Show Time!
                    • Jan 2007
                    • 14763

                    #84
                    Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                    Originally posted by rhouserjr0614
                    Where is this setting located?


                    Sent from my iPhone using Operation Sports

                    Where you set difficulty level, cant remember what its called.


                    Sent from my iPhone using Operation Sports
                    Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                    Comment

                    • SonsofWrigley
                      Rookie
                      • Jun 2019
                      • 22

                      #85
                      Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                      Originally posted by LocDawg5050
                      Yes!! I've been labing these hard. Using teams with star defense players against power running teams with big backs. Ive got to tell you....Chub, Henry, Mahomes, have ripped me a new one on the ground. With CPU tack at 40 you are able to get to the corner and with threshold at 25 actually make a move to cut upfeild. With cpu at 50 their tackle radius was just to large. You could see the corner but once u got near it, it would suck you into a tackle. I agree and thank you for taking time to see for urself. Please try a game using Chub. Good heavens he is a brisier up the middle with the highest break tackle rating of the game. Again this rating makes the most sense. Shedding tackles without user input. With the fatigue high like you have it. It prevents every from being a big play. Very very good set my man. (STANDING OVATION)

                      Sent from my SM-N975U using Tapatalk


                      Was this the hybrid set?


                      Sent from my iPhone using Operation Sports

                      Comment

                      • Playmakers
                        Hall Of Fame
                        • Sep 2004
                        • 15407

                        #86
                        Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                        Originally posted by SonsofWrigley
                        Was this the hybrid set?


                        Sent from my iPhone using Operation Sports
                        Yeah I think he was using the Hybrid set

                        But remember your locked into a specific set or number

                        You can use the other set of the sliders and just switch the tackle from 50 to 40

                        I prefer the Hybrid set because of the zero blocking sliders on both sides (User & CPU)
                        NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                        https://forums.operationsports.com/f...s-dynasty.html

                        Follow some the Greatest College Football players of All Time in NCAA Football 14

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                        • Playmakers
                          Hall Of Fame
                          • Sep 2004
                          • 15407

                          #87
                          Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                          Based on Feedback I made a small adjustment on the Hybrid Sliders.

                          Human Fumble is now set at 5

                          CPU Tackle Slider was increased to 42 to compensate (This change is optional for those who prefer the 35-40 range for CPU Tackling)

                          Again you can mix and match settings between the two for your preference.

                          For CPU vs CPU guys I'm switching the Threshold to 0 since we aren't controlling any of the players.

                          I'm currently going through the process of observing EA's Default rosters for ratings which I feel is very useful when putting together CPU vs CPU Sliders.

                          What I've noticed initially is that EA rated the Lowest tackle rating of any defender in the game at 42.

                          So we will start with the base set for tackling at 42 for CPU vs CPU

                          Looks like the average QBA rating dropped this year to 60.6 down from 66 in Madden 21

                          So we will start off at 60 QBA and see how that effects the CPU decision making in terms of getting rid of the ball before I try a higher setting on for mode.

                          More updates to come later.....
                          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                          https://forums.operationsports.com/f...s-dynasty.html

                          Follow some the Greatest College Football players of All Time in NCAA Football 14

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                          • dman08
                            Pro
                            • Jan 2008
                            • 754

                            #88
                            Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                            For cpu vs cpu do u think you're gonna try 0 blocking setting?
                            Watch me at twitch.tv/dmanchi

                            Comment

                            • Playmakers
                              Hall Of Fame
                              • Sep 2004
                              • 15407

                              #89
                              Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                              Originally posted by dman08
                              For cpu vs cpu do u think you're gonna try 0 blocking setting?
                              Yep

                              After what I saw last night I don't like guys getting stuck on a block.

                              Lower blocking sliders allow DL to use special moves more and strength matters because I'm seeing OL get pushed back if they don't have high Pass Block Footwork or Pass Block Strength.

                              Going to plug in some numbers from tommy list and see how it works on NG I know last year CG and NG didn't quite vibe in terms of sliders
                              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                              https://forums.operationsports.com/f...s-dynasty.html

                              Follow some the Greatest College Football players of All Time in NCAA Football 14

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                              • dman08
                                Pro
                                • Jan 2008
                                • 754

                                #90
                                Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                                Ok i tried some of your settings last night. 60 qb acc, 0 run/pass blk, 15 fumble, 35 tackle. I'm not in front of my system atm but i think i left pass reaction at 50 because that affects run defense. I put int at 18 i believe and pass coverage at 10. Pretty good game. Too many sacks imo. Not super crazy but there was 9 total. I'm gonna continue testing it but I'm thinking qb acc higher may help the sack numbers. I did like the line interaction tho.
                                Watch me at twitch.tv/dmanchi

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