Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

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  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15407

    #46
    Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

    Originally posted by The king of kings
    Just had a great game against the eagles i was playing lions. Hurst was killing me with his legs he took off 7 times for 78yrds but there was one that was awesome he scrambled out of the pocket to the left I had my CB,safety and MLB all conversed on him at once I thought he was stopping and the play was over but he trucked into all three Spun and took off down the field for 25yrds it reminded me of the Barry Sanders play against the bears never seen this in madden before. The game came down to wire the eagles drove down the field in the last minute of the game made to the 22yrd line hurst threw the ball to the end zone on 3 rd down my safety walker jumped up to intercept it and dropped it so on 4th down with 8 seconds left they ran the same play but this time walker didn’t drop it!! I won 27-20 all in all great game there was even 3 pass interferences calls


    Sent from my iPhone using Operation Sports
    I'm guessing this was play now mode?

    I haven't had the chance to play in CFM with the sliders just yet.....

    But from the main forums they are saying penalties aren't called
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    • Playmakers
      Hall Of Fame
      • Sep 2004
      • 15407

      #47
      Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

      Originally posted by The Kid 24
      15/13 work good for us that want to use 15 minute quarters?


      Sent from my iPhone using Operation Sports
      How long does the games last?

      I mean I love Madden but I've never had the patience to play 15 minute qtr's or watch CPU vs CPU games that long LOL
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      • The Kid 24
        It's Show Time!
        • Jan 2007
        • 14763

        #48
        Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

        Originally posted by Playmakers
        How long does the games last?



        I mean I love Madden but I've never had the patience to play 15 minute qtr's or watch CPU vs CPU games that long LOL

        Usually like hour fifteen, hour and a half.


        Sent from my iPhone using Operation Sports
        Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

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        • The king of kings
          Rookie
          • Mar 2014
          • 66

          #49
          Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

          Originally posted by Playmakers
          I'm guessing this was play now mode?



          I haven't had the chance to play in CFM with the sliders just yet.....



          But from the main forums they are saying penalties aren't called


          Actually no this was my test CFM while we wait for the scouting update. I have actually had quit a few called lately also couple offsides and 1 face mask


          Sent from my iPhone using Operation Sports

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          • The king of kings
            Rookie
            • Mar 2014
            • 66

            #50
            Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

            Originally posted by The Kid 24
            15/13 work good for us that want to use 15 minute quarters?


            Sent from my iPhone using Operation Sports


            Yeah that’s what I was using but it seems there are way too many pass Att’s. The last game I played with this I think there was something like 96 for the game. But I might try it again cuz this game the receivers had butterfingers I think there was something like 18 to 20 drops between the two teams. So this would also play into the attempts.


            Sent from my iPhone using Operation Sports

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            • tommycoa
              MVP
              • Nov 2008
              • 4982

              #51
              Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

              Originally posted by The king of kings
              Yeah that’s what I was using but it seems there are way too many pass Att’s. The last game I played with this I think there was something like 96 for the game. But I might try it again cuz this game the receivers had butterfingers I think there was something like 18 to 20 drops between the two teams. So this would also play into the attempts.


              Sent from my iPhone using Operation Sports
              Live playbooks could help with the run/pass ratio. In cfm, for 21–not sure how 22 works—you had to turn the live playbook on in controller select menu. I use a second controller for the team im playing and turn on the live playbooks for them and slide the controller back to the middle, it sticks, so does uniforms. Custom playbooks won’t work this way. You’ve got to use another trick to do that. Live playbooks is a really underrated feature on the game. In a later thread i’ll try to explain why live playbooks are better than default. One key thing with live Playbooks, make sure you are online an connected to internet if you use them. If you don’t use Live Playbooks ON, the game works better if you don’t use the internet while you play. Again, this is 20 and 21.

              Something else you can do. Make sure you put another back in the special sub depth cart with the power back and 3rd down back. When you have different guys in these slots, they run the ball more. Or so they have in the past couple of seasons.

              Example, for the saints, I put Murray at starting RB and Kamara at power back and third down back. Saints run tons of shotgun and it splits the carries/touches better. They’re probably the best tandem in pro football when healthy.
              For an alltime legends team on xbox, search usertag haughtypine7723

              The file is called xboxassantesgreatestever.

              Teams finished:
              Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

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              • Playmakers
                Hall Of Fame
                • Sep 2004
                • 15407

                #52
                Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                Going to start testing a few games tonight in CFM to see if the sliders hold up from Play Now mode.

                I will Tommy's suggestion for Live playbooks but I'm guessing since the real season has started yet the data would be from last year right?

                Hoping to finalize these by the weekend so I can move on to CPU vs CPU gameplay
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                • Playmakers
                  Hall Of Fame
                  • Sep 2004
                  • 15407

                  #53
                  Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                  Originally posted by LocDawg5050
                  I have cpu tak at 40 and hum on 35. Just experimenting with some numbers seen on this thread. Thanks guys.

                  Sent from my SM-N975U using Tapatalk
                  I followed up on this suggestion for the CPU Tackle Slider at 40

                  My initial reaction is Good Lawd the tackling feels fluid and amazing. I'm seeing a much better momentum game now.

                  Between Pollard and Zeke I can clearly tell a difference. The CPU pursuit angles to my surprise isn't that bad although I haven't used Dak much as a runner.

                  With 0 Run Blocking there is hardly any suction between blockers and defenders in pursuit. I'm seeing CPU defenders engaged but they don't warp right to my ball carrier. It's like their block shed rating really matters now

                  Toss plays and sweeps look really good to watch and I have time to react and allow blocks to setup but it doesn't make running any easier.

                  Going to look at this a few more games just to make sure but I think you might have hit a home run here with the 40 tackle setting vs the lower human running game settings.
                  NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                  • Playmakers
                    Hall Of Fame
                    • Sep 2004
                    • 15407

                    #54
                    Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                    Originally posted by Gotmadskillzson

                    The Good:

                    I put blocking at 0 for everybody. I like what I saw. No more weird suction blocking, once a blocker was beat, he was beat which was nice. Saw some nice low ball catch animations, way more then I ever saw at default sliders which was nice. Had tackle at 35 for both sides. Made for more break tackle occurrences and a more realistic tackle radius. At default 50 I felt as though defenders had magnets in their gloves and could tackle you from a distance way too often and the 1st attempt of a tackle was way too successful.

                    The bad:

                    With WR catching at 40, still not enough drops. There were only 3 drops combined in the game. USER WRs still not actively going after the ball unless change the coach settings to aggressive catch deep and medium. Chargers QB didn't scramble, he instead would roll out and either throw it away, under throw a WR or over throw a WR. He has a balanced trait.

                    I'm not tripping off the score because on paper, the Bucs should beat the Chargers most of the time. Going to try to lower the catch to 35 to get more drops. Oh the Chargers pass percentage was 72%.
                    Coming back to this post and decided what the hell I trust your opinion because me and you go way back to NCAA roster testing

                    So I'm not taking any credit for this update

                    The last guy suggested 40 tackle for CPU and that has worked awesome

                    Now I went even further I put both the CPU Run and Pass Block sliders each to 0 same as User. I couldn't believe my eyes what I was seeing.....

                    I felt like the 0 slider approach would work well in CPU vs CPU games but never in million years did I think it was possible for User vs CPU.

                    NG is opening up some options that I don't think many guys are venturing to right now.......

                    I'm now beginning to wonder just how many sliders I can get rid of or reduce down.

                    At Moment these sliders are headed in a different direction and for the better of gameplay IMO

                    I have the following adjustments

                    CPU

                    Pass Block-0
                    Catch-60
                    Run Block-0
                    Fumble-100 (Trust me your going to need this to offset the 0 Run Blocking by CPU)
                    Tackle-40

                    Human

                    Tackle-0 (This now ties into the CPU 0 Run Blocking)
                    Pass Coverage-10 (This ties into the 0 Pass Blocking)

                    I saw the CPU even with 90 QBA over throw his WR twice on deep balls and that was with WR Catch at 60.

                    I thought reducing that Pass Block slider down to 0 would open up the flood gates but by countering that with the reduced Pass Coverage it simply hasn't happened.

                    What it did do is make the OL vs DL interactions more lively looking. Guys are twisting and stunting on their own and I saw a couple times where the OL was knocked backwards.

                    As for the Run Blocking you nailed it when you said once a guy was beat he was beat.....

                    LB's operating on their own can really fill gaps and the spacing without all the suctioning makes things look text book.

                    I play on the DL and if I tie up a blocker it is absolutely beautiful to watch Parsons chase down plays.
                    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                    • Playmakers
                      Hall Of Fame
                      • Sep 2004
                      • 15407

                      #55
                      Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                      OK I haven't updated the Front Page yet but here's the direction we are now headed and I think once finalized these will feel and play pretty damn smooth

                      I can't stress enough don't look at the numbers and blow it off thinking something is too low or too high. Its more about how the sliders tie into each other so that 90 QBA will be one of the biggest shockers you will still see a few over thrown passes at times especially when you get pressure on the CPU.

                      I will pick up these again tomorrow night after work

                      USER /CPU
                      QB Accuracy: 5/90
                      Pass Blocking: 0/0
                      WR Catching: 40/60.......(CPU drops a few passes believe it or not)

                      Run Blocking: 0/0
                      Fumbles: 0/100

                      Pass Reaction: 50/50
                      Interceptions: 35/65
                      Pass Coverage: 10/90.....(do not let that 10 PC fool you because on Pro Level your guys will still react and cover on their own)

                      Tackling: 0/40...............(I honestly wouldn't increase either of these too high especially with the way the running games have been modified now)
                      Last edited by Playmakers; 08-26-2021, 03:22 AM.
                      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                      https://forums.operationsports.com/f...s-dynasty.html

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                      • rhouserjr0614
                        Rookie
                        • Jan 2017
                        • 493

                        #56
                        Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                        Originally posted by Playmakers
                        OK I haven't updated the Front Page yet but here's the direction we are now headed and I think once finalized these will feel and play pretty damn smooth

                        I can't stress enough don't look at the numbers and blow it off thinking something is too low or too high. Its more about how the sliders tie into each other so that 90 QBA will be one of the biggest shockers you will still see a few over thrown passes at times especially when you get pressure on the CPU.

                        I will pick up these again tomorrow night after work

                        USER /CPU
                        QB Accuracy: 5/90
                        Pass Blocking: 0/0
                        WR Catching: 40/60.......(CPU drops a few passes believe it or not)

                        Run Blocking: 0/0
                        Fumbles: 0/100

                        Pass Reaction: 50/50
                        Interceptions: 35/65
                        Pass Coverage: 10/90.....(do not let that 10 PC fool you because on Pro Level your guys will still react and cover on their own)

                        Tackling: 0/40...............(I honestly wouldn't increase either of these too high especially with the way the running games have been modified now)


                        How many fumbles do you see with user setting at 0?


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                        • atlplayboy23
                          MVP
                          • May 2003
                          • 1237

                          #57
                          Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                          Plugging this in when I get home. Been playing with cpu talking at 35 seems to make power backs stand out more

                          Sent from my Pixel 4 XL using Tapatalk

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                          • Playmakers
                            Hall Of Fame
                            • Sep 2004
                            • 15407

                            #58
                            Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                            Originally posted by rhouserjr0614
                            How many fumbles do you see with user setting at 0?


                            Sent from my iPhone using Operation Sports
                            Honestly it's not too bad IMO

                            You just have to realize sometimes you'll need to cover up the ball or else risk being stripped.

                            But you can also set your coaching strategy to conservative and your guys while try to protect the ball on their own.

                            Last Night Dak fumbled doing a sack on me and Zeke fumbled once but it didn't feel cheesy.

                            You also have the option to increase the slider up to around 5 which you should be good at that point because last year in Madden 21 I used fumble at 5 all year vs CPU tackle at 65.
                            NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                            • Playmakers
                              Hall Of Fame
                              • Sep 2004
                              • 15407

                              #59
                              Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                              Originally posted by atlplayboy23
                              Plugging this in when I get home. Been playing with cpu talking at 35 seems to make power backs stand out more

                              Sent from my Pixel 4 XL using Tapatalk
                              Hey atlplaboy how's it been going for you?

                              I think i saw 1-2 other post earlier about 35 Tackling so it appears there are a few others rocking with the reduced CPU Tackle slider who mentioned the same thing about power backs.
                              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                              https://forums.operationsports.com/f...s-dynasty.html

                              Follow some the Greatest College Football players of All Time in NCAA Football 14

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                              • atlplayboy23
                                MVP
                                • May 2003
                                • 1237

                                #60
                                Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)

                                Everything has been going good. How about with you. Finally back playing Madden after years off 21 hooked me back in.

                                Yea that's where I got it from seems to work good so far. Makes different backs stand out more.

                                Sent from my Pixel 4 XL using Tapatalk

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