Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)
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Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)
I mean I love Madden but I've never had the patience to play 15 minute qtr's or watch CPU vs CPU games that long LOLNCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)
Usually like hour fifteen, hour and a half.
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Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)
Actually no this was my test CFM while we wait for the scouting update. I have actually had quit a few called lately also couple offsides and 1 face mask
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Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)
Yeah that’s what I was using but it seems there are way too many pass Att’s. The last game I played with this I think there was something like 96 for the game. But I might try it again cuz this game the receivers had butterfingers I think there was something like 18 to 20 drops between the two teams. So this would also play into the attempts.
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Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)
Yeah that’s what I was using but it seems there are way too many pass Att’s. The last game I played with this I think there was something like 96 for the game. But I might try it again cuz this game the receivers had butterfingers I think there was something like 18 to 20 drops between the two teams. So this would also play into the attempts.
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Something else you can do. Make sure you put another back in the special sub depth cart with the power back and 3rd down back. When you have different guys in these slots, they run the ball more. Or so they have in the past couple of seasons.
Example, for the saints, I put Murray at starting RB and Kamara at power back and third down back. Saints run tons of shotgun and it splits the carries/touches better. They’re probably the best tandem in pro football when healthy.For an alltime legends team on xbox, search usertag haughtypine7723
The file is called xboxassantesgreatestever.
Teams finished:
Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, coltsComment
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Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)
Going to start testing a few games tonight in CFM to see if the sliders hold up from Play Now mode.
I will Tommy's suggestion for Live playbooks but I'm guessing since the real season has started yet the data would be from last year right?
Hoping to finalize these by the weekend so I can move on to CPU vs CPU gameplayNCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
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Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)
My initial reaction is Good Lawd the tackling feels fluid and amazing. I'm seeing a much better momentum game now.
Between Pollard and Zeke I can clearly tell a difference. The CPU pursuit angles to my surprise isn't that bad although I haven't used Dak much as a runner.
With 0 Run Blocking there is hardly any suction between blockers and defenders in pursuit. I'm seeing CPU defenders engaged but they don't warp right to my ball carrier. It's like their block shed rating really matters now
Toss plays and sweeps look really good to watch and I have time to react and allow blocks to setup but it doesn't make running any easier.
Going to look at this a few more games just to make sure but I think you might have hit a home run here with the 40 tackle setting vs the lower human running game settings.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
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Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)
The Good:
I put blocking at 0 for everybody. I like what I saw. No more weird suction blocking, once a blocker was beat, he was beat which was nice. Saw some nice low ball catch animations, way more then I ever saw at default sliders which was nice. Had tackle at 35 for both sides. Made for more break tackle occurrences and a more realistic tackle radius. At default 50 I felt as though defenders had magnets in their gloves and could tackle you from a distance way too often and the 1st attempt of a tackle was way too successful.
The bad:
With WR catching at 40, still not enough drops. There were only 3 drops combined in the game. USER WRs still not actively going after the ball unless change the coach settings to aggressive catch deep and medium. Chargers QB didn't scramble, he instead would roll out and either throw it away, under throw a WR or over throw a WR. He has a balanced trait.
I'm not tripping off the score because on paper, the Bucs should beat the Chargers most of the time. Going to try to lower the catch to 35 to get more drops. Oh the Chargers pass percentage was 72%.
So I'm not taking any credit for this update
The last guy suggested 40 tackle for CPU and that has worked awesome
Now I went even further I put both the CPU Run and Pass Block sliders each to 0 same as User. I couldn't believe my eyes what I was seeing.....
I felt like the 0 slider approach would work well in CPU vs CPU games but never in million years did I think it was possible for User vs CPU.
NG is opening up some options that I don't think many guys are venturing to right now.......
I'm now beginning to wonder just how many sliders I can get rid of or reduce down.
At Moment these sliders are headed in a different direction and for the better of gameplay IMO
I have the following adjustments
CPU
Pass Block-0
Catch-60
Run Block-0
Fumble-100 (Trust me your going to need this to offset the 0 Run Blocking by CPU)
Tackle-40
Human
Tackle-0 (This now ties into the CPU 0 Run Blocking)
Pass Coverage-10 (This ties into the 0 Pass Blocking)
I saw the CPU even with 90 QBA over throw his WR twice on deep balls and that was with WR Catch at 60.
I thought reducing that Pass Block slider down to 0 would open up the flood gates but by countering that with the reduced Pass Coverage it simply hasn't happened.
What it did do is make the OL vs DL interactions more lively looking. Guys are twisting and stunting on their own and I saw a couple times where the OL was knocked backwards.
As for the Run Blocking you nailed it when you said once a guy was beat he was beat.....
LB's operating on their own can really fill gaps and the spacing without all the suctioning makes things look text book.
I play on the DL and if I tie up a blocker it is absolutely beautiful to watch Parsons chase down plays.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)
OK I haven't updated the Front Page yet but here's the direction we are now headed and I think once finalized these will feel and play pretty damn smooth
I can't stress enough don't look at the numbers and blow it off thinking something is too low or too high. Its more about how the sliders tie into each other so that 90 QBA will be one of the biggest shockers you will still see a few over thrown passes at times especially when you get pressure on the CPU.
I will pick up these again tomorrow night after work
USER /CPU
QB Accuracy: 5/90
Pass Blocking: 0/0
WR Catching: 40/60.......(CPU drops a few passes believe it or not)
Run Blocking: 0/0
Fumbles: 0/100
Pass Reaction: 50/50
Interceptions: 35/65
Pass Coverage: 10/90.....(do not let that 10 PC fool you because on Pro Level your guys will still react and cover on their own)
Tackling: 0/40...............(I honestly wouldn't increase either of these too high especially with the way the running games have been modified now)Last edited by Playmakers; 08-26-2021, 03:22 AM.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
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Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)
OK I haven't updated the Front Page yet but here's the direction we are now headed and I think once finalized these will feel and play pretty damn smooth
I can't stress enough don't look at the numbers and blow it off thinking something is too low or too high. Its more about how the sliders tie into each other so that 90 QBA will be one of the biggest shockers you will still see a few over thrown passes at times especially when you get pressure on the CPU.
I will pick up these again tomorrow night after work
USER /CPU
QB Accuracy: 5/90
Pass Blocking: 0/0
WR Catching: 40/60.......(CPU drops a few passes believe it or not)
Run Blocking: 0/0
Fumbles: 0/100
Pass Reaction: 50/50
Interceptions: 35/65
Pass Coverage: 10/90.....(do not let that 10 PC fool you because on Pro Level your guys will still react and cover on their own)
Tackling: 0/40...............(I honestly wouldn't increase either of these too high especially with the way the running games have been modified now)
How many fumbles do you see with user setting at 0?
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Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)
Plugging this in when I get home. Been playing with cpu talking at 35 seems to make power backs stand out more
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Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)
You just have to realize sometimes you'll need to cover up the ball or else risk being stripped.
But you can also set your coaching strategy to conservative and your guys while try to protect the ball on their own.
Last Night Dak fumbled doing a sack on me and Zeke fumbled once but it didn't feel cheesy.
You also have the option to increase the slider up to around 5 which you should be good at that point because last year in Madden 21 I used fumble at 5 all year vs CPU tackle at 65.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
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Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)
I think i saw 1-2 other post earlier about 35 Tackling so it appears there are a few others rocking with the reduced CPU Tackle slider who mentioned the same thing about power backs.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
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Re: Playmakers Madden 22 NG Pro Level Sliders (User vs CPU & CPU vs CPU)
Everything has been going good. How about with you. Finally back playing Madden after years off 21 hooked me back in.
Yea that's where I got it from seems to work good so far. Makes different backs stand out more.
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