Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

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  • BlinkXPoke
    Rookie
    • Aug 2018
    • 81

    #196
    Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

    For Franchise, do you keep Progressive Fatigue on with this set? Last year I had it off because it was kind of broken.

    Also, when you say "15 second runoff", does this mean you set the Accelerated Clock to 25 or 15? I could see it interpreted either way: 15 seconds off the 40 second timer (therefore 25), or the clock runs off until 15 seconds are left.
    Last edited by BlinkXPoke; 08-29-2022, 12:15 AM. Reason: Clarification and additional question

    Comment

    • Playmakers
      Hall Of Fame
      • Sep 2004
      • 15413

      #197
      Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

      Originally posted by BlinkXPoke
      For Franchise, do you keep Progressive Fatigue on with this set? Last year I had it off because it was kind of broken.

      Also, when you say "15 second runoff", does this mean you set the Accelerated Clock to 25 or 15? I could see it interpreted either way: 15 seconds off the 40 second timer (therefore 25), or the clock runs off until 15 seconds are left.
      That needs to be updated by me

      I'm now using 12 Minute Qtr.'s and set the Accelerated clock to 20 seconds runoff

      I also turn progressive fatigue Off
      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
      https://forums.operationsports.com/f...s-dynasty.html

      Follow some the Greatest College Football players of All Time in NCAA Football 14

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      • BlinkXPoke
        Rookie
        • Aug 2018
        • 81

        #198
        Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

        Originally posted by Playmakers
        That needs to be updated by me

        I'm now using 12 Minute Qtr.'s and set the Accelerated clock to 20 seconds runoff

        I also turn progressive fatigue Off
        Thanks for the quick response!

        May I ask why? I know personally, while I liked the concept of Progressive Fatigue, it was not only kind of a weird in practice but also broken last year, so I was hesitant to use it this year.

        Comment

        • Playmakers
          Hall Of Fame
          • Sep 2004
          • 15413

          #199
          Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

          Originally posted by BlinkXPoke
          Thanks for the quick response!

          May I ask why? I know personally, while I liked the concept of Progressive Fatigue, it was not only kind of a weird in practice but also broken last year, so I was hesitant to use it this year.
          I personally don't control all the teams and last year it left a bad taste for me.

          It could be better this year I just haven't spent much time testing it. I may change it after whatever patches EA releases in the coming week(s).

          But for now, I'm just leaving it off.
          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
          https://forums.operationsports.com/f...s-dynasty.html

          Follow some the Greatest College Football players of All Time in NCAA Football 14

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          • forme95
            MVP
            • Nov 2013
            • 3118

            #200
            Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

            More out of curiosity. Hum vs CPU you have threshold at 25 while for cpu vs cpu you have threshold at 0. Do you have a certain reason for this? Ive always questioned the threshold, but could never find a good balance.
            Really wish sports games played to ratings!
            Only thing SIM about sports games now, are the team name and players
            CFB 25 The absolute GOAT!!!
            MLB 23 FOREVER 20 is better, 23 just for Guardians
            Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

            Comment

            • Playmakers
              Hall Of Fame
              • Sep 2004
              • 15413

              #201
              Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

              Originally posted by forme95
              More out of curiosity. Hum vs CPU you have threshold at 25 while for cpu vs cpu you have threshold at 0. Do you have a certain reason for this? Ive always questioned the threshold, but could never find a good balance.
              Well as you know 0 helps to maintain that separation from faster players to slower players.

              But the threshold on my set is also being used to prevent players who are trailing from behind on a passing play from magically warping back into position to make a play when they were already a step or two behind the intended receiver.

              That type of action is more noticeable on 0 threshold than any other threshold in Madden.

              It's perfect for CPU vs CPU play and I've been using it that way for years.

              I use it a little higher for Human vs CPU gameplay for obvious reasons on this level because the human player has an actual boost up on Pro Level already.

              You can try it both ways for each style at 0 and see how you like it........

              You might be pleasantly surprised as to what you see in gameplay.
              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
              https://forums.operationsports.com/f...s-dynasty.html

              Follow some the Greatest College Football players of All Time in NCAA Football 14

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              • C0883R
                Pro
                • Sep 2017
                • 816

                #202
                Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                I decided to go with your pro sliders to start my Texans Rebuild franchise.
                I am using the cpu boost except for the QBA with play clock on 10m ACC Off. I feel out of the other pro sliders while they are fun. This set is just more realistic. You can click the link in my sig and look at my preseason stats and scores are very realistic according to my OVR grade. My OVR 70 QB is trash though lol.

                I have been having some amazing games! I have a 100% Rookie team with a 69 OVR My team actually plays like a 69 OVR team! You can click the link in my signature to follow my franchise

                I am amazed I can get low scoring games in my preseason. I went 1-2 in preseason. I played my 1st season game and I lost. Not by much. I am excited what the rest of the season brings. Here are my stats and video recap of the TD between Me and the Colts

                Stats
                TD Recap
                <iframe src="https://www.youtube.com/embed/iodMm5lYCLc" title="2022 Season Wk1 Colts Vs Texans Scores" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" width="727" height="409" frameborder="0"></iframe>

                Comment

                • Playmakers
                  Hall Of Fame
                  • Sep 2004
                  • 15413

                  #203
                  Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU &amp; CPU vs CPU Sliders

                  Originally posted by C0883R
                  I decided to go with your pro sliders to start my Texans Rebuild franchise.
                  I am using the cpu boost except for the QBA with play clock on 10m ACC Off. I feel out of the other pro sliders while they are fun. This set is just more realistic. You can click the link in my sig and look at my preseason stats and scores are very realistic according to my OVR grade. My OVR 70 QB is trash tho2ugh lol.

                  I have been having some amazing games! I have a 100% Rookie team with a 69 OVR My team actually plays like a 69 OVR team! You can click the link in my signature to follow my franchise

                  I am amazed I can get low scoring games in my preseason. I went 1-2 in preseason. I played my 1st season game and I lost. Not by much. I am excited what the rest of the season brings. Here are my stats and video recap of the TD between Me and the Colts

                  Stats
                  TD Recap
                  <iframe src="https://www.youtube.com/embed/iodMm5lYCLc" title="2022 Season Wk1 Colts Vs Texans Scores" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" width="727" height="409" frameborder="0"></iframe>
                  That's some good stuff you got going on there.

                  Taylor looked like a beast in that video.

                  I've never watched a video of my sliders in action except for CPU vs CPU games.

                  So thanks for posting that video
                  NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                  https://forums.operationsports.com/f...s-dynasty.html

                  Follow some the Greatest College Football players of All Time in NCAA Football 14

                  Comment

                  • MrStunnr316
                    Rookie
                    • Aug 2022
                    • 6

                    #204
                    Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU &amp; CPU vs CPU Sliders

                    Using the cpu vs cpu set rn, any tips on how to improve the run game by chance? Seeing the same trend I have since this game has come out pretty much in that the moment it's handed off the rb gets like 2 steps in before he's instantly bagged at the line. Now in this set it is a little better in general but it still feels like it's happening way too much, do you think it's a slider issue at all or is the run just bad this year as far as cpu vs cpu goes?

                    And also, the age old issue, the sacks, I've had some solid games with em on this set, but there's also been a few bad games where I'm seeing between 9-12 sacks. Do you think that bumping the pass block up to like 45 for example may reduce that abit? Or again is it more of an issue within the game that the sliders just have a difficult time mitigating?

                    Comment

                    • JasonZimmerman
                      Rookie
                      • Jul 2009
                      • 300

                      #205
                      Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU &amp; CPU vs CPU Sliders

                      Originally posted by Playmakers
                      Auto Subs updated

                      I'll put these on the Front Page later

                      Backup RB's get touches for Human usually after 3-4 straight carry's by the starter

                      Leave Fatigue at 75

                      HB Sub In-75
                      HB Sub Out-70

                      DT Sub In-75
                      DT Sub Out-70

                      DE Sub In-75
                      DE Sub Out-70

                      I also have an update coming for the Value of the sliders to keep AI players from going well above their ability level.

                      Went back to that 25 Human value vs 75 CPU value on Pro level. They got have that 50 value advantage to make up for the boost on Human side. The good thing is all Human values can still function for the AI really good at 25 and under with the exception of WR catch.

                      This will smooth out gameplay even more

                      The only thing that worries me about auto subs is last year my starters would disappear from the games! Like they’d get subbed out an I can’t get them back in the game! Has this been addressed?


                      Sent from my iPhone using Tapatalk

                      Comment

                      • Playmakers
                        Hall Of Fame
                        • Sep 2004
                        • 15413

                        #206
                        Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU &amp; CPU vs CPU Sliders

                        Originally posted by JasonZimmerman
                        The only thing that worries me about auto subs is last year my starters would disappear from the games! Like they’d get subbed out an I can’t get them back in the game! Has this been addressed?


                        Sent from my iPhone using Tapatalk
                        Haven't seen anyone vanish from the game this year

                        In fact, I was lowering Stamina in the ratings for my classic rosters and they still didn't vanish even with more guys rated in the 70's and 80's for stamina
                        NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                        https://forums.operationsports.com/f...s-dynasty.html

                        Follow some the Greatest College Football players of All Time in NCAA Football 14

                        Comment

                        • Playmakers
                          Hall Of Fame
                          • Sep 2004
                          • 15413

                          #207
                          Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU &amp; CPU vs CPU Sliders

                          Originally posted by MrStunnr316
                          Using the cpu vs cpu set rn, any tips on how to improve the run game by chance? Seeing the same trend I have since this game has come out pretty much in that the moment it's handed off the rb gets like 2 steps in before he's instantly bagged at the line. Now in this set it is a little better in general but it still feels like it's happening way too much, do you think it's a slider issue at all or is the run just bad this year as far as cpu vs cpu goes?

                          And also, the age old issue, the sacks, I've had some solid games with em on this set, but there's also been a few bad games where I'm seeing between 9-12 sacks. Do you think that bumping the pass block up to like 45 for example may reduce that abit? Or again is it more of an issue within the game that the sliders just have a difficult time mitigating?
                          Tackle Slider is controlling the pursuit

                          Lower it down to 40 and see if that kills two birds with one stone
                          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                          https://forums.operationsports.com/f...s-dynasty.html

                          Follow some the Greatest College Football players of All Time in NCAA Football 14

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                          • JasonZimmerman
                            Rookie
                            • Jul 2009
                            • 300

                            #208
                            Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU &amp; CPU vs CPU Sliders

                            Originally posted by dpmx21
                            Using these sliders, I've seen the first cpu vs cpu punt return td in several years. They are playing great so far.



                            Sent from my SM-G981U using Tapatalk

                            I HATE how the runner just stops after getting into the endzone! Looks so bad!


                            Sent from my iPhone using Tapatalk

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                            • dsmith710
                              Rookie
                              • Oct 2008
                              • 381

                              #209
                              Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU &amp; CPU vs CPU Sliders

                              Hey PM, CPU vs CPU guy here. Been a fan of your sliders for at least 10 years, used to search out for yours specifically on the NCAA games. When using CPU/CPU are you noticing the QB play to be too locked in and accurate? I’ll admit right off the bat I’ve used them in one game and it was preseason. However it was Steelers and Seahawks QBs and they were all lighting it up which has me worried what will happen when a good QB plays an entire game.

                              I guess my question is what do you think would happen by lowering QBA to 60? Because other than that the game is playing great. Creating a long third down or more fourth downs with just a handful more incomplete passes would change the whole way the game plays for the better.


                              Sent from my iPhone using Tapatalk

                              Comment

                              • Playmakers
                                Hall Of Fame
                                • Sep 2004
                                • 15413

                                #210
                                Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU &amp; CPU vs CPU Sliders

                                Originally posted by dsmith710
                                Hey PM, CPU vs CPU guy here. Been a fan of your sliders for at least 10 years, used to search out for yours specifically on the NCAA games. When using CPU/CPU are you noticing the QB play to be too locked in and accurate? I’ll admit right off the bat I’ve used them in one game and it was preseason. However it was Steelers and Seahawks QBs and they were all lighting it up which has me worried what will happen when a good QB plays an entire game.

                                I guess my question is what do you think would happen by lowering QBA to 60? Because other than that the game is playing great. Creating a long third down or more fourth downs with just a handful more incomplete passes would change the whole way the game plays for the better.


                                Sent from my iPhone using Tapatalk
                                You should be good in that 60-62 range. The game this year so much determined by pressure on the QB.

                                But I'm going to test some more because CPU vs CPU is my favorite way to play

                                Let me work on these All Madden sliders and I'll try to refresh the CPU vs CPU set before mid-week
                                NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                                https://forums.operationsports.com/f...s-dynasty.html

                                Follow some the Greatest College Football players of All Time in NCAA Football 14

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