Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

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  • forme95
    MVP
    • Nov 2013
    • 3118

    #256
    Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

    PM, for cpu vs cpu, auto subs, or leave alone?

    I'm going to get through preseason and hopefully a couple weeks. I'll give you my thoughts after a few weeks in
    Last edited by forme95; 09-01-2022, 03:49 PM.
    Really wish sports games played to ratings!
    Only thing SIM about sports games now, are the team name and players
    CFB 25 The absolute GOAT!!!
    MLB 23 FOREVER 20 is better, 23 just for Guardians
    Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

    Comment

    • CLORPIOUS
      Rookie
      • May 2020
      • 203

      #257
      Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

      So which playmakers sliders thread is human vs cpu and which one is the best to look at?

      Comment

      • forme95
        MVP
        • Nov 2013
        • 3118

        #258
        Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

        Originally posted by CLORPIOUS
        So which playmakers sliders thread is human vs cpu and which one is the best to look at?
        Post #1 is hum vs cpu
        Really wish sports games played to ratings!
        Only thing SIM about sports games now, are the team name and players
        CFB 25 The absolute GOAT!!!
        MLB 23 FOREVER 20 is better, 23 just for Guardians
        Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

        Comment

        • Playmakers
          Hall Of Fame
          • Sep 2004
          • 15408

          #259
          Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

          Originally posted by CLORPIOUS
          So which playmakers sliders thread is human vs cpu and which one is the best to look at?
          You can test them out but pretty soon I'm about to make some updates on pro level

          We should all be more comfortable with the game now so I'm going to plug in some higher defensive settings by the CPU to hopefully help them stay strong in franchise mode for a longer duration when facing USER players.
          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
          https://forums.operationsports.com/f...s-dynasty.html

          Follow some the Greatest College Football players of All Time in NCAA Football 14

          Comment

          • Playmakers
            Hall Of Fame
            • Sep 2004
            • 15408

            #260
            Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

            Originally posted by forme95
            PM, for cpu vs cpu, auto subs, or leave alone?

            I'm going to get through preseason and hopefully a couple weeks. I'll give you my thoughts after a few weeks in
            I'm using auto subs this year

            They posted on the front page I believe on the 1st post though

            I'm thinking about tweaking those again though to get some rotations on the DL

            I don't feel like editing player stamina this year so I'm hoping to improve it via the auto subs.
            NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
            https://forums.operationsports.com/f...s-dynasty.html

            Follow some the Greatest College Football players of All Time in NCAA Football 14

            Comment

            • dman08
              Pro
              • Jan 2008
              • 754

              #261
              Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

              Originally posted by C0883R
              neonsportz.com I import my franchise file to this website
              Thank u. Man this is a good 1. I was using daddyleague in previous years. I'll give this 1 a shot and see how it goes for this year. Nice layout tho
              Watch me at twitch.tv/dmanchi

              Comment

              • Symptomz
                Rookie
                • Jul 2019
                • 9

                #262
                Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                Holy crap! I took your INT settings and adjusted a little on my AM set I've been toying around with. Then also took Matt's idea of turning Intentional Grounding off. Finally for the first time ever in CPU vs CPU, no INTs in franchise. Chiefs vs Chargers. There's hope!

                Comment

                • Jhubes10
                  Rookie
                  • Aug 2017
                  • 105

                  #263
                  Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                  32 ints with three games to go this is insane. I know it has to be fixed but looking for something in the meantime. I enjoy winning but I’m killing everyone bc of these turnovers. Also the CPU QB stats are way out of whack IMO. Just thinking out loud lol


                  Sent from my iPhone using Operation Sports

                  Comment

                  • Playmakers
                    Hall Of Fame
                    • Sep 2004
                    • 15408

                    #264
                    Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                    Originally posted by Symptomz
                    Holy crap! I took your INT settings and adjusted a little on my AM set I've been toying around with. Then also took Matt's idea of turning Intentional Grounding off. Finally for the first time ever in CPU vs CPU, no INTs in franchise. Chiefs vs Chargers. There's hope!
                    Nice

                    AM is very time consuming with sliders because of the hidden crap that goes on in that level

                    I messed around and stumbled on a lower QBA setting that might actually work until EA delivers a patch for the INT's.

                    I'm not sure it can work on Pro but on AM you'd be surprised at how some sliders function on lower settings
                    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                    https://forums.operationsports.com/f...s-dynasty.html

                    Follow some the Greatest College Football players of All Time in NCAA Football 14

                    Comment

                    • TheShizNo1
                      Asst 2 the Comm Manager
                      • Mar 2007
                      • 26341

                      #265
                      Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                      One game down with these and as usual, good ****, PM.

                      Sent from my SM-G996U using Tapatalk
                      Originally posted by Mo
                      Just once I'd like to be the one they call a jerk off.
                      Originally posted by Mo
                      You underestimate my laziness
                      Originally posted by Mo
                      **** ya


                      ...

                      Comment

                      • forme95
                        MVP
                        • Nov 2013
                        • 3118

                        #266
                        Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                        Your cpu vs cpu set in post #2. Default roster, All Madden in MM and Pro in CFM. Importing sliders in CFM.

                        Watched all preseason and through week two observations.

                        Penalties are there, you can visually see the animations, just not being called. Push offs, reaching before ball gets there. OT are arm barring (hooking over) DE's and getting no calls. The patch you can see they made the OT drop deeper which is giving more sacks to the DT's. Nothing real over bearing though.

                        Interceptions, I had 5 between 3 qb's in three games. Defense had 3 through 3 preseason games. Week 1 total of 3 in game. Week 2 had 1.
                        Sacks, a little high, but not to over done. Id say 5 to 7 total so far per game. The occasional qb drop back and roll out but doesnt throw it away or take off running.

                        Fatigue I am actually thinking of moving to 65. 75 seems a little over done imo. By the end of the game you can clearly see the separation. As cool as it is, to see the defense exhausted if on the field to long, in cpu vs cpu, they just dont sub like they should. Also, gameplay starts getting crazy if you keep exiting slow sim to go make adjustments.

                        Running is awesome and shouldnt be touched for ANY reason. Both cpu and hum team run the fair share amounts and will see no gain to big gains accurately. As a note, even with being the Browns and having Chubb and Hunt, they still dont over play running. Chubb will get stopped, will bounce off players, will be tough to bring down at times. All very accurate.

                        Passing seems ok. Sometimes a little to much separation (both sides) and seeing between 56 and 75 % completions. Some of it has to do with the momentum meter I am guessing. One of the meters has a home/away team gets confused in coverage type action. Which may have something to do with it.

                        My apologies if this seems scattered. Tried to type it while getting stopped with work stuff. Hopefully it mostly makes sense.
                        Really wish sports games played to ratings!
                        Only thing SIM about sports games now, are the team name and players
                        CFB 25 The absolute GOAT!!!
                        MLB 23 FOREVER 20 is better, 23 just for Guardians
                        Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

                        Comment

                        • Playmakers
                          Hall Of Fame
                          • Sep 2004
                          • 15408

                          #267
                          Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                          Originally posted by TheShizNo1
                          One game down with these and as usual, good ****, PM.

                          Sent from my SM-G996U using Tapatalk
                          Thank you

                          Quick question for you

                          I have a thread title in the roster section that I need edited are you able to assist me with that change?
                          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                          https://forums.operationsports.com/f...s-dynasty.html

                          Follow some the Greatest College Football players of All Time in NCAA Football 14

                          Comment

                          • Playmakers
                            Hall Of Fame
                            • Sep 2004
                            • 15408

                            #268
                            Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                            Originally posted by forme95
                            Your cpu vs cpu set in post #2. Default roster, All Madden in MM and Pro in CFM. Importing sliders in CFM.

                            Watched all preseason and through week two observations.

                            Penalties are there, you can visually see the animations, just not being called. Push offs, reaching before ball gets there. OT are arm barring (hooking over) DE's and getting no calls. The patch you can see they made the OT drop deeper which is giving more sacks to the DT's. Nothing real over bearing though.

                            Interceptions, I had 5 between 3 qb's in three games. Defense had 3 through 3 preseason games. Week 1 total of 3 in game. Week 2 had 1.
                            Sacks, a little high, but not to over done. Id say 5 to 7 total so far per game. The occasional qb drop back and roll out but doesnt throw it away or take off running.

                            Fatigue I am actually thinking of moving to 65. 75 seems a little over done imo. By the end of the game you can clearly see the separation. As cool as it is, to see the defense exhausted if on the field to long, in cpu vs cpu, they just dont sub like they should. Also, gameplay starts getting crazy if you keep exiting slow sim to go make adjustments.

                            Running is awesome and shouldnt be touched for ANY reason. Both cpu and hum team run the fair share amounts and will see no gain to big gains accurately. As a note, even with being the Browns and having Chubb and Hunt, they still dont over play running. Chubb will get stopped, will bounce off players, will be tough to bring down at times. All very accurate.

                            Passing seems ok. Sometimes a little to much separation (both sides) and seeing between 56 and 75 % completions. Some of it has to do with the momentum meter I am guessing. One of the meters has a home/away team gets confused in coverage type action. Which may have something to do with it.

                            My apologies if this seems scattered. Tried to type it while getting stopped with work stuff. Hopefully it mostly makes sense.
                            This is very detailed and excellent feedback

                            I like how you gave the goods of the sliders and the bad.

                            CPU vs CPU feedback has been very inconsistent this year for some reason.

                            I'm not sure why guys are seeing totally different gameplay from one another. I think a few days ago someone gave me the heads up that neither team could run the ball.


                            Totally different experiences from what you provided.

                            Then someone else said INT"s are out of control

                            I honestly haven't had much time to even play CPU vs CPU since I created that 1st base set but this long weekend time off will finally allow me to go back and watch some games before I jump the gun on changes.

                            I think some of the inconsistencies might actually be from Next Gen game play vs Current Gen game play

                            But both me and tommie do share ideas and give feedback to try and see what the differences are between the console versions to find a happy medium .

                            Sorry for the hold up for the CPU guys but I will definitely test starting tonight
                            NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                            https://forums.operationsports.com/f...s-dynasty.html

                            Follow some the Greatest College Football players of All Time in NCAA Football 14

                            Comment

                            • forme95
                              MVP
                              • Nov 2013
                              • 3118

                              #269
                              Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                              Originally posted by Playmakers
                              This is very detailed and excellent feedback

                              I like how you gave the goods of the sliders and the bad.

                              CPU vs CPU feedback has been very inconsistent this year for some reason.

                              I'm not sure why guys are seeing totally different gameplay from one another. I think a few days ago someone gave me the heads up that neither team could run the ball.


                              Totally different experiences from what you provided.

                              Then someone else said INT"s are out of control

                              I honestly haven't had much time to even play CPU vs CPU since I created that 1st base set but this long weekend time off will finally allow me to go back and watch some games before I jump the gun on changes.

                              I think some of the inconsistencies might actually be from Next Gen game play vs Current Gen game play

                              But both me and tommie do share ideas and give feedback to try and see what the differences are between the console versions to find a happy medium .

                              Sorry for the hold up for the CPU guys but I will definitely test starting tonight
                              Im on PS5 forgot to add that. I'll give more feedback as the (football) weeks go on.

                              Im sure it could be a lot of variances. Rosters, custom coach, owner, teams Im sure plays a part in it. How one plays (or watches). Like I said, if you go in and out of slow sim to make adjustments the game starts playing funny I noticed. How they go through the week. Adjustments they've made to rosters, playbooks, etc looking for mirror RL stats. Im sure theirs a lot of factors.
                              Now I want realistic, but I am not a "it needs to mirror the nfl". Like baseball, I want good gameplay over stats so to say.

                              Im very big into manage (cpu vs cpu) mode. I was pretty critical of MLBTS this year, but got things semi smoothed out to enjoy it. So, this is not new territory for me when it comes to seeing things.
                              Last edited by forme95; 09-02-2022, 11:08 AM.
                              Really wish sports games played to ratings!
                              Only thing SIM about sports games now, are the team name and players
                              CFB 25 The absolute GOAT!!!
                              MLB 23 FOREVER 20 is better, 23 just for Guardians
                              Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

                              Comment

                              • atlplayboy23
                                MVP
                                • May 2003
                                • 1237

                                #270
                                Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders

                                PM which set would you say plays better Hum vs CPU All Madden or Pro

                                Sent from my Pixel 6 using Tapatalk

                                Comment

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