Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
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NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
I’m 44, and my reactions aren’t what they used to be. I’m having a blast like this, and will play Madden this way from here on out. I’m enjoying it much more!!
Sent from my iPhone using Operation SportsNCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
I’m 44, and my reactions aren’t what they used to be. I’m having a blast like this, and will play Madden this way from here on out. I’m enjoying it much more!!
Sent from my iPhone using Operation SportsReally wish sports games played to ratings!
Only thing SIM about sports games now, are the team name and players
CFB 25 The absolute GOAT!!!
MLB 23 FOREVER 20 is better, 23 just for Guardians
Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.Comment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Set them in the Main Menu and then Import.
If you're playing USER vs CPU set the skill level to All Madden, then switch it to Pro in Franchise Mode.
CPU vs CPU I want no parts of All Madden, so I leave it on Pro at the Main Menu.
Could be something, could be nothing I just been doing it that way for the last few years.Really wish sports games played to ratings!
Only thing SIM about sports games now, are the team name and players
CFB 25 The absolute GOAT!!!
MLB 23 FOREVER 20 is better, 23 just for Guardians
Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.Comment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Hi PM,
i used and tested your CPUvsCPU sliders on PS5 (online-franchises) yesterday (6 games) and i see many great games and plays, but some games and plays surprises me, in the negative way.
Some impressions from me:
- In my opinion i had too many points per game. I had only one game under 50 points. Maybe it's possible to put them down!?
- The run-game and rushing yards are to low, but you had explained it yesterday in one post that's an EA part and we can't fix this.
- Some games are great with sacks and INTs, but then, one game later, i saw too many sacks. For example i saw 3 sacks in one game (i mean 3-4 sacks are avg. in a real complete NFL game) and in the next game i saw 10 sacks (same team, only repeat the game in a new started online-franchise). Do you have an idea to normalize it?
- I reduced the interception slider to 8 and set the OPI-penalty slider to OFF. In my opinion it's better to see only 1-3 interceptions per game. (1,4 INTs are normal in a real NFL game)
At INT slider at 10 and OPI ON i see at the beginning 6 INTs. Maybe you can test it in some games.
It is interesting for you to see the game stats from the games i watched CPU vs CPU? Maybe you can see some from this stats to enhance your CPUvsCPU-sliders.
Don't understand me wrong, your sliders work as the best i found to watch CPUvsCPU until today, but maybe we can make them better together.
Today i will sim some more games and i can send the stats here, if they are interesting and can help.
Best regards and a big thanks to you, PM, for this great CPUvsCPU-slider work!!!
Christian
I switched it up a little because Derrick Henry was going off every single game.
But remember last year there were only like 6 or 7 guys who even stiffed 1000-yard season.
Also, I Play with IG turned Off
I think I updated that on the weekend.
Be sure after every week to load your Sliders into Franchise mode that way you keep more consistent outcomes.
Thanks for testing the sliders out any feedback is good IMOLast edited by Playmakers; 09-05-2022, 11:30 AM.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
My Bad fellas I did check, and it wasn't updated.
IG should be set to OFF for both USER & CPU gameplay.
You'll QB's throw the ball away more for sure.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
xbox one/ps4/pc tweaks:
65 fatigue—rbs were disappearing late in game on 70.
injuries 35–like pm said, so it will equal 100
intentional grounding on-when it was off the human side qb played realistic while the cpu side team always had a higher completion %. i’ve noticed this before.
default auto subs
progressive fatigue off
all gameplay helpers off
i would like to test different clock settings with these. 10 with no accel, 13/15 runoff and 15/11 runoff just to offer variety. seems like most people play with those times. different people get used to certain clock settings. i get it. just wanting to offer variety and not lock certain settings like clock into one thing.
These are the best cpu/cpu sliders i’ve ever used.
Also, ive only tested these with superstar abilities on.
Hats off to playmakers this year for making a universal cpu cpu set that crosses both gens with minor tweaks.For an alltime legends team on xbox, search usertag haughtypine7723
The file is called xboxassantesgreatestever.
Teams finished:
Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, coltsComment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
No worries! No other changes (USER/CPU) at this time...?Arsenal | New York YankeesComment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Hey PM, just curious if you (or anyone else on this thread) are using a specific community developed roster or are you simply using the stock roster w/ updates?
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NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
But updated rosters shouldn't affect this setNCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
xbox one/ps4/pc tweaks:
65 fatigue—rbs were disappearing late in game on 70.
injuries 35–like pm said, so it will equal 100
intentional grounding on-when it was off the human side qb played realistic while the cpu side team always had a higher completion %. i’ve noticed this before.
default auto subs
progressive fatigue off
all gameplay helpers off
i would like to test different clock settings with these. 10 with no accel, 13/15 runoff and 15/11 runoff just to offer variety. seems like most people play with those times. different people get used to certain clock settings. i get it. just wanting to offer variety and not lock certain settings like clock into one thing.
These are the best cpu/cpu sliders i’ve ever used.
Also, ive only tested these with superstar abilities on.
Hats off to playmakers this year for making a universal cpu cpu set that crosses both gens with minor tweaks.
I still need to update the Fatigue and Injuries on the Front page to 65/35
Thanks for testing these on the older console and providing feedback.
Looks like this year we have close hybrid version of the sliders that will operate closely on either console version.
Now I got one more update left on Pro before the season starts.
USER vs CPU more difficult settingsNCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
This type of play is bad a**!!!
Lost Matt Corral in week 16 for 5 weeks while in the number 1 seed. This go go bad!!
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
I had to adjust the Fumble slider for the USER vs CPU games.
USER RBs don't fumble on Pro until you reduce the slider and even then, they will go long stretches of games without a fumble.
Anything over 20 is just a modifier their carry rating. No RB's have less than 73 carry rating and 90% of the roster is over 80 carry rating.
So, on the slider with fumbles set at 25 that's still just boosting the avg RB of 70 carry up higher on this level because it's Pro.
Not sure how much the boost is but even if you raise tackle to 90 you won't see any fumbles with the slider at 25.
QB's are more exposed to the lower fumble slider because their carry ratings start with a minimum of 50 and max of 75 which is like Lamar Jackson.
What this means is that CPU Tackle Slider doesn't have to go up as high now with the adjusted Fumble setting on the next update.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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