Are there any updates/other settings you use for CPU vs CPU that are not on the main page. The set was playing well but I started to see issues when I entered a new season and am wondering if there was an update I missed or if I am just overanalyzing.
Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Are there any updates/other settings you use for CPU vs CPU that are not on the main page. The set was playing well but I started to see issues when I entered a new season and am wondering if there was an update I missed or if I am just overanalyzing. -
Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
I usually reload them myself to make sure they stay consistent in franchise mode.
I know there was a patch update like two weeks ago and few roster updates.
But no one has reported any glaring issues with gameplay, so I haven't altered anything with the CPU vs CPU set.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Are you refreshing the sliders after every week's games?
I usually reload them myself to make sure they stay consistent in franchise mode.
I know there was a patch update like two weeks ago and few roster updates.
But no one has reported any glaring issues with gameplay, so I haven't altered anything with the CPU vs CPU set.Comment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Hey Playmaker, in my franchise i have now i have 6 decent wr. I wanna use all of my wr threw out my games. 4 and 5 on my depth chart are young and i also want to use them so they increase there overall faster. Is that a thing, if they play and rack up decent stats will there ratings go up faster compared to not letting them play on game day? Also to use all of my wr threw out a game i would use the assign auto-sub feature, right or should i just do the formation subs? If i should use auto-subs what numbers would you recommend? Im doing cpu vs cpu with your sliders with no changes in my franchise btw with your suggested fatigue value @ 70. Well thats a lie, only change i did is run blocking was at 62 and changed it to 61 and fumbles was at 38 and changed that to 39 because my team is the browns and obviously Chubb is killing it and in my experience i noticed a lil bit to many fumbles but not by a lot so its why i did those lil changes. I wasnt going to bring those changes up because it has nothing to do with my wr questions but i decided to share it incase anyone else is having the same issue. Its such a small issue though so if i didnt have these wr questions i wouldn't of even brought it up just cuz its not that big of a deal with my experience with your sliders.Comment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Hey Playmaker, in my franchise i have now i have 6 decent wr. I wanna use all of my wr threw out my games. 4 and 5 on my depth chart are young and i also want to use them so they increase there overall faster. Is that a thing, if they play and rack up decent stats will there ratings go up faster compared to not letting them play on game day? Also to use all of my wr threw out a game i would use the assign auto-sub feature, right or should i just do the formation subs? If i should use auto-subs what numbers would you recommend? Im doing cpu vs cpu with your sliders with no changes in my franchise btw with your suggested fatigue value @ 70. Well thats a lie, only change i did is run blocking was at 62 and changed it to 61 and fumbles was at 38 and changed that to 39 because my team is the browns and obviously Chubb is killing it and in my experience i noticed a lil bit to many fumbles but not by a lot so its why i did those lil changes. I wasnt going to bring those changes up because it has nothing to do with my wr questions but i decided to share it incase anyone else is having the same issue. Its such a small issue though so if i didnt have these wr questions i wouldn't of even brought it up just cuz its not that big of a deal with my experience with your sliders.
If any of them are big WR's you could also line them up at TE in certain formations that way all of them will get on the field at the same time with your big WR's operating in the middle of the field.
I personally don't think auto subs and fatigue alone will get it done for you.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Yeah, I think the best way to get all of them on the field is via formation subs
If any of them are big WR's you could also line them up at TE in certain formations that way all of them will get on the field at the same time with your big WR's operating in the middle of the field.
I personally don't think auto subs and fatigue alone will get it done for you.Last edited by sleary8; 09-22-2022, 12:52 AM.Comment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Thanks for the sliders Playmaker. I’ve been loving these sliders, and have committed myself to playing it to the parameters set forward.
I just have two quick questions, and I apologize if they have been asked elsewhere and I just didn’t notice it.
One, would you suggest doing user kicks at like 4th and 2 at the 5 or so? I only ask because I’ve been simming every kick as suggested, but every now and then the damn cpu will decide to go for it, which obviously breaks the immersion a bit.
Secondly, on offense, should I control the receiver/rb after they make a catch? I don’t switch to them, and also don’t user catch or anything, and really utilize the high throws for balls that may be dangerous unless the user takes over. On defense I’ve committed to sticking to one position, even though I vary which ones I use. There are just a few instances like kick returns etc, or fumble returns where I want to make sure I play to the spirit of the sliders.
Thanks again for the reply, and sorry for the long winded post!
Sent from my iPhone using Operation SportsComment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Thanks for the sliders Playmaker. I’ve been loving these sliders, and have committed myself to playing it to the parameters set forward.
I just have two quick questions, and I apologize if they have been asked elsewhere and I just didn’t notice it.
One, would you suggest doing user kicks at like 4th and 2 at the 5 or so? I only ask because I’ve been simming every kick as suggested, but every now and then the damn cpu will decide to go for it, which obviously breaks the immersion a bit.
Secondly, on offense, should I control the receiver/rb after they make a catch? I don’t switch to them, and also don’t user catch or anything, and really utilize the high throws for balls that may be dangerous unless the user takes over. On defense I’ve committed to sticking to one position, even though I vary which ones I use. There are just a few instances like kick returns etc, or fumble returns where I want to make sure I play to the spirit of the sliders.
Thanks again for the reply, and sorry for the long winded post!
Sent from my iPhone using Operation Sports
On offense I control both the RB and WR but i only control the WR after he makes the catch
Defensively, I'm straight DL only no switchingNCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Thanks! That high throw has been a lifesaver against interceptions, and low in shorter passes. Wish the receivers fought for the balls more, but these sliders are very fun. Appreciate all the work you do!Comment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Then Change to Run After Catch (yes)
I've been doing this with my Classic rosters and so far, I like it seems to have a little IMPACT on my WR's
Try that out for a few games and see if it helps your WR unitNCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Inside Franchise mode go to player Traits and switch your guys to Aggressive Catch and also Play the Ball in the Air to Aggressive.
Then Change to Run After Catch (yes)
I've been doing this with my Classic rosters and so far, I like it seems to have a little IMPACT on my WR's
Try that out for a few games and see if it helps your WR unitComment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
I've been reluctant to use it on the Pro set like I do on All Madden.
But a few other guys have mentioned this to me as well on Pro.
So, I'm probably going to make the Base Threshold 0 moving forward as that was the sole purpose of it (Player Separation).NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Has anyone tried live playbook ON for cpu vs cpu?Really wish sports games played to ratings!
Only thing SIM about sports games now, are the team name and players
CFB 25 The absolute GOAT!!!
MLB 23 FOREVER 20 is better, 23 just for Guardians
Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.Comment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Initial release they never seem to fit with what each teams does.
I've noticed in previous versions 21 & 22 later in the year they get better for play now.
I'd say by week 4 or 5 EA should have enough data to make Live Playbooks work in play now mode. I think in franchise mode teams take on the identity of what they are doing within that franchiseNCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Playmakers Madden 23 Pro Level (Classic Passing) User vs CPU & CPU vs CPU Sliders
Initial release they never seem to fit with what each teams does.
I've noticed in previous versions 21 & 22 later in the year they get better for play now.
I'd say by week 4 or 5 EA should have enough data to make Live Playbooks work in play now mode. I think in franchise mode teams take on the identity of what they are doing within that franchiseFor an alltime legends team on xbox, search usertag haughtypine7723
The file is called xboxassantesgreatestever.
Teams finished:
Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, coltsComment
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