Madden 09: Tackling Engine Blog & Video
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Re: New Blog And Video (Tackling Engine)
Nza.
I agreed with everything you say. They had a similar blog video from last year which was edited to show some "great" tackles and animation.
"Fool me once, shame on you....fool me twice.....umm......umm......you can't fool me twice" G.W Bush.
The tackle system has not changed, pure and simple. I am complaining, yes...but only because I am hoping they change to a new engine altogether.
For now I have to live with what we are given so here is to next year. This year is in the bag.
I don't want to argue with those who are going to tell me to pee off but those people will see come August that the product they will be playing is the same as 2008 with few changes in the core gameplay engine to make that much of a difference from 2008.
Disclaimer:
* Not a 2k Fanboy
* Not an EA *****
* A realist
* Loves NFL
Last edited by Sef0r; 05-15-2008, 01:11 AM.Comment
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Re: New Blog And Video (Tackling Engine)
Sweet! At the least, EA has improved their 1-on-1 tackling. They looked great. I saw exactly what the rep was referring to regarding momentum of the "victim". When the ball carrier had momentum, the tackle moved forward. When the tackler had the advantage, the tackle went backward.
For not having a true physic engine, it looks like they're doing a good job this year. But...
...but the video clearly shows the phenomena remains in 2 or more vs 1 situations. About a quarter through, Jacobs is down the sideline and a Pats defender takes out his legs, while the other is knocked over like a bowling pin.
Hey, it can happen in real life. But what also happens in real life is the 2nd defender hits the free falling body in mid air and changes its direction with a collision.Shout out to The Watcher! Where you at bruh?Comment
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Re: New Blog And Video (Tackling Engine)
Nza.
I agreed with everything you say. They had a similar blog video from last year which was edited to show some "great" tackles and animation.
"Fool me once, shame on you....fool me twice.....umm......umm......you can't fool me twice" G.W Bush.
The tackle system has not changed, pure and simple. I am complaining, yes...but only because I am hoping they change to a new engine altogether.
For now I have to live with what we are given so here is to next year. This year is in the bag.
I don't want to argue with those who are going to tell me to pee off but those people will see come August that the product they will be playing is the same as 2008 with few changes in the core gameplay engine to make that much of a difference from 2008.
Disclaimer:
* Not a 2k Fanboy
* Not an EA *****
* A realist
* Loves NFL
Comment
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Re: New Blog And Video (Tackling Engine)
I'm happy to hear that the runner should be able to break tackles easier and it looks like jukes can be executed from a shorter distance too. Those are good things but I'll remain skeptical about this until I actually try it for myself.
I feel as if this article is a subtle or not so subtle attempt to undermine Backbreaker's newly touted ragdoll animations. While that game won't be a true competitor to EA, it does seem like an EA practice to preempt any competition in their sector which may be burgeoning.
The explanation offered for how this is a new animation system doesn't really sell me on the fact that it is truly a new system. If anything it states that motion captured animations are still present, but they are 'physics informed' -- whatever that actually means. For my money, it sounds as if the motion capture animation code was simply optimized to be faster and do away with some of the delay. The article also didn't really delve into how suction tackling figures into the gameplay mechanic other than stating it occurred via stalling out one player's momentum while a canned tackling animation was being searched for.
The fact of the matter is there still appears to be no gang tackling in the sense that other players can "add-on" to the tackling animation and change or shift the momentum of the pile and the runner. Until that update occurs, we will have to be satisfied with optimizations of their current mechanic. Which realistically, that's all I'm expecting after reading this article.
In reference to suction blocking, I'm also hoping that will be gone but the article doesn't really get specific about it. From the videos which are out, the pass blocking and the pocket formation look very similar to previous versions and the interactions between the dline and the oline still appear to be very stagnant and Tecmo Bowl like. In other words, I'm not getting my hopes up too high about improvements here. And I still feel as if this game will never really come close to replicating X's and O's football until they allow defenders to take on more than one blocker. You can pretty much throw out most real life defensive fronts until this change is present in the game.
All in all, it's nice to see the game becoming more responsive because that was one of my main gripes over the years. Running backs like Barry Sanders simply couldn't run they they could in real life because the tackling animations almost always started to take over when they were within 3 yards of any defender.Last edited by Deltron; 05-15-2008, 01:25 AM.Comment
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Re: New Blog And Video (Tackling Engine)
Two things...
1) Patrick Willis will be Awesome to play with this year!
2) With all the LT tackle breaking animations, I wonder how GODLY Marion Barber will be. *thinks about 2k5 and Ricky Williams*Originally posted by LonghornAt least, no matter how many years go by, I know I will always have Acid's sister to fall back on.Comment
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Re: New Blog And Video (Tackling Engine)
I also want to see if the system addresses player interaction on the whole. Figures they'd go with their own proprietary system versus implementing Euphoria; in the right hands something truly special could've been created w/that imoHBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period
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Re: New Blog And Video (Tackling Engine)
Yea there's still too many 1 on 1 tackles for a next gen football game. They do look improved tho. Also I understand the hit stick is supposed to deliver those hard hits, but those WWE style flying clotheslines and shoulder tackles have got to go EA, lol. Overall the player interaction just needs to be overhauled. They are going in the right direction tho. I still can't wait to play 09.http://twitter.com/sageinfinite
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Re: New Blog And Video (Tackling Engine)
Maybe it's just me...but it did kinda look like overall, the players movements seemed more fluid than last year.
I agree with the statements about the "Flip tackles". I'm hoping their more of a rarity...than the norm. Pretty pleased though with what we're seeing.1969 NFL ChampionsComment
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Re: New Blog And Video (Tackling Engine)
I don't know.....Im happy but Im not
Its definitely better then 08 but its still not in 2k5's league and certainly cant even begin to touch a Euphoria system.
I just hope all the damm "highlight hits" are toned down.....people who try and tackle that way in real life usually are riding the pine pony.
And nothing from FWP
Still holding out hope thoughLast edited by SteelerSpartan; 05-15-2008, 02:24 AM.Here We Go Steelers!!! Here We Go!!!
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Re: New Blog And Video (Tackling Engine)
None of this is new.
You must be refering to the specifics situations as follows:
@00.21 second mark a RB gets tackled and looks to fall forward for extra yards (last year).
@00.23 second mark the LB knocks runner on his a$$ (last year).
The explanation offered for how this is a new animation system doesn't really sell me on the fact that it is truly a new system. If anything it states that motion captured animations are still present, but they are 'physics informed' -- whatever that actually means. For my money, it sounds as if the motion capture animation code was simply optimized to be faster and do away with some of the delay. The article also didn't really delve into how suction tackling figures into the gameplay mechanic other than stating it occurred via stalling out one player's momentum while a canned tackling animation was being searched for.
..***nning backs like Barry Sanders simply couldn't run they they could in real life because the tackling animations almost always started to take over when they were within 3 yards of any defender.
Lets be honest here, you can almost tell the outcome (i.e. the animation to be played) of a tackle/interaction before it happens. I've played Madden 2008 a lot and it didn't take me long playing the game to know what was going to happen to my RB almost everytime I ran with the ball and a defender was close by.
Why do they even bother telling us this crap? Its new? No it is NOT.
If they really didn't care about the hardcore sim gamers (who are in the minority) they would not be going into depth on most of this stuff. They know their game will sell on name alone. Yet the last few years have been spent on telling people very specific things that are suppose to make "SIM" fans love the game.
Message to Tiburon. Fire your marketing people and your financial controller. Get EA to loosen the purse strings so you can do what I am sure you've always wanted to do...make a new engine, not revamp the same crappy animation system thats been around since 2002 (Madden PS2). PS: I am impressed with what you have done with the graphics this year.
NB: Please don't attack SteelerSpartan for his comments, I can understand what he is talking about with the 2k5 game. But SteelerSpartan, you realise that they had the same animation system. Motion captured interactions. Madden 2008 showed it could do similar break out animations to 2k5 aswell. Hell, even all pro 2k8 had the same system so really neither developer has gone away from what they know..."what they are comfortable with"
Disclaimer:
* Not a 2k Fanboy
* Not an EA *****
* A realist
* Loves NFL
Last edited by Sef0r; 05-15-2008, 02:47 AM.Comment
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