The First Official Feature For Madden NFL 10!
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Re: The First Official Feature For Madden NFL 10!
Personally I think this feature is gonna be great. what I really hare is what I saw in the video as well as the WR's doning the same thing. With the head tracking deal, its gonna add a level of realism that I havent seen anywhere yet on a football game. Heres the scenario, just like in last nights superbowl...your the cards and your on the 8...you throw a fad lob to the corner and let fitz go get it. The thing I like the most is the CB had his back towards the ball the whole time so he couldnt even see what was coming until too late. Then fitz leaps iver him and catches it for the 6. That was awesome. I think the ehad tracking deal needs to be on the LB level as well when tracking runs, play actions, and other plays. Have the awareness rating tie into it. I like the idea of making the user go through progressions though. Getr rid of the cone, have the qb turn towards the play and make the proper reads with the tracking is phenominal. No more running to the right and throwing it all the way to the left with no sort of accuracy penalty or arm strength penalty for that matter. Hope any ideas here help.Comment
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Re: The First Official Feature For Madden NFL 10!
One more wuick idea is is to have more defelctions come into play. Lineman batting passes in the air and LB's, DB's deflecting it or even WR, TE's deflecting it through thier hands or where the spinning catch use to be have the WR try to nab a one hander or something like that with the potential for a batted up pass. Also passes where the qb throws one just as he gets hit and its off the mark...there needs to be an animation for that as well. The watcher posted wuite a few pics of all the animations that need to be in.Comment
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Re: The First Official Feature For Madden NFL 10!
Sorry - I thought it answered it. We want to make it so a DB can't intercept a ball when he can't see it. Which to me means he can't make ridiculous interceptions. Sorry if we're getting hung up in the semantics. Like this...
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...would no longer be able to happen, ya know?
I think the question at hand is as follows: In Madden 10, will that play look the exact same except with the difference that the CB's head will be turned? I know it must sound like you just explained it, but I guess what he's asking is will the players play the same with their heads moving or will their entire style change based on their eyes?
If you guys are able to implement it the way you describe it, it could be a subtle, albeit huge addition, not only in terms of atmosphere, but game play.Comment
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Re: The First Official Feature For Madden NFL 10!
Didn't read through every page of the thread, so sorry if this has been mentioned. Ian, will the DB's still be able to react to a pass play if they are clearly not looking at the ball, but they looked at the WR raise his arms up for the catch so the DB sticks his arms up as well, usually inbetween the WR arms to disrupt the play and at the same time maybe he turns his head to try to look at the ball?Comment
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Re: The First Official Feature For Madden NFL 10!
Ian, will the DB's still be able to react to a pass play if they are clearly not looking at the ball, but they looked at the WR raise his arms up for the catch so the DB sticks his arms up as well, usually inbetween the WR arms to disrupt the play and at the same time maybe he turns his head to try to look at the ball?Comment
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Re: The First Official Feature For Madden NFL 10!
This will work as long as there is a programmed 1-2 second delay (dependant on AWR) between when the head turns and the player starts the animation.Comment
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Re: The First Official Feature For Madden NFL 10!
i do like how a db cant make a play on what he cant say.....kudos.
big step there!
my main thing is when im playing a human opponent and we can see the entire field and he "clicks in" to manually control the db.....can HE(human controlled defender) then make plays by not turning around using the swat/int button?
as we all know you dont have to turn around to make a leap/swat at the ball as from our angles we see the entire field.
this is my one main concern because if this "new feature" ONLY applies to when the defender is ai controlled then its bogus.
some clarification would be greatly appreciated.Last edited by The Sim God; 02-03-2009, 08:56 AM.Comment
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Re: The First Official Feature For Madden NFL 10!
Ian, this seems to be bordering a fine line here what youre saying and i dont understand FULLY.
i do like how a db cant make a play on what he cant say.....kudos.
big step there!
my main thing is when im playing a human opponent and we can see the entire field and he "clicks in" to manually control the db.....can HE(human controlled defender) then make plays by not turning around using the swat/int button?
as we all know you dont have to turn around to make a leap/swat at the ball as from our angles we see the entire field.
this is my one main concern because if this "new feature" ONLY applies to when the defender is ai controlled then its bogus.
some clarification would be greatly appreciated.
The ai will obviously not react to balls it cannot see.
But why remove user control? Stick skills are an important part of a game, and players should be rewarded as such.
maybe a 'look for the ball button' followed by a catch animation will suffice.
But players must be given an opportunity to make a play on the ball.
If you remove player the ability for a db to compete for the ball when its user controlled, your essentially removing all user control on pass defense.
What would be the point of stick skills/ and playing pass defense if your controlled player, is just playing like well, AI. People would just control d-linemen all day.
We want a game where a person can play as corner and be able to make plays on the ball because they are the user.Comment
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Re: The First Official Feature For Madden NFL 10!
Sorry - I thought it answered it. We want to make it so a DB can't intercept a ball when he can't see it. Which to me means he can't make ridiculous interceptions. Sorry if we're getting hung up in the semantics. Like this...
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...would no longer be able to happen, ya know?
For example in that play the defender is obviously beat, so he shouldn't even try to look back at the ball. heck even the receiver doesn't know where the ball is.Last edited by gabs485; 02-03-2009, 10:06 AM.follow me on twitter at http://twitter.com/MrBetancesComment
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Re: The First Official Feature For Madden NFL 10!
Ian, this seems to be bordering a fine line here what youre saying and i dont understand FULLY.
i do like how a db cant make a play on what he cant say.....kudos.
big step there!
my main thing is when im playing a human opponent and we can see the entire field and he "clicks in" to manually control the db.....can HE(human controlled defender) then make plays by not turning around using the swat/int button?
as we all know you dont have to turn around to make a leap/swat at the ball as from our angles we see the entire field.
this is my one main concern because if this "new feature" ONLY applies to when the defender is ai controlled then its bogus.
some clarification would be greatly appreciated.Why would this be bogus.
The ai will obviously not react to balls it cannot see.
But why remove user control? Stick skills are an important part of a game, and players should be rewarded as such.
maybe a 'look for the ball button' followed by a catch animation will suffice.
But players must be given an opportunity to make a play on the ball.
If you remove player the ability for a db to compete for the ball when its user controlled, your essentially removing all user control on pass defense.
What would be the point of stick skills/ and playing pass defense if your controlled player, is just playing like well, AI. People would just control d-linemen all day.
We want a game where a person can play as corner and be able to make plays on the ball because they are the user.
put yourself INSIDE the helmet of the defender = you dont see the ball coming, switch to HUMAN controlled db and you can manipulate seeing the ball coming due to our view of the game.
a solid answer from Ian would clarify thisComment
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Re: The First Official Feature For Madden NFL 10!
I think this is being blown out of proportion, if this feature is tuned correctly, there will be no problem....
For example, lets take the example of an outside LB running out to cut off a pass to a WR on a button hook route... Some are worried that he won't be able to make the play because he is running towards the sideline and won't have his eyes on the ball. That is the whole point of this tech. As the LB runs, he will tilt their head slightly towards the qb so they will always have at least one eye on the ball, removing those no looke swat situations. So sure, he can still swat the ball, but I look forward to seeingn more players in this sort of situation run with their body paralell to the line instead of being stiff and just running to the sideline straight on.
Now I am interested in the next gen applications of this feature that Ian has discussed, but I think some people are forgetting that a lot of the wierd situations in 09 will not occur do to the fixes being made on player interaction (WR/DB) and whatnot. Think of it, if WR/DB interaction were correct in the first place, there would not have been the "no look" problem in the first place.
To summarize, I am very excited about the possibilities of of the combination of the two new technologies. I am pretty sure that '10 is going to be amazingTwitter: CitizenChad
FB: NoneOfYourBuisness :)Comment
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Re: The First Official Feature For Madden NFL 10!
it IS bogus becaus i can just click in.....never actually turn around for the ball(unless they keep in the strafe button....lol) and swat it down with never looking back.
put yourself INSIDE the helmet of the defender = you dont see the ball coming, switch to HUMAN controlled db and you can manipulate seeing the ball coming due to our view of the game.
a solid answer from Ian would clarify this
And the user controlled player, should be the best player on the field if the user is good.
I want complete control of my player. If we remove user picking and user catching with no Line of vision. Might as well let the cpu v cpu contest every other pass play.Comment
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