Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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  • r2danov
    Rookie
    • Apr 2006
    • 43

    #151
    Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

    Originally posted by Cusefan
    I love it. Ian I have a feeling the Best madden players( the best Cheesers) are going to hate Madden 10 ! Thank you for re-introducing strategy.
    I consider myself to be one the of the better madden players aka "chesser" and it doesn't matter how we play, sim or freestyle I'll still be a problem. I'm tired of people attacking people who exploit madden, I mean we do play this game for money. In my case its my part time job, I'm a full-time student.

    Comment

    • Lusion
      Rookie
      • Jul 2006
      • 114

      #152
      Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

      I'm glad your working on the speed difference. I hated in madden 09 how i could have someone like Westbrooke about to break one down the field and I'll get tackled by a 300 pound DT from behind.

      And also it seems in madden 09 to me the Defense is way, way to fast. If i have a 99 speed and 99 acceleration wr or hb why is it everyone from the D-linemen to DB's with speeds 85-92 can not only keep up with me but basically even look faster at times?
      XboxLive GT: xAGENTx J
      Eagles FTW

      Comment

      • Guillotine 1
        Banned
        • Jul 2008
        • 874

        #153
        Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

        Donny & Ian-



        What I'd like to propose for the elite players only (players with a 90+ rating) is a ratings group-scale grade system that will perserve superstar playmaking ability...while at the same time making the style of play more unique for each individual athlete, and also subject the elite players to average & even below average performances at times. You can do this by using the non-position specific ratings.

        Here's how it works...

        Ratings will be grouped like this...

        SPD
        STR
        AWR

        ACC
        FAT
        SPC (spectatular move)

        AGL
        TGH (toughness)
        INJ (injury)

        Now, all you do is add the number ratings in each ratings group respectively and divide by three to get the avg. That average for each group would be the players elite grade.

        Example: An average of 73 for AGL, TGH, & INJ would grade out to be a C. Well, this type of player should wear down and have nagging injuries that hinder his play late in the season & into the playoffs.

        Example: An average of 79 for ACC, FAT, SPC would grade out to be a C. Well, this player won't make big plays late in games because he is less explosive, tired, and not as spectacular. If you call a timeout rest him for a few plays then put him back in...he'll recover.

        The higher the avg the better the player will play in the 4th qtr or in OT.

        so on...so on...

        any thoughts on this idea?

        Comment

        • cowboysfan440
          Rookie
          • Jun 2008
          • 372

          #154
          Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

          Originally posted by Details
          Glad to hear it, although I'm sure Dallas fans will feel differently.

          not really the way they played this year they deserve to be rated down.
          this comes from a die-hard cowboys fan

          Comment

          • Guillotine 1
            Banned
            • Jul 2008
            • 874

            #155
            Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

            Originally posted by cowboysfan440
            not really the way they played this year they deserve to be rated down.
            this comes from a die-hard cowboys fan

            I totally agree...we played bad football after week 4...even when we won we were not playing well.

            Comment

            • kcarr
              MVP
              • Sep 2008
              • 2787

              #156
              Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

              Originally posted by II IC3MAN II

              and also, what do you guys have against phil rivers? he led the league in passer rating, avg yards per attempt, and tied for the league lead in TD's yet you have him ranked like a 91 or something? thats ridiculous that peyton mannning is a 99 when he threw less TD's and more int's.
              This is something that I think is a big part of the problem. No offense to Phillip. He is a good QB but people coming on here and complaining about their teams QB getting what should be a pro bowl rating like that is an insult to the player. EA in the past seemed to play to these comments by raising the ratings for every player until they were all really highly rated. Derek Anderson was a great example of this. He had a good season last year but really dropped off at the end and showed some weaknesses to the point where it seemed obvious, to me anyway, that he would drop off this season. Most of the people on NFL network seemed to agree with me as I watched their preseason shows. Tom Brady is another great example. He had one season throwing to Moss and all of a sudden his arm strength is up from low 90s which is to high for him up to being among the top in the league. This had nothing to do with his arm all of a sudden getting stronger. He still has a moderate to even weak arm in terms of strength. He makes up for it with great accuracy and decision making but that doesn't mean his arm is incredibly strong.

              They also seem to be against the idea of lowering ratings. LT for example has been dropping off for the past couple seasons and has maintained the 99 overall rating. Before this thing about adjusting ratings I would have expected him to be a 99 again this year.

              Comment

              • Exonerated
                MVP
                • Dec 2007
                • 4899

                #157
                Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                Originally posted by kcarr
                This is something that I think is a big part of the problem. No offense to Phillip. He is a good QB but people coming on here and complaining about their teams QB getting what should be a pro bowl rating like that is an insult to the player. EA in the past seemed to play to these comments by raising the ratings for every player until they were all really highly rated. Derek Anderson was a great example of this. He had a good season last year but really dropped off at the end and showed some weaknesses to the point where it seemed obvious, to me anyway, that he would drop off this season. Most of the people on NFL network seemed to agree with me as I watched their preseason shows. Tom Brady is another great example. He had one season throwing to Moss and all of a sudden his arm strength is up from low 90s which is to high for him up to being among the top in the league. This had nothing to do with his arm all of a sudden getting stronger. He still has a moderate to even weak arm in terms of strength. He makes up for it with great accuracy and decision making but that doesn't mean his arm is incredibly strong.

                They also seem to be against the idea of lowering ratings. LT for example has been dropping off for the past couple seasons and has maintained the 99 overall rating. Before this thing about adjusting ratings I would have expected him to be a 99 again this year.
                He was already 93 in the last madden 09 update, so they knew he was having a down year. They kept him at 99 for a while thinking he would rebound and never did. Thus justifying his 93 overall. He can't justify dropping someone for a bad streak of games, but after a while you have to drop them and this was the case with LT.

                Comment

                • lujer
                  Rookie
                  • Apr 2008
                  • 240

                  #158
                  Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                  Originally posted by Ian_Cummings_EA
                  IMO this has been one of the most drastic changes in a long while when it comes to core gameplay. There is a lot of tuning to do (as Donny says), but holy crap does it really make fatigue, injuries, and the depth of your team really MATTER again.

                  As an example, if Peyton goes down and Sorgi comes in...oh boy. You better get that run game going.
                  Ian,

                  I love the sound of the changes. Your last remark forced me to respond.

                  The quality of depth would really improve the franchise experience of madden as well. The offseason fa period instantly becomes more realistic and important. But one thing I feel needs to be included again is the injury slider. Injuries needs to happen more often so please include the injury slider again so that the casual and sim gamer can tweak the amount and severity of the injuries to their liking.

                  And do not get me startet on nagging injuries. I would really like to see injuries carried over from week to week. That would result in some interesting choices to be made during the season. Should I play my injured star and risk a serios injury or play the rookie backup with a lower skill set and rest my star so he heals completely. Qulity of depth again comes into account...

                  Comment

                  • Sef0r
                    Rookie
                    • May 2004
                    • 258

                    #159
                    Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                    Progression.

                    Will this be a problem? Will you attempt to limit certain ratings from going up or down? Nice to see all the changes, but I would hate to have, for example, a WR go up in speed by 15.

                    Comment

                    • Exonerated
                      MVP
                      • Dec 2007
                      • 4899

                      #160
                      Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                      In all seriousness though, Sorgi > Cassel, so you can still air it out

                      Comment

                      • Keith121212
                        Banned
                        • Jul 2004
                        • 549

                        #161
                        Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                        Originally posted by Ram209
                        Ian

                        Dont know if this has been asked? BUT in 09.....lets see how I can put this.........RATINGS DID NOT MATTER. You could drop a guys jump rating to 0 and he would still jump upto bat down passes. Same thing with trucking, I am sure you saw the Youtube video of the guy who created a 5-6 170 rb with 0 trucking and 0 break block and he still trucked guys like T. Suggs and Ed Reed. In theory all of this sounds great. BUT and its a big BUT (|) this is assuming ratings will matter now correct?
                        Good question. Ian...do the ratings in Madden '10 matter way more then they did in Madden '09?

                        Comment

                        • Exonerated
                          MVP
                          • Dec 2007
                          • 4899

                          #162
                          Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                          Ratings did matter guys.

                          They did and thats a fact.

                          However, ratings where thrown out the window when special animations where triggered. Such as truck stick, swatting, catching, juking. Those user triggered animations were able to defy ratings.

                          Besides that, they mattered in the most part.

                          Comment

                          • TexasBorn1
                            Pro
                            • Aug 2008
                            • 798

                            #163
                            Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                            This is great and another step in the right direction. But it was shown that some ratings do not matter by Gideon Prime/apexisfree with his videos or a runningback with zero's across the board trucking/catching multiple passes like any other RB.

                            Comment

                            • Rocky
                              All Star
                              • Jul 2002
                              • 6896

                              #164
                              Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

                              Originally posted by NOBLE
                              Too bad its not called NFL Combine '10.

                              Fitz >>>> Calvin at the jump ball. 109 my foot.
                              You're wrong. No way you can say Fitz>>>Calvin at jump at the ball if you both seen them play. Fitz may make more amazing/tougher catches in the air, but he doesn't have the ability to go over somebody like Calvin Johnson. There's a difference.
                              "Maybe I can't win. But to beat me, he's going to have to kill me. And to kill me, he's gonna have to have the heart to stand in front of me. And to do that, he's got to be willing to die himself. I don't know if he's ready to do that."
                              -Rocky Balboa

                              Comment

                              • The Sim God
                                Banned
                                • Dec 2008
                                • 352

                                #165
                                Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

                                the main concern about this is.......

                                A)will a 70 or so rated CB with 95 SPD be able to cover a 90 or so rated WR with 88 SPD?

                                B) on a deep fly/deep post route/crossing route and i have 2-3 steps on the cb.....will that SAME CB be able to catch up to the wr or will it be like real life that when you have a step on a defender you have a step(unless its a poorly thrown ball which puts the cb right back in the play?

                                Comment

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