Madden NFL 10 Blog - Improvements to QB Position

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  • rudyjuly2
    Cade Cunningham
    • Aug 2002
    • 14813

    #181
    Re: New Madden NFL 10 blog post - QB improvements

    Originally posted by adembroski
    I liked the vision cone a lot, but yeah, it doesn't, in and of itself, decide whether Madden is "sim" or not. The same effect can be simulated in a number of ways, which we've had endless discussion about.

    The biggest problem with the sim argument is that we want to, for the most part, retain control. In most cases, more control = less sim, and vica virca. By putting the function of the vision cone (to make smart, experienced QBs commensurately better than their lesser counterparts) under the hood, you make the game "more sim" by taking control away from the player.

    The nice thing about the vision cone is that it struck a good balance between sim and control. However, it was probably too much control as it made the player's job more difficult, and often frustrating. Much as I liked it, I'd rather see something less intrusive.
    I agree. I didn't like the look of the field with it in the short time I tried it. I'd prefer trying another method to tackle the same thing. The problem isn't just the QB though. Every player we use on offense and defense renders awareness useless. It's the nature of video game football.

    Comment

    • kcarr
      MVP
      • Sep 2008
      • 2787

      #182
      Re: New Madden NFL 10 blog post - QB improvements

      Originally posted by rudyjuly2
      I agree. I didn't like the look of the field with it in the short time I tried it. I'd prefer trying another method to tackle the same thing. The problem isn't just the QB though. Every player we use on offense and defense renders awareness useless. It's the nature of video game football.
      There are ways they can make awareness more important for controlled players though. Reaction time is one simple way. Also with some of the animations. If a player is controlling a DB or receiver and hits the catch button then if the guy can see the ball he should know where it is and reach for it. If he can't see it he should still put his hands up and make an attempt but it should be without really knowing where the ball is and reduce the chances of getting his hands on the ball.

      For tackles I don't really see where you could try to tackle a guy you can't see but the block shedding/avoiding thing come in to play.

      As for reading plays and choosing the hole to plug it is tough to do this other than the reaction time but when it comes to getting blocked if the awareness determines your guy sees the block coming it could increase the chances of shedding it and decrease the chances of getting blindsided and completely leveled.

      As for running the ball making moves guys with high awareness should naturally be more able to sense hits and keep from getting leveled like with the getting blocked thing. Also this could lead to less fumbles since although you still might get tackled you won't be blindsided by it. Also, for instance say you are running in the open with one defender in front of you and one coming from the side if your awareness causes your player to see the second defender coming then when you make your move he can try to adjust his steps to not run into the other guy. This would not necessarily mean success, agility should have something to do with the ability to actually adjust.

      As for a blocker it can add to adjusting to moves made by the defense, avoiding penalties, etc.

      As a quarterback the best way is the vision cone. It can also used for going in to evasive type moves. Also since there aren't any composure/leadership type ratings it could work for them too.

      Also it can work to do a lot with CPU controlled players but these are ways it should effect user controlled players

      Comment

      • stux
        Banned
        • Jul 2008
        • 1044

        #183
        Re: Madden NFL 10 Blog - Improvements to QB Position

        Great Job EA guys!

        I recall a post last year talking about this. Good to see you are listening to us!

        Comment

        • rudyjuly2
          Cade Cunningham
          • Aug 2002
          • 14813

          #184
          Re: New Madden NFL 10 blog post - QB improvements

          Originally posted by kcarr
          As a quarterback the best way is the vision cone. It can also used for going in to evasive type moves. Also since there aren't any composure/leadership type ratings it could work for them too.
          You make a lot of interesting points in your post but I hate the vision cone with regards to the QB position. The best idea I can come up with is to boost and weaken opposing DBs pass defense awareness based on the user QB awareness. This wouldn't change the way you play the game but would also make passing more difficult with a crappy QB and easier with a better QB.

          Some might find that a cheap way to do it but I disagree. How many times have you watched a bad QB play and it seems as though nobody is open? DBs read their eyes and/or the bad QB is too slow on his reads making DBs anticipation seem better. This would mimic that. Conversely, Peyton Manning makes DBs look bad and slow to react while passing (ie. downgrade their awareness attributes). I'm not going to say it's a perfect sim but neither is a vision cone and my solution doesn't involve a goofy looking flashlight on the field.

          Final point: the one thing EA could do to make this even better is to add a rating for quickness of release. That would separate the quick gunning qbs from the slow windup ones like Kerry Collins.

          Comment

          • splff3000
            MVP
            • Jun 2003
            • 2867

            #185
            Re: New Madden NFL 10 blog post - QB improvements

            Originally posted by BezO
            There was nothing sim about the cone. All you had to do was hold the trigger and double-tap which ever pass button. At best it cost you an extra .3 seconds. I never felt it emulated a QB locating his receiver. And it was ugly.
            The sim factor came in that you could read the QB's eyes and the QB could "look off" defenders. The QB also had to "look" at his receivers before he threw the ball instead of just chucking the ball up. I understand that some may say it's a gimmick and that's fine. That's your opinion. In my eyes though, there is no other way to accurately reproduce watching the QB's eyes than some kind of cone. Maybe it could be refined, well I know it could be refined to be less intrusive but ultimately there would have to be some kind of cone there. This is always the ultimate debate among Madden gamers. Some say it's a gimmick and some say it's sim. I can understand why some may not like it because of the way it was implemented before, but I don't understand why some would call it a gimmick. According to this:



            "In marketing language, a gimmick is a unique or quirky special feature that makes something "stand out" from its contemporaries. However, the special feature is typically thought to be of little relevance or use. Thus, a gimmick is a special feature for the sake of having a special feature. "

            How can you say the cone is of no use or relevance? You all may not like it, but it is far from a gimmick. I would be interested in seeing a poll asking who's for/against the vision cone. Either way, I know the results would be closer than the poll asking about keeping/removing lead blocker control. lol
            Last edited by splff3000; 02-24-2009, 08:25 PM.
            PSN - Splff3000
            Twitch

            Comment

            • g2thecore
              MVP
              • Jun 2008
              • 1818

              #186
              Re: New Madden NFL 10 blog post - QB improvements

              I for one HATED the very existence of the vision cone. I wouldn't go as far as calling it a "gimmick" per se, but I personally didn't find it very intuitive at all. If anything, it was more of a headache attempting to use it.

              Though I understand the reason the feature was implemented, I think it could have been less intrusive.
              "I'll die before I lose, cuz I was born to win."- Drake

              Comment

              • GoToledo
                Pro
                • Jun 2008
                • 510

                #187
                Re: Madden NFL 10 Blog - Improvements to QB Position

                This about sums it up. Fantastic job Ian, Phil, and co. IMO, this is the best "feature" Madden has seen since last-gen.
                "Attempted murder? Now, honestly, what is that? Do they give a Nobel Prize for attempted chemistry?"

                Sideshow Bob

                Comment

                • RGiles36
                  MVP
                  • Jan 2008
                  • 3957

                  #188
                  Re: New Madden NFL 10 blog post - QB improvements

                  Originally posted by splff3000
                  The sim factor came in that you could read the QB's eyes and the QB could "look off" defenders. The QB also had to "look" at his receivers before he threw the ball instead of just chucking the ball up. I understand that some may say it's a gimmick and that's fine. That's your opinion. In my eyes though, there is no other way to accurately reproduce watching the QB's eyes than some kind of cone. Maybe it could be refined, well I know it could be refined to be less intrusive but ultimately there would have to be some kind of cone there. This is always the ultimate debate among Madden gamers. Some say it's a gimmick and some say it's sim. I can understand why some may not like it because of the way it was implemented before, but I don't understand why some would call it a gimmick.
                  Over the years, I've kind of sat on the fence about QB Vision. But more recently, I don't want to be bothered with it.

                  If having a distracting vision cone is only there to produce the effect of the QB looking off defenders and having to look at their receivers, then it's not worth it to me.

                  I think Vision Cone has a fanbase b/c of flaws in Madden's gameplay over the years. The vision cone helped to eliminate some of the cheese, so to speak. That's why it's widely regarded as sim by some of its fans.

                  For comparison's sake, when I play 2K's football games, I still feel the sim experience without the use of a vision cone. Just having the QBs turn towards the receiver before passing the ball is satisfying for me (which happens most of the time).
                  Twitter

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                  • Nza
                    MVP
                    • Jan 2004
                    • 3437

                    #189
                    Re: New Madden NFL 10 blog post - QB improvements

                    I think just having to switch to a target before throwing would be enough. You don't need the visible cone, maybe just the button over the target's head changes or something to tell you who you're looking at. In any case, I don't think only being able to throw to who you're looking at is a bad thing.

                    The size of the cone was mostly redundant because unless the cone was so big every WR was in your range, I always found it far easier to switch to my desired target before throwing anyway, even if he already was in my vision. It was quicker to do that than determine if a player was in my vision cone before throwing - it became automatic to manually switch after a while. So the visible cone isn't really necessary at all.

                    BTW, back on topic to the new QB ratings. I can understand a new play action rating, but is it really that big a variable in real life? To me, whether a play action works depends far more on the offense as a whole than the QB. Any NFL QB should be able to sell a fake. What should matter is if the offense has a dangerous enough RB to punish D's who don't anticipate the run, and whether or not the offense currently has a good run game going. On the other hand, D's should be less reactive to runs based on whether the offense has a deep threat dangerous enough to punish D's who do anticipate the run, and whether or not the offense currently has a good pass game going. The run should open up the pass by D's biting play action, and the pass should open up the run by D's not stacking the box and reacting to runs so quickly. Not sure how a QB play action rating fits in honestly.

                    IMO the game needs a (perhaps hidden) overall defensive rating/slider that dictates their Pass/Run in real time, adjusting as the game goes on. 0 means they are going all out for the run, 50 is half/half, and 99 is all out to stop the pass. And it shouldn't always start at 50/50 either to begin a game - it should start based on the team matchup.

                    Comment

                    • TheTodd84
                      Rookie
                      • Oct 2008
                      • 153

                      #190
                      Good Job EA and Ian and I LOVE your commitment to simulation football, this is such a refreshing change, it cannot be put into words.

                      However, I have one question that may be a dealbreaker for some of us as to whether or not we are spending $60 to buy this game. Here it is:

                      How will this layered blending be applied to offensive linemen, running backs, as well as defensive players to make the game more realistic?

                      This has been asked before, but I am just wondering. If this layered blending is applied to all of those positions to eliminate suction animations, I will be the first person after that blog comes out to pre-order both games.

                      Just one disclaimer, and you can call me a cynic. I just hope that these features are tested properly because as someone mentioned before, if the deep pass accuracy and strength ratings are too high, people can just cheese and throw deep posts ad nauseum, effectively ruining an otherwise good game.

                      But, great job guys!

                      Comment

                      • TheTodd84
                        Rookie
                        • Oct 2008
                        • 153

                        #191
                        please excuse me for my last post, that question has been asked non-stop and i hadn't read the comments enough yet, haha. My bad. I am always a day late and a dollar short with these things because I can only come on here once a day. Dammit, lol.

                        Either way, can't wait to hear more info.

                        Comment

                        • dat swag
                          Banned
                          • Nov 2008
                          • 1040

                          #192
                          Re: New Madden NFL 10 blog post - QB improvements

                          Originally posted by Ian_Cummings_EA
                          Ian...I hope you took his comment seriously. The man does have a point. lets not get too carried away with all the positivity...There is still many years of disappointment festering in those loyal fans that have waited...waited..and waited and...Well you get my drift.

                          I think what you guys are doing is great and much needed but I'm still not getting my hopes up too high...There have been too many disappointing Madden years to put myself through that again. As much respect as I have for EA, Madden and Tiburon I just want to say I think everything you guys are doing to include this community in the process is great...But at the same time those of us older posters and consumers who have 20+ Madden years under our belt or those of us who were early adopters and supporters of next gen from the git go may be hard pressed to crown Ian's Madden team the savior.

                          I don't want to sound ungrateful but I need to see marked improvement. Procedural Awareness and all these other fancy names...In the great words of Jim Mora mean "Diddly Poo" if the gameplay is not overhauled and tightened up...Good luck my friends and I will remain hopeful and optimistic for Madden 2010


                          Keep up the good work though.

                          Oh..BTW would you mind reviewing and commenting on this thread http://www.operationsports.com/forum...-pre-play.html
                          Last edited by dat swag; 02-24-2009, 10:14 PM.

                          Comment

                          • Madwolf
                            MVP
                            • Jul 2007
                            • 1327

                            #193
                            Re: New Madden NFL 10 blog post - QB improvements

                            Originally posted by dat swag
                            Ian...I hope you took his comment seriously. The man does have a point. lets not get too carried away with all the positivity...There is still many years of disappointment festering in those loyal fans that have waited...waited..and waited and...Well you get my drift.

                            I think what you guys are doing is great and much needed but I'm still not getting my hopes up too high...There have been too many disappointing Madden years to put myself through that again. As much respect as I have for EA, Madden and Tiburon I just want to say I think everything you guys are doing to include this community in the process is great...But at the same time those of us older posters and consumers who have 20+ Madden years under our belt or those of us who were early adopters and supporters of next gen from the git go may be hard pressed to crown Ian's Madden team the savior.

                            I don't want to sound ungrateful but I need to see marked improvement. Procedural Awareness and all these other fancy names...In the great words of Jim Mora mean "Diddly Poo" if the gameplay is not overhauled and tightened up...Good luck my friends and I will remain hopeful and optimistic for Madden 2010


                            Keep up the good work though.

                            Oh..BTW would you mind reviewing and commenting on this thread http://www.operationsports.com/forum...-pre-play.html
                            The guy was honestly trolling. It didn't deserve any better response than what it got.

                            Comment

                            • jbooc13
                              Rookie
                              • Jul 2007
                              • 135

                              #194
                              Re: Madden NFL 10 Blog - Improvements to QB Position

                              best at the short passes is philip rivers hands down . he is one behind cutler off the play action pass as well

                              Comment

                              • Lakers 24 7
                                Pro
                                • Nov 2006
                                • 725

                                #195
                                Re: New Madden NFL 10 blog post - QB improvements

                                Originally posted by Madwolf
                                The guy was honestly trolling. It didn't deserve any better response than what it got.
                                lol. It's sad that you guys feel that way. I'm sorry my response wasn't all positive, so because of that I'm trolling? Having an opinion that doesn't go with the status quo isn't trolling.

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