Madden NFL 10 Blog - Improvements to QB Position

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • nxtbardi
    Rookie
    • Feb 2009
    • 28

    #121
    Re: New Madden NFL 10 blog post - QB improvements

    Brett Favre
    1. Deep Ball Accuracy: 0
    2. Medium Passing Accuracy: 72
    3. Short Passing Accuracy: 95
    4. Throw on the Run: -25
    5. Play Action: 45

    Sincerely, po'd Jets fan

    Comment

    • cedwebb
      MVP
      • Oct 2005
      • 1159

      #122
      Re: New Madden NFL 10 blog post - QB improvements

      CHaaaMMPPiiionnCHiiiP !

      Comment

      • Phobia
        Hall Of Fame
        • Jan 2008
        • 11623

        #123
        Re: New Madden NFL 10 blog post - QB improvements

        Originally posted by ehh
        Wow, it's amazing to see some things we've long asked for on OS finally be put in the game. I may have picked the wrong year to swear I'd never buy Madden again.
        Glad I did not buy last years. It was like all the rest since 05. This year is starting to sound like what we want. I am getting madden this year for sure. No easy tasked, I have not bought madden since 05, but Ian has hooked me. Here is my 60 bucks

        Comment

        • KingCashus
          Rookie
          • Aug 2008
          • 127

          #124
          Re: New Madden NFL 10 blog post - QB improvements

          Things are really starting to look up for the future of Madden. Layered Blending + Procedural Awareness + future announcements = players reacting like real humans.

          I want to see effort from my Defensive player to bring down a runner like Adrian Peterson, for example. If he doesn't give 100 percent and just tries to arm tackle instead of lowering the shoulder and holding on for dear life after he makes contact, then it's going to result in a big gain. Better keep your head on a swivel to see and avoid blockers, and slow down a little bit, or else you will get "'crackbacked''... Etc.

          But back to the QB improvement: Great job on the expanded passing ratings being implemented. Keep it up guys.
          UK alum.

          NBA 2K14 Next Gen is a must-buy.

          Comment

          • Xipie
            Rookie
            • Feb 2009
            • 40

            #125
            Re: New Madden NFL 10 blog post - QB improvements

            I posted this in the QB ratings thread but I think it's better to post here..


            Originally posted by Xipie
            I'm very happy with this news
            I'm not going to rate QB's because lot of people already did..
            IMO a lot are way to high.. I like how AlexBrady rated the players though..

            I'm just wondering how this will work..
            Let's say Flacco has THP 96 and DPA 90..so the deep ball is his weapon.. how will this translate in the difficulty to pull deep passes off? Will it be easy for him to pass for 300+ a game by throwing 6 long bombs?
            Does the defensive AI adjust to the QB's strenghts?

            Another thing about the ratings..

            1. Deep Ball Accuracy: Determines the accuracy on deep passes (streaks, deep posts, etc)
            2. Medium Passing Accuracy: Determines the accuracy on medium passes (outs, corners, etc)
            3. Short Passing Accuracy: Determines the accuracy on short passes (quick smash, flats, etc)

            The wide recievers... maybe a little too much and maybe this is also adressed by overall route running but wouldn't it be an idea to also implement these ratings to recievers..
            1. Deep Ball Routes
            2. Medium Passing Routes
            3. Short Passing Routes


            So yeah just thought about it could be a nice addition

            Comment

            • scott209
              Rookie
              • Nov 2008
              • 68

              #126
              Re: New Madden NFL 10 blog post - QB improvements

              This is great Maddden is gonna be so great. I am so happy. You guys got my 60 bucks
              Ian_Cummings_EA-"It's in the game"

              Comment

              • feeq14
                MVP
                • Jun 2004
                • 3526

                #127
                Re: New Madden NFL 10 blog post - QB improvements

                Originally posted by g2thecore
                Just curious...How would you translate leadership to gameplay mechanics? How would that be implemented? Sounds interesting nonetheless.
                I feel like they could add QB ratings like leadership, consistency, and maybe a clutch/heart rating. In fact these could be universal ratings for other players.

                I think it could be allot like the "player roles" feature from last gen's madden 06. In that game they had roles like Team Captian, and Franchise QB, etc. These players would make every player on thier side of the ball get a ratings boost in the 4th quarter, and on 3rd downs. They also made younger players develop faster and made it less likely for players to cause problems on the team.

                So players with High leadership would make other players play better on their side of the ball, especially in clutch situations/make players develop faster in franchise mode.

                Consistency- This could affect the algorithms that Ian spoke of earlier. High consistency means your QB or WR/DE always plays up too their ability, players with poor consistency will have bad games for no reason, WRs will get shut down. DE's will take plays off and have games where it seems like they get no pressure. I think this could work great with the new ratings philosophy to really seperate John Abraham from Adewale Ogunleye. Ogun is a great pass rusher, but he doesnt bring the pressure every down, he gets in in spurts. John Abraham is a true playmaker.

                Clutch/Heart could be another modifier for leadership. I guess it would do the same thing so maybe it isnt as important...

                But we all know that there is allot more to a QB than his arm. Jeff George had an elite NFL arm and bounce around the league because his attitude and persona didnt make hime an ideal NFL QB.

                Who knows maybe this stuff is next year, but I hope they squeeze it in somehow.

                Comment

                • tmccormi
                  Banned
                  • Jan 2008
                  • 441

                  #128
                  Re: New Madden NFL 10 blog post - QB improvements

                  Originally posted by nxtbardi
                  Brett Favre
                  1. Deep Ball Accuracy: 0
                  2. Medium Passing Accuracy: 72
                  3. Short Passing Accuracy: 95
                  4. Throw on the Run: -25
                  5. Play Action: 45

                  Sincerely, po'd Jets fan
                  LMFAO

                  Comment

                  • tmccormi
                    Banned
                    • Jan 2008
                    • 441

                    #129
                    Re: New Madden NFL 10 blog post - QB improvements

                    Just got one question, hopefully it hasn't been asked yet...

                    For the Playaction Abilityy, are myy defenders going to be biting on a playaction on 3rd and 20 just because the guy is good at it, or are they going to be smart enough to realize there is no way Peyton is handing the ball off.

                    I just hope it doesn't turn into a cheese where I'm going to have to control my safety just so a reallyy good PA passer doesn't get him out of position time and time again when IRL we would know better.

                    Comment

                    • The Sim God
                      Banned
                      • Dec 2008
                      • 352

                      #130
                      Re: New Madden NFL 10 blog post - QB improvements

                      not to be a "debbie downer" but im still a little skeptical.

                      everything Ian has said or shown us has been a GREAT IMPROVEMENT on madden.
                      but im still not convinced.

                      the game is so far from being an nfl sim that much more work has to be done.

                      i hope qb's have different animations. runners run like they do in real life.....not all the same.
                      wrs look/play like they do
                      nose tackles in a 3-4 DO draw double team attention, not just a center block a 350lb NT every play.

                      wr/cb interaction

                      what about qbs who hike and dart out of the pocket? the new "throwing on the run rating" sounds good but when people hike & dart the qb to the sidelines they DO NOT throw on the run. they set up the qb outside of the pocket and plant their feet. this "new rating" wont stop those cheesers. maybe making the DE break off his block, like real life as the tackle only guards inside to a qb standing in the pocket, would help.

                      bring back the MAN COVERAGE option on zones where my man will follow the wr across the field and the rest of the zones adjust(madden 06 reg xbox)

                      i want fades to work. i want plax to be able to jump OVER a cb in the corber of the endzone using his 6'5" height

                      theres a lot of things that need to be improved.
                      ian & co are taking the proper steps towards making the game a SIM game and making the cheesers adjust to sim, but a lot more work has to be done.

                      that fat slob, david ortiz, messed up the entire madden game for quite sometime and its a daunting task and im SURE Ian & co can fix it.....but i dont know about fixing it in time for madden 2010.

                      Comment

                      • cowboy_kmoney
                        MVP
                        • Jun 2008
                        • 1621

                        #131
                        Re: New Madden NFL 10 blog post - QB improvements

                        Originally posted by The Sim God
                        not to be a "debbie downer" but im still a little skeptical.

                        everything Ian has said or shown us has been a GREAT IMPROVEMENT on madden.
                        but im still not convinced.

                        the game is so far from being an nfl sim that much more work has to be done.

                        i hope qb's have different animations. runners run like they do in real life.....not all the same.
                        wrs look/play like they do
                        nose tackles in a 3-4 DO draw double team attention, not just a center block a 350lb NT every play.

                        wr/cb interaction

                        what about qbs who hike and dart out of the pocket? the new "throwing on the run rating" sounds good but when people hike & dart the qb to the sidelines they DO NOT throw on the run. they set up the qb outside of the pocket and plant their feet. this "new rating" wont stop those cheesers. maybe making the DE break off his block, like real life as the tackle only guards inside to a qb standing in the pocket, would help.

                        bring back the MAN COVERAGE option on zones where my man will follow the wr across the field and the rest of the zones adjust(madden 06 reg xbox)

                        i want fades to work. i want plax to be able to jump OVER a cb in the corber of the endzone using his 6'5" height

                        theres a lot of things that need to be improved.
                        ian & co are taking the proper steps towards making the game a SIM game and making the cheesers adjust to sim, but a lot more work has to be done.

                        that fat slob, david ortiz, messed up the entire madden game for quite sometime and its a daunting task and im SURE Ian & co can fix it.....but i dont know about fixing it in time for madden 2010.
                        From this news and the things we now know that will be in the game tells us Sim that Ian and CO.are like our new Pres.They will fix things that that our old Pres,mess up and and put us back on top.I feel good about the steps these guys are taking us in.Because in this short time Ian has been in charge he's came along way with this game and its features.So stay on the team and keep letting things take its form,And all will be fixed to form a great game.I sure that he knows the running still looks robotic and will try to get it right they are still tweaking the game right now and still putting it togather.

                        Comment

                        • FadeEmAll
                          Banned
                          • Dec 2008
                          • 880

                          #132
                          Re: New Madden NFL 10 blog post - QB improvements

                          YEah this QB thing is huge

                          Comment

                          • callmetaternuts
                            All Star
                            • Jul 2004
                            • 7045

                            #133
                            Re: New Madden NFL 10 blog post - QB improvements

                            This seems like great news! Now QB's will be differentiated based ont heir strengths and weaknesses at all levels, not just arm power and total accuracy. It does spring up a few questions (some with ratings, some with the blending)

                            1) Will there be those plays where a QB gets hit as he is throwing and the ball just shoots out to no one, or straight in the air?

                            2) Will different QB's have a higher fumble rate when they get hit while their arm is moving? (Big Ben can take a beating and not fumble, but Warner ala 2001-2007 cant hold on to anything)

                            3) WIll this spring any "tuck rule" decisions? That could be an issue when challenging (dont know if the tuck rule or how to correctly call it is in the game, or the whole "arm moving forward" portion)

                            4) Will the WR adjust to badly thrown passes without seeing it? Seems accuracy didnt matter too much because the WR could always adjust, no matter if the pass was thrown on time but badly placed, or before the route was over (certain people call a deep out, but throw it before the break which makes it more of a curl or streak, no way the WR would know to cut off his route)

                            Other areas to use the blending = blocking, tackle animations obviously, WR/DB match up
                            Check out my Tampa Bay Buccaneers CFM Thread.

                            You too can be a 5* recruit at FSU.......

                            Originally posted by TwelveozPlaya21
                            add worthless Xavier Lee to that list..
                            Originally posted by MassNole
                            CFL here he comes. Pfft, wait that would require learning a playbook. McDonalds here he comes.

                            Comment

                            • blvdboi22
                              Rookie
                              • Nov 2008
                              • 35

                              #134
                              Re: New Madden NFL 10 blog post - QB improvements

                              What about the different throws in football? Madden 09 got 2 throws the deep lob and the low bullet


                              http://www.youtube.com/watch?v=0Wq4V7YSpbM

                              This what madden and ncaa needs to go back for the new ob improvements to work

                              And i hope you guys work on the Wideout to cuz the qb improvements wont work if you dont i am sorry

                              Comment

                              • RGiles36
                                MVP
                                • Jan 2008
                                • 3957

                                #135
                                Re: New Madden NFL 10 blog post - QB improvements

                                Originally posted by callmetaternuts
                                4) Will the WR adjust to badly thrown passes without seeing it? Seems accuracy didnt matter too much because the WR could always adjust, no matter if the pass was thrown on time but badly placed, or before the route was over (certain people call a deep out, but throw it before the break which makes it more of a curl or streak, no way the WR would know to cut off his route)
                                Boy I hope this is addressed. Maybe this is a place where procedural awareness steps in? If the DB can't make plays on a ball that they can't see, then WRs should not either.
                                Twitter

                                Comment

                                Working...