Madden NFL 10 Blog - Improvements to WR/DB Interaction

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  • Golden28
    Rookie
    • Jun 2007
    • 355

    #121
    Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction

    Originally posted by mKoz26
    Guys... I know this might sound ridiculous, and its just me throwing some thoughts around, but...

    I clicked on one of the videos in the blog link posted by Ian and...

    Unlike the other two videos, at the end of it, there was a link to a video by naturalmotion on tackling or something like that. This is just me trying to make something out of nothing, but it could be a coincidence. I probably sound crazy, but Ian said he would announce the big news after the draft and NaturalMotion said there would be big news in 2 months just a couple of weeks ago. You see what I'm getting at, so maybe Madden will use Euphoria for tackling?

    No... forget it... I'm crazy.
    Maybe not as crazy as you may think.

    I believe Madden currently uses Naturalmotion's endorphin engine as it's 3D animation tool. I think I may also be correct in saying that the news about layered blending animation is a direct result of being able to utilise Naturalmotion's new Morpheme engine. That leaves one last product in Naturalmotion's armoury untouched by EA.

    Have you guessed what it is yet?...The Euphoria engine as currently being used by Backbreaker for all it's tackling algorithms. Go figure.

    Comment

    • Avii
      Rookie
      • Feb 2009
      • 24

      #122
      Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction

      The last Madden I played was the Madden 08 for the PC, so bear with me if it was fixed.

      I used some pretty good sliders, that would tire the team Without these, basically, nobody would ever get tired. The same players would play a whole game over and over, leaving all backups as benchwarmers.

      A sideeffect though, is that when everybody is tired, say for example all cornerbacks, instead of putting in a safety who might be in the reserve and who might play the position (backup guy), they would sub in my best overall player, usually my first string HB or my P. Now, these guys couldn't defend. But when I get back on offense, now my first string HB starts out as tired and therefore sits until he regains his energy, allowing my 2nd string and 3rd string to play etc.

      Basically, auto subbing and player tiring would be completely whacked. Look into this.

      Comment

      • Hotlanta
        Rookie
        • Aug 2008
        • 470

        #123
        Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction

        I would guess that this is there but hopefully we'll get to see this when this topic is brought up again.

        How is the transition from two players jostling when the DB is in press man coverage, and the WR is running a deep in/out route?

        Comment

        • marshallfever
          MVP
          • Aug 2003
          • 2738

          #124
          Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction

          Jostling sounds incredible, finally, this years madden will truly set its apart from its predecessors.

          Comment

          • RGiles36
            MVP
            • Jan 2008
            • 3957

            #125
            Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction

            I know my below inquiries will get lost in the sea of questions, but I'll throw it out there anyway. From the blog:

            Lastly, we've started to use Procedural Awareness (so far just as a purely visual thing). We recently got head tracking in pre-play for WR's so they now look in towards the ball at the snap. This has been long overdue. We also enabled Procedural Awareness head tracking for DB's. In man coverage they will directly 'track' the eyes of the WR, and in zone coverage they will track the QB's eyes, with the ability to also randomly swap targets based on proximity of guys entering their zone.
            My question pertains to the zone DBs tracking the QB's eyes. What's determining where the QBs look? Obviously, the QB's eyes are following the receivers. But is there a method to it? Is the QB first looking in the direction of the primary target on the play, and making additional progressions thereafter? Or is the QB's eyes bouncing around from receiver to receiver with no direction so to speak?

            Next, this isn't really a question, but this blog reinforces to me that there needs to be timing based routes in Madden 2010. The new route running is beautiful, but it NEEDS to correlate with the quarterback's auto-dropback. I no longer want to drop back and have to sit back idle as the WR gets into their route, leaving me open to take a sack.
            Twitter

            Comment

            • adembroski
              49ers
              • Jul 2002
              • 5825

              #126
              Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction

              Originally posted by Golden28
              Maybe not as crazy as you may think.

              I believe Madden currently uses Naturalmotion's endorphin engine as it's 3D animation tool. I think I may also be correct in saying that the news about layered blending animation is a direct result of being able to utilise Naturalmotion's new Morpheme engine. That leaves one last product in Naturalmotion's armoury untouched by EA.

              Have you guessed what it is yet?...The Euphoria engine as currently being used by Backbreaker for all it's tackling algorithms. Go figure.
              No, Madden does not use Euphoria, Natural Motion, or any other 3rd party animation engine. They use an in-house utility and animation system called "ANT".
              There are two types of people on OS: Those who disagree with me, and those who agree.

              The first kind is wrong. The second is superfluous.

              The only difference between reality and fiction is that fiction needs to be credible.
              -Mark Twain.

              Comment

              • Golden28
                Rookie
                • Jun 2007
                • 355

                #127
                Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction

                Originally posted by adembroski
                No, Madden does not use Euphoria, Natural Motion, or any other 3rd party animation engine. They use an in-house utility and animation system called "ANT".
                So much for my conspiracy theory. Damn,

                Thanks for the info, I'd forgotten about ANT!

                Comment

                • mKoz26
                  In case you forgot...
                  • Jan 2009
                  • 4685

                  #128
                  Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction

                  Originally posted by Golden28
                  So much for my conspiracy theory. Damn,

                  Thanks for the info, I'd forgotten about ANT!
                  Keep hope for Euphoria!
                  Bears | Bulls | Cubs | Illinois | #Team3Some

                  @CDonkey26

                  Originally posted by baumy300
                  Yeah, she may be a bit of a beotch, but you get back to me when you find out a way to motorboat personality...

                  Comment

                  • eaglesfan27
                    Rookie
                    • Jun 2003
                    • 464

                    #129
                    Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction

                    I'm very impressed and excited by these changes. I can't wait for August.

                    Comment

                    • Golden28
                      Rookie
                      • Jun 2007
                      • 355

                      #130
                      Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction

                      Originally posted by mKoz26
                      Keep hope for Euphoria!
                      Always bro!

                      Comment

                      • RGiles36
                        MVP
                        • Jan 2008
                        • 3957

                        #131
                        Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction

                        Originally posted by adembroski
                        No, Madden does not use Euphoria, Natural Motion, or any other 3rd party animation engine. They use an in-house utility and animation system called "ANT".
                        You'll have to hit up Ian for a clear answer, but I'm positive that Madden does use a form of Endorphin for some of their tackles. I was trying to find the quote but I couldn't. I seem to recall Ian recently saying that they used this tech on some of their tackles in Madden 08 and it resulted in some pretty unrealistic-looking animations.
                        Twitter

                        Comment

                        • Golden28
                          Rookie
                          • Jun 2007
                          • 355

                          #132
                          Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction

                          Originally posted by rgiles36
                          You'll have to hit up Ian for a clear answer, but I'm positive that Madden does use a form of Endorphin for some of their tackles. I was trying to find the quote but I couldn't. I seem to recall Ian recently saying that they used this tech on some of their tackles in Madden 08 and it resulted in some pretty unrealistic-looking animations.
                          I thought that too. On Naturalmotion's website it says that EA are one of their customers.

                          Comment

                          • adembroski
                            49ers
                            • Jul 2002
                            • 5825

                            #133
                            Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction

                            Originally posted by rgiles36
                            You'll have to hit up Ian for a clear answer, but I'm positive that Madden does use a form of Endorphin for some of their tackles. I was trying to find the quote but I couldn't. I seem to recall Ian recently saying that they used this tech on some of their tackles in Madden 08 and it resulted in some pretty unrealistic-looking animations.
                            Yes, they used it in '08, didn't like it. I remember a conversation I had telling people '08 had it, and I got pilled on until Ian showed up and smacked 'em all down.
                            There are two types of people on OS: Those who disagree with me, and those who agree.

                            The first kind is wrong. The second is superfluous.

                            The only difference between reality and fiction is that fiction needs to be credible.
                            -Mark Twain.

                            Comment

                            • Hooe
                              Hall Of Fame
                              • Aug 2002
                              • 21554

                              #134
                              Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction

                              Great stuff.

                              Question though: suppose I'm playing a game with the Cowboys against the Redskins... if I were to assign, say, Terence Newman to cover Santana Moss, would Newman line up over Moss regardless of which play I picked? Or will Newman only line up over Moss if I pick a play with Newman in man coverage?

                              Also, sort of going along with the previous question: in PS2 Madden, if you picked a safety to cover the tight end with the defensive assignments feature, and then came out in a 4-3 defense in man coverage, the actual positions of the linebacker normally lined up over the tight end and the safety would be swapped, i.e. the safety would line up at linebacker and vice-versa. In Madden 2010, does defensive assignments still affect my formation in this manner, tipping my hand to the offense as to what I am doing on defense? (to go along with the Cowboys v Redskins example, suppose I matched up Ken Hamlin with Chris Cooley... if I am in 3-4 and Washington comes out in I-Form, does Hamlin swap with Greg Ellis at LOLB, putting Ellis in the safety position where Hamlin would be if he didn't have a defensive assignment specified? This would be most unfortunate...)
                              Last edited by Hooe; 03-02-2009, 09:25 PM.

                              Comment

                              • GKEnialb
                                Rookie
                                • Aug 2008
                                • 290

                                #135
                                Re: Madden NFL 10 Blog - Improvements to WR/DB Interaction

                                Is this only for 360 and PS3?

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